Review

Gundam Versus Review

  • First Released Sep 29, 2017
    released
  • PS4
James Swinbanks on Google+

Suit yourself.

It’s hard not to get a kick out of watching giant robots slug it out, and that’s precisely what Gundam Versus is all about. It's a celebration of all things Gundam on the surface, with over a hundred playable mechs from the many Gundam anime series since 1979's Mobile Suit Gundam. It's a hybrid fighting game at heart that puts you in the pilot’s seat, tactically flying at enemies, dodging attacks, and slamming opponents through buildings. Undoubtedly it’s one for fans of the Gundam universe, but for those unfamiliar with the series and its origins, there’s still a whole lot of enjoyment to be had.

Gundam Versus plays more like a beat-em-up than a traditional fighting game, and depending on which game mode you choose, you’ll play as either a lone wolf or in a group with one or two CPU players--real players if you take it online--and team up to take down the enemy. In the single-player modes you’ll face pre-defined waves of enemies or a team of Gundam. Just beware: most dialogue is left untranslated. It won't prevent you from knowing what to do, but you can't easily follow what most characters have to say, save for your navigator.

Competitive multiplayer is more raw, focusing solely on Gundam-versus-Gundam bouts, which feel more dynamic and dramatic than merely facing off against AI. PvP is not just the most exciting way to play, but also the most gratifying. This is assuming you have a strong connection, as any server issues, which feel particularly prevalent in 3v3 modes, hurt the frame rate and render matches nigh unplayable.

How you go about dispatching the enemy is largely dependent on the mech you choose to pilot. Not that selecting a particular style of Mobile Suit aligns you to one playstyle; thankfully you are free to attack opponents how you see fit. You can lay down cannon fire from long-range then close in for a quick melee combo, or take advantage of your Suit’s maneuverability, waiting for the right moment to counter-attack. But whether you’re effective on the battlefield comes down to how well you learn each mech’s particular behaviors.

Despite the Gundams' impressive power, they are relatively simple to control. You can fly straight up into the air and change direction on a dime using power boosters; you just have to govern them appropriately to avoid overheating. Melee and ranged attacks typically require one button to activate, though you can often combine them for slightly more advanced attacks. However there are some subtle and not-so-subtle variations of this, which means there’s a heap of variety, but it can also feel inscrutable at times. Sometimes pulling back on the left stick and hitting your melee attack throws a block, using the Gundam’s giant shield for protection. But for others, this same move can unleash a devastating attack instead of providing the protection you’re seeking.

Hitting with ranged attacks is more about precise timing--and perhaps a bit of luck. There’s no free aim; everything offensive is governed by a locking system that cycles through enemies by tapping a button. Without a way to lead your target to make sure your shots are landing, often you can get a little lost when trying to cycle through to latch on to the one you want to take down. It could be a little smarter too, as it doesn’t take distance to the target into account when cycling. That split second can be the difference between nailing a sweet combo, or being on the receiving end of deadly flurry of blows that ends the round in a fireball. More annoying--and borderline unfair--is that enemies don’t take any damage from attacks while they’re staggered, but they can seemingly knock you about while you’re in the same position. Feeling like you’re at such a disadvantage under attack can lead to some incredibly frustrating defeats.

Having your mech shot down is something you get used to pretty fast, but it doesn’t mean the end of the battle. Respawns aren’t governed by a number of lives, but rather a Battlefield-style ticket-based system, where the number assigned to your Mobile Suit (as seen on the character select screen) represents the number of tickets respawning in that Mobile Suit will cost. Given the number of tickets you’re allotted changes on a per-battle basis, weighing up that cost versus the level of firepower they provide should factor into your choice. It’s all good and well to default to some of the more powerful suits, but they can be slower and more unwieldy, leaving you open to attack more often than you might be prepared for.

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The arenas within which you unleash robot hell give the appearance of being much larger than they really are; the playable area in each is pared down to only a small portion of the map. While this is somewhat disappointing, each of the environments has its own aesthetic style, from a space colony split in half by an asteroid that’s still embedded in its side, to the more familiar surroundings of a large earth city or an open forest or mountain range.

Some of the less spectacular ground and surrounding building textures are highlighted by nice lighting, but the overall scope and size of each arena does enough to make up for the missing detail. And many of the buildings and objects within each arena are destructible, crumbling to chunky pieces as you and your opponents launch all manner of missiles, lasers and big robot fists at each other. It’s a nice touch but also gives the impression of kicking over a tower of foam blocks, lacking the kind of visual quality and wow factor that would bring it up to par with many of the mechs' attacks--some of which, by the way, look devastatingly powerful, with huge flashes of lasers, lights and explosions dominating the screen when they hit their target.

Gundam Versus is dedicated to the Gundam universe, and the treatment of the source material is easy to appreciate, even for someone unfamiliar with the series. That said, some loose mechanics, the paltry localization, and multiplayer's inability to deal with less-than-perfect network connections aren't easy to ignore. A smarter locking system, better demonstration of the differences between various Mobile Suits and the ability to attack downed enemies like they can to you would make for an improved experience, on the battlefield at least. But Gundam Versus nonetheless offers some light-hearted, robot smashing fun.

James Swinbanks on Google+
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The Good

  • Mind-boggling selection of Mobile Suits
  • Devastating attacks that echo the excitement of Gundam anime
  • Varied fighting styles change up the moment-to-moment action

The Bad

  • Multiplayer servers can struggle, particularly with 3v3
  • Locking system that makes ranged attacks particularly difficult
  • Half-complete localization leaves a lot of dialogue untranslated

About the Author

As a keen saver of worlds, James has kicked over his fair share of mechs over the years. He put eight hours into Gundam Versus on PlayStation 4 Pro using a code provided by Bandai Namco.