Review

Journey (PS4) Review

  • First Released Mar 13, 2012
    released
  • PS4

The light by which my spirit's born.

This review contains spoilers. For a spoiler-free review of Journey, you can read our original review here.

It was my eighth playthrough and the tears still streamed, almost inexplicably; Journey is a song without words, reliant on its rapturous presentation and liberating movement to stir your mind and move your heart. With many games, I have wished that I could play them again for the first time--to experience that buzz that inevitably diminishes with each return visit. I will never need to waste this wish on Journey, however: each pilgrimage is as bittersweet as the last. How appropriate, given the game's theme of death and rebirth, that it feels so sorrowful, so joyous, and so true, each and every time.

"Journey would be just as effective as a movie," a friend once told me, but I must contradict her. Not that I can argue against the game's sumptuous environments and its sublime musical score, which earned masterpiece status the moment Journey was initially released on the PlayStation 3 in 2012. Certain landscapes have rightfully gained iconic stature, becoming the very definition of video game beauty. One shot depicts the cloaked figure you control standing atop a sand drift and gazing at the mountain you must reach, which rises above the desert and pierces the clouds. The view is a master class in simplicity and color story; the peach-orange tones of the sand give way to a sea-green sky--hushed hues for a hushed visual revelation. Another seminal sight: you skate across the sand from right to left, illuminated by a godly beam of sunlight while watching the remnants of a lost culture rush past. The screen is awash with shades of amber, and the warm sand glimmers as if mixed with golden crystals. Yes, even as a work of cinema, Journey would instill wonder.

A white-hooded companion joins me, and we continue toward the light.
A white-hooded companion joins me, and we continue toward the light.

But Journey is not a film, and its power is not gained by pretty pictures alone, but by your presence in its world. That side-scrolling glide would not choke me up if I couldn't feel the sand beneath my feet, and couldn't hit a ramp in just the right way to propel myself into the air. I wouldn't feel so beat down by the wind if I didn't feel it pushing against me as I trudged forward, and I wouldn't be so euphoric if I didn't personally experience the joy of skimming the ground. You see, you hear, and, vitally, you do. You surf the sand, you ride the wind, you seek shelter from danger, you make a friend. Seeing is believing, but it takes interaction to understand and know.

Describing Journey means describing these moments and these emotions. The mechanical basics are almost secondary, and quickly explainable. As a mysterious robed figure, you cross sand and other terrain en route to a far-off mountain. You make use of only two buttons. By pressing X, you leap into the air and soar, an ability that is limited by the length of the scarf that trails behind you. By pressing circle, you cry out to whatever or whomever might heed your call. Journey is desolate, but you are not alone. You call to flocks of ribbons that hover about like restless robins, and they provide energy to your scarf. You meet cloth creatures that become travel guides and provide magic-carpet rides to higher ground. And presuming you play while connected to the Internet, you may encounter another lone individual in your travels--an individual you can ignore, or one you can accompany, chirping to her when you locate secret hieroglyphs, or when a fearsome ribbon-dragon appears and you don't want to continue alone.

Sliding towards the unknown.
Sliding towards the unknown.

The mechanics are simple, but they establish a direct connection to the heart. Consider that flowing scarf, which trails behind you as you surf and soar, growing larger whenever you locate and touch a glowing flower. On a mundane level, it functions as a power bar that you fill up by making contact with cloth, and deplete by leaping. In context, the scarf is your life force, governing your ability to joyfully drift through the air. Gliding is Journey's most exuberant act, and by limiting its use, the game makes joy itself a currency.

Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter with that terrible ribbon-monster turns your rippling shawl into a mere stub. You cannot fight--you can only hide. Being discovered is devastating because the scarf is where the cheer and comfort of flight are stored. You were offered a heartwarming gift, only to have it yanked from your hands. Journey also uses this moment to connect you with your wordless cooperative companion. By this stage, you understand the meaning the scarf carries with it. Seeing your sidekick succumb like this forges empathy: you know that the monster has abolished his joy.

No Caption Provided
No Caption Provided

This give-and-take is how the final levels gain their potency. Your ability to glide is diminished, then revoked. You no longer drift through sand, but brace yourself against an exhaustive wind. Then, the moment comes when all hope seems lost. You hold your breath and assume the worst. And then, the controller rumbles--just once, like a single heartbeat. And all that was taken away is restored, then multiplied, and multiplied again.

This is the source of those tears. It is not the sadness of the loss, but the bliss of being honored for your perseverance. These are tears of elevation, so perfectly described by Roger Ebert in 2009. I have heard people describe this final climb in terms of an afterlife, and that's a reasonable interpretation of the scene, in which you float higher and higher towards the mountain's zenith. But even in the moment, whether or not you make this conscious religious association, you might feel weepy in spite of yourself. The gift was given, and it was taken away. And then, you were liberally showered with gifts, and so you ascended, higher and higher, towards your next journey.

It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand. If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning--a return that doesn't cost you anything if you already own the game on the PlayStation 3. But Journey's real rewards aren't so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.

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The Good

  • Sumptuous visuals
  • One of the best game soundtracks written to date
  • Simple mechanics that elicit powerful emotions
  • Instills empathy between cooperative partners
  • Iconic moments that stay with you for years

The Bad

About the Author

Kevin has played Journey on the PS4 three times now, making for eight total Journey playthroughs in all. He considers Journey one of the best games ever made.
940 Comments  RefreshSorted By 
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IntegralReaper

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G..... goodbye.. Kevin.....

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BroStepper

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Edited By BroStepper

@IntegralReaper ^_^: Ya, no snacks for Kevin.

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Yamakoichi

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This is a troll right?

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MTLevan

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Kevin is my favorite reviewer in the biz. Your opinions will be missed - good luck with the next gig!

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dctcool

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Hang on.

Whats the justification's of updating the score from a 9 to a 10? I get that the framerate and resolution has been updated but I hardly see this as justification to call it a 10/10 game.

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KingofgamersX

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@dctcool: different reviewer that's why. to be honest this game should've been 10 long ago

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quickshooterMk2

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no video you lazy fucks?!

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GredegHeado-san

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@quickshooterMk2: If they had a 3 minute video, there'd be no need to buy the game!

(I kid, I kid)

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phili878

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Kevin, before you go, please tell the gamespot IT people that their website comment section still sucks.

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mirage_so3

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Did it really need a second review?

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TyroneFonsworth

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@mirage_so3: I think is a way to throw something on top of that witcher review that everyone was whining about. I think witcher earned every point of it personally. Or, maybe he just really just liked the game, the world may never know:)

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PyreofKoL

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Good luck with the new venture, Kev.

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zosoph33r

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Edited By zosoph33r

kevin vanords review of re-released minesweeper......10! This game made me a cry a little, while not everyone will be in touch with their emotions like I was, no doubt there will be those like me who will applaud my 10 review. Minesweeper resonates with me on levels that have stuck with me for years and each time I play it, I'm just like whoa nelly mozzarella. Honestly, Journey is not so bad, a 10 tho not so much.

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Sumpskildpadde

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@zosoph33r: You're a petty person, aren't ya?

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TyroneFonsworth

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@Sumpskildpadde: Not everyone is sappy dude, people aren't what you wish them to be always. That does not him petty.

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superjenius

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How wonderful that Kevin's final review gets to be a 10. I think I'll play Journey again this weekend. Enjoy your new adventure, Kevin!

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rsj2

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Thanks for the nine years of reviews Kevin - always looked forward to reading and watching them and nearly always found you fair. I can echo the guy below me and say you were part of the reason I bought Dark Souls and then went back for Demon's Souls, and they're my favourite games ever. Best of luck in your new role.

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DragonsReign

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I only logged in to say Thanks for the 10 years. Whether I disagreed with your reviews or not I always considered them entertaining. You're the reason I bought Demons' Souls .... and then a PS3. Well good luck!

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StinkB

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Edited By StinkB

I couldn't play the PS3 version for long because of the ugly aliasing, no mention in this review if that's been improved.

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TyroneFonsworth

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@StinkB: Now your gonna get attacked by the console warriors dude. You done messed up!

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deactivated-5e83c14458072

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@StinkB: ...

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un_turco

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Señor Kevin thx for the last of many incredible reviews... hope that your new path is as magical and surreal as journey is...

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jflkdjs

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@un_turco: +1

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wildemu

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This review confirms the notion that Gamespot will be just fine when Van Bore leaves.

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Arsyad00

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Edited By Arsyad00

this game got no bad at all.

better than Witcher 3!!

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TyroneFonsworth

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@Arsyad00: thanks for your opinion. here is mine, you're insane, witcher 3 is the first open world game to be fleshed out. This, nice emotional indy game.

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ksbwings

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Edited By ksbwings

He wants to leave a great mark for gamespot's reader, ...So we can't forget his bad/good reviews after his leave.

Nice one I hope it works......(^o^)

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kcpcg

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Edited By kcpcg

Can i ask question here guys? What is called to a ac to dc adapter? So i can change the voltage of my fan for my custom fan for my ps4. I can change it to 5v to 12v+ volts? Sorry for my english.

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jellyman68

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@kcpcg: A fan controller?

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Starry_Notion

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@kcpcg: You're asking the wrong crowd. Only stuff this portion of the net knows about is whether a game runs in 1080p + 60 FPS or not... Try the gaming section of a website like Tomshardware.

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TyroneFonsworth

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@Starry_Notion: anandtech.com under new management but still the best.

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deactivated-60156c31f349f

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It's a good game but it doesn't deserve a 10 imo.

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Malowski3

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@Eric_Drav3n: I liked it a lot, but yeah, id probably give it an 8.

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Plerpy

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Edited By Plerpy

@Eric_Drav3n: Sometimes I think that, and then I think I really can't find anything bad about. It achieved exactly what it set out to.

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GraveUypo

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i have one word for this:

nope.

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Tricked03Hemi

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Funny how all the weird games no one will play seem to get the highest scores....laughable

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TyroneFonsworth

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@Tricked03Hemi: Popular means good now. Get your hands on a dictionary.

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MTLevan

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@Tricked03Hemi: Your comment is laughable. Go play Madden.

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rsj2

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Edited By rsj2

@Tricked03Hemi: Why is it so laughable that obscure games might be as good as big ones? I've played Journey, and it wholly deserves a 10. It's close to perfect. I've felt for a while now that indies get what makes a good game better than AAA. Assassin's Creed is a great movie, but it's a pretty shit game, and that's true of a lot of AAA.

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Shadowchronicle

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@rsj2: I think he means games like Ori and The Blind Forest and things like Journey tend to get favorable scores while mainstream games like The Witcher might not get as good. To be honest I kind of understand what he means.

The artsy indie games tend to get better scores.

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santinegrete

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Edited By santinegrete

@shadowchronicle: I don't know if witcher games go into the mainstream. You're better naming CoD, BF or the average sports game with yearly releases. Or even Halo.

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Bread_or_Decide

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Edited By Bread_or_Decide

@Tricked03Hemi said:

Funny how all the weird games no one will play seem to get the highest scores....laughable

High art is not for the masses. So high scores should be awarded to washed up mainstream casualized games meant to be played by fifty million people? Cause those games tend to be ya know...washed up mainstream casualized neutered pointless experiences dumbed down in order to appeal to a broad mainstream audience.

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TyroneFonsworth

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@Bread_or_Decide: Dude did you seriously just compare journey to "high art"? HAHAHAHAH

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Bread_or_Decide

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@tyronefonsworth said:

@Bread_or_Decide: Dude did you seriously just compare journey to "high art"? HAHAHAHAH

HAHAHAHAHAHAHAHAHA

HAHAHAHAHAHAHAHAHA

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jflkdjs

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An amazing game and an awesome review! Good luck with your new career, Kevin.

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Erhre

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Pretentious artsy garbage gets great scores in mainstream medias. In other news, grass is green.

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