Review

Gears Tactics Review - Plan The Work, Work The Plan

  • First Released Apr 28, 2020
    released
  • PC

Gears Tactics carefully recreates the chaotic excitement of a Gears of War firefight in turn-based strategy form.

Gears of War, as a series, has always required tactical planning. Understanding how to read a battlefield to find ideal cover and a path to outflanking your opponent is just as essential as your trusty Lancer assault rifle. Still, it's surprising just how well the series translates to a turn-based strategy RPG. Gears Tactics captures the chaotic, gory roller coaster energy generated by the shooters, even as your focus turns from playing a cog to maintaining the machine.

Technically, Tactics is a prequel, as it takes place before the events of the original series, but it really feels like a throwaway story from the expanded canon. Though connections to the overarching Gears saga, particularly Gears 5, abound--your unit is led by Gabe Diaz, Kait's dad--Gears Tactics' story is simple and mostly detached from the larger franchise.

So while the plot takes a back seat, Gears Tactics cleverly twists the formula of the modern strategy RPG, creating scenarios that fit the Gears mold. All the XCOM-inspired mechanics are there: action points that can be used to move or attack, half- and full-cover, defensive "overwatch" positioning. If you've ever so much as thought the word "tactics game," the flow will feel comfortable.

It will also feel incredibly familiar to Gears fans. Nearly every single mechanic and system from the core series appears in a turn-based form, and most of them fit remarkably well. Downing enemies (then executing them) becomes vital, as it awards your squaddies extra actions. Rushing in with the Lancer chainsaw is an aggressive way to clear a path through an enemy, but only if you can reach them without taking overwatch fire. Not only do the mechanics and stylistic flourishes of the Gears series make sense in a turn-based environment, but you can build strategies around them.

Likewise, almost every enemy type is imported from the shooter series, with stats and traits that transpose their real-time action identities into a more stats-driven turn-based form. Wretches still get in your face, creating dangerous distractions. Some of the more advanced enemies, like Boomers, will drop their powerful explosive weapons, creating an opportunity for you to turn the enemy's heavy firepower back on them.

However, in a few cases, the Gears-like systems clash with the tried-and-true XCOM-like ideas, making them feel unnecessary. For example, you're able to build up a squad of over 20 Gears through the story missions, but since many missions require that you use the small set of core story characters--Gabe Diaz and his crew--you rarely use more than a few alternates, and only when your go-to characters are restricted.

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When the two identities merge, you get scenarios that mimic the flow and intensity of the combat arenas in Gears shooters, even as they play out in a more controlled, formulaic way. On paper, your standard squad of four Gears are always outnumbered and outgunned. Each wave of enemies carries a certain momentum, which evokes a moment of doubt as to whether or not you even have a chance to survive. Scouring derelict cities and abandoned factories of varying shapes and sizes, you'll move from cover to cover, trying to put your team in the best possible position to take on whatever's just around the corner. In true Gears fashion, even if you can handle what you find off the bat, there's always another wave of reinforcements or a new emergence hole popping up, spawning enemies behind your back.

Though the situation never adds up in your favor, there's almost always a solution to the threat you're facing. Whether you choose to dig in and brace from a defensive position or clear through the Locust horde, you have to employ your strategic acumen reactively, combining your squad's moves and attacks in the most efficient, sustainable way possible. Each character can "act"--move, shoot, or use a class-specific ability--three times per turn. On top of that, specialized perks and gear often give you plenty of opportunities to earn extra health or moves. Even when you feel like you've been backed into a corner, there's always a move that will give you a small chance of doing something to turn the tide, crack the mission wide-open, and shift the momentum back your way. When it works, and that one cautious shot turns into a 20-move assault, it feels like you cobbled together one of those reactionary hail-mary schemes Marcus Fenix seems to pull off in every Gears set-piece.

When it works, and that one cautious shot turns into a 20-move assault, it feels like you cobbled together one of those reactionary hail-mary schemes Marcus Fenix seems to pull off in every Gears set-piece.

The beauty of Gears Tactics is that those maneuvers are entirely contingent on how you develop your characters. Each Gear falls into one of five classes corresponding to a specific weapon: Support fighters get the Lancer, the more aggressive Vanguard gets the Retro Lancer, Scouts get a Gnasher shotgun, and so on. As each one gains experiences and levels up, you're able to augment them with skills and passive perks from a large four-sided skill tree. Each corner of the tree, which is actually square and not very tree-like, gives you different abilities and grants bonuses to a character's unique skill-set that encourage you to use them in specific ways. The Support is the healer, and you can enhance those abilities, but you can also build around finding ways to give the other three characters extra moves every turn. Customizing each character, both through leveling them up and furnishing them with weapon mods and armor, not only makes them more powerful, but more specifically useful. Creating a team that complements each other and how you approach situations tactically not only feels like "progress," but growth. As you come into your own as a commander, your Gears find their footing as soldiers.

And even within those sub-classes, there are interesting thematic variations. I specced out Gabe Diaz, a support unit, as a healer, but I also made sure to grab all the abilities that enhanced his Chainsaw attack. By the end of the game, using the chainsaw gave every character an extra move, sped up the cooldowns on all of his abilities, and healed the entire party.

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At the same time, though, that specificity intensifies how repetitive the game starts to feel. Though the campaign took over 35 hours to complete, there are only a handful of mission types, including a King of the Hill-style point control, a turn-limited character rescue, and myriad excuses to kill every Locust in sight. While many are engaging, challenging, and exciting the first couple times, they start to wear thin as you repeat them over and over again. Over time, the game will throw in modifiers and optional objectives to spice things up, and those variations plus little tweaks to enemy groupings are enough to make each mission feel fresh in the moment. However, there's no replacement for actual objective and level variety over the long haul.

The only truly novel missions are a trio of boss battles where you square off against some of the series' biggest, baddest enemies. These fights are demanding, long-winded endurance runs. In addition to the boss monsters, who have large sweeping attacks that force you out of cover, you'll have to fight waves of standard enemies, who aren't exactly easy to handle. At a glance, you could argue that these fights are the epitome of the Gears Tactics format: Every turn requires you to react to new, potentially game-ending circumstances while also moving towards your objective and planning for what your opponents will do next. Really, they're too much of a "good" thing. The big attacks feel more restrictive than awe-inspiring, and the drawn-out spectacle minimizes the momentum that pushes you through the standard missions.

Though Gears Tactics wears itself a little thin by the end of its protracted campaign, the rush of pulling together a victory from the jaws of defeat carries an exciting, chaotic energy. Unlike most strategy games, playing well doesn't necessarily make you feel like a mastermind, so much as though you've cheated death. Every successful plan, even a last-ditch effort, feels like a small stroke of genius. That's no small feat.

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The Good

  • Successfully translates the aesthetic, mechanics, and feelings of the Gears franchise into a strategy game
  • Meaningful progression leads to strong character customization
  • Interesting, innovative tweaks to the modern strategy RPG formula

The Bad

  • Story feels like filler
  • Lack of mission diversity over a very long campaign

About the Author

Mike Epstein has outflanked, outgunned, and out-chainsawed the Locust Horde of Gears Tactics for over 40 hours. If he were a Gear, he'd probably be a heavy. His review code was provided by the publisher.
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Mogan

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Mogan  Moderator

A few missions in and it's pretty good. I'm surprised by just how much it actually feels like Gears, despite being a totally different genre. The tactical combat might actually end up being more complex than XCOM, given how many active/passive abilities the classes appear to eventually get. And the game certainly throws more enemies at you than the average XCOM encounter (and the abilities to deal with them). The lack of an over-world strategy layer is disappointing though.

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mundus

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Edited By mundus

This just randomly dropped on my gamepass. I have 3 years of gamepass it lasts until march 2022. I did the 3 year for really cheap back when you could. Think i paid like $60 for 3 years of ultimate. I do not even have an Xbox so i only play these games on PC.

I had no expectations for the game, however i am a big Xcom fan and i am currently playing the Xcom Chimera Squad which is pretty good. But man was i surprised, by the fact that i liked this game more. I also liked Mario + Rabbids, which is similar, so i will definitely finish this game. I am currently on Act 2. And i am loving it so far, if they keep throwing new mechanics on you for the whole game every mission, they have a winning concept imo and the 8 this received is about right i would say so far, but i will reserve judgement until i am finished.

M$ really needs to market their games more, only reason i even knew it was coming out today was because i saw it when i booted up the games pass app to play FFXV.

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FireDrakeZ

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Edited By FireDrakeZ  Online

@mundus: Too bad you can't use the Xbox One version of your Gamepass Ultimate. Red Dead Redemption 2 is being added to the library for Gamepass for Xbox One version on May 7th.

Gears Tactics is really fun on the Gamepass PC version though. It won't be available for Xbox One yet until later this year most likely.

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Jarrkha

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@firedrakez said:

@mundus: Too bad you can't use the Xbox One version of your Gamepass Ultimate........

Game Pass Ult is combined for all MS systems; your sentence suggests otherwise, but I know what you were trying to say based on everyone's contexts. Only writing this for posterity.

The other fellow can upgrade to GPU from GP Xbox, but not at a 1:1 ratio.

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mundus

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@firedrakez: Yeah i know the gamespass for Xbox is better. However most games they added to it, i already have, like DMC5 and Monster Hunter world where really good additions, but i already own both those games. Same with Red Dead and GTA. But imo if you're not that big of a gamer and is planning to get a console in 2020 i would recommend getting a Xbox one S and gamespass, the stuff on there will keep you busy for years and they just keep adding stuff.

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FireDrakeZ

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@mundus: Gamepass for PC has plenty of PC exclusives you can't play in the console version, games like Age of Empire 1 and 2 DE(AoE DE 3 and AoE 4 are coming soon), EU IV, Imperator Rome, Hearts of Iron IV, Rise of Nations, Gears Tactics and soon Microsoft Flight Simulator. Some are going to ported to Xbox consoles but for now are on PC only.

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mundus

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@firedrakez: Yes PC gamepass is very good. But its not as good as the console one (yet). Heck the 360 games alone have me eyeballing Xbox Ones on Ebay. Even though i already have a 360 and some of those games.

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FireDrakeZ

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@mundus: I agree. The best feature of the Xbox One is it's back compatibility and enhancements including games you can't play on PC like Red Dead Redemption 1.

I plan to play RDR1 back to back with RDR 2 both at 4K on my Xbox One X when RDR 2 is released on gamepass on 5/7. RDR1 looks amazing when enhanced on the Xbox One X in 4K HDR.

You can also play all the OG Xbox back compatible games*as well as many Xbox 360 games) enhanced on the Xbox One X in 4k as well including such classics like KOTOR 1 and 2 and Ninja Gaiden Black, the latter of which is again not available on PC.

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mundus

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@firedrakez: Yeah, there will be a day where i buy an Xbox just for the gamepass games. Mainly the OG and 360 ones. As the other you can get on PC and my PC is pretty powerful and i plan to upgrade graphics card for Cyberpunk 2077, i also prefer mouse and KB in almost all games. Exceptions being driving games and 3rd person action RPGs like Dark Souls or DMC. I did however play Witcher 3 with mouse and KB.

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FireDrakeZ

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@mundus: Microsoft also plans to turn your Xbox One or Xbox Series X into a server via XCloud allowing you to stream your games from your console to your smart phone, tablet or laptop anywhere in the world so you can continue your game on the go.

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mundus

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Edited By mundus

@firedrakez: I know this, i have a friend in the beta and it already works pretty well. But i am personally more interested in Xcloud. Streaming from computer to phone is nothing new, Xbox is just another version of steam game streaming which works pretty well and lag free unless you play a FPS or fighting game, you can even do it on PS4, but there the lag is terrible. However if Microsoft spends money and does what Stadia does, but with games you already own on your Xbox account and better servers. I think we have a winner.

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FireDrakeZ

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Edited By FireDrakeZ  Online

@mundus: You are talking about streaming at home via LAN. I already do this at home via my steam link device or via Xbox widescreen display app support.

XCloud allows you to stream online anywhere in the world you can get adequate internet support, either via a MS server or via your Xbox console acting as a server.

This will allow you to start your games on your Xbox console, continue playing it on the go on your smart phone, and finish the game on your PC or laptop while bringing your saves and achievements with you.

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mundus

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@firedrakez: No both steam and playstation 4 streaming allows you to stream over the internet. It works quite well on Steam, at least with Swedish 4G which is pretty good. Xcloud beta is up, but currently here in Sweden the only game you can stream from a server is Halo 5... However you can stream from your own console which is interesting. But streaming from a server works better, so i am looking forward to when they allow you to stream all your games from the server directly.

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FireDrakeZ

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@mundus: It is not the same as XCloud. Sony's Remote Play(which allows you to stream to your phone from your PS4) is only available through your LAN. PC can do the same. You can do that to on Xbox as well via the Xbox Games Streaming app.

PSNow(Sony's paid streaming and downloading service via server) is also limited to a max 720p resolution and is only good for PCs not smart phones since there is no remote play compatibility on PlayStation Now.

XCloud will allow your to stream outside your local broadband network anywhere in the world on your smart phones, tablets. laptops and PCs at higher resolutions(at least 1080p) than those available on PSNow.

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mundus

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@firedrakez: But you can stream outside of your local network on steam... As for playstation 4 i am pretty sure it works, since i did once, when i was at a friends house but the connection is terrible. However i am 100% positive it works with steam as i use it every week to stream my PC to work, or rather i did before lockdown.

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FireDrakeZ

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@mundus: I see. I was under the impression you can only do that on steam with GE Force Now or other sites via their servers. I didn't know you can stream from your PC to anywhere in the world.

As for Remote Play this is what the Sony website says about it:

"PS4 Remote Play for PS4 lets you stream and play your PS4 games, switch between games, view your PS4 home screen and browse the console’s menus, on any compatible device that’s connected to your broadband network."

https://www.playstation.com/en-us/explore/ps4/remote-play/

That means that you can use your service only on your local area network and not halfway around the world.

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mundus

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Edited By mundus

@firedrakez: But i did play playstation 4 via remote player over the internet, it sucked ass though, but it worked. I even did a quick google search and it is supposed to work, this video is proof.

https://www.youtube.com/watch?v=inDXlkck84E

I am not talking about streaming from a server, you need PS now or something like Gforce now or Stadia to do that. I am talking about using your own PC/PS4 to stream to your mobile device or computer over the internet. With PS4 you can even do it with PSVita.

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FireDrakeZ

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@mundus: I see. With XCloud though you would have the choice of using your own Xbox console as a server or a server directly from Microsoft, so the quality of the stream is much better on your smart phones, tablets, laptop or PCs than that provided by Sony.

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Nightmare350

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I'll wait for a sale. Still enjoying Phoenix Point. It's very good if you guys haven't played it yet.

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Jarrkha

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Near the beginning, the reviewer mentions GT being a spin on modern strategy RPGs; change the thesis to read strategy GAME and I'd agree wholeheartedly.

SRPGs, aka "tactical RPGS", are a niche within a niche, and on the surface barely distinguishable in systematics from some turn-based RPGs or other strategy/tactical games. They still haven't been popularized or ended up supplanting their overarching genre as a whole, like how action "RPG" has with "action-adventure" other genres -- becoming so nuanced that it developed distinct subgenres such as "Souls-like" games.

It begs the question as to what hard selling points -- gameplay and game design elements -- constitute the core definition of video game RPGs. And, to what degree of their implementation in a hybrid genre would they begin outshine the integration of other genres in said hybrids.

At what point is a game merely borrowing some RPG elements (some of which should not be attributed to RPGs alone, like plot branching), or has become one in its own right?

Gamespot did multiple reviews for this game, which is a neat idea that should finally start catching on for the evolution of this whole critical "system." About time something did, to jumpstart it into something robust.

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jenovaschilld

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Edited By jenovaschilld

@Jarrkha: I'll agree and disagree with you on labeling this a pure strategy game. Agree, their "modern spin", is a nearly 3 decade old spin. Front mission, FFT, Fire Emblem, TO, and countless more during the heyday of STRPGs 5th -6th gen. Then FPShooters and motion controlled just dominated everything 7th and half of 8th. But disagree that this is a purely a strategy game in and of itself. With this great renascence of RPG's - from CRPG, JRPG, WRPG, etc they are adding a coat of GoW onto a tactical RPG to expand their audience. The purely FPShooter has been stale since 8th gen onward.

I started gaming when the categories were much easier. Platforms, sports, and everything else. Stories were not overly more complicated then rescue the princess. Then came the RPG, and it has pretty much taken over all other categories. Now even racing, sporting, fighting games will include many aspects of an RPG from storytelling, to leveling or customization's, and even mission goal battle parameters. Including the beloved 'Strategy genre' or .. real-time ish. This game follows.. tactical i guess if it needed to be labeled.

I truthfully hope they get away from labeling games altogether and just focus on gameplay, story, mechanics, etc. in press and reviews. I sometimes feel that publishers try to fit some games into a neatly square peg, just so it is easier to promote. Like don't do that or do add this, so that this genre of fans will be happy or can relate, I think that a game's vision determines its success and fun, not an accountant. The more hybrid a game is and riskier the 'risks are' is what makes games as fun as they are. Not always appealing to fans of a genre or it's norms.

Since this feels very Xcom; Jeez there I am labeling. I am for sure gonna get it, I may wait till summer when prices are lower and a few patches fix up bugs and some quality of life mechanics are tightened up.

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Jarrkha

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Edited By Jarrkha

@jenovaschilld said:

@Jarrkha: I'll agree and disagree with you on labeling this a pure strategy game. Agree, their "modern spin", is a nearly 3 decade old spin. Front mission, FFT, Fire Emblem, TO, and countless more during the heyday of STRPGs 5th -6th gen. Then FPShooters and motion controlled just dominated everything 7th and half of 8th. But disagree that this is a purely a strategy game in and of itself. With this great renascence of RPG's - from CRPG, JRPG, WRPG, etc they are adding a coat of GoW onto a tactical RPG to expand their audience. The purely FPShooter has been stale since 8th gen onward.

I started gaming when the categories were much easier. Platforms, sports, and everything else. Stories were not overly more complicated then rescue the princess. Then came the RPG, and it has pretty much taken over all other categories. Now even racing, sporting, fighting games will include many aspects of an RPG from storytelling, to leveling or customization's, and even mission goal battle parameters. Including the beloved 'Strategy genre' or .. real-time ish. This game follows.. tactical i guess if it needed to be labeled.

I truthfully hope they get away from labeling games altogether and just focus on gameplay, story, mechanics, etc. in press and reviews. I sometimes feel that publishers try to fit some games into a neatly square peg, just so it is easier to promote. Like don't do that or do add this, so that this genre of fans will be happy or can relate, I think that a game's vision determines its success and fun, not an accountant. The more hybrid a game is and riskier the 'risks are' is what makes games as fun as they are. Not always appealing to fans of a genre or it's norms.

Since this feels very Xcom; Jeez there I am labeling. I am for sure gonna get it, I may wait till summer when prices are lower and a few patches fix up bugs and some quality of life mechanics are tightened up.

@jenovaschilld:Hey, think I've written you before. Good to see you again?

I don't think a hallmark of RPGs is storytelling -- primarily because that could be had in any video game genre, even before the "RPG" concept was adapted to the video game format/medium; i.e., narrative focus was not endemic (native) to the RPG, so while a lot of top-notch RPGs have had good narratives, it's still a disservice to say they're the category that claims "story" as a quintessential hallmark. It's not unlike saying Blizzard is the only company capable of good CGI cutscenes (and the overuse of cinematic storytelling is another thing; I view it as the same potential danger as having too much narration in films).

I'll mention this below as well, but the genres exist to begin with because of gameplay variation in game design. If we were to earnestly start factoring in how storytelling (plot, narrative, literary device, etc.) , then it becomes a question of how stories also differ from each other (in terms of the same thematic elements I just listed), and now we have book genres to consider as well. Imagine now having to differentiate between RPGs because one is a "high fantasy RPG" and the other is a "atompunk sci-fi RPG."

But disagree that this is a purely a strategy game in and of itself. With this great renascence of RPG's - from CRPG, JRPG, WRPG, etc they are adding a coat of GoW onto a tactical RPG to expand their audience. The purely FPShooter has been stale since 8th gen onward.

Getting to the nitty gritty: so far there's nothing in Gears Tactics' game mechanics that makes it more "tactical RPG-like" than a hearkening to the straight-up turn-based strategy super-genre. It's why I said that, "on the surface," there's little to differentiate tactical RPGs from their super-genre (RTS or turn-based strats), in terms of gameplay focus. Like anything in this world, one has to really dig deep and force/stretch definitions to work to find worthwhile distinctions that demarcate the "tactical RPG" from other strategy genres.

So, one may as well not do it, and just go with the safer bet: using the overarching "super-genre" as a label. Just FYI, we all know what a sub-genre is, like "Souls-like" being a sub-genre of "action-RPG." So a super-genre is just the reverse: "action-RPG" is the super for "Souls-like." Roughly speaking, anything that is classified under a sub-genre is also under its super.

You could ascribe the Gears Tactics similarities to tactical RPGs, sure, but you could just as easily not do that, is basically what I'm saying. You do make a good point about appealing to broader audience, though. Sometimes it's just good business; something comic fans forget (because they aren't aware of a bigger world out there -- heck I even get accused of forgetting about a larger world and I'm the contrarian free-thinking science-and-history educated brown-skinned asian-eyed mixed race guy, living in Canada, whose twin sister speaks french, whose cousins are all different races or religions, whose family immigrated here in 1989 from a former British colony).

I truthfully hope they get away from labeling games altogether and just focus on gameplay, story, mechanics, etc. in press and reviews. I sometimes feel that publishers try to fit some games into a neatly square peg, just so it is easier to promote.

I believe that's exactly why genre labels still exist! Well said. Publishers especially need a "shorthand" to describe and market their game in a nutshell -- something that is a tall order to do for games becoming increasingly complex with every generation. But in all honesty, a 2-minute video would do more to sell a game's potential merits than a genre label ever good, no?

Like don't do that or do add this, so that this genre of fans will be happy or can relate, I think that a game's vision determines its success and fun, not an accountant. The more hybrid a game is and riskier the 'risks are' is what makes games as fun as they are. Not always appealing to fans of a genre or it's norms.

Yeah, unlike the 80's and 90's, there are very few revolutionary gameplay ideas coming out of left field. So evolution into new genres often end up highly dependent on iteration which incorporates disparate genre elements together; part of the reason why CoD4: MW was so popular in 2007; why action-RPGs like FF7R exist in their state today; why open-world games took off; etc.

You'll notice that the vast majority (if not all) video game genre labels basically describe their gameplay / game design. So, if no new ways of a user's input and their processed output are being invented (at the hardware or software design levels), then we've got stagnancy in the whole categorization shebang.

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jenovaschilld

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@Jarrkha: Well written, I'll agree indeed.

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Jarrkha

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@jenovaschilld: Btw, in case you're still interested, I had an epiphany today regarding tactical RPGs vs. other strategy games.

The blurring of the lines is basically due to "convergent evolution" in the industry.

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jenovaschilld

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@Jarrkha: lol awesome, I'll admit i had to google con evo. Maybe tactical RPGs are like any other consumer media, when it works its copied. From Cowboy westerns, to dancing westerns, singing westerns, jaunty westerns, and aliens vs ... nothing expands your potential audience better then by adding in another.

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Jarrkha

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@jenovaschilld: Speaking of cowboy westerns and such, check out Wasteland 3 when it comes out... and Disco Elysium before that. DE isn't a western, per se, but it's got its own thing going on and sometimes feels like it, lol.

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Jarrkha

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Edited By Jarrkha

@jenovaschilld: Thanks, but I feel ashamed I didn't edit it enough to make it less rambly.

Egads, so many typos. Was writing that from my phone on a whim without proper structure and aim in mind. I'm just gonna leave it. lol

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ratchet200

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Looks good. Shame about the price tag though. $100 AU. Definitely going to wait for a sale.

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jenovaschilld

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@ratchet200: Wait never mind, just saw the AU, as I thought that was 'AN' def going....

which i just googled $100AU is $64 USD.

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jenovaschilld

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@ratchet200: What!?!??!

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LordBeefJerky

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@jenovaschilld: Who?!?!?!?!

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grognard66

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Glad this turned out so well. I look forward to playing it on GamePass tomorrow!

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lonewolf1044

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Edited By lonewolf1044

@grognard66: Oh Yeah get to demo it after work, if I like it I will wait for that 20% off and then buy it.

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Pyrosa

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@grognard66: Too bad that Windows Store utterly bugs out at simple crap like, "replace the one placeholder package with the two actual installation packages" with an error code. 527 people reporting this problem, and counting...

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mundus

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@Pyrosa: The windows store is cancer, its so bad its not even funny. However the Xbox gamespass app is pretty good, which is the only thing you should be using if you're playing on PC, unless you buy it on steam.

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phili878

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Edited By phili878

Not impressed. Just not a fan of every game studio now starting to make turn based strategy games based on the exact same as previous other titles with not even improving anything else (such as lore, story, etc). Also, not really a fan of TC. In Gears 5 MP for instance you could choose to play as Sarah Connor and Teriminator etc, but you could not even play as a regular Gears soldier. What a joke, did they even change that by now and the thousands of bugs from the first few weeks of the game?

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Jarrkha

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@phili878: I reached General in season 1 without one shred of difficulty. The COG soldier was added as an unlockable since October or so. Watch out for hyperbole.

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phili878

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Edited By phili878

@Jarrkha: I am glad they finally got to their senses. Was kind of sad to see Sarah Connor, Terminators run around but no COG soldiers in MP.

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Mogan

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Mogan  Moderator

@phili878: What other studios have recently made turn based strategy games based on existing series?

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DeadManRollin

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@mogan: A new Desperados game is coming , and the old Commandos games are being remastered.

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aross2004

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Edited By aross2004

@DeadManRollin: Those were already turn based strategy games though. It still doesn't back up phili878's comment that every developer is making turn based strategy games off of existing franchises, (ie-Gears of War).

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phili878

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@mogan: you should know best as a moderator here. Or do I read more GS articles than you?

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aross2004

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Edited By aross2004

@phili878: So drop some titles on us already instead of being intentionally vague about it.

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Mogan

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@phili878: Guess I missed them. Which ones are they so I can check them out.

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aross2004

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Edited By aross2004

@phili878: "not a fan of every game studio now starting to make turn based strategy games based on the exact same as previous other titles".

What are you referring to? I'm hard pressed to think of several studios doing this, let alone "every game studio".

I can think of Halo and this, but any other titles that are in this same genre pretty much always were.

I know I must be missing some.

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sladakrobot

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Edited By sladakrobot

@phili878: yeah,it could have been a complete new IP and possibly a new pillar in the MS games portfolio but i guess they gone the safe route

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phili878

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@sladakrobot: ok, I mistead your comment earlier, you're right :)

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Gears Tactics

First Released Apr 28, 2020
released
  • PC
  • Xbox One
  • Xbox Series X

8
Great

Average Rating

30 Rating(s)

6.5
Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood and Gore, Intense Violence, Strong Language