Review

Game of Thrones: Episode Four — Sons of Winter Review

  • First Released Nov 17, 2015
    released
  • PC
Alexa Ray Corriea on Google+

A storm of words.

A friend once joked that HBO's Game of Thrones should be renamed "A Series of Meetings," given its string of recent episodes featuring more exposition and chatter than action. I'm applying this moniker to Sons of Winter, the fourth episode of Telltale's Game of Thrones, because it marks a departure from the series' dramatic tension and, unfortunately, is starting to mimic its source material in all-too-predictable ways. That's not to say Sons of Winter is without its bright points, however: they come in the form of the episode's secondary characters, who unravel their own backstories and add more interesting dilemmas.

I've praised the the game's focus on the Forrester family before; they are always the most interesting characters on screen at any given time, overshadowing cameos from the TV show's stars. It's been thoroughly delightful (and painful, in that masochistic, enjoyable way) to watch Mira evolve into a sneaking schemer, to see Rodrik struggle to balance the demands of Lady Forrester and his sister Talia without letting either down, and to uncover the mystery of the fabled North Grove with Gared. But their story is starting to to mimic the tale of the Starks--the downtrodden family at the center of George R. R. Martin's A Song of Ice and Fire--with the introduction of new characters and scenarios that come across as though detailed on a writer's checklist of necessary plot points. I can't list all those things here, as doing do would spoil nearly every turning point for the episode, but I can say that if you're familiar with the arcs of Sansa Stark and Jon Snow, you will find few surprises here.

No Caption Provided

We last left Gared Tuttle at the Wall in more trouble that he's ever been, with Mira out of favor with Margaery Tyrell, with Rodrik trying and failing to regain control of Ironrath, and with Asher at the feet of Daenerys Targaryen. Most of the major choices in Sons of Winter revolve around the heroes trying to please one person at the expense of incurring another's wrath--something you've been doing in more exciting, meaningful ways for three episodes already. There's a lot of verbal fencing, but none of it reaches anxious heights of, say, Mira's first conversation with Cersei Lannister in Episode One. For example, Asher's plea to Daenerys to provide an army is rushed and flat, and no matter what you tell her, she continues to threaten you. Having Mira eavesdropping on partygoers and potentially ruin fellow handmaiden Sera's life doesn't feel thrilling, and threats made towards her are all simple variants of "You'll pay for this!" and "We'll get you!" with little bite behind the bark.

Sons of Winter is about defense and safety--protecting yourself and your house, and keeping who you can safe. You can't keep everyone secure, though, and most decisions are predictable: side with Beshka or with your uncle as Asher, side with Sera (or not) as Mira, side with your mother or with the woman you love as Rodrik. These gambits of "him or her" decisions, one after another, have become tiring four episodes in. You have to decide how to use the information you have, who to reveal it to, and with whom to use it as a bargaining chip. You'll make people angry, fall further out of favor if you choose to put your family first, and, in one instance, alter someone's only chance at having a good life.

No Caption Provided

You're still being pushed to think of your family first, and endanger yourself in the process, but the emotional risks feel just out of sight here, not in the way that you can sometimes be blind to negative consequences, but in a way that you aren't taking time to weigh outcomes because there is no threat to consider. Having those threats simmer at every major choice has served Game of Thrones well in its first half, but Episode Four drops the tension entirely. In Mira's case, for instance, you gather loads of useful information in a short amount of time and are then able to bully and tease others as you please. But by making Mira powerful, much of what made her storyline frightening has been sidelined. She’s playing the Game of Thrones with no immediate consequence.

Perhaps this is the part of Game of Thrones when it's time to talk more and do less, to bide time and wait for opportunity. But the episode's overall goal is to introduce more information, more context, and more characters, and not to drop the Forresters directly into harm's way. There's nothing wrong with slowing down, but Sons of Winter slows to a crawl. Telltale's games are at their best when they drop action sequences into unexpected junctures of downtime, thus creating threats that need to be dealt with immediately and quickly before you can proceed. An entire episode of exposition and lock-picking doesn't contribute to the mood-building, especially in Westeros, and the lengthiest action sequence--a string of running into cover, sneaking, and stealthily taking down guards--is devoid of any real stress or excitement.

No Caption Provided

There are a few emotional cling-points in Sons of Winter, and they revolve around the people who are willing to risk life and limb to help the Forresters. Most notable among these are several scenes with Beskha, the brash and cutthroat sellsword who has become Asher's best friend. You finally learn why she's so tough and why she's loath to return to Meereen, and the scene culminates in one of the most heartbreaking moments in the series so far. Her tragedy outweighs Asher's. By revealing her backstory to Asher, he gains some perspective in his relationship with her, which delivers several sweet, enjoyable moments between the two that are welcome amid the episode's low points.

It is also refreshing to see Rodrik's struggle against the Whitehills finally move away from the repetitive cycle of events that characterized the series' first half. As the Whitehills realize they aren't as strong or as powerful as they thought, unlikely allies come to Rodrik's aid. These supporting characters bring a refreshing change to the fight we've seen so far, revealing personalities that alternately clash and meld with the Forresters and bring out new, personal facets of their struggle. Rodrik's beloved, Elaena Glenmore, becomes more important in Episode Four than she's been throughout the series, evolving beyond a love interest and perhaps into something more dangerous as she pushes Rodrik to take action on her behalf.

No Caption Provided

A bit about the presence of the TV show characters: Daenerys is totally out of character. She's mean and hard in ways that she isn't in the TV series. In the show, she is firm and always open to listening, but Telltale has made her into a vicious would-be despot. Her scene happens early in the episode and jarred me out of the experience; she didn't fit, her behavior so off that it was harder for me to find my emotional footing for the rest of the episode.

As Telltale's Game of Thrones passes its halfway mark, it takes a bit of a dip, staging a set of scenes that feels less like something you can control and more like something you can only passively watch. There's no sense of agency in the choices you are offered; you simply spin a conversation in a certain direction before arriving at a pre-determined outcome. Sons of Winter is set dressing, though the events of its last two minutes are strong enough of a taster to make you hunger for Episode Five. It's a bit disappointing that the rest of the episode doesn't reach the dramatic bar Telltale has already set for itself.

Alexa Ray Corriea on Google+
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The Good

  • Secondary characters gets a chance to shine with complicated, sad backstories
  • Rodrik's storyline finally breaks the cycle of repetitive events

The Bad

  • Pacing slows, breaks the series' tension
  • The Forresters' story feels more like repeated elements from A Song of Ice and Fire
  • Doesn't feel like you have any real control and choices don't feel weighty

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About the Author

Alexa Ray Corriea played through Sons of Winter several times, exploring the consequence of each major decision.
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Gelugon_baat

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Having seen episode 4, I have to say here that this is just there to set up for the fifth episode. It's a filler.

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Chiiiyoko

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Edited By Chiiiyoko

I agree but disagree on some points. I honestly feel that Daenerys isn't exactly out of character, Telltale has tapped on something else. We've always seen how Dany is around people she knows, people she is familiar with, there's that warmer side to her with her trust in her words, but in certain scenes talking to strangers, her tone changes. And Telltale pulls on that thread to show what she'd really be like to a total stranger from some small random House who could potentially harm the plan to save thousands of slaves.


Because I trust that Telltale would've gotten it right if Dany's usual tone was what they were trying to portray. For a transmedia content, giving a new side to a familiar character is definitely an angle to go for, though risky as it is (it's Dany for god's sake). That was certainly a refreshing (of course heart breaking) side to see of a better liked character in GoT.


But I do agree this episode have been slowing down more but it does seem to be a Telltale trend in lining out their episodes. The calm before the storm episode. Perhaps if they spent more time on character developments (like Beshka bae) and less on taking like 5 minutes to walk to the next eavesdropping point, it could possibly be something more enjoyable. Characters are so important and little moments could make up for a lot of things.


Player agency has always been more of a blurred line after seeing time and time again that your choices may not affect the story, but in your bonds with other characters, whether she'll trust you or not, or whether he'd leave you for dead if it came down to it. And somehow I never held much high expectations for player agency in Telltale after awhile. But other than that, I respect the writer's views on the episode, it is an interesting view to see and understand from.

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GameHolic

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Edited By GameHolic

I don't want to say that it is bad game cause it's not but it is my least favorite Telltale game.

But 5/10 is too low.


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jski

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The reviews for this series have been spot on. If anything, the first episode was rated a little too highly. Daenerys is completely out of character, not to mention how she does not see the benefit in establishing potential allies in Westeros when her whole goal is to rule the region. The Ironwrath section was basically spinning its wheels. Ramsay Bolton is back again and ooooohhh, look out he's CURAZZZZZYYY! And the events, and people, in King's Landing are just sort of running in place. We found out a little about a couple characters and I ruined a young handmaidens shot at happiness because I think she is a spy for Cercei anyway. I would rate the series a 6,7,7,5. Just because it is game of thrones does not make it a good game.

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Zoulezz

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Edited By Zoulezz

A very bad review in my opinion. I often trust Gamespot on reviews, but this one turned out to be off the point. Would be a 7 compared to the ones before getting an 8. A good episode of a very good series.

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jski

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@Zoulezz That is your opinion, the reviewer gave theirs. I happen to agree with GS that is was a bad episode of a slightly above average series.

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mrroco300

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everything Telltale has made post-TWDS1 has been utter dogshit, so this frankly isn't very surprising

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Jacanuk

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@mrroco300 And yet Gamespot is the only media outlet who says its "mediocre" and the person who did the review is a former polygon editor......


I think you either have to be a preconceived person or not thinking this through if you think that this is anything but a single person who clearly doesn't like anything telltale does.


Would love to see someone else at GAmespot review this, who have played the previous and loved them.


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HuSSaR83

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The best and most exciting of episodes so far and 5 lol. I think reviewer should replay whole game before playing new episode to have some perspective.

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jski

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@HuSSaR83 I just played all of them back to back for the first time and the review is spot on, imho. People and opinions man.

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gotrekfabian

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Edited By gotrekfabian

I disagree with the 5/10 score and, like many others here, thought that this was one of the best episodes in the story so far if not the best. I would give this one a 8/10 personally. There was more combat and better 'political manipulation and posturing' than other episodes so far.


I do however agree with the mirroring of the Stark family story and noticed it even in the initial episode, talking of this to people I streamed this to who also agreed with my thinking. It seems to have moved away a little from the Starks now but the similarities are there albeit in the look of or the story following a similar arc.The characters and their counterparts within the GoT game are:


Lady Forrester - Catelyn Stark (nee Tully)

Rodrick Forrester - Robb Stark

Ryon Forrester - Rickon Stark

Mira Forrester - Sansa Stark


There is even a similarity between Jon Snow and Gared Forrester although Gared is not an illegitimate son of his house and has brown floppy hair, not black!


Back to the TV series briefly, is anyone else missing Brandon Stark in the latest series?

Come on George, hurry up and write that book, we're getting withdrawal symptoms from the true story here!

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odgnj5

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WoW! Whoever thought it was a good idea to methodically criticize a $3.33 game, if you bought a season pass, needs to be put on the bench. Normal games don't get divided into segments and judged so neither should this game.

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jski

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@odgnj5 They made the choice as to how to make and release their game, not Gamespot. They could just as easily ditch the stupid episode format and just finish and release a complete game. They decided how to release their games and they should be judged accordingly. Especially when they make derivative sludge like Episode 4.

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swt84

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Really!!! i think it was the best one yet

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deterupit

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Edited By deterupit

while i enjoyed the story very very much i do have to agree with the low score. The game advertises itself as a gaem where choice is paramount. However not only choice does not matter, the outcome is the same even if you chose between 2 totally different picks, but it very often offers 3 picks that are essentially the same thing.And if you remain silent others will jump in and make a choice for you. Pretty lazy imo

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garretthegamer

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boooooo

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TiagoToledo

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5/10? Are you guys high? Only someone who isn't invested in the characters would think that the pace has slowed down. I lost 5 years of my life on that dinner scene alone.

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Technature

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5/10, not Call of Duty. ~IGN

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Bahamut50

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@technature That's an amusing comment given the fact that ign rated this an 8... Pretty fail joke.

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Technature

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@Bahamut50 @technature It's more a joke on their general views on games than anything.

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DEVILTAZ35

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Edited By DEVILTAZ35

Wouldn't it make more sense to wait until all episodes are released then review this game?

Reviewing episodic content when the story is incomplete seems pointless.

You don't watch only the first half hour of a movie and then give it a rating

Plus when you purchase it , aren't you purchasing all episodes in one go whether they are available or not?

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GutiNash

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It wasn't the best episode so far, but definetely it isn't a mediocre one. I will have to disagree with this review, in general, although, it has some good points.

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YaniviC

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IGN: "Sons of Winter into position as the best episode yet."

Pc Gamer: "Telltale uses this tension to craft the finest episode in the series to date."


Gamespot: 5.


lol.

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showaddy93

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I found this episode to be the best so far, personally.

10 • 
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deactivated-57bac25e99ee3

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I don't know what is with Telltale games these games but they seem to be more insistent than ever that the player experiences the story by how the dev chooses to write it, rather than influencing it directly. It happened with TWD Season 2 and now the problem is growing worse with Game of Thrones. If Telltale wants to stay relevant, they really need to take notes from Mass Effect, Life is Strange and The Witcher and make player choice matter more in the future.

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GNS

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Edited By GNS

I finished this episode today. I don't know. I mean, when "TellTale Games" put words in their games like "the series adapt by the way you play" I expect them to adapt like the way I play it. OK, so I get that the game offers four choices, but come on, I am slightly ticked off that the game does not let you slaughter yourself and everyone else around you (mass murder by suicide?) when you're negotiating with that fat dude for the release of your brother. I mean, I took the [Attack] approach, but, the developers clearly want your player to be alive. Why? Why, if I want to end all of their lives? I mean, this kind of thing is just... not cool, man. Also, maybe I do not care about the brothers fate. Maybe I just want power/riches/revenge over the Boltons? Or what's their surnames. Why can't I choose that?


I, mean, I don't know. I'm starting to not like GoT game...

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Bahamut50

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@gns "it isn't cool. I wanna die". Sounds a bit weird, even if i SORT of get what you mean.

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ArunabhaGoswami

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Edited By ArunabhaGoswami

@gns I'm just curious - is there any game available that manages to deliver a decent narrative while offering the kind of freedom you're describing here?

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GNS

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@ArunabhaGoswami In my opinion, if the game offers a decent narrative, then the person playing that game should not want to pause the game and load the nearest save-game file in order to chose other options and see that they all lead to one and the same result. This kind of thing I started to see from episode 2 of this game. I don't like the plot, I don't like the story-line, I don't like the options that the developers of the game give to the players, to me they are all illogical. And because of that, I'm forced to go through different scenario options, which all lead to the same conclusion.

I did not have that problem with TWAU, TWD (Seasons 1-2) or even Borderlands Tales, because I liked the plot, the story-line in those games, and I felt no compelling notion to pause those games and look for other options to choose from. However, this game, does not do that for me.

In my opinion, there is no such free-choice-based game that offers you the "complete choice mechanism". However, people may choose not to see this, because they like the plot and they like the narrative, and they like the characters, the story-line. So, why would they choose differently? E.g. I very much like Life is strange video-game. And I don't care what other choices in the game there are, because I'm contend with the choices I made while playing it. I can not say the same for GoT. I don't know whether anyone else feels like this, but I certainly am.

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ali_ocelot

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GOT is the worst telltale game

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GNS

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@ali_ocelot I still think Back to the future video game is the worst.

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DEVILTAZ35

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@gns @ali_ocelot The voice wasn't bad and at least it had puzzles.

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ali_ocelot

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I mean in the recent years

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TheSeeker

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This is the last time i visit Gamespot for reviews. Don't get me wrong, there are some brilliant reviewers, but this is horrible. A pack of people is destroying the credibility of this website, including Miss Alexa.

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onionking108

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@theseeker I don't understand why anyone "swears off" a review website based on one review. This review and score are not representative of the entire gamespot staff...it is the opinion of one single reviewer. That's why you should always check out multiple review sites to get a varied consensus. and a 5 doesn't mean horrible, it means average or mediocre.

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lambazelda

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Edited By lambazelda

Life is Strange is better than almost all of Telltale games. The Walking Dead Season 1 is the only epic game telltale has. other than Clementine and Lee, no other characters from their games are memorable. Tales from Borderlands have a chance, but they are busy pushing GoT episodes out early.


PS: illusion of choice isn't something new. all of telltale games are like that.

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gotrekfabian

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@lambazelda Pushing GoT episodes out early? They took over 8 weeks to release this episode. I was really annoyed that they couldn't even keep to their promise of 6-8 weeks.

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theblackfrog

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@lambazelda wolf among us is awesome!

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TiagoToledo

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Edited By TiagoToledo

@lambazelda lol wut

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NothingForMoney

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This is what you will get when you're working on many different titles. Still getting it though

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DEVILTAZ35

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Edited By DEVILTAZ35

@nothingformoney It will be under $5.00 for the whole season on Steam before too long. I can wait. Never pay more than $4-$5 for telltale products.

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Navardo95

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Telltale is slowly going down the drain in terms of quality..I really feel there is just a drop in quality in their games after AWAU. They are focusing on way too many games at once..not to mention the gap between episodes is so massive that you might end up forgetting the story or the adrenaline might just go away.


Seriously,the developers of A Life Is Strange is be@ting Telltale in their own game...
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UltraredM

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@Navardo95 Life is Strange is not better than any of the games Telltale has made since TWD S1. I've played Life is Strange (all 3 episodes), and I've played Telltale's TWD, AWAU, Tales from the Borderlands, and Game of Thrones, and all of them--maybe with the exception of Game of Thrones--are better than Life is Strange. Telltale is still top dog, for now.

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DEVILTAZ35

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Edited By DEVILTAZ35

@UltraredM @Navardo95 Dreamfall Chapters is far better than any of them. If you can run it . Pain in the ass as they used the Unity Engine .

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Jacanuk

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Ahh, now we see Alexa´s Polygon experience come to life. If you look at Meta it has gotten 7-8-9´s across the board. But no Gamespot has to be the odd one out and complain. But hey at least they have Life is strange.

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punisher1

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This whole series most be pretty bad because you don't see many if any of the big youtubers even touching this. You really have to look for it.

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lambazelda

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@punisher1 Pewdiepie plays it

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turtlethetaffer

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@punisher1 It's a sad day when a game's quality is marked by how many annoying youtubers decide to play it. Haven't actually played the game myself so I can't personally speak for how good it is, but come on, man.

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Game of Thrones: A Telltale Games Series

First Released Nov 17, 2015
released
  • Android
  • iOS (iPhone/iPad)
  • Macintosh
  • PC
  • PlayStation 3
  • PlayStation 4
  • Xbox 360
  • Xbox One

Game of Thrones - A Telltale Games Series is targeted to premiere digitally in 2014 for home consoles, PC/Mac, and mobile devices.

9
Superb

Average Rating

252 Rating(s)

7.4

Developed by:

Published by:

Genre(s):

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature