Review

Knack Review

  • First Released Nov 15, 2013
    released
  • PS4

Falling to pieces.

Mercy is not part of Knack's vocabulary. He happily uppercuts a defeated enemy into a steaming lake of molten lava and flings an aircraft by its tail into the unforgiving ground. And don't believe for a second that he sheds a single tear for the pilot engulfed in the flaming wreckage; Knack doesn't let sentimentality distract him from a good fight. The only thing he desires more than brutal destruction is finding creative ways to exterminate his many foes. At least that's how the cutscenes play out. When you're given control, Knack mindlessly punches his way through corridor after corridor of enemies, and you're left wondering why Knack gets to have so much more fun than you do.

Oppression is the theme that binds Knack's overarching narrative together. Goblins have been forced from their lands by the imperialistic humans, and after surviving in the wastelands for generations, they finally have the power to mount a rebellion. Goblins aren't the only creatures who have to deal with oppression. Knack was created by a benevolent doctor who has found a way to turn ancient relics into a sentient being. The philosophical implications of this discovery flip the very notion of life on its head. As Knack muses about the nature of love during a quiet cutscene, you realize that, like Frankenstein's monster, he is capable of self-reflection and poignant observations. And yet, he is treated like a weapon. Does he deserve to be viewed as an equal even though he was birthed through alchemical experimentation? Such ruminations are glossed over. Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

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Now Playing: Knack Video Review

Even Knack can appreciate fine art.
Even Knack can appreciate fine art.

Instead of realizing his humanity, Knack usually acts like a meathead, cracking his knuckles while he waits for his next fight.

Relying exclusively on combat isn't inherently bad. There are plenty of games that slowly build on their fighting mechanics and provide enough twists and detours to keep you riveted. However, Knack's combat lacks the necessary depth to captivate your senses. The core problems stem from your meager repertoire. Knack has only five ways to attack the many enemies who confront him, and you learn every one of these moves in the opening tutorial. Three of these attacks--a whirlwind, a projectile blast, and a shock wave--serve as special powers that can be activated only when you collect enough sunstones. Another, your jump attack, propels you toward your enemy as a wrecking ball. But because both you and your enemy recoil when contact is made, you can't use this as the setup for your combos. Which leaves you with the standard punch. So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There is weight behind your attacks that makes you understand the pain you're causing, and slow-motion finishers hammer home just how strong Knack is. But solid mechanics mean nothing alone. Because there is such little variance between fights, you're quickly lulled into the bored stupor of predictability. Knack absorbs relics into his body, which allows him to grow from a pint-size pet into a hulking monstrosity. Remember when a mere goblin took three hits to kill? Well laugh at those miniscule fools as you plow through them without breaking a sweat. Behold Knack, destroyer of goblins, devourer of worlds! Sounds pretty amazing, no? No is right. As you get bigger, so too do your enemies, so there's no difference in how fights play out. You still just punch your way to success and perform the weakest double jump known to games, only now you're fighting tanks instead of men.

There may be a red carpet, but this is hardly an event.
There may be a red carpet, but this is hardly an event.

During a moment of enlightenment, Knack realizes that his ever-changing body can be composed of more diverse parts than just relics. Ice, wood, and other materials automatically get pulled into the vacuum of your body in certain levels, shifting your appearance from runic golem to elemental beast. But said changes are only skin deep. Sure, a flaming arrow may melt your icy heart, so you can lose your outer shell that serves as a shield, but there's no mechanical difference between normal Knack and his earthy counterpart. Still, Knack does occassionally introduce ideas that hint at a real evolution. For instance, in some levels, you have a crystalline body, which initializes Stealth Knack. It's finally time for some real variety, right? Not quite. With the tap of a button, Knack can walk through the laser beams that serve as a high-tech security system. But enemies can still see you, even though you're invisible. It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

So you punch, and punch, and punch some more, for that is how victory is achieved in Knack.

There are 13 chapters in Knack, and every one of them plays out in the same tired manner. You start out small, gradually build your size until you're huge, and then arbitrarily shrink back down when the chapter wraps up. There's always a convenient excuse for this transformation. How else could Knack fit in a biplane if he doesn't lose his precious relics? And then you start the whole cycle all over again. In the beginning of the eighth chapter, the doctor plainly states that you must grow as large as possible, as if we somehow missed the pattern that has been cemented from the onset.

If you're craving exploration, there are opportunities to veer slightly off the main path if you have sharp eyes. Weak walls can be knocked down to find extra relics and sunstones, along with collectible treasures that imbue Knack with new abilities. There are tons of collectibles strewn throughout Knack's expansive worlds, but these pieces are worthless on their own. If you're lucky enough to complete a set, you get a perk that gives you a passive ability. It wasn't until I reached the ninth chapter that I completed my first gadget, more than eight hours into my adventure. And what did I receive after all that effort? Enemies released a small amount of sunstone power when defeated. Don't expect these collectibles to inject the diversity Knack so desperately needs.

Just look at that Knack punch.
Just look at that Knack punch.

It's hard to stifle a laugh when the doctor says, "No more sneaking around" after an enemy shoots at you, as if sneaking was ever an option.

The most baffling part of Knack is its surprisingly high difficulty. Considering the cartoony artistic design and simple mechanics, you might assume that this game would be a cakewalk. But after you die a half-dozen times in the tutorial, that belief will be banished from your mind. When Knack is in his smallest form, he dies from just one or two attacks, and can stand only a couple more when he's bigger. So death comes frequently. If you're vigilant, you can avoid enemy advances by performing well-timed rolls, but even these should be used with caution. You're not invincible when rolling, so you can't abuse this maneuver. Now I love a good challenge, but dying is an annoyance in Knack because the combat sequences aren't interesting enough to play through once, let alone multiple times. There is a cooperative mode if you need a helping hand or want to offer one. Knack is as vulnerable as ever, but the second player controls Robo Knack who respawns after dying. Sadly, the action isn't any more fun when you're dragging a friend along for the ride.

Knack's downfall is that it focuses entirely on combat, but doesn't offer enough variety or depth within its system to compel you onward. Any early thoughts you may have that there must be more to the punch-punch-repeat action than meets the eye are banished once you plow through hours of the same basic sequences. And even Knack's few attempts at diversity are merely competent. The occasional platforming scenario lacks the joy of movement so necessary for jumping to be engaging, and the platform placement doesn't require any cleverness to surpass. There's not one element of Knack to rally around, to excite you. And without that special something, Knack crumbles just like its piecemeal protagonist.

Back To Top

The Good

  • Well-realized environments that you want to exist in

The Bad

  • Little variety to distract from the nonstop fighting
  • Even enlarging Knack or turning him invisible doesn't change the action
  • Artificial environments and enemy interactions
  • Tiresome combat with a meager move set

About the Author

Colorful adventures are where Tom wishes he could spend just about all of his gaming time. Tom played through a finished build of the game and it took roughly 10 hours.
1034 Comments  RefreshSorted By 
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themc_7

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lol The next gen is here! Buy a PS4! oh wait 4/10 on one of our biggest launch titles....hmm okay how about some killzone.... oh 7/10...

Mediocrity! Now in 1080p!

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SteamRule

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Edited By SteamRule

@themc_7 It's seems we have a complete stupid guy over here , there is still ND game and SM game Plus Infamous SS and The Order 1886 and Driver Club and Deep Down and that's only the first year , plus why you look to this two games and left Resogun and Sound Shapes , are you trying to justify your purchase for the next gen console who runs game in 720p and 20 frames ?

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themc_7

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@SteamRule @themc_7 Well Resongun and Sound shapes are pretty much arcade games, I'd never pay anymore than $5-10 for them. Infamous, the order, drive club and deep down are not launch titles. And for your last jab, now I know you're just being dumb. X1 doesn't run 720p @ 20fps, but good try. I'm not trying to justify anything. These are 2 major games that Sony was really proud of for their launch and they aren't very good. Can you disagree with anything that I've said here in this post?

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themc_7

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@SteamRule @themc_7 as for dead rising, yeah WTF is up with that? I'd never seen or heard of that issue until today. I can only hope it was a rare occurrence or something. Oh well I'm not buying an X1 for DeadRising.

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themc_7

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@SteamRule @themc_7 I'm well aware you buy a console for the whole generation. But when you insult the competition and come out swinging, then strike out, it looks bad. The PS4 is looking bad right now imo

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SteamRule

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@themc_7 @SteamRule First Dead Rising have been proved to run at 720p and 20 frames , secondly there is major difference between a fact and trying to mock it , both consoles won't properly have a really high rated game and when you buy a console you buy it for a whole gen not only for launch

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LADIES_MAN_2013

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@themc_7 Nice. Finally some xbone supporters on board. Yeah!

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AzathothMetal

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@themc_7 not even 1080 dude, battlefield on 720 lel. Stay plebs console peasants.

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komuchen

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@AzathothMetal @themc_7 Isn't BF 900 actually?

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LADIES_MAN_2013

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@komuchen @AzathothMetal @themc_7 Well 900p is an improper resolution. They should've either gone for 720p or 1080p.

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rIVAL_sWORD84

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Edited By rIVAL_sWORD84

I did not have high hope with this anyways... I rather play ratchet and clank series or jak and daxter than this generic beat em up. Heck i will rather play wii platformers than this, good thing i considered to buy Kanck pre owned if i buy that is.

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Xristophoros

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this game looked lame from the first time i saw it. for kids between the ages of 5 and 13, i think it will be entertaining and worth playing. for everyone else, stay clear. that was obviously the intention though as sony wanted to fill that gap (the skylanders fans). i can't help but think this game should have been free and in the box, though.

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Mr_Bubbles261

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@Xristophoros Pokemon is for kids, and I think it's amazing

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Xristophoros

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@mr_bubbles261 pokemon has enough depth that an older crowd can enjoy it. knack on the other hand is very simplistic all around.

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cavs25

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Edited By cavs25

So according to Tom this game is as good as Bioshock Infinite?

Should be a great ride then!

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Gamerno66666

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Edited By Gamerno66666

@cavs25 ign gave it 5.9

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cavs25

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@gamerno66666 @cavs25 I know I saw, and Gameinformer gave it a 8.25, Kotaku said that you should play it and Destroctoid gave it a 7

Opinions...everyone has one.


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Gamerno66666

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youtube is just hating on every single gs videos.

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Good-Smurf

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Tom is at it again...

I still getting it though,I need something a bit more old school in this day and age anyway.


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sjawz3288

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I'm just as pumped as I was before the reviews.

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deactivated-60156c31f349f

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I'll wait for the GOTY edition

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Nintendo_Man

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@Eric_Drav3n You will be waiting a long time.

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LADIES_MAN_2013

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@Nintendo_Man @Eric_Drav3n I don't think they make GOTY editions of shitty games. But who knows...

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komuchen

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@LADIES_MAN_2013 it's not "Love for the Game" but "game of the year". It was good, to some, to me it was too easy, but I wouldn't say it was the best

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LADIES_MAN_2013

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Edited By LADIES_MAN_2013

@komuchen Well... I know it's about opinions, but i loved Dishonored... So yeah...

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komuchen

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Edited By komuchen

@SHEETBIKE @LADIES_MAN_2013 @Nintendo_Man @Eric_Drav3n They've mad GOTY of Dishonored, and someone got payed for this hackjob of this new website and piece of shit comment section desing, so everything is possible

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Gamerno66666

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@SHEETBIKE @LADIES_MAN_2013 @Nintendo_Man @Eric_Drav3n having fun jonneh?

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SHEETBIKE

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@LADIES_MAN_2013 @Nintendo_Man @Eric_Drav3n They made a GOTY version of Dead Island, so...

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XxXDarkness0XxX

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LOL i knew this game would be shit... stupid people are ONLY getting it cause its one of the first PS4 games. honestly if this shit was on PS3 NO ONE would buy it

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LADIES_MAN_2013

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Ryse : 8/10

Dead Rising 3 : 8/10

Forza 5 : 9/10

TitanFall : 9/10

-----

HAHAHHA!

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Mr_Bubbles261

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@LADIES_MAN_2013 Are you a fortune teller?

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LADIES_MAN_2013

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@mr_bubbles261 @LADIES_MAN_2013 No, an analyst. :p

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Mr_Bubbles261

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@DPYourLife @LADIES_MAN_2013 @mr_bubbles261 Well, there have been reports of terrible framerate throughout the game, maybe capcom can fix that before it comes out

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DPYourLife

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@LADIES_MAN_2013 @mr_bubbles261 I have played dead rising 3 and it was great fun but I could imagine it would get boring quite quickly.... also i don't think it was the full finished version, but it lagged like hell whenever i got the flamethrower out and burned some bitches...

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Mr_Bubbles261

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@LADIES_MAN_2013 @mr_bubbles261 The gameplay is going to kill the game, it's just too generic and dosent seem very fun. But yeah, I saw the gameplay. Looks like another crazy dead rising game. Nothing new : /

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LADIES_MAN_2013

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@mr_bubbles261 @LADIES_MAN_2013 Well, I'm skeptical about Ryse as well. I mean it looks great but the gameplay might be tedious, we'll have to wait for review for that one.

But Dead Rising 3 looks really good, did you watch the IGN gameplay video?

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Mr_Bubbles261

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@LADIES_MAN_2013 @mr_bubbles261 hmm, I agree with the forza and TItanfall score, but Ryze will probably be a 6 and Dead Rising a 6.5-7

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Gamerno66666

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ARE YOU NOT ENTERTAINED?

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cvjr

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Well this put an end to that discussion....

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Zerofrust

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Edited By Zerofrust

SHIT SON! lol

Tom went in,no lube involved just hard sandpaper...

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djmellowd

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I knew that this game is shi**y :)

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LADIES_MAN_2013

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@masterace101 8/10 Final. This is coming from a pro gamer.

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Mr_Bubbles261

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@LADIES_MAN_2013 @masterace101 lol watch out everyone, we got a badass over here

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LADIES_MAN_2013

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@A8ADD0N @LADIES_MAN_2013 I can sense your envy. You'll never be pro gamer like me.

In microsoft's words... DEAL WITH IT! :p

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A8ADD0N

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@LADIES_MAN_2013

You're a joke. I think Ryse looks good, too, and I'll probably get it because it is a nice graphical showcase, but I honestly do not expect it to score all that high. Calling yourself a "pro gamer" does not help anyone to take you more seriously.

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LADIES_MAN_2013

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@Sundberg_man @masterace101 @LADIES_MAN_2013 Just clarifying the clarity of my authority.

Dem English skilzzzzz

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Sundberg_man

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Edited By Sundberg_man

@masterace101 @LADIES_MAN_2013 lol at the pro gamer stamp xD

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LADIES_MAN_2013

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@masterace101 @LADIES_MAN_2013 Exactly.

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Mr_Bubbles261

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@masterace101 Maybe a 6

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Mr_Bubbles261

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Edited By Mr_Bubbles261

hm.. I expected this. I'll wait to get my ps4 once Infamous comes out

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