Review

Ghost Recon: Wildlands Review

  • First Released Mar 6, 2017
    released
  • PS4
  • XONE
  • PC

Safety in numbers.

Ghost Recon: Wildlands is a squad based Tom Clancy game that plays by the numbers. It stays true to the series' Rainbow Six-inspired roots, emulating the cold and calculated nature of organized infiltration and coordinated stealth kills. Whether you're syncing shots with friends or an AI companion, there's gratification in taking down targets efficiently. Unfortunately, the adherence to this specific kind of gameplay gets lost and diluted in Wildlands’ vast expanse of Bolivia.

By Tom Clancy standards, Wildlands' story--a revenge tale disguised as a narco-state destabilization operation--is low hanging fruit. Worse yet, the narrative perpetuates the notion that a cartel is only worth taking seriously when one of your own has been tortured to death, ignoring the thousands of locals who've suffered similar fates.

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It's easy to tell that Karen Bowman--your CIA field handler--has a personal vendetta against the Santa Blanca, the drug cartel that rules Bolivia. When you ultimately come face to face with El Sueno, the cartel's kingpin, you can spot the payoff a mile away. At the end, there's no poignant message or lesson regarding this latest Tom Clancy episode in American interventionism. El Sueno himself has the privilege of introducing his side of the story right when you launch Wildlands. His introductory monologue and his subsequent speeches justifying his twisted sense of morality sounds like the rationalizations of someone who grew up in a bedroom with posters of Michael Corleone and Walter White.

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The pursuit of a single lead that Karen provides conveniently results in a series of other clues and each one of those tip-offs blossoms into others. Enough successful missions eventually results in confrontations with underbosses and lieutenants who are less than six degrees away from El Sueno. Wildlands is as much about gathering information on your targets as it is about picking what leads to follow down their respective rabbit holes. With a keen eye (and enough luck), you can avoid having to complete every missions related to a given boss and eliminate them ahead of schedule.

As you travel from lead to lead, you're exposed to the various factions that pepper Bolivia. On your side are the rebels, known as the Kataris 26. Enforcing El Sueno's rule are the Unidad, Bolivia's military police. These groups add character to your surroundings and how intrusive they are with your mission goals depends on you. You can curry favor with the rebels and gain their support by completing side missions and marking valuable resources for them. And as long as you're flooring it in a vehicle, any Unidad you drive by will sit tight, rather than follow in pursuit.

Some of your intel will reveal locations of weapons to add to your collection, though amassing a stockpile of firearms is purely optional. Compared to the multitude of games where the acquisition of guns is a major selling point, Wildlands’ selection is serviceable. The problem is that you can easily complete the game with your initial load out. This is because you regularly earn skill upgrades by completing missions, and you gain access to the quintessential stealth weapon--the silenced sniper rifle--early on. There's little incentive to hunt for other weapons unless you're a gun nut or you enjoy the experience of mixing up different weapons.

Along with the obvious discretionary benefits of the aforementioned silenced sniper rifle, the drone--even before you've upgraded its capabilities--is an exceedingly helpful tool. It's the catalyst to Wildlands' mark-and-execute mechanic, the same feature that's been the hallmark of last few Tom Clancy games like Splinter Cell: Blacklist and Ghost Recon: Future Soldier.

For the fans who've been hooked on Ghost Recon for the advancing technologies--which has been integral with the series' brand--the lack of gadgetry in Wildlands will prove disappointing. The novel appeal of drones--particularly in Tom Clancy games--has long since expired. While you can upgrade it with a handful of offensive and diversionary capabilities, its default function as a target-marking device is all you need.

While the drone marks your targets, it's your squad's responsibility to pull off the kills. The need for coordination underscores the team-based appeal of Wildlands, which can be experienced with AI-controlled teammates or, preferably, with other players. When playing with skilled friends, there’s comfort in knowing that you’ll most likely be on the same page. Playing with AI has it’s own benefits, like being better bullet sponges when they’re out in the open healing you. The one puzzling omission to multiplayer is the ability to form a mixed squad of friends and AI; if you're playing only with one buddy, you're stuck as a pair. Even so, it's wholly amusing that the whole squad's ongoing situational story-driven banter persists even when you're just a duo.

Wildlands' most gratifying moments come from playing the ghost. It means having the patience to spend minutes surveying a stronghold from a distance and arming yourself with that visual information to confidently infiltrate the base. There's a rush in leaving the base quietly with the intel you're assigned to uncover or--even more challenging--the VIP you're sent to rescue. And it doesn't get any better than pulling off these stealthy missions on your first try.

Equally thrilling are the moments where you have little time to adapt to changing circumstances. When the best laid plans go wrong, when you've been spotted and a base is on high alert, you're treated to one of the few instances where your squadmates' moment-to-moment updates are actually useful. When a high value target is fleeing, your team will let you know. Suddenly, a foot pursuit ensues and you're left ignoring all the chaos and gunfire around you. The resulting car chases prolongs the excitement, unless you're lucky enough to grab the target right before he finds a getaway vehicle.

At the outset, its appears that Wildlands' strength is in its diverse mission types. For every assassination, there’s a capture or rescue assignment. Any given sortie might involve hacking, sabotaging, or even stealing a plane. You might even find yourself pulling off the ol' switcheroo with two similar looking trucks. It’s never a dull moment, at least for the first 20 or so hours. By the time you've experienced each of these kinds of objectives a handful of times, boredom starts to set in.

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This encroaching sense of monotony feels more apparent as the poorly written squad chatter starts to repeat itself. When your teammate complains about not being allowed to man the boat, it’s mildly amusing the first time, so you can imagine how annoying it would be hearing the same gripe the twentieth time. Even incorrect situational commentary, say when you’re alerted to a patrol chopper while you’re deep inside a mine stops being funny before long.

Ubisoft's reimaging of Bolivia is tailor made for goal-driven excursions beyond the story. Often times, it's photo realism is eye-catching, like when the sunlight glistens off a watery tire tracks. Other times, seeing nothing but jungle or an endless ridgeline of beige rocks brings out the blandness of some regions.

The mix of dense vegetation and barren mountains echo the environments of Metal Gear Solid V: The Phantom Pain, just less accommodating. Navigating your way down a rocky cliff on foot is as unpredictable as climbing one. Instead, you're left using vehicles as your most reliable means of traversal. Yet for a map that should be more off-road friendly, this interpretation of Bolivia often encourages you to keep to the beaten path, lest you wipeout after a sick cliff jump on a motorcycle.

One unsurprising benefit of the open environment are the myriad avenues for infiltration into any enemy stronghold. No matter how fortified a four-sided base is, there is always a backdoor, whether it's a broken fence and a convenient stack of boxes next to the outer wall. Finding and using these alternate entrances can be as satisfying as any frontal assault.

Despite the country's vastness, it's a mixed blessing that you don't need to visit every region to take down El Sueno. Whether you take the most direct route to the boss or you systematically cross off every underboss and lieutenant first, you'll confront a rogues gallery of diverse personalities, whether that's a social media savvy Santa Blanca evangelist or an American military ex-pat who found purpose in El Sueno's cause.

As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.

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The Good

  • Superb stealth gameplay
  • Emergent situations invite stimulating improvisation
  • Open environments create many infiltration opportunities

The Bad

  • Missions feel tiresome over time
  • Story lacks meaning

About the Author

Miguel needed 40 hours on the PlayStation 4 version to take down El Sueno while also making time for numerous side quests. The PC and Xbox One versions were played for a couple hours as well. Review codes for all platforms were provided by Ubisoft.
328 Comments  RefreshSorted By 
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deactivated-6138504ce63be

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Ubisoft are pretty much the kings at releasing games that I want to play but they are come up short so much I just wait till they are around $10-20 or less.

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gamingdevil800

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@soarlozer: For Honor is a solid fighting game though first ubisoft game which I keep going back to play since Assassins Creed 2. Most other ubisoft games are you play once and never go back.

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Karmazyn

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Please hate this game and dont like it, I wantnto get it really, really cheap but 36.99 for PC version pfffffff forgetnit mate.I like beta but I think that 15-20 pounds is a fair price for this, or even something closer to what ai have paid for Mafia 3 hehehhe. Hate = bargains.

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Karmazyn

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Please hate this game and dont like it, I wantnto get it really, really chrap but 36.99 for PC version pfffffff forgetnit mate.I like beta but I think that 15-20 pounds is a fair price for this, or even something closer to what ai have paid for Mafia 3 hehehhe. Hate = bargains.

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deactivated-5cf0a2e13dbde

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There's no such thing as the Clancyverse, anymore. The games based upon his works do not resemble anything that they were before Ubi sanitized and cookie cut them. Siege, for example. Great game, but why does it have to be a Rainbow Six game? Rainbow Six was a special forces team, a special forces team that, ironically, you cannot play as in Rainbow Six Siege.

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mdinger

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Edited By mdinger

This sort of game will do well with people who only play one or two games per year (i.e. those who haven't tired of Ubisoft's "open world" titles). The whole thing looks incredibly generic to me. The basic gameplay loop (i.e. claim a sector and kill the boss) is reminiscent of Mafia III and AC:Syndicate, but without the characterisation or story to keep you playing.

For those looking on getting this for PC, worth checking out this imo quality review: https://www.youtube.com/watch?v=jx5U2_qopEI

7 • 
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xolivierx

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This is a game designed for COD lovers.

Can somebody tell me why the frack they keep implementing ''health regeneration'' in shooters?

It should be more realistic.
I would rather replay Soccom 1 and Soccom 2, or all of the old Rainbow Six games.

These games gave you a sense of accomplishment. Wildlands looks like a retarded clone of Mercenary and Just Cause.

3 • 
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GRADERBLADE13

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@xolivierx: Especially in a "ghost recon" game. Health regeneration has no place in this series

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snaketus

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@xolivierx: I think it works fine on this game. You are dead if you go in guns blazing. Just saying.

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snaketus

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@lonesamurai1: Indeed. You can add one point for the graphics alone on PC. I'm happy they have balls to actually make the PC version look way better.

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bfeinberg

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@lonesamurai1: I noticed that too. As soon as I heard people complaining about graphical downgrades I looked at the comparison shots and was very surprised to see the PC version looking massively better than the console versions. Usually they all look about the same.

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mwarnos

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Far Cry Wildlands

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lithus

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No PvP...no thank you. Looks like a 360 title anyway.

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snaketus

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@lithus: Go and look up the PC gameplay again. 360 graphics in my ass.

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CraZkid37

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@lithus: It's coming in a couple of months.

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deactivated-6138504ce63be

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@CraZkid37: PvP is an after thought, it will be bad as they didn't really think about adding it till later as they were bombarded with questions about wheres the pvp. I might have bought it later on sale but if im going to try to remotely live my socom 2 glory days it needs to at least be 8v8 not 4v4.

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Bond_Villain

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ehhh looks like a rental for me :)

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PinchySkree

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This is as much Ghost Recon as "Doom" 4 was Doom.

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snaketus

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@PinchySkree: True, but still enjoyable. It's like saying Resident Evil 7 or Resident Evil 4 back in the day is as much Resident Evil as "Doom 4" was Doom.

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mogan

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mogan  Moderator  Online

@PinchySkree: While that last DOOM was super ****ing DOOM, and I'm not so sure this game is quite as much Ghost Recon.

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PinchySkree

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@Mogan: It was an orange and blue arena locked Halo game with Doom paint.

If you take a look at any Doom 2 custom levels released today such as that in Ancient Aliens it makes the level design look amateurish or greatly simplified.

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mogan

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mogan  Moderator  Online

@PinchySkree: Lol. OK, buddy. Whatever you say. : p

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PinchySkree

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@Mogan: No real counter argument, got it.

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mogan

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mogan  Moderator  Online

@PinchySkree: I was never arguing with you.

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PinchySkree

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@Mogan: "Lol. OK, buddy. Whatever you say." = Weak attempt to use ridicule to refute my statement.

An argument.

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mogan

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mogan  Moderator  Online

@PinchySkree: No, I just don't agree with you and I think your opinion is funny. But you're free to have it; there's no point arguing about what we each think of DOOM.

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Zerohournow

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getting four people together is virtually impossible now a days....

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Cherub1000

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@zerohournow: So true. If I did get this it'd only ever get played in teams of 2.

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UltimateBastard

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Edited By UltimateBastard

@cherub1000: Billy no mates

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Mommas_b_o_y

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@zerohournow: yeah, it's not like the good ol'days

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DarthRevenX

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And I bet that if the high ranking enemies were just 10 morons tops, a not massive world and exact focus on the main mission with few distractions [free to do what you want between missions but not a lot of side crap] this thing would be tons better......

this is typical Ubisoft......massive world too much to do, lose interest before the end cus no focus on what's important.....

like I keep saying smaller games are the way to go......dev's keep overextending themselves on these massive worlds and do nothing with em....

Horizon Zero Dawn, I'm like 50 hours in if that doing some of the collection stuff, taking missions every so often and I've been having a blast, why?? cus the game world is kinda big but not massive, it does some of the same stuff Ubi does but in a way better way and in less frequency making the activities kinda fun.....learning about their world is fascinating and the ruins of the old world are cool, I mean this isn't a nuclear apocalypse or a zombie apocalypse, it's not devastation, it's bad sh**t happened, a lot of people died and the machines took over but learning what's going on and how to stop it is interesting....

but look at Far Cry Primal, it was typical, predictable, boring long before the end and tedious.....Horizon is the opposite.....it's fun in every way a ubi game is not.....

I used to like Tom Clancy games a lot but ever since gen 7 they've been going downhill......

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iStep2Step

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@darthrevenx: Mentioning Horizon? Its a copy of Far cry...boring as far cry.....ahh its sony exclusive, now i know what u are ;)

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DarthRevenX

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@istep2step: piss off troll

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sirrobsonp

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Edited By sirrobsonp

@darthrevenx: Horizon is the first game where I've actually read every bit of collectible lore. Love the game.

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DarkblueNinja

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This game on console honestly look like a PS3 game.

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Chief_Keef_Goon

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@DarkblueNinja: It's a shame because the PC version looks phenomenal. I mean LOOK AT THIS http://images.akamai.steamusercontent.com/ugc/91600752842081726/469E416958240DD6812E04474089A6E3E6D02864/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:665&composite-to%3D%2A%2C%2A%7C2048%3A665&background-color=black

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BLACKx114

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@DarkblueNinja: Nope, worse. More like a 360 game.

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deactivated-617099825b7d8

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@blackx114: Over 75% of 360 multiplat games looked better than PS3 games. Most PS3 games didn't even hit 1080p. PS3 had a stronger CPU but its GPU was weaker.

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Metalnoid

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Price-drop is coming :)

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ThomasN7

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Can't remember good Ubisoft games since Assassin's Creed 1-3 and Farcry 3. Ubisoft should stick to platform games or something.

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Valduramma

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@thomasn7: far cry 4

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sakaiXx

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I think this will be a good purchase. I miss the mercenaries game which was released on ps2,hope this will fill in the void.

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