Review

Lost Planet 3 Review

  • First Released Aug 27, 2013
    released
  • X360
  • PS3
  • PC

The cold truth

In the third iteration of the Lost Planet series, some things are gained, and some are, appropriately enough, lost. Lost Planet 2 was a frustrating and beautiful concoction, loaded with grand ideas that all too often sacrificed basic playability. In this mediocre prequel to the original Lost Planet, the frustrations are minimal, but so are the ideas; its predecessor's variety and visual panache are steamrolled in favor of perfectly decent, perfectly standard shooting encounters. Lost Planet 3 is a difficult game to hate and an equally difficult game to adore. It might feature monstrous aliens, but it never thinks big.

One aspect of this third-person shooter that will keep you thinking, however, is its story, a surprise given the series' lack of a personal touch and grand plot ambitions. The early hours move slowly, introducing you to hero Jim Peyton, who has journeyed across the blackness of space to the planet E.D.N. III to assist the Neo-Venus Construction company in its mining efforts. Jim is an excellent everyman, frequently exchanging personal video messages with his devoted wife, who is raising their newborn son while Jim works toward a brighter financial future. The couple labor to maintain a tone of normalcy, but never fully contain their misgivings and personal longing. The dialogue is natural and delivered gracefully; Jim's love is not characterized by overwhelming passion, but by quiet adoration and sincere concern.

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While performing odd jobs and fighting off the wildlife that threatens the mining operation, Jim spots a figure eyeing him in the distance. Jim's paranoia turns to confusion as he uncovers truths about NEVEC and the indiscretions of the company's past. Here, the tale begins to follow recognizable paths, invoking elements of stories like Pocahontas and James Cameron's Avatar by contrasting the greed of the invader with the purity of the land. But it's how Lost Planet 3 subverts cliches that makes it so compelling. In fiction, lines like "I didn't know you had a wife" often lead to predictable story outcomes--but not here. Lost Planet 3 avoids overt moralizing and soap-opera melodrama, instead placing ordinary people in extraordinary circumstances and allowing them to find their way.

That isn't to say there aren't sour notes. A miner with a deplorable French accent tops that list, though an annoyingly chatty engineer can also grate on your nerves. Both ultimately earn a vital place in the story, though not before injuring your sense of good taste with their cliched characterizations. The game's tone wanders, sometimes shooting for "space cowboy" a la StarCraft or Firefly, and other times getting jokey, going so far as to point out its own mechanical shortcomings. A little lighthearted humor is appreciated, but when it's a bit of dialogue pointing out how often you have to turn on an elevator's power, you can't help but wish developer Spark Unlimited had avoided repetitive mission design rather than cracked wise about it.

Why knife an akrid in the back when you can knife it in its gaping orange face?
Why knife an akrid in the back when you can knife it in its gaping orange face?

That repetition is a problem. Many of Lost Planet 3's missions have you heading out into E.D.N. III's icy wilderness to perform odd jobs for NEVEC or other allies, flipping switches, riding elevators, and shooting some aliens in a comfortable but overfamiliar pattern. Like in the previous games, your primary foes are the akrid, aliens primarily known for their insectlike appearance and the glowing orange growths that indicate weak points. Previously, fighting the largest of these creatures could be both a stunning and frustrating affair, with their outlandish attacks sending you flying through the air and into drifts of snow, where you had to struggle to your feet and resume battle. Combat arenas were often large and gave you the opportunity to pilot combat mechs, and giant akrid forced you to use your wits when you weren't busy cursing the frustrations of irritating knockbacks.

In Lost Planet 3, the distress and the diversity have both been toned down. You face some large akrid, but you do so without worry of being bowled over by numerous enemies and paralyzed by endless animation loops. Yet with greater playability also comes greater predictability. Regardless of the monster you face, the tactic remains the same: you tumble out of the way, the creature gets stuck for a moment, and you shoot at the glowing bits. And when you aren't fighting the bigger akrid, you're fighting off the smaller ones, which you can typically dispose of with a few shotgun blasts. And you do all of this in samey gray-white corridors and in small arenas frigid with wind and snow.

Jim exercises great patience with Gale's ceaseless yammering.
Jim exercises great patience with Gale's ceaseless yammering.

The action is bog-standard shooting, and the encounters are tame when compared to previous Lost Planet games. New this round is a cover system, though you rarely need to use it in the single-player campaign, and it's bizarre to see non-humanoid life-forms sticking against cover and rising up to fling projectiles at you. Yet there's still joy in watching orange thermal energy burst from an akrid's vulnerable wounds when you shoot it, not to mention the sense of relief that comes from smashing its iced corpse to smithereens. In the first case, you see the lifeblood leaking from your foe; in the second, you prove your superiority by vanquishing all remnants of it. The combination makes for a rewarding power trip.

Yet once you've vanquished one big akrid, you might as well have vanquished them all, and the best boss encounters in the game are those against different kinds of enemies entirely. And it must be said: the visual spectacle is noticeably lessened here, particularly on the PC, where bland textures, wonky animations, and low-resolution cutscenes are more prominent. (Also, be prepared to tweak the keyboard controls, because the default keybindings are laughably dumb.) Furthermore, small but vital flaws add up to give Lost Planet 3 a pervading sense of clumsiness. The grappling hook returns, but you can use it only in scripted locations, and zipping to a higher ledge delivers little sense of weight and momentum. Invisible walls pop up here and there, as do large collision boxes, which can keep movement from feeling absolutely fluid. Colossal akrid are not immune to these issues either; expect to see at least one big boss get stuck in place, allowing you to shoot it down without resistance.

More simple bugs to kill. More repetitive environments. Get things moving already!
More simple bugs to kill. More repetitive environments. Get things moving already!

The vital suit mechs are gone from the campaign, though you do get a new toy to commandeer: a mining mech called the rig, which does a surprisingly good job of defending you from the local fauna. The rig isn't an offensive powerhouse, but there are numerous "hell yeah" moments that make you thankful for its protective housing. In the rig, you can grasp smaller akrid with its claw and drill them to death, watching t-energy splash all over the windshield. Facing a larger alien in the rig results in a rhythmic dance culminating in a scripted event in which you raise up the akrid's limb and drill into its tender joints.

Such events meander between traditional quick-time events and the tense interactions in the Walking Dead series in which you must hover the targeting reticle over a sensitive spot before attacking. It's the later mechanic that keeps rig battles from falling into too deep a rut, as repetitive as they can be. Besides, there's a real sense of impact when you swing your rig's mechanical arm that's missing from the on-foot shooting, and watching the drill buzz into your foe, spraying goo every which way, is plenty satisfying.

Stick-twirling minigames are so last year.
Stick-twirling minigames are so last year.

That goo was your ticket to warmth and health in previous Lost Planet games. In Lost Planet 3, it's just a currency you collect that you then cash in for weapons and weapon upgrades at NEVEC's center of operations. After many missions, you return to base and dock your rig; in fact, the game's open structure lets you do this whenever you like. It also allows you to repeat previous missions under the guise of "side missions." That menu designation doesn't boast truth in advertising, but at least you can go out and earn more t-energy at your leisure. There are also a few nooks to explore, where abandoned machinery and scattered audio logs flesh out NEVEC's complicated history, though you shouldn't take that to mean that E.D.N. III has much in the way of exploration value.

Lost Planet 3 ignores its past almost as completely as NEVEC does. Fugitive mode? Gone. Granular match customization? Forget it. Persistent faction battles? Gutted. Instead, you get less interesting (and on the plus side, less frustrating) team deathmatches, an objective-based Scenario mode, and Extraction, which has both teams fighting each other while collecting thermal energy. In spite of the familiarity of the modes, competitive multiplayer is good fun, in part because the grapple hook gets a good workout. You can grapple to higher ground or use a zip line to slide to the other side of the map in a matter of moments. It's gratifying to use the grapple hook to get to higher ground and get the drop on a competitor that had you on the ropes a moment before--and it's hard not to wish that the single-player campaign had made such good use of the hook.

There's enough lens flare in Lost Planet 3 to make J.J. Abrams proud.
There's enough lens flare in Lost Planet 3 to make J.J. Abrams proud.

In competitive matches, you can get a couple of armored vital suits in play, firing bullets and rockets at oncoming challengers, but none of the maps have the challenging verticality of Lost Planet 2's marvels. Thus it's the new three-on-three Akrid Survival mode that best captures the imagination. This mode combines cooperative and competitive play, first pitting teams against attacking akrid before bringing them together and forcing them to fend off the gross aliens--and each other--to retain control of a central structure. The tug-of-war can be challenging, with teams tossing grenades and firing explosive bolts into the outpost in hope of softening the enemy and rushing to take it for themselves, all while fending off the swooping critters that complicate matters.

Lost Planet 3 takes narrative steps forward while standardizing its sci-fi action, for better and for worse. It's a decent game, neither a mess nor a triumph. Its story pulls you through, even when the missions themselves don't deliver any sense of urgency. Shooting giant bugs on a hostile world is still entertaining. But in this wholly adequate prequel, a struggling series has lost some of its identity.

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The Good

  • Great story that focuses on ordinary people in an unfriendly circumstance
  • Akrid Survival mode is tense and exciting

The Bad

  • Repetitive encounters in repetitive environments
  • Execution stumbles dampen the action
  • Loses what made the series unique, both online and off

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.
16 Comments  RefreshSorted By 
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santinegrete

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This game has an identity on it's own that surpasses everything the first two games tried in my opinion. I really recommend it for it's story. Combat it's very good too, from the sum of it's parts: great guns vs vicious and smart creatures.

I can't really recomend it as a game you must own or that will be eternally aside of your console, but is a really good ride if you give more importance to the good slow cooking story it tries to tell.

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Enforcer246

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A game that focuses more on the story than trying to re-invent the wheel with its gameplay?

Sounds good to me.

5 • 
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AriWilson

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Then people are bitching why Arkham Origins got 6...

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Zekethompson22

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Edited By Zekethompson22

I thought This game would turn this series around.

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unclepaulie83

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What a shame, the first game IMO was the only good one, 2 was terrible and this one looks meh . Capcom are a bunch of idiots these days . If you make a game and it works don't do a fucking hatchet job on the next one and alienate the folks that liked it .

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POKE777GM

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Edited By POKE777GM

I lost all faith with Capcom seeing how I bought RE 6 at launch only to find for half the price in about 2 months. Just so they meet the sales target, is disgusting. And not to mention how bad the games was, repetitive, shitty controls, the list goes on..


Same goes for Square Enix, Hitman Absolution was launched less than a year ago is available for free to PS Plus subscribers. They did the same thing for Sleeping Dogs and I know I'll see Tomb Raider shortly. It's like a slap in the face for supporting them.


Both these companies are a joke and I avoid buying any of their games at launch know ing that I'll find if for half the price in the coming months and plus all the games are just mediocre.



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PlatinumPaladin

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Well this is disappointing. Having watched and read the review I can't quite understand why it's been scored a 5 out of 10.

I'll get this game eventually as I simply can't refuse a good narrative.

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Waynespread

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Why when I watch the PS3 review of Lost Planet 3 do I get greeted with an advert for xbox one? Get that shit outta here LOL.

4 • 
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deactivated-59cda6205cc59

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I doubted Kevin once with his RE6's review and I regretted it later.Im scare to doubting him again, but..but...this game looks so cool & pretty to me.

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Derugs

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Woo Hoo... Van Ord!! My favorite editor :)

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Hurvl

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Another franchise that made a bad third game, where the first is still the best and the second one is only slightly better than the awful third one. It's odd that this is a trend.

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T-Sub96

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He actually made the game look pretty intriguing. Will pick it up on sale...

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CodyALamp85

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Nice to see the story is awesome, will defiantly get my money. Van Ord crapped on The Bureau Xcom Declassified and I find that game utterly amazing.

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Darkhearted91

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Jim looks like Nicholas Cage...nuff said

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deactivated-5e6c3a8cb7318

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So Spark Unlimited manages to make a mediocre game. Again.

Still gonna pick it up for the Story, eventually. And I admire Jim Peyton's character.

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wolf503

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Whoa! is it really that bad, it looked so promising.

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