Review

Journey (PS4) Review

  • First Released Mar 13, 2012
    released
  • PS4

The light by which my spirit's born.

This review contains spoilers. For a spoiler-free review of Journey, you can read our original review here.

It was my eighth playthrough and the tears still streamed, almost inexplicably; Journey is a song without words, reliant on its rapturous presentation and liberating movement to stir your mind and move your heart. With many games, I have wished that I could play them again for the first time--to experience that buzz that inevitably diminishes with each return visit. I will never need to waste this wish on Journey, however: each pilgrimage is as bittersweet as the last. How appropriate, given the game's theme of death and rebirth, that it feels so sorrowful, so joyous, and so true, each and every time.

"Journey would be just as effective as a movie," a friend once told me, but I must contradict her. Not that I can argue against the game's sumptuous environments and its sublime musical score, which earned masterpiece status the moment Journey was initially released on the PlayStation 3 in 2012. Certain landscapes have rightfully gained iconic stature, becoming the very definition of video game beauty. One shot depicts the cloaked figure you control standing atop a sand drift and gazing at the mountain you must reach, which rises above the desert and pierces the clouds. The view is a master class in simplicity and color story; the peach-orange tones of the sand give way to a sea-green sky--hushed hues for a hushed visual revelation. Another seminal sight: you skate across the sand from right to left, illuminated by a godly beam of sunlight while watching the remnants of a lost culture rush past. The screen is awash with shades of amber, and the warm sand glimmers as if mixed with golden crystals. Yes, even as a work of cinema, Journey would instill wonder.

A white-hooded companion joins me, and we continue toward the light.
A white-hooded companion joins me, and we continue toward the light.

But Journey is not a film, and its power is not gained by pretty pictures alone, but by your presence in its world. That side-scrolling glide would not choke me up if I couldn't feel the sand beneath my feet, and couldn't hit a ramp in just the right way to propel myself into the air. I wouldn't feel so beat down by the wind if I didn't feel it pushing against me as I trudged forward, and I wouldn't be so euphoric if I didn't personally experience the joy of skimming the ground. You see, you hear, and, vitally, you do. You surf the sand, you ride the wind, you seek shelter from danger, you make a friend. Seeing is believing, but it takes interaction to understand and know.

Describing Journey means describing these moments and these emotions. The mechanical basics are almost secondary, and quickly explainable. As a mysterious robed figure, you cross sand and other terrain en route to a far-off mountain. You make use of only two buttons. By pressing X, you leap into the air and soar, an ability that is limited by the length of the scarf that trails behind you. By pressing circle, you cry out to whatever or whomever might heed your call. Journey is desolate, but you are not alone. You call to flocks of ribbons that hover about like restless robins, and they provide energy to your scarf. You meet cloth creatures that become travel guides and provide magic-carpet rides to higher ground. And presuming you play while connected to the Internet, you may encounter another lone individual in your travels--an individual you can ignore, or one you can accompany, chirping to her when you locate secret hieroglyphs, or when a fearsome ribbon-dragon appears and you don't want to continue alone.

Sliding towards the unknown.
Sliding towards the unknown.

The mechanics are simple, but they establish a direct connection to the heart. Consider that flowing scarf, which trails behind you as you surf and soar, growing larger whenever you locate and touch a glowing flower. On a mundane level, it functions as a power bar that you fill up by making contact with cloth, and deplete by leaping. In context, the scarf is your life force, governing your ability to joyfully drift through the air. Gliding is Journey's most exuberant act, and by limiting its use, the game makes joy itself a currency.

Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter with that terrible ribbon-monster turns your rippling shawl into a mere stub. You cannot fight--you can only hide. Being discovered is devastating because the scarf is where the cheer and comfort of flight are stored. You were offered a heartwarming gift, only to have it yanked from your hands. Journey also uses this moment to connect you with your wordless cooperative companion. By this stage, you understand the meaning the scarf carries with it. Seeing your sidekick succumb like this forges empathy: you know that the monster has abolished his joy.

No Caption Provided
No Caption Provided

This give-and-take is how the final levels gain their potency. Your ability to glide is diminished, then revoked. You no longer drift through sand, but brace yourself against an exhaustive wind. Then, the moment comes when all hope seems lost. You hold your breath and assume the worst. And then, the controller rumbles--just once, like a single heartbeat. And all that was taken away is restored, then multiplied, and multiplied again.

This is the source of those tears. It is not the sadness of the loss, but the bliss of being honored for your perseverance. These are tears of elevation, so perfectly described by Roger Ebert in 2009. I have heard people describe this final climb in terms of an afterlife, and that's a reasonable interpretation of the scene, in which you float higher and higher towards the mountain's zenith. But even in the moment, whether or not you make this conscious religious association, you might feel weepy in spite of yourself. The gift was given, and it was taken away. And then, you were liberally showered with gifts, and so you ascended, higher and higher, towards your next journey.

It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand. If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning--a return that doesn't cost you anything if you already own the game on the PlayStation 3. But Journey's real rewards aren't so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.

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The Good

  • Sumptuous visuals
  • One of the best game soundtracks written to date
  • Simple mechanics that elicit powerful emotions
  • Instills empathy between cooperative partners
  • Iconic moments that stay with you for years

The Bad

About the Author

Kevin has played Journey on the PS4 three times now, making for eight total Journey playthroughs in all. He considers Journey one of the best games ever made.
940 Comments  RefreshSorted By 
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Roastt

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Gamespot's direction is not a great one these days and now with Kevin's departure I don't believe I'll be visiting this site anymore, so goodbye Gamespot.

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xX0LDSCH00LXx

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@Roastt: I'm glad he's going GS has too many PS fanboys as it is.

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itchyflop

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@Roastt: i feel you man, Kevin has given some great vids and advice over the 10 years.

I don't believe its the site is at fault with its direction if I understand you, its the lack of software available on this current gen of platform at present, or lack of good software.

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Domiddian

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@Roastt: See ya then, good riddance.

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foxhoundxof

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Edited By foxhoundxof

All these 10's scare me a little, not just the games not actually deserving the scores they got (which they do not at all) but that GS is blowing thier load early, before any of the great games of 2015 get here.(mgs5, fallout4, until dawn, sw battlefront, drake collection, etc.)

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xX0LDSCH00LXx

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@foxhoundxof: So only PS games can be great? smh.

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foxhoundxof

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@xX0LDSCH00LXx: No, PC games can be great too.

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SythisTaru

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@foxhoundxof: Are you saying Metal Gear will be better than Witcher 3? AHAHAHAHA, AHAHAHAHAA!

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foxhoundxof

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@SythisTaru: I will just let this and any comment you make naturally damn you as being an ignorant kid.

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maitkarro

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@foxhoundxof: Dude every game has their own meaning, if they do well in what they do, then they deserve the score. The game is flawless and brings emotion to you, not that many games are that way, most AAA titles nowadays are so broken, and always brake the immersion, and you're just frak it, I'll play when it's patched and all dlc's are out.

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foxhoundxof

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Edited By foxhoundxof

Play The Last of Us for real emotion and an awesome story made by masters of gaming Naughty Dogs. Im sure Jouney makes you cry for all the right reasons, just not right to me.

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Mantan911

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@foxhoundxof: To each their own, as you said. TLOU does nothing for me, since the gameplay isn't that engaging for me to tread through it to get to the story. That said, I haven't actually played it, but I don't think I need to. It just gave me the feeling that Dragon age, Witcher and many other games did when I just couldn't get into them. For me the game needs... Well a game to make me interested in it's story. That said, MGS is a great example of what I like in story driven games.

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BSAA_Chris

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Xbox fanboys are hating this score on a PlayStation-exclusive game!

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Alien-Ouy

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Edited By Alien-Ouy

@bsaa_chris: The game is like 3 hours long isnt it ? I don't think it deserves so much attention. I thought it deserves a try but i rather buy something that will last for more than 3 hours without replay value probably.

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Orgodemir

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@alien-ouy: and to tell you the truth, if this game was 10 hours, it would have outlived it's welcome and it would have gotten a 6.5. That's the way it works.

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Orgodemir

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@alien-ouy: It's not about how many hours you played a game. It's about how many hours after you played that game or watched that movie that it sticks with you.

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Alien-Ouy

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@Orgodemir: I know some people love this game ,but we are talking about an indie game that is like 2 hours long with similar to other indies environment and characters. When it comes to video gaming i am after length at least 5 hours filled with story interesting environments and characters. They put some work into this game ,but we are talking about 2 hours long game can we compare it to a game that is a lot longer that is made by many people and actors ? Some judge the creativity ,however the score is totally off. Can you compare this game to Witcher 3 or other AAA titles ? It's like they are doing a favor to the developers so they can come up with a better title next time.

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Domiddian

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Edited By Domiddian

@alien-ouy: It's actually about an hour long. But I've said it before and I'll say it again; games aren't just great because of their length. Games are great when they make you feel something or take you back to your childhood or any other number of reasons. Some of the best gaming experiences I've had recently have all been from relatively short games; Journey, Flower, Tearaway, Hotline Miami. Sure, they didn't have all the content and grandeur of something like The Witcher 3, but they were bloody amazing experiences while they lasted and I've gone back to them for multiple play-throughs.

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Alien-Ouy

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@domiddian: You are right about that too. However i am not a big fan of the indies and i wanted to say that the score is way too high for a short game. I just can't accept it i hate 2 or 3 , with all these PC sales i'd rather purchase some AAA masterpiece that i missed.

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Domiddian

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Edited By Domiddian

@alien-ouy: A good game is a good game, whether it's indie or AAA. What's the development budget or even the price tag got to do with anything? Someone who really appreciated games would understand this. Journey is short yes, but it is a game I'll go back to again and again whether it's two weeks, two years or even twenty years from now. It is quite simply one of the most beautiful and poetic games ever created and I'm sorry, no amount of development budget can achieve that if you're just in it to make money and most AAA devs are. I understand the Journey devs wanted to make money too, it's a business after all, but they also wanted to make something which they poured their heart and soul into.

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Alien-Ouy

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@domiddian: I understand you appreciate this title however i can't find it too impressive .The score is like an insult to all these AAA titles that got 7 or 8. I normally don't care about review scores much , however this score is just strange. I like the environment ,but it seems so repetitive , the background and the character models all are so typical for an indie game i just can't be that impressed.

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Domiddian

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Edited By Domiddian

@alien-ouy: You're commenting on what you're seeing rather than what you're feeling. Kevin gave this game a 10 because of how it made him feel. There are plenty of AAA games where the developers concentrated far too much on the graphics and not enough on the game's heart. Watchdogs, for instance, was very sterile and generic.

Besides have you actually completed Journey? It's not repetitive, the environment constantly changes as you progress.

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Alien-Ouy

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@domiddian: It's 2 hours indie title with typical indie style. I don't think there is a point in saying more about this game. I don't know if you are a fanboy defending this title, you are simply ignoring the facts.

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Domiddian

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@alien-ouy: I’m a fanboy? Dude, I’m not the one getting pissy over why this game got a 10. I’m entitled to my opinion, as is Kevin and your accusation of me being a fanboy is just laughable and now you’re clutching at straws because you can’t back up your argument. I asked you a simple question; have you played this game?

You either lack the IQ to appreciate its full scope or you’ve simply never played it. Which is it?

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jlenoconel

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Indie/SJW game, 10/10 score. Probably a 7/10 in reality.

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SythisTaru

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Edited By SythisTaru

@jlenoconel: No, that is Gone Home.

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GrendelSP

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Wait, where is Kevin going?

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SythisTaru

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@GrendelSP: He is ascending, just as Greg Kasavin did before him.

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kingpin3690

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You guys just pump out ratings the day these games get released I wonder how much different is this game from the last review or did you guys see this game and say this one must automatically be just as good.

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saosebastiao

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The Bad:

- Too short.

It has to be said, even if the reviewer likes it so much. There are so many games out there as good as this one and a bit longer...and they still got branded with "too short". We shouldn't make exceptions with Journey.

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UltimateImp

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Terrible review, befitting a terrible review.

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UltimateSol

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lol. this moron author has no taste ^^

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Orgodemir

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I wish I could drink the Kool-Aid and enjoy this amazing, life-altering paradigm of excellence in video games and artistic expression. But I can't. I guess it's the same as having people praise 50 shades of grey as some landmark and I thought it was mediocre, and I even busted out laughing a few times at how pretentious it was. The ending had me rolling, I swear. Maybe I'm just weird.

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No_one

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@Orgodemir: I am amazed... 50 Shades... the writing in that novel is that of a 9 year old girl. Actually I have seen 9 years olds with a bigger vocabulary. I don't think anyone with half a brain would see that as a landmark.

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Beniboybling

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@Orgodemir: Who praises 50 Shades of Grey as a landmark?

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Orgodemir

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@Darth_Aloysius: plenty have, to be honest. I know it's crazy.

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Vrocka

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I just want to say, I love this game. The music, the atmosphere, the companionship (when online), the story, the beautiful scenery, and the relaxing game play makes this game worthy of a 10. I highly recommend people give it try.

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brunoasousa

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Edited By brunoasousa

Awesome text!

I'll miss this passionate writing, Kevin! Best wishes!!!

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cwatz12

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Can't criticize the reviewer. It was well written and his experiences are his own. All that said, Journey is one of the most overrated games ever.

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fluffy_kins

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@ThatPjYouKnow21: what does that have to do with anything?

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ryogapower

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oh kevin.. you nearly made me tear up. we shall miss you!

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