The Harry Potter franchise made a fairly passable jump to game consoles last year when EA released games based on the movie adaptation of the first novel in the series. The franchise's rich tale of a young boy's adventure as a wizard-in-training has all the gameplay and story elements needed for a video game pretty much built in. While the book that the film was based on has had a far-reaching appeal that's crossed age barriers, the games were definitely skewed toward younger players. Fortunately, the follow-up, Harry Potter and the Chamber of Secrets for the GameCube, manages to come far closer to capturing the franchise's appeal. Offering a polished mix of strong graphics and solid gameplay, Harry Potter and the Chamber of Secrets is a marked improvement over its predecessor.
Based on the recently released film of the same name, Harry's latest adventure traces his second year at Hogwart's School of Witchcraft and Wizardry. Harry's sophomore year at Hogwart's turns out to be both educational and hazardous when mysterious assaults on the student body start occurring, leaving many students paralyzed. To solve the mystery of the attacks, Harry must learn about a dark chapter in Hogwart's past and face off against an assortment of menacing foes. Although this is all a bit rough on Harry, it makes for a reasonably compelling game.
Harry Potter and the Chamber of Secrets follows a pretty standard linear structure that suits the story well. The action is broken up into daylong increments. You'll be given objectives to complete at the start of each day, ranging from clearing gnomes out of a garden to attending class and learning a spell. You'll find that your to-do list will grow as you complete tasks, resulting in some long, adventure-filled days. While the game does take some dramatic license, fans of the movie and book will be pleased to be able to participate in many of the key action sequences integral to the story. Your time in the game will be nicely balanced between exploration, puzzle-solving, and combat. In addition to the main set of objectives you'll have to complete to progress through the game, you'll also find a meaty selection of minigames you can play, such as Quidditch, assorted gnome-centric diversions, broomstick races, and side quests to track down collectible wizard cards.
While the game offers a solid amount of gameplay variety, controlling Harry really isn't much of a problem, thanks to the game's accessible control scheme. You'll move Harry with the analog stick and use the A button for a variety of context-sensitive actions. The B, X, and Y buttons can each have a spell assigned to them. Spellcasting has actually been given a twist to keep you on your toes when wielding Harry's magic. While you can simply cast a spell by pressing its assigned button, if you hold the button down and release it at the appropriate time, you'll be able to cast a "perfect" spell, which is usually far more powerful than a standard one. The Z button calls up your remembral, which lists your tasks for that day and lets you examine your inventory of items. The right trigger centers the camera behind Harry, while the left trigger locks on to enemies. The C stick switches you to a free-look mode. Although the game lacks a jump button, Harry automatically leaps when running toward a gap and will even catch ledges if possible. You'll also be able to shimmy against walls in stealth sequences, like in Metal Gear Solid 2, and fly a broom when needed.
Graphically the game looks very sharp on the GameCube, falling just a bit short of matching the Xbox version of the game. The environments, which re-create such familiar locales as Daigon Alley and Hogwart's, look great, as do the characters you'll meet. Detail in the game is high and showcases some intricate texture work, most notably on the various portraits that adorn the walls of Hogwart's. Lighting in the game is nicely done, such as the diffused light coming through the massive windows in the school. The most impressive centerpiece is likely to be the colored lighting given off by the school's stained-glass windows. Harry and the rest of the game's cast sport a stylized look that blends the cover-art style from the books with the actors who portray the characters in the film. The character models look quite good and animate fairly well, although you'll find some rather stiff-looking moves in the lineup. The special effects associated with the various spells are appropriately magical in appearance, making use of particle effects and lighting. While the game lacks the extra layer of graphical polish seen in the Xbox version, the game looks quite good, although you will notice some frame rate issues at times.
The game's audio offers an engaging experience, with a solid level of quality throughout the game. The voice acting is strong, and the musical score is effective at maintaining the tone of the game. The various sound effects used in the game do a great job of selling you on your locations in the game as well.
While the GameCube game may lack a bit of the graphical polish of the Xbox game, it does contain a feature not found in either the PlayStation 2 or Xbox game. If you use a Game Boy Advance GameCube link cable with the Game Boy Advance Harry Potter game, you'll be able to unlock a new area in the portable game. If you have the link cable but don't have a copy of the game, you'll still be able to download a sliding puzzle game, which, while not a mind-blowing new addition, is a nice extra.
In the end, Harry Potter and the Chamber of Secrets is a marked improvement over the last Harry Potter game--it has a stronger game design and a lot more polish. The game's solid visuals coupled with its rich gameplay definitely make it one of the better platform games on the system. The game's inclusion of Game Boy Advance connectivity is a good way to allow GameCube owners to get everything they can out of their experience with the game. The rich gameplay and engaging story give the game an appeal that very nearly rises above the rough visuals, and they definitely capture the spirit of the books.