Lego Star Wars Review

Traveller's Tales delivers a short but inviting adventure that makes deft use of both of its almost arbitrary licenses.

Reenacting scenes from Star Wars using Lego building blocks sounds like the premise for a clever fan-made stop-animation short--something that would end up being passed around on e-mail and message boards. But Eidos and Traveller's Tales have taken the giddy idea and run with it, creating a game that, while designed with kids in mind, has such a surplus of charm that even nostalgia-minded adults will want to join in on the fun.

It may seem like a weird combo, but it's way better than Brio Star Wars.
It may seem like a weird combo, but it's way better than Brio Star Wars.

Those same adult Star Wars fans may be disappointed that Lego Star Wars doesn't tell the tale of the Rebel Alliance and their struggle against the evil Galactic Empire. Rather, Lego Star Wars focuses on Episodes I, II, and III. Each episode is broken up into multiple chapters, each re-creating memorable sequences from the films. The game is largely an action adventure game, though it's not afraid to tweak a lot of the genre standards. You'll only have control over a single character at a time, but you'll usually have at least one computer-controlled companion with you, and at times that number can grow to a healthy half-dozen. Making this even more interesting is the fact that you can switch between any characters in your party on the fly. The game really capitalizes on this by giving different characters different abilities. Jedi characters come equipped with lightsabers and the ability to "Force move" various objects; Astromech droids (the R2D2 trash-can droids) can hover for short distances and can also be used to unlock certain doors; and characters like Padme Amidala are armed solely with a blaster and don't have the Jedi double-jump, but they can use grappling hooks to pull their way up to otherwise unreachable areas. There are literally dozens of different playable characters that you'll gain access to over the course of the game, many of which have completely unique abilities.

The game capitalizes on these unique characteristics by spiking every level with puzzles that can only be solved by a specific character in your party or by several characters working together. It's not all puzzle-solving, though. There are several big boss fights with heavies like Darth Maul, Jango Fett, Count Dooku, and General Grievous, and there's plenty of straight-up combat, too, with the high point being the massive Jedi arena battle on Geonosis. Like the puzzles, the combat is pretty simple and straightforward. The game isn't afraid to break away from the third-person action adventure altogether, such as in the pod race from Episode I, or in a sequence where you pilot an attack ship on Geonosis at the start of the Clone War.

The game is extremely forgiving in general, dealing out virtually no punishment for failure. There is no way that you can "lose" Lego Star Wars. Also, the single-player game isn't particularly long--if you keep your eye on the prize, you can run through all three episodes in just a few hours. But as you play, you'll gain access to other characters with which you can go back into levels you've already completed. Since different characters can have markedly different abilities, you'll find that there are areas in each level that you simply could not reach with the original characters. So, despite the game's relative brevity, it definitely encourages multiple plays. There is also two-player co-op support, where a second player can jump in (or, alternately, drop out) at any point. The game actually feels like it was designed specifically for co-op play, and the experience definitely benefits from having another warm body around.

The actual gameplay is generally enjoyable, if a bit easy. But what really gives Lego Star Wars its appeal is the way it's all presented--that is, with Legos. The game fudges a little bit on some of the actual level geometry, but the majority of it appears as though it was constructed out of those little Danish building blocks. All of the characters, even the various aliens, look like Lego people, and when an enemy or an object is destroyed, it will crumble into its component pieces. There are a few times when the game looks downright impressive, but for the most part it keeps things on a relatively small scale. It generally isn't overzealous with lighting and particle effects, so therefore it has a somewhat plain, but clean look. The differences between the four versions of Lego Star Wars are subtle, and largely aesthetic, with the PC looking the cleanest, thanks largely to its inherently higher resolutions.

Star Wars has never been so adorable. OK, except for the ewoks.
Star Wars has never been so adorable. OK, except for the ewoks.

Even though this doesn't look like your typical Star Wars game, if you were to close your eyes, there would be no mistaking that it is. The sound plays as big a part in establishing the tone in Lego Star Wars as the graphics does. With no voice acting to muddle up the affairs, blaster and lightsaber effects are allowed to really take the stage, accompanied nicely by all of the classic John Williams music that has become inexorably linked to Star Wars.

This is probably one of the better kids' games to hit the market in a while, and it has enough cleverness and charm to appeal to adults. The novelty of watching a little Lego person version of Obi-Wan Kenobi duel it out with Darth Maul certainly accounts for a large portion of the game's appeal, but on its own merits it's a fairly fun, inventive little game.

The Good

  • Incredible amounts of charm
  • Fun twists on action adventure conventions
  • Compelling co-op play

The Bad

  • Short single-player campaign
  • Never gets very difficult

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