Review

Infamous 2 Review

  • First Released Jun 7, 2011
    released
  • PS3

Small problems hold Infamous 2 back from greatness, but there's still a lot of electrifying fun to be had in Cole's latest adventure.

The Beast draws ever closer. The prophesied monster from the end of Infamous marches toward its inevitable confrontation with Cole McGrath. Toppling your colossal foe is the impetus for your latest adventure, but there is something far more sinister stalking you: an unshakable feeling of deja vu. The superpowered third-person action that was once novel and exciting has turned predictable. New problems arise as well. An overactive camera is a mild irritant, but the biggest issues stem from aimless pacing and suffocating enemy encounters. Infamous 2 is a disappointing sequel, but a solid foundation ensures there are still plenty of thrilling moments. There's no denying the inherent fun in sliding along an electrical wire while shooting bolts of lightning from your fingertips. And a few notable improvements, such as revamped visuals and a robust mission editor, add to the experience. Infamous 2 struggles to reach the lofty heights of its superb predecessor, but wanton destruction and carefree exploration provide good reasons to see how Cole's journey plays out.

He's actual size but he seems much bigger than me.
He's actual size but he seems much bigger than me.

A little bit of power is never enough. Cole can absorb an unholy amount of punishment, scale buildings with a simian grace, and wield lightning like he's Zeus' son, but such parlor tricks aren't enough to vanquish the all-powerful Beast. So he travels to New Marais to find out just how much stronger he can get. Although the premise is decent enough, the story lacks a hook to invest you in Cole's affairs. New characters such as Nix and Kuo are one-dimensional caricatures who represent the two sides of the morality coin, and the slight growth exhibited by this bland duo does little to make you care about their well-being. Zeke resumes his role as the comedic best friend, though his banal dialogue fails to make a lasting impression. The cast of supporting characters is certainly lacking, but it's the star who drags this ho-hum tale down. Cole is the kind of guy who chuckles at the term "penal code," and his gruff voice acting is just grating.

Karmic decisions should invest you in the story, but the implementation of the morality system is woefully inept. During certain story sequences, you have the choice to complete the mission in either a good manner or a bad one. Unlike in Infamous, in which evil and pure were sometimes indistinguishable, your options here are entirely binary. Without a moral gray area, there is no reason to give these decisions serious thought, which makes the adventure seem slight. This issue is compounded by how the game grades your actions. You may set out on a mission to rescue a group of hostages from a gang of armed assailants. Ideally, you would kill the henchmen to free the captured citizens, but it's not important to exhibit such loving care. Instead, you can kill the whole lot of them with a devastating tornado attack and still ring up the good karma points. The system is flawed at a fundamental level and turns what should be interesting decisions into laughable situations. The bright spot is that there are unique missions depending on which branch you choose, which makes it worth replaying this lengthy adventure.

In another life, Cole is a super dancer.
In another life, Cole is a super dancer.

Thankfully, showing off your heroic powers is a lot more entertaining than the bland story. The controls from the original game are virtually unchanged. Exploration is still a strong part of this adventure, and movement is forgiving enough to ensure that even those afflicted by acrophobia have fun. Stickiness is the defining feature of your jumping abilities. Cole gets sucked toward nearby objects, which makes it a cinch to jump onto thin electrical wires or leap across treacherous rooftops. The breezy nature of your movement makes bounding across the city a pleasure, though just like in the original game, problems do crop up when you need to be precise. Cole has a mind of his own, so if you want to shimmy up a specific drainpipe, he may grab hold of a balcony, guardrail, or ladder instead. When you're out for a joy run in the sprawling city, these tiny issues aren't too noticeable. But things take a turn for the worse when you're caught in life-or-death struggles. Cole latches on to ledges even when you're desperately trying to flee from a treacherous shoot-out, and those moments can lead to more than a few frustrating deaths.

It's a shame the movement controls haven't been refined at all from the previous game. Luckily, combat suffers from no such problems. Shooting enemies with your lightning blasts feels as great as ever, which makes it a snap to pull off a headshot or land a sticky grenade right on some poor sucker's back. Infamous 2 is at its best in large-scale fights across the expansive rooftops of New Marais. Mixing up your attacks between long-range sniper strikes, devastating rocket blasts, and rapid-fire electrical bursts gives diversity to your actions, and you can seamlessly unleash your destructive powers while gliding along a wire or hanging precariously off a drainpipe. Melee has also been vastly improved from the original game. You now wield a two pronged bludgeoning device called Amp that lets you beat down your foes in a few powerful smashes. This is an effective way to clear out a crowd, though the camera is too interested in delivering a cinematic view during these attacks. It moves with a disorienting style that makes it difficult to know what's going on around you and where your still-living threats stand.

It looks like you're playing a video game from 1943.
It looks like you're playing a video game from 1943.

Your attackers take many forms in Infamous 2. Gun-wielding lowlifes, mutated warriors, and repulsive-looking monsters give combat a dose of variety the original game lacked. Each enemy has a different weakness to exploit, and figuring out which of your attacks is most effective gives a layer of strategic depth to the lightning-spewing action. Bosses rear their heads every few hours, and these foul monstrosities are as ugly as they are large. They fill the screen with their vile presence, forcing you to make smart use of your evasive abilities as you await an opening to unleash a few deadly attacks. When these terrible beasts first appear, they bring with them a feeling of awe that makes you shake in your boots. But these oversized monsters reappear as you get deeper into the game, and once the surprise of their hideous design fades away, you're left fighting predictable enemies with inflated life bars.

Tedious fights are a sour trend in Infamous 2. The combat is at its best in wide-open spaces, but all too often, the flexibility afforded by these locales is taken away from you. You may find yourself in a warehouse or surrounded by walls of ice, and with your movement abilities severely limited, fights turn into arduous wars that drag on for an interminably long time. Creatures that used to be bosses are tossed in alongside normal, low-level grunts, which turns ordinary missions into frustrating battles. To make matters worse, the health-regeneration system is as poorly balanced as the other combat elements. The screen turns to black and white when you take enough damage, and this makes it extremely difficult to properly see the environment. It's incredibly aggravating when you're near death and you can't tell if that's a deadly body of water you're running toward (Cole can't swim), or if you're able to climb the pipe in front of you. Furthermore, the black-and-white filter takes a long time to fade away, and often gets triggered again if you sustain only a couple of hits. This means you spend half of each fight desperately trying to see what's going on, which leads to more than a few untimely deaths.

Cole begins the adventure with a healthy number of abilities. You can glide along electrical wires, hover in the air, shoot lightning bolts, and toss grenades. As you progress through the adventure, you get new moves, including electrical blasts that mimic a rocket launcher or sniper rifle, and fancy-looking melee takedowns. The unlock system encourages you to be creative in fights. You have to meet certain requirements to gain access to some of your moves, which means you can't just rely on the same handful of attacks all the time. Although most of these moves either appeared in the original game or are quite similar, there are a few new offerings that make your repertoire more exciting. An area-of-effect attack lets you dispose of foes in style. Sweeping up a troop of lowly peons in a swirling tornado is one of the most satisfying ways to deal with enemies, and it doesn't get old no matter how often you do it. Movement hasn't been forgotten when it comes to new skills either. Toward the end of your adventure, you gain access to something that changes how you navigate the city. Using it is as exciting as anything else you can do, so it's surprising that you have to wait so long to acquire it. Considering that one of the most glaring problems with Infamous 2 is that it plays too much like the original, a lot of that familiarity could have been swept aside if this fantastic tool were handed to you early on.

Come for the Cajun cuisine, stay for the terrible monsters.
Come for the Cajun cuisine, stay for the terrible monsters.

New Marais is roughly the same size as the first game's Empire City and is loaded with missions, side quests, and hidden collectibles. The mission variety is similar to what was offered in Infamous. Most sequences revolve around fights to the death, with a few twists thrown in to mix things up. Sadly, diversity isn't always welcome. For instance, during one mission, you man a spotlight as if you're in a turret sequence, but Infamous 2 doesn't have the creepy atmosphere to turn this battle against creatures of the dark into a heart-pounding endeavor. Most of the missions are fun, though, and the side quests do a good job of giving you different tasks to perform. Some of these test your agility, others your strength, and it's well worth completing these so you can upgrade your powers. When you don't feel like following the strict directions of the various missions, you can explore the city at your own pace. There are blast shards scattered in many out-of-the-way places, and hunting them down is a good way to show off the exhilarating freedom of movement without worrying about being precise.

However, the open-world structure in Infamous 2 ultimately leads to uneven pacing. In the original game, you followed a rhythm of killing enemies, jumping through sewers, and earning new powers, and there was a continual feeling of forward momentum. When you gave electricity to a blacked-out area, it meant something, since traveling through dark sections was a surefire way to die. Every action had a specific purpose, so instead of just doing missions because you had to, you felt as if you were making a tangible difference with every quest you completed. But that smooth pacing is absent in the sequel. The sewer segments have been scrapped in favor of sequences in which you must defend stationary objects, and though it's fun to fend off waves of attackers, these sections blend in with the other combat-heavy missions. The ramifications of this change spread throughout the entire game. It never feels as if you're making an imprint in this city. And earning new powers doesn't carry with it the same thrill because most of your abilities are so similar to those from the first game. Because of these issues, the pacing in Infamous 2 feels aimless, rarely pushing you to see what comes next.

Although Infamous 2 takes a step back in a few important areas, the visuals have been vastly improved. This is a great-looking game. Each neighborhood in New Marais has a unique feel, and seeing what secrets the city has to offer makes exploration rewarding. From the red-light district of downtown to the foggy wastelands of Flood City, there is personality in these different areas that makes it feel as if they are inhabited by real people. Flood City in particular is hard to ignore. It has more than a little in common with the 9th Ward of New Orleans. Help messages are spray-painted on top of shanties nearly drowned in the rising swamp water, and citizens are desperate for a helping hand. It's strange seeing a real-life tragedy portrayed in a video game, but it adds to the feeling that this city is lived in. The music is another strong point in this adventure. The game forgoes the bombastic tunes that normally accompany heroic exploits, and in their place is an ambient orchestral score. The most affecting song plays when you're near death. Dissonant chords highlight your distress, and the wailing melody does an excellent job of setting your mood.

Hurl cars at fine art!
Hurl cars at fine art!

Your first story play through will like take at least 20 hours, and you can extend your playtime significantly if you dive into the expansive mission-editing tools. There are so many options in this editor that it can be daunting at first, but if you stick with it, you can create a plethora of different quests that are on par with just about anything you find in the main game. The intricacies of mission design are at your fingertips. You can quickly set objects down and come up with a few goals, but things get a lot more complex for the eager designer. AI routines let you alter the behavior of every creature onscreen, and coming up with ridiculous scenarios is a large part of the fun. You can share your missions when you're finished, and it's easy for players to jump right in and rate what you've done. User-created missions appear on the map while you're playing through story mode. These are clearly marked in green, so you can avoid them if you just want to play through the story, or make a beeline toward them if you're curious what the community is up to. Whether you're an aspiring creator or you just want to play others' work, this is a great addition to the franchise.

If only the rest of Infamous 2 were as imaginative as the creation tools. In many ways, this follows the predictable formula for a sequel. Better visual design and more variety build on the original's foundation, and the core mechanics are still fun to mess around with. But bigger is not always better. Pacing issues sap away much of your motivation to see what happens next, and poorly balanced combat encounters turn explosive action sequences into frustrating drags. Although there are still plenty of enjoyable moments that conjure blissful memories of the original game, a number of small flaws make for an uneven experience. Infamous 2 proves just how difficult it is to capture lightning in a bottle.

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The Good

  • Varied artistic design brings New Marais to life
  • Lots of different enemy types
  • Powerful creation tool
  • Combat and platforming can still be lots of fun

The Bad

  • Laughable morality system
  • Combat is frequently unbalanced
  • Uneven pacing

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santinegrete

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This is a good game because it takes things of the great Infamous 1 and affects it's quality with some bad design errors.

-A pacing so bad that makes you face 3 sub-bosses one after each other, and 2 of them are the same!

-Morality system is so bad that I couldn't choose what to do in the ending regardless of what I did.

-Too much time pressing R1 to fend off a monster that has the player pinned. I hate when games rips the control of the player too much times or for a long time.

If you want to find the greatness of Infamous 1 here, it is, but you'll have to be also forgiving.

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FighterforJC

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The reviewer should remove "organ" from his mouth before he talks.

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Derugs

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Why is this a good game???

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flameon12346

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I am a big Infamous fan. In fact Infamous 1 was my first best game I ever play on the PS3 and I agree with this guy. Infamous 2 is a 7.5 - 8.0 at best to me. Things were really different and not in a good way. I feel like they added to much and the story and karma wasn't as develop and great as the 1 Infamous. (There still problems with the game but don't feel like going over it) Not that it wasn't bad it will still satisfy you but it kind of fell short. It's still a good game to buy but it isn't as radical as Infamous 1.

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flameon12346

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<< LINK REMOVED >> Because it's his opinion. That was a weird question.

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lek_zie

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<< LINK REMOVED >> the problem with infamous 2 are:

1) the main firepower(L1+R1) the lighting zap is change to a lightning ball so cole is abit lame here to look at

2) using ur main firepower reduces your charge the first game didnt u can blast all ur opponent to oblivion

3) cole looks lame here because they change the voice actor even the oufit

4) powering up cole is not so cool on this one e.g. u need 10 head shots before u can buy them

5) in the 1st game when u open ur map it focuses on section of the city e.g. warren on this game u need to move the analog to see the section of the map

6) i dont like the markers they used here

infamous 1 = 9

infamous 2 = 7.7

:D

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lek_zie

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the problem with infamous 2 are:

1) the main firepower(L1+R1) the lighting zap is change to a lightning ball so cole is abit lame here to look at

2) using ur main firepower reduces your charge the first game didnt u can blast all ur opponent to oblivion

3) cole looks lame here because they change the voice actor even the oufit

4) powering up cole is not so cool on this one e.g. u need 10 head shots before u can buy them

5) in the 1st game when u open ur map it focuses on section of the city e.g. warren on this game u need to move the analog to see the section of the map

6) i dont like the markers they used here

infamous 1 = 9

infamous 2 = 7.7

:D

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DiverseGamer

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<< LINK REMOVED >>

No. These are terrible reasons to take off points.

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jecomans

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<< LINK REMOVED >> Just finished it and I really enjoyed it. I think 7.5-8/10 is a fair rating. The controls get annoying on high difficulty during fights, there was a long boring bit in the middle, Nix sucked (opinion, I know) and the morality thing was pretty shallow.

I'm super confident that the small parts where this fell down will be more than fixed in Second Son. Sucker Punch looks like a much more mature and capable studio these days. Come on Feb 28!


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JanCarl0

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<< LINK REMOVED >> I liked the first one better. I actually thought this would have a lower score when I first played it. But after my second playthrough I see that it isn't so bad. But the first one was much more immersive and the art direction impressive. I think the score is quite appropriate, it says it's a good game. I certainly don't think it's a bad game

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daviz88

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what makes infamous one better?

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JanCarl0

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<< LINK REMOVED >> I already said it, I liked the art direction and the storytelling (immersion) better. When you needed to get more powerful the story telling made you feel like a f*cking badass; besides, SuckerPunch remodeled Cole atrociously. I didn't like the way your clothes changed color either, but that doesn't really matter in the actual gamethrough. The atmosphere on the first one was... Wow. Comparing it to the second one, of course. On inFamous 2, while playing it, I felt like: "Yeah, I'm the hero, whatever, let's kill y'all", on the first game: "Damn, all these guys are lost, freaking weak, why should I care about them? My presence is actually vital for their survival... Or doom.". Just my opinion, though

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dark-mc

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it is a good game, definitely worth the time and money. it could have been made even more better, but still wouldnt buying though, i got mine from here its cheap, << LINK REMOVED >>

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WalkingP

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It was OK at first but then I just got bored being a human bug zapper.

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jecomans

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<< LINK REMOVED >> I hit that point once you moved to swamp town. Then it slowly redeemed itself up to the final act which was freaking awesome.

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daviz88

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most of your point are very stupid and irrelevant i mean"cole is a dancer in another life"i mean seriously.the recently released metal gear rising was given 8.5 for fun gamplay completely ignoring every other aspect of gaming.infamous 2 on the hand is as fun as the next game with a very longer and good story driven campaign and its given a 7.5.you need counselling.

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JanCarl0

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I don't think he read anything else

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Leboyo56

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<< LINK REMOVED >> That photo caption was a joke. As in not to be taken seriously.

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NTM23

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The biggest problem I've had with both inFAMOUS games was that the side mission stuff, while they can be fun, felt very much like filler. When I had initially played and beat inFAMOUS in 2009, I didn't really like it all that much, I thought it was OK, but on my secondary play through on hard, I really loved it.

Now, I had just beat the inFAMOUS 2 on easy yesterday, and I enjoyed it quite a bit other than the side missions feeling like filler, and therefor feeling like a somewhat arduous and mundane task to want to do, other than that, I really, really liked it, and I think if I go through it on its hardest difficulty to see the other side of things, I'll enjoy it more.

I hope there's a third.

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Leboyo56

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<< LINK REMOVED >> Yep, Second Son. More or less a spin-off with a new character (Cole's brother), but still inFAMOUS. I assume you've heard of it by now.

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Leboyo56

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<< LINK REMOVED >> Well it's actually not Cole's brother anymore.

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NTM23

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I bought the InFamous Collection just now. :D I already have the original, but it was the only thing I could get, but it's probably a good idea I went that way anyways since it has all the DLC.

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NTM23

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I bought the InFamous Collection just now. :D

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NTM23

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Shit... Gosh darnit. I know I shouldn't have done it, but because of this score, I didn't get the game. GAH! I never did, and from a few weeks after the review to now, I'm still regretting it. I have to buy this. I absolutely loved the original. I hope there's a sequel as well.

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daviz88

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tom complains about the fading grey effect when your health is critical ,but many games use this effect e.gUNCHARTED 1-3, KILL ZONE 1-2,RESISTANCE 2,even INFAMOUS 1 so does he hate all these games this effect.what i am saying in all its a stupid point

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JanCarl0

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<< LINK REMOVED >> Have you played it? It last WAY too long. You hide for ten seconds, go out to kick some ass... wait, two hits, better go hide again.


Like Tom said, it is unbalanced

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daviz88

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not to brag but i have finished both INFAMOUS 1 & 2 4-5 times and didn't have any problem with the fading grey effect. and as for the unbalanced thingy and really didn't notice it, then again we are all different. my real problem is the score.

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daviz88

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INFAMOUS 2 IS A GREAT GAME!!!!!!!.it surpasses it predecessor in every aspect, game play,graphics,combat you name it. i know this because i have finished the game 3 or 4 times on evil and good karma.for christ sake IGN gave it a 9,GAMETRAILER gave it a 9.2.what the hell is wrong with game spot i am really disappointed.not an 8.0, not an 8.5,but 7.5 DAMN!!!!!!!!

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Assemblent

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I mean, the end credits are rolling and I'm still in awe of how cool this game is. The soundtrack is just outstanding.

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Assemblent

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Just finished the game and I am absolutely astonished how this can be "only" a 7.5. Not wanting to bitch and complain, just wanted to join my voice to how "horrendus" and misleading this review this review can be in a way that it might put off people who are curious to try this game. If you are thinking about getting this game because you somewhat or really enjoyed the first one, just get this, your missing an awesome gaming masterpiece. It's the first one plus ten when in comes to quality, fun, story, soundtrack, fighting, missions, everything.

3 • 
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Thyasianman

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I hate coming onto reviews that have lowish scores and seeing the community whine about scores. I bet you don't even read the damned review do you? You just look at the score and see the good and the bad. Then you scroll all the way to the bottom to troll about the score.

Stop beating a man over for his opinion.Go write your own review if you don't agree with his opinion. A reviewer's job is to write a review and then give it a score according to how he felt. His review backs up why he doesn't like it, yeah? If so then stop being whiny little female dogs. I'm just defending a man who has an opinion; I'm not saying he's wrong or right because every person is entitled to his own opinion and in gaming theres really no right or wrongs.

One side note about the game though, I really enjoyed the crap out of Infamous 1 at the time; although, I played it again to unlock the platinum and the second time around me not like it as much. I think he did a good job reviewing the first 1, but in the end I felt it was more of an 8.5 game. The second one I got via Playstation Plus and I played a good amount of the game. I stopped though. Why? I got bored really. It was really tedious at times for me, and I couldn't really enjoy it. This was unfortunate because I really enjoyed the first one, but I still haven't beaten the game so my opinion is pretty worthless. Although, I think I had a pretty good grasp on my feelings towards it. Again don't read this and be like "He has a biased opinion" because my first two paragraphs were strictly about opinion and reviewing. If you enjoy the game then I am glad for you, but I felt that it didn't do too much to improve upon the first one from what I saw from playing a good 7 hours of it.

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DiverseGamer

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Tom, I don't care for most of your reviews. I think this game deserved much more than a 7.5

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Psylumin

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Tom Mc Shea said the game is 'good' (check the review score again) and people come here, complain about his review and say that its 'good'. What exactly is the problem here, both you and Tom have the same opinion, mainly that the game is good, except that he also points out why it isn't 'superb', which is his job. If he gave the game a 'superb' rating, we wouldn't know that its actually just the same as Infamous 1, just without the 'wow'-factor because its not new.But no, the internet gaming community comes on here and complains. Then we wonder why nobody takes gaming seriously.I don't even know if I take it seriously with this kind of behavior. HE IS A PROFESSIONAL VIDEO GAME CRITIC PEOPLE, ITS HIS JOB TO BE CRITICAL.

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flameon12346

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<< LINK REMOVED >> Thank you. I see someone in here that know what he is talking about.

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randallsilver

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<< LINK REMOVED >> People only want to see a score of 9 or 10 when it comes to a game they like, otherwise it's a personal attack. Really sad and pathetic, but that's how most people think, unfortunately.

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NTM23

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When I played the first, it was one of those games that I went through and didn't think much of initially, but when I went through it again, I absolutely loved it. It was a few steps behind Dead Space for me, and Dead Space is one of my favorite games of all time, so that means a lot; I even read the downloadable comic. At the time, I was very much a devoted fan to the series in general, as much as I could be, and was quite excited for this game, but when it came time for its release, I just never got it. I think I was led to believe this was just going to be a disappointment, and I shouldn't have. I still didn't get it, but I believe I will at some point. While Tom doesn't say it's a bad game, he pretty much says it's disappointing, and that's not what I want from a game, but in the end I probably won't be disappointed.

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daviz88

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it is a great game far more epic than the first, you will not be disappointed.check IGN for more perspective

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DiverseGamer

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<< LINK REMOVED >>

Get it. It is a fantastic game!

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JBStone1981

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I stayed away from this game until a couple of days ago precisely for this review score. I didn't realize it was Mc Shea, or I would have ignored it altogether and bought the game on release day. Having played it through, I can honestly say I don't understand what Tom was thinking.

The combat is better, the enemies are better, the sub-bosses are way better and more varied. Okay, so the morality system doesn't challenge you. I don't think it's supposed to. For all the whining about lacking a gray area, consider that most people are going to play this game--and every game like this--twice: As a heel and then as a hero, or vice versa. The game doesn't promise difficult decisions, it offers a clear choice between good and evil. Just look at the difference in the endgame (no spoilers). You see any shades of gray there?

Yes, the game is more challenging. Why is that a problem? Yes, it takes a long time for your heath to regenerate. Interesting that Tom would complain about heath that doesn't regenerate fast enough, since he felt the very premise of regenerating health in war games is immoral...

Anyway. Great game, decent voice acting, good story, high menace and tension, big payoff at the end. Oh, and the game is balls-out fun. This game was an 8.5 at the least.

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koospetoors

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Had it since release and still playing it thanks to the awesome UGC system, gosh I love inFAMOUS.

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NIkoscho

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I played the game and i dont understand why is 7.5 really TOm Mc Shea hates pretty much when a game is a little big harder.On normal difficulty is okay for normal on hard is ok for hard.Tom must be a pretty bad gamer.The paceing is a little bit of but not much.

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Thyasianman

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<< LINK REMOVED >> Wrong. He likes Dark Souls. Is that not supposed to be one of the hardest video games ever?

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benV117

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i would say that the game is totally awesome but comparing it to the previous version it would fall behind for certain. the reason i would say the enemy troops introduced here are over exaggerated and not well defined and the environment is pretty small compared to the previous infamous version.other than that the objectives and other stuffs are totally new and crazily creative. still would hav felt happy if the game was given 8+ rating by gamespot. :)

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blazingkiel

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WTF you should have at least given it an 8.0 or better yet, 8.5!

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primeheart1

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one word awesome game 7.5 is low for it its my first ps3 game period .

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DiverseGamer

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This review is horrible. Don't listen to it. This game deserves an 8.5 at LEAST.

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DiverseGamer

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This review is horrible. Don't listen to it. This game deserves an 8.5 at the LEAST.

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ClintCommander

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Ive been playing this game almost nonstop for a week now. I loved the first one and am enjoying this one even more. Tom is so freakin critical on little things it really gets annoying sometimes. If you enjoyed the first one then pick this one up.

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DiverseGamer

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DO NOT DECIDE WHETHER THE GAME IS WORTH PLAYING BASED ON THE REVIEW. Simply look at the user score.

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skylar1612

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Really good, can't stop playing it.

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  • 73 results
  • 1
  • 2

inFamous 2

First Released Jun 7, 2011
released
  • PlayStation 3

inFamous 2 is the second chapter in the best-selling franchise for the PlayStation 3 from Sucker Punch.

7.5
Good

Average Rating

3001 Rating(s)

8.6

Developed by:

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
Blood, Drug Reference, Language, Sexual Themes, Use of Alcohol, Violence