Review

Forza Horizon 3 Review

  • First Released Sep 23, 2016
    released
  • PC
  • XONE

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Update: We've updated our review to reflect the PC version of Forza Horizon 3. Please scroll to the bottom of the story to find the updated content. - PB, 9/27/2016, 10:40 AM PDT

However sacrilegious, the ability to launch a Jaguar over a hill and into a cornfield with no risk of mechanical damage is one of the reasons why Forza Horizon 3 is such a blast. As with every well-made open world, Horizon’s lands are rife with distractions; in this semi-fictionalized setting of Australia's Pacific coast, every mile between you and your presumptive waypoint can feature dozens of detours. Before you know it, you’re up five levels, 1 million credits richer, and you still haven’t arrived at the music festival that you meant to reach an hour ago.

Developer Playground Games expands upon the previous game's regional hubs--glorified garages and showrooms to buy new cars--and turns them into their own festivals. Imagine a multi-stage music gathering like Coachella or Glastonbury, except you have to drive five miles to get to the closest tent. Sure, it’s unrealistic, but so is this series’ conceptual marriage of music and cars.

To fit new fans, your handler, Keira, advises you to expand your festivals from time to time. Doing so unlocks more driving events in a festival’s respective region. Whereas the last Forza Horizon’s main campaign path was the completion of tournaments (and is still a substantial mode this time around), there’s a new emphasis on gaining followers in order to open up more events. A single region can offer at least 50 activities by the time you’ve maxed out its potential. Combine all four regions, and you have a campaign that rivals Burnout Paradise's generous to-do list.

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Many racing games in the last decade have cleverly crafted single-player narratives around building the player’s reputation. This has been used to attract fictional rivals and grow an imaginary fan base, the latter being the crux of Forza Horizon 3's main path. It takes the reputation game to its next evolutionary step with a lesson in Branding 101. Without blatantly using the term “influencer,” some of the most effective fan-growing events are themed on positive public relations. No joke--these sections are actually called “PR Stunts.” Once you finish rolling your eyes and accept that it’s a sign of the times, you can look beyond the propagandist window dressing and simply focus on the objectives, such as stringing together stunts or executing a single vehicular feat.

Like Forza Motorsport, Forza Horizon 3’s point-to-point or circuit competitions are never bereft of split-second moments of gratification, whether it’s shaving off a tenth of a second through drafting or executing a sublime drift. Placing first is, of course, the traditional goal, but you can’t underestimate the thrill of making a clean pass against a competitor, even if it’s to avoid placing last.

Forza Horizon 3 transcends the genre’s classic reward designs by pummelling you with dopamine hits well beyond the 12-car races. It’s not unheard of to gain a level, unlock a perk, expand a festival, and obtain a new car in the span of seconds. This can occur at any time, whether you’ve just completed a championship or simply avoided traffic while jetting down the highway. This is what happens when you add a fame-based component to an already robust reward system that includes the previous games’ level progression and skill trees that recognize risky behavior.

That's one way to ruin an Audi.
That's one way to ruin an Audi.

It’s especially compelling if you can get a well-rounded car into a vineyard and spend the next 30 minutes laying waste to grape plantations with e-brake drifts to earn skill points. The skill tree has tripled in size for this Australian excursion. Along with the perks that enhance the ability to get more perks (e.g., improved skill point multipliers, longer skill point chains), you can purchase XP and earn bonuses that ultimately lead to new cars.

Forza Horizon is known for taking sensible liberties in its real-world locations. In Forza Horizon 3’s case, that means being able to drive from Surfers Paradise to Byron Bay in 90 seconds, normally a little over a one-hour drive. Real-world locales like the Kiewa Valley and the Twelve Apostles also litter this eastern region of Oz. It’s a pleasingly subdued version of Australia rather than a caricature of it. There’s no risk of hitting kangaroos, and the local hosts don’t spout slang in every line of dialogue. There’s a generous helping of lush forests and open fields set to the often-gorgeous backdrops of weather and day/night cycles. Those who miss the Out Run-inspired coasts of Italy and the French Riviera of Forza Horizon 2 also get an adequate stretch of shoreline. In short, you won’t ever run out of photo opportunities.

After Colorado and Mediterranean Europe in the first and second games respectively, the shift to Australia is fitting for a driving series that has now made room for more off-road competitions. You have to think 50 yards ahead when planning a dirt jump in a Hummer-like Lamborghini LM002. Your landing, however bumpy or misplaced, can mean the difference between maintaining the lead or fighting to escape last place. The natural unpredictability of off-road driving is a stimulating accompaniment to the more structured asphalt races.

Forza’s three-year-old Drivatar system has proven itself as a viable alternative to traditional catch-up or rubber-band AI. Supplanting generic names with those of your friends and their driving behaviors puts a spin on asynchronous multiplayer. What’s surprising about Forza Horizon 3 is the wealth of social options without your friends’ real-time presence. Familiar features like leaderboards and clubs are now joined with modes that let you curate your own shareable championships and special events using templates.

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These forms of asynchronicity are so persistent--including the option to race a friend’s Drivatar during freeroam--that it’s sometimes easy to ignore Forza Horizon’s 3’s online component, despite the return of King and Infected modes, as well as a capture-the-flag-style mode called Flag Rush. For the most part, they’re worth trying out, if only to help friends (and yourself) knock off campaign objectives. The trade-off? Races and adversarial modes can feel like a hassle at the first sign of rubber-banding or lag, which was evident during a number of pre-release online sessions.

For a game series that associates itself with ever-popular music festivals, it would be an embarrassment if there wasn't a kickass music playlist, and Forza Horizon 3 doesn’t disappoint. The return of Chvrches’, a band that stood out in Forza Horizon 2, accentuates the near-utopic vibe of this spin-off series. Some events have their own pre-chosen song to fit a given moment. It’s hard to beat listening to Richard Wagner while making an epic 500 foot leap into a gorge or hearing Night on Bald Mountain when racing to a haunted house. And thanks to Crazy Taxi, listening to the Offspring during a timed driving contest makes for a sweet trip down memory lane.

The PC version of Forza Horizon 3 benefits from being able to adjust myriad visual options; you have flexibility in optimizing things like lighting, detail, and anti-aliasing. It can be a demanding game, but even a three-year old Razer Blade laptop can run Forza Horizon 3 with performance on par with the console version. High-end graphics cards let you experience Forza Horizon 3 at speeds beyond the Xbox One version’s 30 frames per second, complemented with vibrant lighting and smoother blur effects. It’s not enough to make me regret spending my first 25 hours on Xbox One, but it’s conceivable that the rest of my treks around Playground’s vision of Australia will be exclusively on PC.

With Forza Horizon 3, Turn 10 and Playground Games affirm the series’ status as the driving game for everyone. The new emphasis on off-road options isn’t at the expense of traditional races, thanks to the sheer volume of activities. All the while, Playground Games’ calculated kitchen-sink design philosophy and rich reward system persistently tempt you to explore beyond your comfort zone, whether it’s gifting your first Ariel Nomad buggy or reminding you that stunt races can impress thousands of fans. Enhancing your own brand might feel like a strange motivation to hit the road, but pulling off sick e-drifts on a mile-long series of curves makes the PR work worthwhile.

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Now Playing: Forza Horizon 3 - Video Review

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The Good
Gorgeous environments
Accessible driving controls
Robust reward system
Great mix of off-road and traditional races
The Bad
Minor online performance issues
Unappealing brand-building narrative
9
Superb
About GameSpot's Reviews

About the Author

While exploring all of Forza Horizon 3's modes, Miguel took 20 hours to complete the festival component of the campaign. He’s still crossing his fingers for a Forza Horizon set along the Pacific coast of California, Oregon, and Washington. At least that would be less cliched than setting a Horizon festival in Ibiza. Microsoft provided GameSpot with complimentary download codes for the purpose of this review.
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johnjcruz

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The footage used in the video review was from PC, right? That frame rate looked way higher than 30fps, which is what the Xbox One version is locked at.

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Jag-T1000

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@johnjcruz: I would like to know how you trained your eyes to tell 30 and 60 frames apart.

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Ragnarocking

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Edited By Ragnarocking

@Jag-T1000: Any PC gamer with a decent rig can tell, easy.

30 fps is horrid on PC, if you have 144HZ screen even more so.

i mean on 144HZ even 60 is not so great.

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Zarkhaine

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@Jag-T1000: Telling 30fps and 60fps apart isn't hard when you regularly play games that have different fps rates.

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Geardudu

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Edited By Geardudu

@Jag-T1000: The Gamespot logo animation is being displayed at 60fps, while the game runs at 30fps. When you're used to 60fps there's a drastic difference, specially when playing fast paced games and/or with a mouse. Forza Horizon 3 looks very smooth at 30 though, and the motion blur is a big part of the reason.

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sladakrobot

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Edited By sladakrobot

@johnjcruz: no,it says Xbox One

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johnjcruz

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@sladakrobot: Hmmm....The footage at the very beginning of the video looks like 60fps to me.

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dirtyvu

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@johnjcruz: If you record 30 fps games with a 60 fps recorder, it'll make it look smoother. Happened on my 360. I would record at 720p60 and it would look better than the actual 30 fps game.

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Geardudu

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@johnjcruz: It's just the logos/animations from Gamespot running at 60fps.

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dylan35

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Horizon got me back into racing games big time. Have to hold off on this one for now but in the near future because I wanna be driving in Outback in my Halo Warthog!!! Worth every penny and still haven't finished Horizon 2

2 • 
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PinchySkree

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Will make an excellent PC game then.

15 • 
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sleepnsurf

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@PinchySkree: You'll have to wait and see. Optimization is key and W10 store? No thanks.

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Javier

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Did you notice the reflection of the hands and steering wheel on the inside of the windshield??

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LinconSixEcho

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I can't wait for Friday for this game!

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MotelDiscoVerde

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Xbox rules!!

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Crusadernights

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Great game for all Racing fans.

Enjoy guys! :)

9 • 
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Coolboy420x

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No mention of HDR?!

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dirtyvu

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@Coolboy420x: they probably don't have an HDR TV. I know IGN just bought one 4K HDR TV a few weeks ago. And of course, IGN gave FH3 for their reviewer to review who didn't have an HDR TV to use.

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DEVILTAZ35

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Edited By DEVILTAZ35

@dirtyvu: It's not imperative to have one but after owning one for 2 weeks it's impossible to go back to other tv's :).

I just completed my gaming room/loungeroom with an A3060 Yamaha receiver that is being delivered today.

Though i guess now i'll look into atmos enabled speakers, any brands people can recommend?

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sangzeel

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If ms and Sony bringing their exclusive titles on PC platform then I think there's no need to buy any console. I have both xbone and ps4 and now I stopped buying games on consoles.

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nikon133

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@sangzeel: It would be nice if all 3 - Sony, MS and Nintendo - would make one unified console and bring all respective exclusives on it. One uber-console to compete (or co-exist, depending on one's point of view) with PC.

Nintendo PlayBox. Or X-Station? Doesn't matter.

Alternatively, all console makers go soft-only and do PC games. Though they would lose stability that consoles' hardware offers, and capability to optimize games to the current degree. Personally, I'd pay that lost-optimization price for one unified platform that I can use for work, hobby (photography etc) and for playing every single game there is... but it's not going to happen :(

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tonyleo01

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Edited By tonyleo01

@sangzeel: but I LOVE the fact that we're getting both XB1 and PC copy on this! Now I don't have to debate whether I want to play a superior version but alone on my 980 sli PC, or play a lesser but still great looking version with my friends on the Xbox.

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ascully_basic

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@tonyleo01: Game is cross play so you can play your xbox friends on pc or vice versa.

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tonyleo01

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Edited By tonyleo01

@ascully_basic: very nice. Didn't know that :D

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crashmer

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Kudos to PGR on the Original Xbox.

19 • 
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siarhei

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Well, time to go finish FH1...

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RicanV

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RicanV  Moderator

Looks great! XBox brand is really starting to pick it up after a rocky X1 start.

We should be celebrating a great exclusive instead of trying to push a fake console war.

13 • 
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93ChevyNut

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Is the 69 Charger included in the base game or do I need the UE for that?

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Seebs

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I usually hate Microsoft exclusives and their lack of innovation but turn 10 always kept me coming back with forza; clearly the best racing series out there.

So glad this is on pc, I always hated the idea of buying an xbox one for a whopping 3 decent titles

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Blaise0fGl0ry

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Edited By Blaise0fGl0ry

@seebs: haha yeah i guess the Halo series didn't right the book on online Console matchmaking and FPS game play did it?

I suppose Gears didn't popularize or improve cover based gameplay or set any sort of bar for blockbuster shooters?

Mass Effect, Bioshock, and KOTOR also most definitely did not start out as MS exclusives either.

Yupp 0 innovation to be found here..........

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nikon133

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@blaise0fgl0ry: I think he is talking about Microsoft exclusives on Xbox... though he could have worded it better.

Mass Effect, Bioshock, and KOTOR... were all on PC as well, some on Playstation, too. They were also not developed by Microsoft's in-house developers, so MS doesn't get kudos for innovation in those games. They are 3rd party developments.

Even Halo 1 and 2, GoW 1 were also on PC, not console exclusives.

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Blaise0fGl0ry

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Edited By Blaise0fGl0ry

@nikon133: You do make some good points, but I believe MS still deserves some credit. After all the games were exclusive when they launched and took a fair amount of time before they were ported. That doesn't just happen on accident.

From today's perspective it may not seem so important, but at the time it was. Perhaps im just a little too stuck in the past.

One could argue that Microsoft's exclusive line up has watered down in recent years and I would be hard pressed to disagree, but I would say the same for Sony. It appears that may change soon though as both camps seemingly have some interesting games coming down the pipe.

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nikon133

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Edited By nikon133

@blaise0fgl0ry: I'm not questioning MS capability to innovate - I think they are the most innovative player in IT, more than overhyped Apple in fact... but comes to gaming, I think their innovation is more on platform level. Systematically pushing DX and D3D forward, creating first fully featured online environment for consoles... things like that.

But games themselves? I don't know. Just to be clear, I'm talking both MS and Sony... I mean, even in-house devs are usually poached 3rd party teams... they are rarely grown inside company from scratch. Bungie, for example, started Halo development for PS2 (or was it multiplatform?), but shifted focus to Xbox after Take-Two Interactive sold its 20% shares to Microsoft. Has MS seen potential in Halo? Yes, and rightly so. But game was already blueprinted by Bungie, so I wouldn't call this MS innovation. Just good business sense.

Just as Sony saw potential in number of devs and tied them to Playstation exclusivity by lush contracts. Evolution Studio's first development was on PC, after thy were formed from Ocean Software/Infogrames staff... before Sony grabbed them and turned into exclusive, mostly being interested in their WRC license at the time.

Nintendo would probably be company with strongest in-house innovation when it comes to games development, with most of their exclusives coming homegrown from Nintendo, rather than poached subsidiary teams.

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Blaise0fGl0ry

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Edited By Blaise0fGl0ry

@nikon133: Sorry it took me so long to reply. I just want to say after reading your last comment and digesting it a bit that I mostly agree with you.

I wasn't so much referring to MS as being the ones directly involved in the innovation of games. I was more concerned with expressing that the games on the Xbox platform have shown innovation.

I applaud Microsoft for listening to fan feedback and having an eye for both business and talent. They have been able to secure strong exclusives on Xbox over the years and have invested in the right developers, and IPs. MS have been strong supporters of Innovation in gaming even if they are not the ones who are "hands on" involved.

Hopefully that cleared up what I was trying to convey, as much as your post did for me. I appreciate being able to have a civilized discussion with a fellow gamer with some knowledge.

Oh and to answer your question about Halo: it was actually originally developed as a third person shooter called "Marathon" and was to be released simultaneously on Windows and Mac OS before MS acquired Bungie.

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nikon133

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@blaise0fgl0ry: No worries, and pleasure chatting with you, too.

Re Halo... yeah, now that you mentioned, I actually remember reading about "Marathon" roots... was it supposed to be 3rd person or even some sort of strategy, RTS or turn-based? I do remember that PS2 was in the picture at some point, don't know if they dropped it because of MS take-over, or even before that happen. In its released format, Halo would be too much for PS2, I think. But they might have had more different visions for Halo before Xbox.

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Blaise0fGl0ry

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@nikon133: Originally Bungie had planned for it to be an RTS and then it shifted to more of a third person action game. It wasn't until after Microsft got the exclusive rights and decided to make it an Xbox launch title rather than a PC game(another smart play by MS) that it became the FPS we know today.

Im still not sure where Sony fits in. I would have to do some digging to find out. Its actually a very interesting development story though.

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collbanth

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@blaise0fgl0ry: All the games you listed are science fiction... maybe that's not his cup of tea? it's certainly not mine. All though I do love forza and GOW

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Blaise0fGl0ry

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@collbanth: lol well it certainly must be MS's, but fair enough. It still can't be denied that those games were all innovative.

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youareme7

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@seebs: Yep, pumped about this and GOW 4 on PC, GOW split screen is such a treat! Hope the game is actually good

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deactivated-5a0b0bf0c8fa5

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I'd buy it in a heartbeat if it got released on Steam. Too bad.

27 • 
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nikon133

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@repulsive44552: Sooner or later, you will upgrade to Win 10, and then you will have both Steam and MS Store... and H3 will still be there, waiting for you ;)

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R4gn4r0k

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@repulsive44552: Yeah just need it on Steam and Win 7

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Rihoko_Inverse

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@R4gn4r0k: LOL! Sucks to be you fools!

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Moose-Fitz

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Wow looks like another great exclusive from Microsoft.

13 • 

Forza Horizon 3 More Info

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  • First Released Sep 23, 2016
    released
    • PC
    • Xbox One
    You’re in charge of the Horizon Festival. Customize everything, hire and fire your friends, and explore Australia in over 350 of the world’s greatest cars. Make your Horizon the ultimate celebration of cars, music, and freedom of the open road. How you get there is up to you.
    8.5
    Average Rating121 Rating(s)
    Please Sign In to rate Forza Horizon 3
    Developed by:
    PLAYGROUND
    Published by:
    Microsoft Game Studios
    Genre(s):
    Driving/Racing, Simulation
    Content is generally suitable for all ages. May contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
    Everyone
    Mild Lyrics, Mild Violence