Review

Left Alive Review - No Will To Survive

  • First Released Mar 5, 2019
    released
  • PS4
James Swinbanks on Google+

Rubber Gear Solid

You awaken in a city under enemy occupation after neighbouring forces swept in and brutally laid waste to soldiers and civilians alike. You’re separated from your squad, your Wanzer mech heavily damaged and unable to operate, with nothing but the local army’s omnipotent AI, Koshka, to help guide you to safety. Left Alive’s opening salvo shows its certain potential, but while the premise pulls you in, the take away once it’s all over is one of resounding disappointment. Left Alive is an astoundingly infuriating grind that lacks in almost every area, making a wholly unrewarding experience.

Set in the same universe as the long-neglected Front Mission series, you alternate between three main characters--a rookie Wanzer pilot, a former military veteran turned beat cop, and a ghosted merc who’s been presumed dead for two years. Each character is on a different path to try and escape the city that’s overrun with enemy mechs and soldiers. Their paths will intertwine over the course of the game’s 14 missions allowing for some occasionally fun interplay between the protagonists, but that’s about as interesting as their story gets. Moments of both political and personal intrigue go for knockout blows with almost no set up, leaving them feeling flat and impactless, and the story never really gets back on its feet.

Surviving the numerous open-world sections of the city is the main point of Left Alive, avoiding combat where possible and traversing slowly and silently through the torn up streets littered with abandoned cars and flaming piles of rubbish. As you move from point to point, you’ll scavenge items and components--from empty cans and bottles to stripping parts from destroyed drones--in order to craft traps and projectiles. But even with these tools, progress comes slowly, and arduously, for a variety of different reasons, the chief of which is the game’s stunningly poor combat.

No Caption Provided

Weapons in general feel woefully inadequate and underpowered. Guns are weak and make a lot of noise (inviting any enemy within a block to bear fire down upon your position) and headshots don’t ever result in a one hit kill. Bullet impacts feel scattered and inconsistent, with perfect reticle aim not ensuring a hit--even on the first shot. Melee weapons aren’t much better, you’re more likely to get knocked down yourself before you can them so it’s always a high risk move, and there’s no stealth bonus for sneaky attacks. Projectile weapons are more stealth-oriented as the AI aren’t able to track where a thrown item came from, but they are equally as ineffective at putting the enemy down for good.

The stilted and jittery combat sucks the air out of every enemy engagement, but you’re consistently forced into it. Koshka’s incessant reminder of “Caution, the enemy is approaching” on a loop when in close proximity to a guard just adds to the annoyance. Checkpoints and save points are scarce, and more often than not the direct route to each is blocked by a number of patrolling guards or worse, a comparably overpowered Wanzer, meaning a lot of backtracking to save points in safer zones in order to avoid replaying tedious sections. Although the game’s map tries to usefully point out high alert zones, it doesn’t feel like there’s any tangible difference between the two; safe zones are just as likely to be teeming with patrolling guards as alert zones are.

Side missions come in the form of other survivors, many of whom only need to be accompanied to the nearest shelter, of which there are a handful strewn about each map. Some will go easily, while others are in distress and need convincing to move via a handful of dialogue choices, though these feel trite--it never felt like it mattered if they were rescued or not. They’re helpless and will quickly go down if fired at, unless you clear their path beforehand they have frustratingly little chance of making it to the shelter safely. But the risk of taking more guards head on just to get survivors out quickly turns into a tiring and unfulfilling routine.

Wanzers are the only part of Left Alive that bucks its mediocrity. When moving through the city, these imposing behemoths will patrol along the wider open sections of the map, sweeping the area from on high. Most of the time they can be avoided by finding a clearer route, but sometimes you’ll need to get unnervingly close, creating a palpable sense of fear as you try to sneak by them undetected. Getting noticed by a Wanzer spells almost certain death, unless you can get your hands on a rocket launcher and a good sniping spot, which will take them down with a few well placed shots to the torso.

Even better is when you get behind the controls of a Wanzer and give the enemy a healthy dose of their own medicine. Weapons, from rocket launchers and huge assault rifles to shoulder mounted railguns, each has a distinct feel to them. For example, the railgun requires your mech to kneel to make a more stable platform and then a second to warm up before firing, but will cause tremendous damage with a direct hit. All weapons overheat at different times if not allowed to breathe out in between shots, but if you time it right you can easily alternate between your main four to unload continuous fire.

No Caption Provided

Save for Wanzer-related activities, almost no part of Left Alive feels good to play; it’s painfully slow, inconsistent, and looks incredibly dated. Environment textures are muddied and lack detail, animations don’t blend together that well which gives everything a slightly jolting look. Blowing up an enemy vehicle sees it simply disappear into thin air behind a flat, low-res fire texture. When you mix moments like that with the already tiring combat, which is compounded further during some utterly infuriating late-game boss fights, it really hits home how far wide of the mark Left Alive is.

Perhaps the worst part is that you can see there’s something here, ideas that have some real potential but never even come close to being realised. The Wanzer combat is genuinely rad, but that’s it. Everything else comes with a heavy caveat; be it how underpowered you feel, the awkward movement, the inconsistent bullet impacts, the ugly environments… the list goes on. There’s almost no joy to be found in playing Left Alive, only bitter disappointment.

James Swinbanks on Google+
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The Good

  • Wanzer combat and designs are rad

The Bad

  • Outdated graphics
  • Combat leaves you feeling ineffective
  • Bullet-sponge AI stacks the odds heavily against you
  • Convoluted story never lands any of its punches
  • Boring side missions

About the Author

James spent 25 gruelling hours completing the game’s 14 mission campaign and a number of side missions in New Game+ before deciding the enemy could keep the city. He played using code provided by the publisher for review purposes.
59 Comments  RefreshSorted By 
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wolfpup7

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I’m so tempted by this...it’s got a lot of fun elements, and I don’t care if the graphics are supposedly dated...but I also don’t like being frustrated

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CoolerMaster123

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i rather be left dead

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KiriharaZro

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Edited By KiriharaZro

The Metal Gear formula is obsolete, move on, let it die even if Kojima try to resurrect it again with Death Stranding, it'll be a failure.

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stealthy1

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Edited By stealthy1

Oh god...Glad i didnt buy...

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tsunami2311

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Edited By tsunami2311

like said before SQ game that actual got worse score then "the bouncer", I saw the stream of the game first thoughts where is this trying to be Metal Gear Solild game? Metal Gear Survive? a Half assed Mech game? I mean alot of the Animations looked like they took from Metal Gear Solid : TPP.

World looked devoid of life, which guess was part of the theme? but the hit detection on things was horrible in game world if you were with in 2 feet of fire people caught on fire. then we had solid windows on cars?

My only interest in this game when it was announced was the Art style I mean just looking at logo art work give me MGS vibe that and mech, but after watching the live stream of the game I lost all interested.

I think I rather Play FFXV and I completely despise but they did to FF with that game, but atlest IF i ignore it "being" called a FF game it decent

2 • 
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Alexander2cents

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When is Yoji Shinkawa going to put his talents to making a Japanese Anime instead of bad post-MGS video games?

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greaseman1985

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Edited By greaseman1985

Haha Japanese developers need to leave these types of games to the big boys and stick to making schoolgirl hentai games or whatever the hell floats their boat.

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jcwainc

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ok i except the review. but the one thing i hear graphics doesnt matter no more. but yet it keeps coming up in these reviews. so do they matter if so start rating these indie games on it too. games like stardew valley or undertale.

either stand by what you point out in all games or leave it out and focus on the game aspects.

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MigGui

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@jcwainc: Even though I'm not a fan of 8-bit or 16-bit graphics, they're not the same as badly rendered high-res graphics. It's like comparing a cubist painting with a poor "realistic" painting, one is not even trying to achieve high fidelity.

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LordBeefJerky

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@jcwainc: the difference between the graphics in games like Stardew Valley and this is, that the graphics perfectly fits Stardew Valley and the intention of the developers. In Left Alive the developers are going for a wow-effect that misfires badly, which is a good thing to point out.

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JustPlainLucas

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I saw a video for this that gave me a weird Metal Gear Survive vibe... Glad I steered way clear of this.

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mari3k

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They should made this turnbased... heres your result, hope they learned from it

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lion2447

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I guess it was also to difficult to add cars with see through windows, or even windows at all (see the orange, blue, and white cars.)

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sladakrobot

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Edited By sladakrobot

Why does SE avoid to make a strategy Front Mission like it were a pest?

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johnny0779

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A perfect PS4 console exclusive......I guess Sony ended up getting something worst than Crackdown 3.

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csward

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@johnny0779: It's on PC you dumbass troll.

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lion2447

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Edited By lion2447

@johnny0779: It's not exclusive. It can be purchased from Steam. Though I find the recommended settings hilarious. It requires a Vega 56 or 1070 to run at 1080p. I've seen PS3 games that look better. Even the PS2 had a few games that were very close to this (games that can now be emulated with much weaker hardware). Someone really messed up on optimizing the game, and this, from a mature publisher that knows graphic quality.

On a side note: How do you drive the orange, white, or blue cars in the pictures? Looks like no-one bothered to add windows to them.

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deactivated-64efdf49333c4

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@johnny0779: We're not talking about a first party game here. Left Alive is Squeenix trash that nobody really cared about. Crackdown 3 was a premium AAA title heavily marketed by MS.

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johnny0779

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@Barighm: First party or not....gotta love those exclusives...don't you?...lol

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Yams1980

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looks like it controls like a ps1 game

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Neo_Sarevok

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Edited By Neo_Sarevok

I remember the art instantly drew me to the game. I didn't even care about the title; I thought of it as "That MGS-looking game." Once you look past the art though, yea, it's garbage. I hope Yoji Shinkawa doesn't lose any future art opportunities because of Square Enix's mess. Shinkawa doesn't deserve to have his name dragged thru the mud, and I hope Square Enix paid him a LOT of money to even flirt with this project.

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dunpeal83

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Well, I wouldn't buy THAT for a dollar...

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ratchet200

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What happened to you Square Enix...

You used to make such fine games and now we get this.

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Sound_Demon

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@ratchet200: I think you're talking about back when they were SquareSoft

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Neurogia

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LOL. This game is such a waste of decent art.

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deactivated-5d4e6334bc1ce

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@neurogia: Yoji Shinkawa... one of my favourite artists. Love him... too bad the game is just nonsense.

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niv0070

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@neurogia: Exactly what I thought, the art is really good, well... too bad.

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vice404

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Edited By vice404

Metal..Gear?

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lion2447

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@vice404: Scrap-Metal Gear!

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Gelugon_baat

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Edited By Gelugon_baat

There are also fucking escort missions.

There are escort missions in a game of this time and era - unbelievable. It's like the people who made this game never learned anything from the fumbles of other game developers that tried to do escort missions.

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Gelugon_baat

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Edited By Gelugon_baat

The astoundingly unbelievable thing about this game is that the developers clearly have designed some modicum of gameplay for Wanzer combat, and could have gone in that direction.

Instead, they do ... this.

Fucking Square Enix and its decision-making - there has some head-shaking idiocy from its Japanese project leaders this past half-year.

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Art3Zero

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Hahahaha all dead after this review.

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Lembu90

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RIP Front Mission. At least we might have Phantom Brigade in the near future.

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deactivated-64efdf49333c4

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This is so sad. It's pretty much spells the end for Front Mission in the west.

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Lembu90

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@Barighm: I think SE wants to kill Front Mission franchise so bad but fortunately former people who made previous FM games currently developing "Project Stella", a true spiritual successor to FM games in term of gameplay.

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deactivated-64efdf49333c4

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@lembu90: Unfortunately, that's not very exciting. The original FM games weren't that great in the first place, and this is the same team that made Starly Girls. I also have no reason to believe this game will make its way to the west.

Now, if we're talking about a successor to FM3, that's a different story.

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pookeynoodle2019

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This is the sort of rating I expect the ps5 to get

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uninspiredcup

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uninspiredcup  Online

Is this the prequel to Left4dead?

Original unfunny joke.

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Valgaav_219

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WGOTY- Worst Game of the Year lol

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Lembu90

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@valgaav_219: The game abandoned its roots, what do you expect from it anyway?

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gamingdevil800

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Edited By gamingdevil800

Man critics are panning this but what can I say? I kinda enjoyed it the games average but for me personally it had some charm.

You're one man/woman behind enemy lines and the game doesn't hold your hand in that respect it was hard but fun. Each chapter is an open map with a main objective and side objectives it reminded me of Metal Gear in a way but you can actually make some choices throughout the story plus it's more difficult than MGSV but that's also partially due to the sometimes clunky aspects of the game. It also has a crafting/weight system similar to MGSV but weight management is a bigger factor so you can't carry a whole arsenal of weapons. Also there is mech combat which I enjoyed. Negative being the gun play can be somewhat clunky but I found the shotgun was the best weapon you could have for close quarters as you could near one shot all the enemies in the game or if you spotted roll towards them and blast them in the face without anyone else noticing. Also the menus are a pain in the arse especially when they don't pause the game when you're trying to do something.

I would rate it a 6 and I had more fun with it than Anthem. It seems to be sitting at a 7.4 right now on Metacritic for user scores which is interesting.

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wolfpup7

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@gamingdevil800: thanks for the review! I don’t like frustrating, but what I find frustrating or not isn’t always going to be the same as someone else, and this seems like it has a lot of elements I like. I’m very tempted to pick it up...

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deactivated-64efdf49333c4

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@gamingdevil800: The mech combat was great. Even the review acknowledges that. The problem is this game is trying to be a bad MGS game, which is bizarre when they have a solid mech combat formula.

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gamingdevil800

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@Barighm: I don't know what the other games in the series are like but I assume they are all mech combat based?

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deactivated-64efdf49333c4

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@gamingdevil800: They're SRPGS, but is has always been purely mech focused. There were a couple mediocre third person shooters in there with a lame attempt at giving pilots a chance to shine.

The reviewer said the mech combat in this game was actually very good though, so if they got that part right, why in the world would they bother with the rest of it?

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pookeynoodle2019

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@gamingdevil800: Lay off the glue kid

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gamingdevil800

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@pookeynoodle2019: Hello Soul Edge.

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