Review

Life Goes On Review

  • First Released Apr 17, 2014
    released
  • PC

Death becomes you.

Plan on dying a lot in Life Goes On. Not because the side-scrolling puzzle-platformer is particularly difficult--though it has its fair share of punishing late-game levels--but because its minion-like protagonists regularly fall victim to environmental traps of the spinning blade, spiked stick, and fire-spewing variety.

The game's heroes--tiny brave knights--continually meet their maker, sacrificing themselves so their sword-wielding cohorts can capture the sparkling chalice illuminating each level's end point. Of course, many games, from Pikmin to Patapon, put you in command of lemming-like characters that are prepared to gasp their last breath for the greater good. Life Goes On, however, pushes the concept of "taking one for the team" to new levels, not just encouraging you to accept collateral damage, but requiring you to cause these casualties to complete its challenges.

Spinning saw blades and flamethrowers--what could possibly go wrong?
Spinning saw blades and flamethrowers--what could possibly go wrong?

Seconds after you fire up the game, your first knight is impaled on a bed of spikes; his fresh corpse is then immediately used like a makeshift stepping stone for a newly spawned hero. The self-sacrifice is jarring at first, because willfully throwing yourself onto a sharpened stake goes against the self-preservation skills we've been mastering since those pesky Space Invaders first blew up our blocky ship. But suicide soon becomes second nature when you discover that the quickest path to success is paved with many a dead guy and gal.

Life Goes On's early puzzles ease you in, maybe tasking you with jumping into a spinning saw blade before lifelessly falling onto a pressure plate that provides safe passage for your next knight. Things get clever quickly though, and you're soon stacking corpses like cordwood to coordinate and manage a variety of elements and factors that keep each level's Holy Grail-like prize out of reach. In addition to the aforementioned obstacles and traps, the little human sacrifices encounter swinging pendulums, seesaws, ramps, conveyor belts, lava lakes, and little monsters that fall into a deep slumber upon popping knights in their maws like peanuts. In addition, morbid fun is delivered via cannons that must be carefully aimed before firing their flesh-and-bone bullets into a grisly death trap.

Getting a little help from his friends.
Getting a little help from his friends.

While intentionally mutilating the clueless minions is great fun, solving Life Goes On's devious stages isn't as simple as just unceremoniously impaling, freezing, and incinerating these knights in shining fodder, er, armor. An especially clever touch is the inclusion of checkpoint-like spawn points; once reached, these glowing blue orbs become your next place to manufacture new knights. Things get tricky, however, when puzzles force you to reactivate previously used spawn points, or conversely, to avoid them altogether for fear of triggering them. Thankfully, Life Goes On gives you full control over your character, so you're never trying to corral an auto-walking avatar like in similar games.

On top of crushing the long-established convention that checkpoints equal permanent progress, the game tracks your time and the number of knights killed after each stage. Mercifully, Life Goes On doesn't put a limit on either, but both provide a nice bar for high-score chasers and achievement hunters to measure themselves against.

Many, many, many men will die to get that gold chalice.
Many, many, many men will die to get that gold chalice.

A handful of levels are more frustrating than fun, and a few puzzle elements are recycled more than you'd want, but Life Goes On mostly keeps the challenge balanced and the progress well paced. New brain-benders--and fresh ways to solve them--are introduced frequently, but on a gradual learning curve, while the controls, which require just two simple inputs, are super responsive; even performing precision jumps, the bane of many a platformer, is effortless.

Things get tricky, however, when puzzles force you to reactivate previously used spawn points or task you with avoiding them altogether for fear of triggering them.

The game's greatest asset, though, is its sadistic sense of humor. Sporting a pretty presentation--complete with slick lighting, shadowing, and particle trickery--and packed with personality, the macabre concept comes off more charming than disturbing. Each knight has a name--such as the Cautious Maiden Pauline Cromwell--which is unceremoniously crossed off a scroll when he or she dies. And each carries a sword despite, apparently, having no idea what to do with it. Other whimsical touches include the single surviving knight pushing all his dead brothers and sisters in a wagon after each stage, as well as messages like "Pattern Recognition Precludes Victory" and "Messiest Victory Since Lemmings" accompanying your end-stage stats.

If you're violently allergic to puzzle games, Life Goes On won't miraculously cure you. But as long as you're open to the idea of having your mind engaged more than your trigger finger, this melon-twister's wicked personality alone might be enough to pull you into its death grip.

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The Good

  • Inspired self-sacrifice concept
  • Packed with personality and charm
  • Clever puzzles, fun platforming

The Bad

  • Some ideas are repeated too often

About the Author

More concerned with completing levels than earning achievements, puzzle-solving veteran Matt Cabral shamelessly sacrificed the lives of hundreds of brave warriors while playing Life Goes On. His Knights of the Round Table membership has since been revoked.
20 Comments  RefreshSorted By 
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thorn3000

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Edited By thorn3000

decent indie...good idea for a game mechanic, good atmosphere in the 'boss' levels, good, but reasonably achievable, secrets and time trials, I also liked the music...the big bad thing here is the length, with only 3 chapters and just a hour or two per one chapter, well, I completed all time, monster and soldier challenges and it did not took much more than 6-7 hours...if it had another 2 chapters, would have been a pretty great game

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Gravity_Slave

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Wonder if there will be a window licker named Corky in this one...

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MAGIC-KINECT

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"THE BAD"


Some idea are repeated too often.


( the proofreader is bad at GS )

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DurpDurp1234

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@MAGIC-KINECT THE BAD:


Nitpicking

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Gravity_Slave

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*(The editor isn't very good at Gamespot)

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Chris_Watters

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@MAGIC-KINECT Whoops! Snuck through our defenses. Fixed.

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RedWave247

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Edited By RedWave247

The needs of the many outweigh the needs of the few or the one.

Especially if that means piling on the many's bodies onto a scale so the one can reach that next ledge. =D

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RedWave247

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As soon as I spotted this on the Steam store page, I immediately added it to my wishlist. It's definitely a future purchase for me. Looks like a lot of fun.

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GSGuy321

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Looks and sounds amazing!

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jhonMalcovich

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Edited By jhonMalcovich

Wow, looks very high quality for a platformer. Will definitely get it.

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unreal101

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Will definitely put this on my to-do list; looks like a lot of fun!

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Prats93

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Yet another indie puzzle platformer, *sigh*.

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mdinger

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@prats93 It's true there a lot of these games around, and hopefully this one offers something new. Ones I remember fondly are Trine, Limbo, and The Swapper (the last one was particularly good imo). If this is as satisfying as those, I might give it try.

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thorn3000

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Edited By thorn3000

@mdinger @prats93 honestly nothing wrong with indie platform puzzlers...they are a genre, like shooters...only a much more fun genre

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zeca04

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@prats93 Yeah... How dare they try to create different and fun games? It's not like there are tons of other indie different genre games

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MooncalfReviews

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@zeca04

Only they aren't different anymore. They are like hipsters, trying to be different but in doing so they are all the same.

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deactivated-637d15bfb1440

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@zeca04 @prats93 Well, he probably meant the fact that there are about a bajillion plus three 2D-sidescrolling indie-puzzle-platformers out there, released in just a few years. Indie-devs sure seem to love the genre.

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No_Concern

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@WereCatf @zeca04 @prats93 maybe they love them because they aren't particularly difficult to develop?

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deactivated-5b19214ec908b

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@WereCatf @zeca04 @prats93

There's also a lot of 3D games.

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talegone

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Hum...in order to win...many have to lose.....

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