Review

Kingdom Come: Deliverance Review: The Past Comes At You Fast

  • First Released Feb 13, 2018
    released
  • PC
  • XONE
  • PS4

Try to make history.

No matter how much a textbook, TV show, or video game strives to depict the reality of what life was like in ages past, the end result is usually sanitized. The medieval era is a great case in point. Think of this long-ago time today and you imagine noble knights, maidens fair, and fat kings waving around legs of lamb. In truth, the period was more about robbers knifing you in the streets, wenches plying their trade, and lords working you to death on their manors.

Kingdom Come: Deliverance is dirty. Filthy, in fact. This expansive RPG from indie developer Warhorse Studios ditches cliches for a brutal portrayal of the Middle Ages that wastes no time proving how difficult life was in the early 15th century. Every romanticized notion of the era is extinguished through storytelling and a setting that captures the unfairness of existing when life expectancy hovered around 30 years--if you were lucky. Aspects of the game can be a little too unforgiving even for this vicious era due to some overly exacting mechanics and a host of oversights that includes a torturous save system, but Kingdom Come: Deliverance is still a rewarding, one-of-a-kind game.

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Granted, it delves into a part of history you probably know little if anything about. You play as Henry, the naive son of a blacksmith who has the misfortune of living in Skalitz, Bohemia in 1403, when the countryside erupted with violence due to the imprisonment of the rightful King Wenceslaus IV by his power-hungry brother Sigismund. After a pastoral medieval day of hitting on the local barmaid, playing pranks, and helping dad finish a sword for the local lord, your village is attacked by an army without warning. Faced with savage marauders, all Henry can do is watch in terror before fleeing for his life.

No Caption Provided

All of this adds up to a terrifying opening that serves as both a spectacular source of frustration (expect to die many times before successfully escaping Skalitz) and as a warning that Kingdom Come: Deliverance is not a typical fantasy RPG. There's no heroic swordplay here, no wizards casting fireballs, no clerics raising the dead, no orcs or dragons. This is the story of an actual civil war that raged across Bohemia in the first decade of the 15th century. Your part in it is that of a nobody struggling to survive in a land full of noblemen who couldn’t care less if you lived or died, and fellow peasants who would stab you in the back for a crust of bread.

Such a cruel atmosphere is actually what makes Kingdom Come: Deliverance so enthralling, supported by an incredible attention to detail. Built in CryEngine 3, the presentation brings the era to life, from the filth of muddy village streets to idyllic sylvan forests where you can hunt wild boar or relax while sunbeams and butterflies sparkle around you. Character faces are diverse, as are their costumes, which appear textbook-authentic whether you are looking at a nobleman in hose and puffy sleeves or a guardsman wearing a steel hat and a leather jerkin. The layering of armor results in some visual clipping and details being filled in abruptly as you approach NPCs, but these little blemishes are easily overlooked when you're immersed in the events occurring around you.

Voice acting and scripting is nicely evocative of the age, right down to the constant religious references that underline the importance of Christianity. There are some flaws here, most notably in the load times needed to start dialogue and the sometimes repetitive conversation options, but all of the important dialogue is presented brilliantly.

Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

Other dialogue idiosyncrasies include anachronistic modern swearing along with accents from seemingly every corner of the globe (many actors voicing the main characters hail from the U.K., but you encounter others with American and other inflections). Still, while this language creativity can be a little jarring, it mostly fits. Even the music contributes strongly to the mood, with such strong plucked strings and flutes that you almost expect Ian Anderson and the rest of Jethro Tull to prance out of the woods on occasion.

A codex actually tracks everything you discover during Henry’s adventures. These entries eventually turn into something of a medieval encyclopedia. Lengthy sections reveal extensive details about the struggle between Wenceslaus IV and Sigismund, the feudal system, hygiene, liturgy, prostitution, toilets, and much more. So if you want to find out more about the Western Schism in the Roman Catholic Church but don’t want to crack a textbook, this is your game.

Game systems further prop up the ambiance provided by the game's look, sound, and historical detail. Characters start work when the sun rises and head to bed when it sets. You must fit into this schedule, which also involves regular food and sleep to stay healthy and hearty. Time skips are possible, although even then you still have to wait a minute or two while the hours slowly tick by. Looking after your clothing and taking semi-regular baths is also vital. Shown up at a lord’s manor house in rags stinking of the stable? Good luck if you have to ask a favor. Conversely, wandering around taverns wearing a shirt adorned with someone else’s blood can make you more fearsome. Almost every action here has a consequence.

While an extensive statistic-and-skill system provides you with a tremendous number of ways to customize Henry as he explores 15th-century Bohemia, he's only as good as his collective experiences. So if you want to get better at firing a bow, you need to practice at the archery range or head into the forest and shoot wild game like rabbits. Want to buff your skills with a sword or mace? You need to head to the training yard or into the countryside to look for bandits and enemy soldiers.

With that said, you still level up, track four primary stats, and follow 17 skills that impact specific activities. Dozens of selectable perks attached to the individual skill categories afford even greater fine-tuning, in that you can pick all sorts of personality traits that govern everything from how much beer you can drink to how well you can stay on a horse, to improving charisma and speech through the power of literacy. There are no shortage of options when it comes to turning Henry into a wannabe noble and a scholar (or a thug and a thief).

Combat and movement controls also run true to the focus on realism. Instead of instantly turning into a warrior when you whip out a sword for the first time, Henry is a klutz at the start. You throw punches or swing a weapon with mouse or analog stick motions to dictate an attack trajectory. Ranged battles are similarly tough, due to a lack of a targeting reticle for your bow. Increasing stats and skills allow your combat abilities to gradually improve over time, but it doesn't seem that you can get anywhere close to the effortless abilities typically displayed in RPGs. Other actions such as riding a horse and picking locks can also be overly finickly. Yet as much as such activities can result in frustration (especially at the start of the game), the rigorous control scheme underlines the central theme that adventuring is not supposed to be easy for a village peasant with no experience of the wider world.

Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum.

As a result, fighting has a steep learning curve. But it is one well worth scaling. Every battle in the game is nerve-wracking. The cold fact that you are not a majestic fantasy warrior means that you can be killed at any time. Taking on more than one opponent is incredibly risky, and engaging with three or more is simply futile. Armor adds a layer of tactical complexity, too. The game features a thorough suite of medieval armor and clothing options ranging from padded shirts to plate, but wearing it weighs you down and can block your vision (put on a full helmet and you see the world through a slit). Battling foes in armor also presents its own challenges. Take on a fully equipped enemy and you need to either target their openings with arrows, or switch to blunt weapons better at bashing metal-covered heads and shoulders than anything with an edge.

Despite these complexities, it's disappointing that combat lacks physicality. It’s clumsy enough that you never feel completely in control (although much of this is certainly intentional, to best depict Henry’s rookie status when it comes to waging war), and there are odd hesitations in the animation that remove you from the immediacy of battles. Melee scraps are rough-and-tumble brawls for the most part, where you try to beat the enemy down before you collapse of wounds or exhaustion. That said, you’re generally so grateful just to survive that you don’t care how good your victory looked.

Even though Kingdom Come: Deliverance is built similarly to a standard RPG like Skyrim, where you accept quests and follow map icons to their destinations, there are some key differences. The biggest is the way that adventures are built around the living world. So if you’re told to meet a nobleman at dawn, you better do it or he may well take off without you. This has some tremendous benefits. You really feel like you’re inhabiting a real world that continues on without you. Quests also nicely blend mundane medieval duties like hunting rabbits for food and taking on guard patrols with more involving jaunts like investigating a murder, partying with a priest, tripping with witches, and tracking down the bad guys to get some vengeance and earn respect from nobility.

Still, this approach makes for a lot of dicey moments. The game feels like a balancing act where everything could spin out of control at any moment if you miss a scheduled appointment to start a quest, or even worse, encounter a bug. Bugs sometimes prevent characters from appearing when they should, making you revisit locations to trigger quests, or revisiting old saves to get things back on track. Key characters and locations are also often not given precise locations. This adds to the sense of being a real person in a medieval landscape and not a gamer following an icon on a compass, but it also forces you to take on impromptu scavenger hunts and wander aimlessly through the extremely dangerous wilderness, where you can easily stumble into an enemy encampment or even an ambush staged by robbers.

Being able to save your location anywhere and at any time would have helped a lot of the above problems, but this isn't an option. Progress is saved automatically after you sleep and at certain moments of play, but you can’t just sleep anywhere and saves aren’t made regularly enough during quests. And since you can get killed so easily here, you always feel at risk of losing time and momentum. You can save manually with the use of “Saviour Schnapps,” but this concoction has to be purchased at a high cost (tough to manage early in the game) or brewed. Modders have already stepped in with a fix that adds the ability to save on demand on PC, although the developers need to officially add this feature (or at least a save-on-exit feature in case real life gets in the way and you need to stop playing the game quickly).Basically, the game needs a patch along with a fresh look at saving and a few other design elements to let its better qualities shine.

Even with these issues in mind, anyone who can appreciate the down-and-dirty nature of history should play Kingdom Come: Deliverance. It's an impressive and unflinching look at the medieval era that transports you inside the compelling story of a real person caught in the middle of a civil war. As such, this is one of those rare, memorable games that stays with you long after you stop playing. While quirks and bugs can certainly be frustrating, none of these issues interfere much with the unique and captivating nature of the overall experience.

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The Good

  • Incredible attention to historical detail
  • Extensive, lifelike quests
  • Strong storytelling and voice-acting brings Henry and his world to life
  • Impressively rendered world immerses you in the setting
  • Smartly relies on both stat growth and skill development

The Bad

  • Overly rigorous core mechanics can get in the way of your enjoyment
  • Bugs and glitches can unfairly halt progress
  • Frustrating save system

About the Author

Brett spent 40 hours (on PC) in the feudal pleasures and pitfalls of the Holy Roman Empire as depicted in Kingdom Come: Deliverance. Additional testing of the PS4 and Xbox One versions were handled by GameSpot staff. All versions were complimentary copies provided by the publisher.
359 Comments  RefreshSorted By 
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Chizaqui

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Edited By Chizaqui

I actually really like the save system. I've only died once, and only had the game lock up once, so it's not been too large of an issue (a really steep hill claimed my life!) I haven't used schnapps since the beginning of the game either lol.

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DeviantCode

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@Chizaqui: Yeah, it's awesome when my friend calls to go for a beer or invites me to play another game in a party and I'm forced to either abandon my progress or ask them to wait around while I hunt for a stupid bed...

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kappamerc

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@DeviantCode: I mean, just always have a save potion ready for those moments. They're really easy to craft and you get 3 per 'brew' at the alchemy station (I think).

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asnakeneverdies

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@DeviantCode: Not too much of a problem if you make a point to remain within a given radius from a known bed location, at least, until you can afford a horse. Scheduling an uninterrupted play session beforehand is also useful. And, if you are unwilling to do any of that, there are unofficial mods available to disable the feature.

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DeviantCode

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@asnakeneverdies: Agreed - this will be one I play on PC where I can mod out the terrible design decision. I just think it's lazy to try to add some level of 'difficulty' or 'realism' using a 4th-wall-breaking mechanic like save games. Just let me play the game when I want for as long as I want and let me leave for real life when I need/want to.

I get that designers try to use save-game restrictions as a way to prevent their games from being beaten by 'save-scumming' but I think it's a terrible solution to force the player to go through and redo a lot of completely unrelated and potentially tedious gameplay just because they made a mistake in a particular situation (if it is just something as benign as a mistake, and not a game-crash). Also, it doesn't prevent save-scumming (it can still even be done on PS4, with effort).

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Chizaqui

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@DeviantCode: yeah, I could imagine that sucks. Luckily I get to log about 6 hrs a night in complete solitude.

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asnakeneverdies

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Edited By asnakeneverdies

@Chizaqui: I had to sell one of my Saviour Schnapps to be able to afford the lockpick I needed, which was quite awesome. The notion of trading saving privileges for other useful objects gave the decision real weight. I used another before a quest involving breaking and entering a house protected by dogs, as I was unsure how feeding the AI was going to work, however, I had no trouble and lamented the consumption. I've not died yet, but I only have one potion left. Gotta be careful. Ha!

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kappamerc

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@asnakeneverdies: Brew them at the alchemy station once you find one (Rattay may be the first place?)

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Chizaqui

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@asnakeneverdies: sold a shnapps for a lockpick? hardcore lol

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asnakeneverdies

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@Chizaqui: Yeah, the sound of that locking mechanism disengaging was one of the sweetest I've ever heard in a game.

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miked79

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Edited By miked79

I disagree with the reviewers take on the combat... Sounds like a biased opinion of something that he clearly wasnt good at....

Im not saying im the best, but I can have smooth fluid legit looking sword fights filled with parrying, countering, dodging. Sometimes I dont use the perfect block slo motion counter because its almost a bit to easy. I like to use the normal block where when u block 4 strikes in a row, in normal real time. it looks and feels awesome. Looks like a real battle.

So to sum up I think the reviewer just didnt get good at the combat. Watch some youtube videos of Knight duels. Looks fluid and amazing.

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RSM-HQ

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@miked79: They are the same site that gave Monster Hunter: World a negative for being difficult. .

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Jodomar

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@miked79: I really enjoy the combat, and at time it can hiccup. The only issue I have is that I'm now very power. I can 1 shot most enemies, but I'm 51 hours in and haven't finished the main quest. Maybe it will get harder, but my biggest gripe is how the collision system can be off making you fly into the air. The game is no buggier then your typical Bethesda game, so if you can deal with that, you can deal with this. Overall, great game and I'm having a ton of fun with it.

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Pyrosa

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I applaud the developer taking huge risks with this game, and largely pulling them off. I'll wait just a short while for patches to arrive prior to starting the game properly, but so far so good.

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bbq_R0ADK1LL

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I really want to like this game but I honestly feel nauseous every time I see combat footage.

Somebody make a mod for third person perspective & I'll consider it.

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ChrisChronos

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Meanwhile at Eurogamer.. "Game is too white, dev is a gamergater.. Pleease don't buy" Thanks for not going down that path GS.

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ronaldmcreagan

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@chrischronos: Eurogamer said the game is too white? WTF??? It takes place in 14th century England. Not much divershitty back then.

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asnakeneverdies

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@ronaldmcreagan: Actually, it takes place in 15th century Bohemia, in the heart of Europe.

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uninspiredcup

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Edited By uninspiredcup  Online

@asnakeneverdies: Yea, black population was still basically non existent, so that eurogamer article is pretty dumb and highlights exactly why people hate progressives.

It also continues the Resetera witchhunt narrative which (ironically) is comparable to a 15th century.

-

I'm happy this game is selling well and the developers made the game they wanted to make. unhindered by pressure groups.

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DEVILTAZ35

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@chrischronos: Those are just trolls, the dev is actually from an area very near to where the game is set so these people are just idiots. He knows the place , he knows the people and they did their research and there were very few if any black people around that area at the time the game was set. Hell there are very few there now if people bother to check.

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Jodomar

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@chrischronos: Did they really say that? I mean it's a game, based in Bohemia in the 1400's which was pretty damn white. Sure you can have stepps people like the cumans but they where typically white with blonde hair and blue eyes, go figure. If we had a game in Africa, with all white people then yeah, I could understand the argument. Honestly, they probably said that for the click bait.

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mogan

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@jodomar: They don't actually say anything about GamerGate in their review, and even though the reviewer doesn't like that the game glorifies banging tons of objectified women, and doesn't feature any black folks, none of that is in the headline, so it's not there for clickbait. And they apparently did speak to a historian who basically said, 'There weren't a lot of them, but it was totally possible to see people of color in that place at that time, so if the devs aren't putting any in it's because they don't want to, not because there's no historical in.'

If you're triggered by game reviewer leaning into social/cultural commentary, then don't read the last couple paragraphs of Eurogamer's review, because the guy has some stuff to say. But ¾ of the review is talking about how good the game is otherwise.

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Fartman7998

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@Mogan: Maybe not in their official review, but Eurogamer certainly did publish a separate editorial that mentioned GamerGate and all of those things specifically.

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mogan

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@Fartman7998: A couple sites did. I can't blame them, really; that seems to be the kind of thing gamers on the internet want to talk about, unfortunately. : \

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Fartman7998

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@Mogan: Right. Gaming news sites are leaning more towards the Kotaku style of things, meaning they're closer to being blogs than just news sites with reviews.

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mogan

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Edited By mogan  Moderator

@Fartman7998: I get the impression that sticking to the unadulterated news and reviews doesn't pay the bills so well anymore. Plus, it's not like they don't get accused of editorializing or being paid off as soon as they post a review score somebody doesn't agree with anyway.

Plus, I don't really mind most of the opinion pieces. It's easy to skip the ones that seem like clickbait.

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the-games-masta

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@Mogan: except the reviewer actually states that the game doesn’t get a recommended rating due to there being no black people - which is the biggest load of crap I’ve ever read!

The whole argument around it is weak and actually undermines the broader debate on the issue. When it comes to this sort of thing, you really do need to choose your battleground wisely or risk sounding pathetic

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mogan

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Edited By mogan  Moderator

@the-games-masta: I don't really care. Eurogamer's review was informative until it dipped into social commentary, and then it was at least kind of interesting. I don't need to agree with the guy, but if I start posting a bunch of political crap about how I think he's "pathetic," I'm just dragging more politics into video games to make myself feel better.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Mogan: Racism should never apply to a game set back in times where that was an acceptable norm in the context of history anyway. The whole thing is stupid if people don't like it then don't play it and let other people enjoy it. The only thing preventing my enjoyment is the shoddy quality of the game itself as it stands at the moment. The writing though is quite well done and the story is very interesting with real weight to what you do in the world and the decisions you face.

I doubt the people whinging about racism in the game have even played it anyway they just love trolling on twitter.

There are way too many nancies around trying to compare the past to the here and now. You have destroyed the world enough with your nonsense today so leave the past as it was for f's sake.

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asnakeneverdies

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Edited By asnakeneverdies

I highly appreciate that the developer decided to contextualize the save system in this way. Failure should be meaningful! Quite unexpected that they had the balls to do such a thing after relying on interactive maps and dynamic quest pointers.

That said, I expect there to be enough options available to allow for ample experimentation and reduce frustration, however, I'm still too early in the game to have a grasp on that.

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taylor12702003

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This game is great. I love it.

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VampireLord123

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I decided to buy this under my own risk, and I dont regret it. I dont remember having this much fun since the first time I play Witcher 3 (It is nothing like it though). It has a very steep learning curve in almost every action, from pickpocketing, lockpicking, fighting, speech, hunting, using the bow, etc. and the fact that every action you do has consequences and becauses there is not an easy save feature adds to the thrill, at least to me. It makes you think twice about doing something, specially quest related, unless you want to go back to your last save.

TIP: If you decide to go hunting in the woods, becaureful of your surroundings, because bandits come in groups of 3 and can kill you easily and loose any lvls you gain to hunting and using th bow =P

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dmblum1799

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I'm definitely going to get this, but will wait for the bug fixes.

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Bread_or_Decide

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Edited By Bread_or_Decide

Where's the Metal Gear Survive review?

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xXDartherXx

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With a list of Bad items that this reviewer gave, how on earth does it get an 8? In this day and age, there is no justification for poor save systems. Pass

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mogan

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@xxdartherxx: In this day and age there's no justification for putting Xs on either side of your name either, but like you, this game appears to be a throwback to an edgier time. : p

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Dragerdeifrit

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@Mogan: Roasted lol

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xXDartherXx

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@Mogan: Hilarious.

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Jodomar

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@xxdartherxx: Save system is not as bad as he describes. You can steal/hunt for money, or my favorite past time: Kill Bandits! Take their Armour/weapons and sell it. You can also learn how to make savior schnapps which only takes two ingredients. Furthermore, you can pickpocket this off bath maids or get your lock picking to 15 and steal everything your heart desires. However, they are fixing the save system as the game will save when you quit.

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verysalt

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@xxdartherxx: bad items ?

Obviously if you don't like this type of games then it's not for you. But if story and immersion is important for you then you lose a lot.

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Renunciation

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@xxdartherxx: It makes some sense if each "bad item" does not mean that exactly 1 point is deducted from a 10 score. Some items in "the bad" lists for games are minor, others are major. The poor save system issue does have the potential to be a major issue, but it's all subjective.

I'm also doing a temporary "pass" on this game, as I'm hoping that bug fixes will be patched up while I'm working on my backlog of games to finish.

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sasren

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@Renunciation: Kingdom come deliverance is full of awesome, should have gotten a 9 at least, the save issue is a moot point, people just wanted a way to cheese the game.

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Renunciation

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Edited By Renunciation

@sasren: Yeah, I'm looking forward to it eventually.

When I said, "I'm also giving a temporary 'pass' on this game," that should not be read as: "im gonna wait for the switch port lol"

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the-games-masta

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Thank you gamespot, for not getting on the social justice high horse for this game.

Some other sites reviews are a joke!

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cornbredx

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Weird review. You gave an 8 to a game you say has bugs that can unfairly halt progress.

Uh huh.

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Dragerdeifrit

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@cornbredx: that's why its an 8 and not a 9 or 10

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Jodomar

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@cornbredx: Never had a total quest ending bug that wasn't resolved by sleeping/waiting (Happened once). They're are small hiccups like bushes with absurd collisions models that can shoot your character into the air. I'd say if you can deal with a Bethesda game at release, you can deal with this one.

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