Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

No Caption Provided

All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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ronaldmcreagan

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This was a good review. Glad to hear that the save system is so crappy. I don't want to waste my time/money on games that don't save often. Nothing I hate more than doing the same thing over and over again. All games should let you manually save anytime you want.

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LTJohnnyRico

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@ronaldmcreagan: I'm about 80 hours in and really the game saves are not a big issue! there's a steep learning curve but do we really need every game to hold our hand?

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deactivated-5fb5368ca8ac2

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@ltjohnnyrico: Agreed. You can basically save anytime you want, just use saviour schnapps, what is the problem? :'D I guess buying an item in the game to save is too difficult for gamers these days.

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LTJohnnyRico

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@Qualix: You don't evem have to do that .. it saves on sleep and if you play the story quests it saves often enough anyway. People want everything too easy!

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deactivated-5fb5368ca8ac2

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@ronaldmcreagan: "doing the same thing over and over" Don't mess up then. Or just save before you do something stupid. Either drink up to save or ride to a place where you can sleep for 1 hour. It's not hard at all. I like the save system, they better not change it.

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translucent17

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@Qualix: I read on polygon they are going to put an option in to save upon quiting a session and that's it, so in case you gotta bounce and do something you can just exit and save but they don't want to implement a quick save feature that everyone can spam. Personally I haven't played the game but this sounds like an awesome solution.

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YoureFakeNews

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@Qualix:

Shut up.

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deactivated-5fb5368ca8ac2

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@yourefakenews: Can you scrub my bathroom floor for me? A fitting job for a scrub like yourself.

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DEVILTAZ35

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@ronaldmcreagan: You can after the tutorial unless you eat too much whaaa? True :) . If you guts out on food it stops you from saving the game lol. Too bloated to sleep therefore no save :) .

The easiest way to save if you don't want to use ingame currency and are far from home is by going into the forest and finding an abandoned tent or shack. Plenty around , even some by some of the main roads too. Sleep at least 2 hrs and it saves the game. Simples.

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Fistan87

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@ronaldmcreagan: it is only punishing at the beginning when you are learning about the combat system. Best not to venture until sergeant gives you full tutorial. But after you get good it never becomes much of a detriment, game literally saves like every 5 min if you are following quests. And you can save outside as well, it just takes special potions that costs money.

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inuyashagalo

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Save and lockpicking mods increased my gaming experience 100%.
Now, if it was just possible to deal with bugs and glitches this would be a 9-10 game.

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deactivated-5fb5368ca8ac2

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@inuyashagalo: Why is the saving a problem? You can save anytime you want with saviour schnapps, it's like quick saving.

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Smosh150

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Edited By Smosh150

@Qualix: I believe some are like me with a deep compulsion to save. I am the worst about it when it comes to games like The Elder Scrolls or Fallout, I save at just about every interval yet end up not using 95 percent of them. It's just a need to save even if you don't use it, hard to break the habit when most games won't punish you for it.

Edit: It literally does bring me pain to not save, kind of like pseudo-OCD (I say pseudo as it really isn't a disorder I have, more like a quirk).

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DEVILTAZ35

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@inuyashagalo: At least on PC if they take too long it will just be modded to fix quests as well. Something unfortunately the console version doesn't have lol. If they aren't going to finish their own game at least let the console version be moddable as well.

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Torvar72

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Edited By Torvar72

This is a great game haven't found any bugs in the game. However the lockpicking mechanic is the pain in the a@@

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Smosh150

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@Torvar72: Agreed, however I will say with about an hours worth of lockpicking practice it became interesting. Well at least if you are using a mouse, I've heard using a gamepad is insanely hard with it.

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LTJohnnyRico

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Edited By LTJohnnyRico

@Smosh150: Yeah its not that fun with a mouse but certainly less so with a gamepad - The lockpicking mechanic was my only real gripe with the game.

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Smosh150

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@ltjohnnyrico: Yea, I believe there are some good mods out for it too (As long as you are on PC). One that keeps it gameplay friendly while being easier and another that just auto lockpicks based on your skill.

Like I said I am alright with it for now, haven't broken one in awhile, but I haven't really attempted to lockpick past easy (Which was pretty dang hard even a few hours in. Though I enjoyed Oblivion's and other games like Splinter Cell's lockpicking far more. I am not knowledgeable in lock mechanics of this era so those may not those may not fit 100 percent however.

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LTJohnnyRico

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Edited By LTJohnnyRico

@Smosh150: I don't think we will have to wait too long before the issues get fixed! But in the meantime quite right there are mods that take care of most of them anyway!

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DuskStrider

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Wait 3 or 4 months for bug fixes and a solution to the save system (optional, turn on off, etc) and then buy this game.

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kappamerc

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@DuskStrider: If it's PC, get it now and mod what you don't like. 50 hours in and loving it. Sure there are some bugs but the quests are great. Some of them just have me laughing my butt off at the absurdity of it.

Either way, it's amazing what these guys did with their small budget.

Not recommended for console play.

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LTJohnnyRico

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@kappamerc: Been playing on the X and it runs well, the saves aren't really an issue either.

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Smosh150

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@DuskStrider: There isn't any guarantees, but Warhorse did say 2 weeks for getting critical bugs out of the way. Though who knows with game development, could be 3-4 months like you said.

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Vojtass

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@DuskStrider: There's already save mod on PC.

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godfather830

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Nice review, thanks.

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DEVILTAZ35

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@lonesamurai1: It is passable on Xbox One X but i hope they actually decide to do a proper enhancement using the extra memory etc , higher res textures , better texture filtering. 1440p base resolution is ok if they enhanced other areas. The annoying pop in though is the real buzzkill and so is the constant freezing and stuttering when running. This is one game where it never should have been released for the base Xbox one either as it's just a travesty on that console.

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Merwanor

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Since the shitty save system has already been fixed by mods, I am going to wait a bit before I buy this so it has had a few patches on its belt. Looks to be an awesome new RPG, but it seems a bit too rough for my tastes right now.

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DEVILTAZ35

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Edited By DEVILTAZ35

@merwanor: The save actually wasn't that bad , i found by heading into the forest you could find little abandoned camps very easily and sleep for a minimum of 2 hrs which then saved the game.

Usually the game marks them as ''interesting site'' so find one of those and it usually lets you save.

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kappamerc

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@nibbin1191: Yeah my buddy punched a cow and got thrown in jail. Told me what happened and I was just cracking up. I had a completely different experience.

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mpl911

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@kappamerc: Haha! A knight in jail (my apologies) just for punching a cow? They were harsh times!

I'll definitely get this game, though I'm loathe to spend £40 or £50 for any game so I'll wait for a few months.

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DEVILTAZ35

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@nibbin1191: lol i did that in the next town :)

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translucent17

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Awesome, this sounds like just what I've been looking for, gotta wait to see how or if they patch it and address the obvious issues. Hopefully they'll have it patched within a month and the I'll grab it

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deactivated-620299e29a26a

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Awesome game so far and it feels like the developer really blazed some new and unique trails trying something new. Especially in an industry that likes to copy cat successes and play it safe. I'm glad I got to support a darkhorse developer right out of the gate.

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RSM-HQ

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May look into this down the road, but vibes tell me it's a 'wait for definitive version/ series of patches' to enjoy the game as intended.

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Der_Freischutz

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@RSM-HQ: You're absolutely right. Series of patches are already on their way, this week there will be one addressing save system, core mechanics (lockpicking) and some quest bugs while another big patch should be scheduled for next month end. I'm going to wait about 2-3 months to start playing this great game.

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Iamkalell

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Very good review. I've put around 30 hours into it. It's the most enjoyment I've gotten from a game in a long time.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Iamkalell: I am at the 30 hr mark too or just past on Xbox One X but decided now to wait for patches as there are just too many annoying things at the moment.

Even putting aside the crappy low res graphics and pop in just way too many quest bugs and stuttering. Apparently this should be fixed within the next couple of weeks or a lot of it anyway. No word on graphical enhancements for X though which is a shame seeing it was a bare minimum effort so far over base consoles.

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Fartman7998

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@deviltaz35: Are the graphics on console really that bad? I've been debating which version to buy since the PC version is apparently not well optimized.

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kappamerc

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@deviltaz35: Ick, sorry you can't play on PC :(.

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Daian

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This game will probably be enjoyable in 1 year when they iron out the bugs and adjust the gameplay.

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Gord0nD

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This really isnt my kind of game. It just seems so boring.......and i really suck at the combat......so probably my fault. In fact the combat has turned me off this game completely.

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kappamerc

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@gord0nd: How far did you get? The combat really opens up/provides new and interesting tactics, early on you suck because you've never used a sword or have any fighting experience.

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Brettsky128

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This game sounds fascinating. I can wait for bug fixes and a sale, though. Got plenty to keep me busy in the meantime.

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verysalt

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Edited By verysalt

For anyone who likes good writing this game is must to buy. You will find the best conversations in gaming ever from emotional, serious to genuinely hilarious lines. The story line or quests aren't as strong as in Witcher 3 but on the other hand the game fully compensates itself by realism and immersion. The game invites you to experience medieval life and therefore there is no such a strong sense for pushing quests.

I can only imagine how good the game will feel once bugs will be fixed, moded and possibly supported for VR.

ps. The game is completely opposite to hack'n'slash diablo3 or path of exile type of RPG.

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