Review

Final Fantasy 7 Remake Review - First Class

  • First Released Apr 10, 2020
    released
  • PS4

Square Enix tells a smaller, more personal Final Fantasy 7 tale and marries it with a smart mashup of action and RPG gameplay to deliver a must-play experience.

In the opening of Final Fantasy VII, Cloud Strife, a mercenary and former member of an elite private military group called SOLDIER, takes on a job with an eco-terrorist cell named Avalanche. Their mission is to blow up a reactor that siphons Mako, the lifeblood of the planet, and uses it to power the sprawling industrial metropolis Midgar. The group infiltrates, braves resistance from Shinra Electric Company's forces, and sets off an explosion that renders the reactor inoperable.

In the 1997 original, what followed was a hop, skip, and jump through a few sections of the city back to Sector 7, and the safety of Avalanche's hideout. In Final Fantasy VII Remake, having carried out the mission, you're asked to walk the streets in the aftermath and witness the harrowing consequences of your actions. The sector lies in ruin, fires rage, buildings are crumbling, and the heartbreaking human cost is laid bare.

A somber violin plays as you walk Midgar's streets, with each pull of the bow across strings tugging at your conscience and stirring the heart, asking you to question whether you're doing the right thing. The cries of confused children echo, people fall to their knees attempting to grapple with the magnitude of what has happened, and citizens decry this so-called group of freedom fighters you've joined just to make a quick buck.

As far as statements of intent go, Final Fantasy VII Remake's opening Bombing Mission is a clear and powerful one. This game may be just the first chapter in the reimagining of a much bigger story, but it seeks to uncover depth that was hitherto left to the imagination. It is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential. It achieves these goals so successfully that it's hard to think that this story existed in any other way.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

It's important to note that, yes, I have a history with and nostalgia for Final Fantasy VII, and the remake undoubtedly leverages that. However, that isn't to say that what it does will only land for people that know and love the source material. To say that would diminish the smart and careful reconstruction of Final Fantasy VII that the remake is. The majority of the game is new material, lovingly introduced to further detail a picture that had been painted in broad strokes. This isn't a game that panders to fans, as newcomers can also enjoy the majesty of Midgar and learn to love characters for the first time, all while playing a mechanically dense and rewarding role-playing game. Even if it's just a piece of the original Final Fantasy VII, this remake takes one of the most beloved games of all time and elevates it higher.

Final Fantasy VII Remake's narrative and characterization achievements are facilitated by gameplay that feels modern but is crystallized around the classic's role-playing fundamentals. In many ways, its gameplay model feels like the culmination of the franchise's evolutions, with ideas from throughout the series brought together in a composite that is fresh but familiar. This is the first time that the action-focused style of modern-era Final Fantasy games doesn't feel like it comes at the expense of the methodical nature of the series' roots. The hybrid style lets you glide between characters at the touch of a button and assume direct control. At the same time, commands can be issued to characters that are otherwise acting independently, conjuring the spirit of that deliberate stand-in-place-and-fight format of old.

Also harkening back to the original, the remake uses an Active Time Bar. While it previously dictated when a character could make any move, it now governs whether you take specific actions. The bar split into segments, and special abilities, spells, and item uses have an associated cost. To encourage juggling of party members, the ATB bars fill slowly when they're left to their own devices, but much more rapidly when you take control and attack the enemy directly. Characters tend not to initiate the more advanced skills of their own volition, so it's doubly important that you step in and put their resources to good use.

Each playable character has a unique skill that comes at no cost and has a great deal of strategic value. Cloud's Punisher mode, for example, unleashes a barrage of quick and powerful sword swings, and reacts to enemy strikes with a counter-attack, but at the expense of his mobility. Barret has a powerful blast, and this can be manually recharged to shorten its cooldown. Tifa's special martial art technique can be leveled up by spending an ATB bar to activate Unbridled Strength, and Aerith's Tempest fires a crystal that does damage on impact, then charges briefly before exploding to hit enemies around it. Each character is also able to use various offensive and defensive magical spells, provided they have the Materia that bestows this ability to them.

Materia was and is core to Final Fantasy VII's gameplay. It is solidified Mako energy imbued with arcane knowledge from the essence of the planet and life itself. It manifests as colored spheres that can be slotted into weapons and armor, thus giving the ability to invoke magic to its user or even summon god-like beings to fight alongside you. The beauty of the Materia system was that it allowed you to create loadouts in a very freeform way and build characters to fit your preferred style or strategy for any situation. The Materia system offers the same kind of freedom in the remake. Although each playable character has a general archetype, the Materia system presents a great deal of fluidity within this. I chose to outfit Barret with magical Materia and make him a long-range magician for a while, and during that period he generated AP experience that leveled up the Materia and opened up new, more powerful variations on the skills they housed. I then chose to take all that and give it to Tifa, lending her fists of fury an extra elemental sting. In a particularly challenging battle, I took Cloud's time manipulation Materia and slotted it into Aerith's items so she could hang back and cast haste on the front-line fighters to speed them up, while staying relatively safe.

The demands of moment-to-moment combat are high, especially since enemies can be vicious. They seem to work with the goal of creating the same kind of synergy between themselves as you do between your party members. If you're not careful, they will poison and paralyze to create openings for each other, make areas of the battlefield deadly to limit your movement, and pounce on a character to trap them, forcing you to switch characters to free your ensnared party member. Most enemies have some sort of elemental weakness that can be identified using the Assess materia ability and then exploited. Doing so applies pressure to them and, if it keeps building, will stagger them, rendering them completely defenseless. Enemies can also interrupt your actions or move out of the way entirely to evade you, so precise timing is also crucial, otherwise you could expend precious resources fruitlessly. The same discerning approach is needed for your movements. Having an evasive dodge may seem like it would trivialize combat, but many enemy attacks have wide areas of effect or track you, so choosing to guard and take less damage instead of trying to escape it entirely is another key consideration. Thankfully, when issuing commands, the action slows to a crawl to give you time to plan. This breathing room is welcome, but it won't save you from an ill-considered approach.

Suffice it to say that the combat asks a lot of you, but it is incredibly gratifying at the same time. Considering the unique ways each character functions, and the behaviour and weaknesses of enemies that require quick thinking and deliberate strategy, feels like playing high-speed chess, and when it comes together you'll find yourself slicing and dicing, freezing and igniting with exhilarating momentum. On occasion, particularly in tighter spaces, the camera can struggle to keep the action in frame, but it's not often enough to be a serious problem. As a whole, the combat has the fluidity, as well as the cinematic and visually stunning flair, of the post-Final Fantasy X games, but also the satisfaction of the "plan your work and work your plan" approach of games like Final Fantasy XII and Final Fantasy XIV. Add on the upgrading mechanics, which allow you to spend points on each weapon to bolster its attributes, and you've got a robust, interconnected suite of RPG mechanics. I can confidently say that Final Fantasy has never felt this good to play.

Final Fantasy VII Remake is rich in details that were previously unexplored, realizes new storytelling ambitions with confidence, and presents fresh perspectives that feel both meaningful and essential. It achieves these goals so successfully that it's hard to think that this story existed in any other way

For as strong as Final Fantasy VII Remake's gameplay is, it's the narrative and characters that truly stand out as its crowning achievement. For the vast majority of the game, Final Fantasy VII Remake isn't the story of a ragtag group of eco-terrorists fighting for the fate of the planet that the original was. Instead, it's a more focused, deeply personal story. Even though Avalanche's ultimate goal is to free the planet from the vampiric jaws of Shinra, the events that transpire narrow that battle to a struggle for the here and now, instead of the future. Unlike the original, there's also a much greater emphasis on the moral grey areas of the battle. Avalanche essentially pokes the sleeping dragon, and when Shinra retaliates, it's the already-downtrodden people of the slums that suffer.

They live a meager existence, albeit one they're comfortable with. As citizens of the undercity, living in the squalor of homes built from rusted metal sheets, propped up and forced together, is all they've known, and all they've known has been provided by Shinra. Just like the ramshackle buildings they live and work in, all they can do is use what they have to hold each other up. Because of that, many don't see Avalanche's fight against Shinra as a clear-cut battle between good and evil, right and wrong, in the same way that Barret and other members of Avalanche do. Walking through the various sectors of Midgar, you'll often hear people condemning Avalanche. The validity of the group's actions are frequently called into question, sometimes by members of the group itself. Tifa, for example, is less caught-up in the cause, even though she takes part in it. When the blowback hits her community, she shows signs of self-doubt, questioning the cause and seeking reassurance from others.

In multiple chapters, Remake slows the pace down so that you can spend time in the slums, meet the people there, understand their daily plights, and get involved with the community. In these sections, the game feels closer to something like the Yakuza series, where you're developing an intimate understanding and relationship with a place and the people. This is done through optional side-quests that are seemingly uninteresting busywork. However, barring a handful that are introduced in the late game and can potentially disrupt the momentum, they are worth pursuing. Each one provides some sort of valuable world-building or an opportunity to understand another person a little more. That person could be a young child looking for her lost friends, a concerned citizen looking to rid an area of a monster menace, a reporter investigating a Robin Hood-like thief. Mechanically, side missions are usually "go here, kill the enemies, talk to a person, or get an item, then return," but there's always a little story told within them that pulls you deeper into their world, and each one also humanizes Cloud just a little. As an ex-SOLDIER-turned-merc, he begins taking on odd jobs to make money. His demeanor is cold from the outset and his investment in the struggle is only as much as the coin that pays for it. But as he completes these quests, word of him spreads. The people come to know him, rely on him, and treat him like one of them--he becomes their champion, whether he likes it or not. This not only chips away at Cloud's hard edges, but makes you as the player invest in the world around you and the people within it. Final Fantasy VII Remake is the story of Cloud Strife learning to fight for others, instead of for just himself.

Characters that were formerly relegated to bit-parts are given more depth, so you learn more about Avalanche members like Biggs, Wedge, and Jessie, among many others. Though supporting characters, each has their own motivations for taking up arms against Shinra. There are poignant and personal moments with them that are delivered through heartfelt lines of dialogue instead of lengthy exposition. It all feels natural, believable, and relatable. Without spoiling anything, Remake also pulls in characters from the extended fiction of Final Fantasy, some of it incredibly obscure like The Kids Are Alright, a spin-off novel. And these new additions fit in naturally. It feels like Square Enix isn't just remaking Final Fantasy VII--it's rebuilding the larger Final Fantasy VII universe.

There's so much texture in these characters, which makes it easy to connect with them. Barret is a loud showboater, with every line he utters having the same kind of energy as a wrestler cutting a promo in a WWE pay-per-view. But beneath that, his intentions are pure; past experiences have solidified his resolve, and just when you're starting to doubt him, you'll see a touching fatherly moment with his heart-meltingly cute daughter Marlene and understand completely why he fights so hard. Jessie is flirtatious, throwing herself at Cloud and hitting him with the hot and cold treatment. She's energetic and vivacious, and you get to learn that there's more to this persona than initially meets the eye. As the crew's weapons expert, she struggles with what her creations are doing to the world around her. Wedge is a soft soul, trying to harden to show that the team can rely on him the same way they would Cloud or Tifa--but maybe a soft soul is exactly what they need. Biggs is cool, calm, and collected--the kind attitude that is honed through a life of conflict, but his history is altogether more touching, and mentioned in a fleeting moment that comes in an optional side-quest.

Some odd jobs will have you working alongside key characters such as Tifa and Aerith. For the former, the game elegantly establishes her history with Cloud, with frightening glimpses at their traumatic pasts appearing as intrusive flashes that are the result of some damaged part of Cloud's psyche. This mechanism is also used to weave in the presence of a certain silver-haired villain in a way that didn't appear in the original. The rapport between Cloud and Tifa is depicted so well: They are friends who support each other, but there's also a blossoming romance that builds as Cloud recalls their history and what she means to him.

Aerith, the flower girl whose story unexpectedly intersects with Cloud's, is beyond an uplifting presence. The banter between her and Cloud is sweet and funny from the moment you meet her and are unceremoniously drafted into being her bodyguard. She figures Cloud as the silent brooding type with a heart of gold immediately, and sets about poking at his ego and tearing down the walls. She's playful and confident and effortlessly endearing. She always looks for the good in things and, as result, sees the slums for what they mean to people--living under metal plates that block out the sun and amongst cold city steel hasn't dampened her outlook on life. These feel like real people--they have hopes and dreams, fears and faults, they're funny and charismatic, and so well-written and acted that you'll fall for every one. When playing the original, these were all thoughts and feelings I had about the characters that I colored in myself using the outlines the game presented. This time, they're not allusions; it's all painstakingly realized, and as much as I loved the characters and stories back then, I'm able to appreciate them in a much more profound way because of how complete it all feels now.

There's so much to marvel at; standing on a plate suspended above Midgar and staring out across the city; hearing each piano note of Tifa's theme played so softly that you can almost picture the fingers gently moving across the keys; walking across the church rooftops with Aerith as an odd calm falls over the city--it's all brought to life with such respect and attention to detail that it's hard not to be overwhelmed and give in to the nostalgia. Then there's the whole Don Corneo plan being hatched and paying off in a way that doesn't feel exclusionary or mocking, but inclusive, fun, and wholly unexpected. The remake doesn't shy away from embracing the goofier elements of the original, instead using it to bring levity to what is otherwise heavy subject matter. Even as the game reaches its conclusion and embraces the more outlandish and fantastical parts of the narrative, it does so in a way that feels earned. Again, this might be just a small chunk of the original release, but as a standalone game Final Fantasy VII Remake is complete. Although a greater villain lingers in the periphery of the story, and cryptic references to something more in Cloud's past--as well as other unexplained elements--are introduced in the concluding chapters, this doesn't diminish the story that is told. Final Fantasy VII Remake can be enjoyed on the merits of what it presents, and for those in the know, it also lays the foundation for future revelations in an intriguing way.

Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement. The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers--the wait was worth it. For first-time players, it's an opportunity to understand why Final Fantasy VII is held in such high regard. It's the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn't the Final Fantasy VII your mind remembers, it's the one your heart always knew it to be.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Final Fantasy VII Remake Video Review

Back To Top

The Good

  • Combat feels exhilarating, challenging, and strategic; fast and fluid but unmistakably Final Fantasy
  • Characters are charming, explored thoroughly and given meaningful stories both big and small
  • A compelling story about a struggle for survival told through a personal lens
  • A stunning depiction of Midgar that shows just how corrupting Shinra's influence is and makes you want to fight for the city's future
  • Cleverly seeded story teases that evoke key beats from the original while bolstering the core narrative and setting up more

The Bad

  • Camera can occasionally act out
  • A series of optional side-quests introduced late that could potentially stifle momentum

About the Author

Tamoor completed Final Fantasy VII Remake with 40 hours on the in-game clock and is planning to go back for more. Aerith's theme makes him very emotional. He thinks the remake also has the most adorable cats ever featured in a video game.
747 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for yeknomdab
yeknomdab

162

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

Yeah...there's too much XV in my VII. Lol. Still, this is on my list, but by the time that I play it, the PS5 will likely be having its second or third wave of genuinely new experiences available.

It IS pretty, though.

Upvote • 
Avatar image for KennyKB
KennyKB

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Incredible, jaw dropping recreation of my favorite game of all time. The subtlety and mood from the original captured so well. Remarkable.

Okay, here we go. We're almost there. Rufus down, big final boss fight with the wheelie-machine, soon the ole' highway here is gonna run out of track and the world is our oyster... and it's okay, I can wait for part 2. It's gonna make my heart explode with happiness...

...wait. WTF is this.

:'C

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By G-Corleone

I have finally come to terms. I played this game with passion. I loved the first chapters. My brain went from joy seizures to nostalgic ecstasy constantly. I played through all side quests and expanded the experience a bit. And, of course, I finished it. All of this happened in quarantine, which possibly made the experience much more intense.

I admit it: I didn't like the ending. I admit it: I was a bit angry and overtaken by the changes and story approach. I admit it: I yelled, I cried, I pissed my pants, I felt home sick, I called my mother, told her how much i miss her, told her that this whole situation was too much for me to handle, told her I couldn't wait to see her again, she told me everything will be alright but she was a bit confused: she was sitting in the living room all along, we've been in quarantine together the whole time... This shows how strongly affected I was. I even deleted a comment here about how much I had disliked the ending. I am not proud of that, I admit it and formally apologize to the possible repliers. I am human, after all.

Now i can see the light. A very faded light, but a light nevertheless. I don't know how this game will be continued in the next episodes and i don't know if the Nomura-effect will work out for the best. What I do know is that regardless of the ending I totally loved the experience of playing this game. I was deeply immersed, in a way that I haven't seen in years. I am also grateful that fellow gamers have accompanied me in my ending-related despair, and their support has worked wonders. Once again, I have understood that the world doesn't turn around me specifically and that, while I am not alone with my concerns, my feelings towards the approach are neither eternal nor final. This experience has showed me I am never too late to re-adapt. It has been a very transformative event and for that I am satisfied.

I hope SE can truly bring this one home and do the wonders they were known to do back in the day. Even though the success is uncertain, I understand that they have shown they can still do a good game, even if it isn't perfect. Here's hoping that everything will turn out to be great, and if it doesn't, then it was a good first game either way.

Upvote • 
Avatar image for jkim3360
jkim3360

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

An amazing achievement. Great review!

Upvote • 
Avatar image for Garudo
Garudo

436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Personal opinions after watching the review, completing both Normal/Hard modes (85 hours), reading almost everyone's comments,

1. 10 = Essential, doesn't mean it is without flaws, it only means gameplay/graphic etc. outweighs every flaw he can find, stop tormenting Tamoor the poor guy, he's playing with his opinions, you guys can choose not to listen to him

2. I doubt Tamoor can post the review without his direct supervisors' approval too, he needs to justify his scoring

3. The game may not deserve the word 'Garbage', 'Trash' because overall gameplay was fluid, combat was exciting, graphic is totally awesome, OST is breathtaking as usual, not to mention the details they put in for each character

4. Some side quests may be a bit too forcefully created and of course concerns over ending. I'm not sure where Nomura gets his obsession in alternate dimensions/timeline thingy but let's have a little faith that he can pull it off for this game

5. Remake is not remaster, there has been articles from the developers quite some time ago, hence if you are a purist you may as well continue the loop in the original and stop judging Remake, I would say it is unfair in that sense

My final verdict, 9/10 as I still have reservations over the conclusion, it may make some sense after watching numerous fans theories but.. I just hope Nomura.. please don't screw up the next instalment

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Garudo: You make good points.

However, that ending clearly slaps the "remake" concept off. It is not a remake. That cannot be ignored. The game should not be excused for this (not saying thats what youre doing)

Is it very very well done? yes. Objectivity in this case is redundant haha. No one can deny the quality here. I enjoyed the game a lot. It was a fantastic experience XD I just wish the ending is addressed as to what it really is and, although we can dwell into fan theories and what not, with Nomura involved you can never be too sure :)

Im glad you give it a 9/10. Thats a pretty good score and it means purist are also enjoying what the game is offering.

Upvote • 
Avatar image for Garudo
Garudo

436

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@G-Corleone:

Yeah I clearly understand that, the word 'Remake' caught me off guard some time back thinking it is a 1-to-1 original expanded version, the final part where Zack was shown really angers me but I guess it is what it is, I forced myself to be open minded and where the true ending leads us :( though I do enjoy the overall game

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Garudo: Ha! that part angered me as well, i totally get you XD

Lets just wait and see then. I hope the next instalment is well worth the wait.

Upvote • 
Avatar image for sippio
sippio

805

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Pride= off. I need help!

I don't wanna 'bored quit' FF7..

I got it yesterday via Gamefly Rental.(I love u Gamefly!)

it started out easy enough. Too easy in fact.(on normal)

But once I got the MiniGun BlackDude I struggled.

Not w/ difficulty but with smooth controls..

~Anyone wanna help me out? PSN= McSipp

My concern is going between the two characters in live combat seems cool but

entering the mini menu to select spells & actions doesn't pause the action.

Would be cool if I we're quicker or had em memorized...

I value this game mor ethen pride atm ;D

Upvote • 
Avatar image for RaveNRolla
RaveNRolla

1562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

i'm curious why i'm not hearing about this since release. were you guys all satisfied with the game?

Upvote • 
Avatar image for dmblum1799
dmblum1799

927

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

I love this game, but the writing is so stupid is ludicrous. That's why I've never gotten into these things. First off, they have a Charlie Sheen knock-off guy. Why? Second, "Cloud" is a "soldier" and he looks like he's in middle school. Clint Eastwood is a tough guy anti-hero. The Red Dead guys are tough guy anti-hero. Joel is Last of Us. Cloud looks like a p*******.

But the thing I just saw in Chapter 8 really cracked me up. There's this TV news program and they say "Look! It's the head of Makura Nuclear Reactor! Miss! What's the situation!"

I honestly thought, based on the character model, they would say, "Look! It's a local whore!" The head of the nuclear reactor apparently wears cocktail dresses to work.

Oh, and Tifa - notice her name starts and ends with "T&A" - because that's what she's about. There is so much that is just hilariously wrong with this game - the over sighing and over gesturing and over acting.

"Huh!?"

"Whah????"

And the vapid, saccharine cuteseyness of Aerith. I enjoy the gameplay but I feel I might get really stupid if I play too much of it.

Upvote • 
Avatar image for dumblewhore
dumblewhore

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Honestly this title is a sequel and I love the subtle hints placed throughout the game. To anyone upset about the ending, go watch the game's reveal trailer and listen to the message of the narrator.

IMO the ending was great and opens the door for new possibilities instead of the same exact product twice, which others would consider a waste. its completely understandable for people to feel how they want about the ending, but to say the game is just OK or bad because of it is just wrong.

I encourage everyone to be more open-minded and have faith, especially if you enjoyed the majority of the game.

Upvote • 
Avatar image for Sound_Demon
Sound_Demon

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Surprised Tamoor ain't fired cause of this review lol.

Upvote • 
Avatar image for ssjdra
ssjdra

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I knew I was in for a treat when the weapons vendor called me a punk A B and refused to sell me weapons.

Upvote • 
Avatar image for couly
couly

6268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

I don't know why but the low res doors are really bugging me.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This is not a short game, I just finished it at 64.5 hrs. I didn't use any strategy guides and I completed all of the quests I could find, earning a elemental materia.

And it was pretty awesome, an amazing feat of not only showing respect to the original game, but updating it to a 2020 AAA game all on its own. I would not say it is perfect as some of the sidequests early on could be boring, and some areas look undone. You could tell many studios were brought together to make this game. Minor nit-picking. Everything else was just about perfect. not a 10 but very very close.

I also like the pacing, where clouds character evolves slowly as other characters are brought forward and your given time to care about them and their fates.

I could not have ever imagined just how good of a job they did on this game.

2 • 
Avatar image for Destructionzz
Destructionzz

460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: -1

@jenovaschilld: It seems like most people clocked in at like 30-40 hrs, so it's nice to see at least one other person who spent significantly more, I spent 70 hrs and did all the side stuff I could find.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Destructionzz: How? I just do not know how. It was not like doing side quests took me 30-40 more hours, these reviewers had to have just skipped so much in order to get that 30-40 hrs. I mean just trying to look up Tifa's skirt clocked in several hours for me alone.

Upvote • 
Avatar image for cherub1000
Cherub1000

915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jenovaschilld: ok gotta ask. Your clearly a fan amd sound slike you had a great time yes? After the demo I am indeed keen to check out the full game however, the combat! I got so sick of mashing square! Yeah sure you mix it up with all sorts of abilities and magic but in essence I always came back to spamming the attack button. I'm a huge fan of the original (yep I'm getting near 40!), and am aware that ff7 is an absolutely huge game, my question, does the combat evolve significantly so destroying the square button is not the only way forward?

2 • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jenovaschilld

@cherub1000:I want to say right now that this game is not a ff15 more action orientated like game. This is still the FF7 ATB based system at its core, totally.

The demo did have alot of basic action attack button, only because the amount of magic, debuffs/buffs, limit breaks, special moves, and summons were not in the demo. So the demo was not a good example of the over all combat style.

So you can go classical, which is just fine. And it is ATB ff7 we all know and love. But the new normal system is really great and- that is coming from someone who was very vocal and in a cold sweat fearing the remake would f' this up. They improved it.

So here is how it works on normal, the ATB gauge fills up slowly but surely regardless if you do no input at all ! If you do (basic attack), the gauge fills up faster, if you block attacks, (fills up), if get 3 attacks through, dodge or parry, roll out of the way, -then it fills up faster. SEE the thing is- the developers just added 'busy' work in between your ATB filling up- then compared to the original. And the actions above are important, but only to the point of filling up the ATB- which is the most important thing.

Once the ATB has filled bars, this allows you to do magic (strongest thing in the game.. so far), special actions, limits, summons etc. You will find yourself bouncing from character to character, performing filler actions, just to get off buffs/debuffs, magic, limits, summons, etc faster and faster. Which is still the main part of the game, ATB actions, just like the original game.

Since the demo was the first part of the game, it was more spent teaching you the basics (time between ATB) then what you get to do after it is filled. And after about 15hrs in, your'll be spending more time just worrying about what your gonna do after the ATB bars are full. FYI, _ all materia plus stuff like barrier, haste, or sleep, slow seemed more powerful then stuff like all+fire, or all+heals.

So, the tutorials in the fist sections, just have too much filler before ATB fills. And concentrate on the button mashing yes. But later on, with materia/weps/skill/gear your ATB bars fill up much faster and you will be spamming 'real' abilities more and more. Like Magic- to start an enemy getting stunned/disabled, then specials to really hurt them once they are. Later on combat, the enemies really batter the controlled player trying to keep them from performing faster filling of the ATB bars. That is where stuff like provoke, taunts, materia, and simple switching off to another character is more important.

And over all combat, is not that important in this first part of the remake, it was still a very story focused RPG we all know and love. Why?, because even my old a$s, button mashed his way through, just so they could see more of the story. IT really makes you wish you could plop in disc two... what more could you ask for.

Oh yeah, don't forget you always have classic, but later on, you are not missing it.

Upvote • 
Avatar image for cherub1000
Cherub1000

915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jenovaschilld: cheer, appreciate the very thorough reply, I have mario kart, zelda botw and borderlands 3 to trade in so I may grab ff7 if it's in stock haha.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jenovaschilld

@cherub1000: Hey if you got a couple of days, send off a email to SquareEnix, give em a sob story that your laid off, stuck at home, taking care of blind homeless labradoodles or something. Tell them your PS ID, and that if they could give you a couple bucks off on a digital copy. They are known to be pretty cool, and generous, about it to.

Yeah, none of the above may be true, but fu$k it, you can hit em back when the other parts come out.

2 • 
Avatar image for cherub1000
Cherub1000

915

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@jenovaschilld: haha good point, cant hurt to try can it.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jenovaschilld

@jenovaschilld: Oh. sorry, another thing. Tifa and Barrets melee attacks are so satisfying, it is crazy. Tifas speed, bouncing around tearing stuff up, looks and feels very great. And Barrets wrecking ball is amazingly fun.

Upvote • 
Avatar image for Nightmare5000
Nightmare5000

1074

Forum Posts

0

Wiki Points

0

Followers

Reviews: 24

User Lists: 0

Over-scored here. A good game yes that will please fans but it's basically one 3rd of the original story and it did nothing to make it a ground breaking game or RPG as a whole like the original did back in 97. 8/10 is the general consensus for most reviewers.

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Nightmare5000: I would rate it 9.5, as some early side quests were old school boring, and some areas were not as rich as later ones, (you could tell different studios worked on them). But that was about it.

Considering, the amazing feat, and the steel balls the developers had, this was an amazing milestone in the gaming industry. REally, no other has taken a 'remake' or fleshing out of an earlier game so magnified and satisfying. It is hard to say 'this game is not original', when what they are doing is very very original. I would compare it to, taking BBCs the office and making NBCs the office.

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@jenovaschilld: How about the ending? Are you okay with them changing the entire story? Is this still a remake for you?

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jenovaschilld

@G-Corleone: i was in a long, awesome discussion in regards to this very topic, I will try to post it here, as what we both said brought more attention to the game, ending, remake issue. here https://www.gamespot.com/articles/ff7-remake-part-2-release-date-unknown-but-heres-w/1100-6476081/#js-message-356539436 and all of it needs context.

In case it doesn't take you right there, he said this and that clearly made it not a remake, I countered with .....

Beyond a early, Jenova-mother like fight (that is is more like a monster city like fight, a bit too much so early), that happens after escape midgar rather then on the shinra cargo ship. I guess the developers wanted to top off 'FF7-remake the first part' with a boss battle rather then the chase scene alone.

As for Aerith saying there is no going back, everything will be changed, we will be changed. They mention "destiny" in the original, just after escape from midgar, but ..lol not to the extent, that FF7 remake rambles on about it with a 'stranger things' portal behind them. Still nothing; the story or plot has not been changed from the original. Are they hinting at something... maybe. possibly, who knows- as it hasn't happened yet.

Now as we know just after escape from midgar, we go to the little town Kalm and that is when FF7 has a nice long, but poorly translated, flashback of cloud's and sephiroths past as soldiers. If the developers really do plan to changed FF7 plot in any substantial way, it'll be here, as anything mentioned in 'FF7 remake part one's' ending is suggestive only, if you are really trying to read into it. Hell who know's maybe they are trying to find away to resurrect Aerith cheat code...

I do like the Zack flashback, and thought what is going on here!! ... but then seen him carrying Cloud and went..ahh.... just a timeline flashback. Darn, him alive could be something new and cool. The story has already been greatly expanded with Remake, with new characters, and fleshing out of old. Did you ever think we would meet Jessie's family?. But as long as this is the only kind of fattening of the story... then I am all for it and still no major plot changes.

And since future parts have not.... yet been made or come out, I am willing to give em some slack. Believe you me, I was sweating bullets worrying about them changing the battle system drastically or doing some really strange politically correct changes to the plot. But so far, I have been very surprised by how good the remake is.

I am also on a reddit with a cool girl who runs a site called puppy52. She is Japanese and we met at Columbus art school back around 98', both of us huge FF7 nerds and wrote fanfiction. Where we are just wasting away hours talking about what part two may or may not be. Come join. Oh yeah, I also used to buy her jeans and mail them to her since she could buy three here in the states, compared to one over there at that time. Ignore her dolls, her career is contract animation. Her and her friends have deep dived this question, esp has the plot thickened....?? ME, wait and see. https://twitter.com/puppy52?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By G-Corleone

@jenovaschilld: I thank you very much for this feedback. I will definitely check this out. I see your points and am now more intrigued to see what others think about this game. I was very troubled with the ending at first (i am human, i had no choice...it was a lot...i even deleted some comments...and on whatsapp as well...not proud of that). But now that i have cooled off I can see a shed of light at the end of the tunnel. I am still not happy with the ending, but I was damn happy with the overall game and loved 90% of its story.

Look, if purists are able to like the ending, it doesnt mean i have to, but it sure as hell means that maybe there is more to this than my own feelings. I was shocked and even a bit upset, because it was going wonderful up until chapter 17-18. I will play the game multiple times and see how i can place the ending a bit better. I think all the theories ive seen so far have a lot of interesting elements, and seeing as most of them try to connect the original, the movie and this one, i guess the story could be vast and dense.

Again I thank you for the wonderful feedback, really made my day. I think such communication connects us way more than just bashing at reviewers. As far as FFVIIR, I hope this unknown journey can develop as well as its introduction. I can never be too sure with Nomura involved, and seeing as those dementors have black cloaks...well, i could be a bit anxious. But if the overall quality is any hint, the rest of this story could be something just as special or heck even more extraordinary.

Heres to a great second episode. Lets hope it will all be for the best :)

EDIT: loving the doll pictures XD they are real people!

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@G-Corleone:Hey wanted to throw this out there in regards to FF7, plot, story remake, etc. There is this guy who is legendary in correct translations of FF7 97', his name is Tim Rogers over at Kotaku.

Also if you are gaming high on JRPGs right now, another great game to play is Dragon Quest 11- Matter of fact I dare you to watch just a few minutes of the review on Kotaku here and NOT run out an buy the game. Not only because of the deep dive Rogers always does in his reviews but also the fanaticism and knowledge base he brings to the table. https://kotaku.com/dragon-quest-xi-the-kotaku-review-1828646512 Again, Do not watch this review video.... your'll be too hooked... really dont. IT is too addictive.

But on that, he put out a video series on correct translation of the FF7 game from back then. The game came out in Japan first, and was quickly and brutally translated for USA which is why some of the plot was a little off here and a little crazy there. See here: https://www.youtube.com/watch?v=ZefYEaNUJ7wLet's Mosey: A Slow Translation Of Final Fantasy VII: Part One

See, the thing is, there was alot of problems I had with the ending, but nothing huge or plot breaking as it still followed the overall plot. Because the 97' translation was also painfully changed from the Japan version, original, but yet we all still loved and enjoyed the US FF7 just the same, I am not as rigid as some, if the developers make some tweaks for the sake of the development itself. And again while the FF7R suggested some things, they never actually changed anything that matters overall.

WE played a legendary game in 97' whois plot was changed by a poor translation, but the overall stories vision still moved a generation. IF the remake makes a few but doesn't change the plot either... I am cool with it to a point. And like you said, cannot wait for part two ... !!

Until then .. do not watch the video above as Dragon quest 11 is so many hours of fun it is insane... don't do it. It could hold you off till next part comes out, but the review video itself is too entertaining. You were warned. !!

Upvote • 
Avatar image for G-Corleone
G-Corleone

637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@jenovaschilld: thanks for the heads-up (i will watch it anyways haha!). I actually had my issues with the ending of FFVIIR because they showed stuff that was never supposed to be revealed (that dark haired guy) and they hinted on other future changes as well. Now, it is true that the story remained 90% loyal to the original, but that ending is problematic to me because this is supposed to be a remake. I enjoyed the game a lot. A LOT. So, in the end, to me the ending doesnt brake the game; it merely brakes the immersion of it. And thats fine, but not amazing.

Just to illustrate a bit better, i should point out that people asking for that GC RE1 remake were not asking for a reboot, nor were the people asking for MGS Twin Snakes (though the original is much better). The same goes for RE2 and RE3, for better or worse. I only express this because i just want to remind everyone that this was promised and teased as a remake, albeit a remake of the first section of the game.

I am now okay with accepting the changes, but to be fully honest i am not in favour of those changes :( I say this because developers need to tread more carefully when teasing and developing a project. If we are okay with this ending, then we can be okay with many changes done to other remade properties. Heck, it could be for the better in the end (looking at you, Mass Effect). But, in some cases, it could be for the worse (imagine the same being done to Chrono Trigger......*gasp*.....scratch that, that game should never ever be remade. Chrono Cross then). I am not saying this case is the worse, but we actually cant confirm this until we play episode 2, thats all :)

I will dive into all the theories and infos out there that try to flesh out the game. I will do my best to play this game multiple times and get everything the game has to offer. I hope it will grow in me and make me believe this could all end well.

Again, I am now okay with the changes. I will really immerse myself into the openness the game is asking for. I think the game is a fantastic experience. I am grateful that i got to play it and am grateful for the hard work that all the programmers and developers poured into it. I salute the new stance that SquareEnix has developed with this one moving forward. My hope for the future of FF as a whole has been sparked once more, and that is amazing considering it almost faded away forever with FFXV. I truly think i can work this one out.

Im only stating my opinion in such a manner so that players everywhere never forget that we, the gamers, can differ in our opinions, but never in our importance. My opinion is just one and maybe many will disagree. But our combined importance as a voice is a wonder. And we should never forget it, thats all.

Again i must point out that i truly enjoyed your feedback and recommendations. The Kotaku review is already waiting for me on another tab. I will make sure to "listen" more to what FFVIIR is trying to tell me. I sure as hell loved playing it, so i might as well give it the chance it duly deserves. Lets hope DQ11 isnt so welcoming hahah. Great talk :)

Upvote • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@G-Corleone: Oh you mean, Zack? I thought he was just a flash back. I saw him to coming back to Midgar and was like what?!?!? but then seen him carrying Cloud so I thought Zack and the scene was more of a flash back, then a change, but then again not sure.

I wouldn't mind Zack getting really fleshed out either. Oh yeah, enjoy the DQ11 review and FF7 translation episodes, great bathroom youtubing.

Upvote • 
Avatar image for ssjdra
ssjdra

68

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Nightmare5000: True. I had it at a 9 but it's not a 10. Only ding I had was the combat system is good but not great. Everything else is extremely well done.

Upvote • 
Avatar image for gaeandilth
gaeandilth

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Game was surprisingly decent but a 10? Gameplay was short sure takes most around 40 hours but 30 of those are slow walking and cutscenes. Hardmode is definitely lacking considering this is FF7. But I understand this is just the first part and hopefully that endgame is just a placeholder for the real post game content in a future episode.

Would give music and story a 10 and there is the nostalgic factor. But gameplay could definitely be better/longer. Replay value almost non existent. But overall considering SE's blunders over the past 2 decades ff7R was really good my score would be a 8.5.

Upvote • 
Avatar image for Destructionzz
Destructionzz

460

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: -1

@gaeandilth: What do you mean by hardmore is lacking?

Upvote • 
Avatar image for gaeandilth
gaeandilth

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Destructionzz: Mean it was boring and had no purpose. Hard mode was the same content over again and wasn't even harder really just more annoying to do all that slow walking again. Hard mode removes items and attack magic for the most part from the game and adds nothing.

Upvote • 
Avatar image for gimbyjones
GimbyJones

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

As a huge fan of original, I bought a PS4 especially for this. (so the game ended up essentially costing me £300)

My thoughts will echo what many others have said. Could potentially have been an absolute masterpiece. Graphics, music, gameplay so well done and made me gurlge in excitement.

Some of the "sub missions" were a bit disappointing, when you spent hours to complete them for some small, non essential prize. But they were optional and i guess padded the game out.

Totally lost me at the end. Over-fantastical and not true to the original. Way too much too early. Looks like the developers were trying to make some kind of climax ending to the midgar section to give the consumer their £49.99 worth, but essentially ended up having a disheartening effect as it was all too much for this stage in the game.

3 • 
Avatar image for jenovaschilld
jenovaschilld

2880

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By jenovaschilld

@gimbyjones: I agree with you totally. Exactly how i felt. I mean, it has been years since a game has gave me the chills like this, in just shear amazing awesomeness. But, I was also left gob smacked as well. Both good and bad.

I mean how the fuc$ do you top this - ending. It was like a 2 hr ending meant to see how many Japanese kids they could put into a seizure. And the changes, like life and death, of characters were classic JRPG tropes. EX. biggs and wedge. Also Zack... too soon, but boy does that make your mouth drool for the second part. And not enough attention is given to the goal change of 'save the planet, stop Shinra' then changes to 'stop everything, follow Sephiroth to save the planet'

Several studios have been working on this game, then one developer who puts it all together. You could tell this, but it was not impactful. All of the side quests could be completed in 5-6 hrs easy, and most of the game was filler stuff like the original. I spent 40 min doing pull ups and squats...... crazily proud of my achievements. Matter of fact I am having a t-shirt printed "TROPHY,, Burning thighs, Sultan of Squat" for real.

I do not know of any game in my decades of being a gamer, that has seen a remake of a AAA blockbuster fleshed out so much or take such ballsy risks with fanatical, recreation of the original. This game, which took me 65.5rs to complete was well worth the money. I bought same day physical and can get $45 trade for it easily, but I cannot give it up. I probably will not play this first part again until the next parts are released, but i really want to hold onto something this amazing.

2 • 
Avatar image for mickpunx
Mickpunx

446

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Fan reviews seem to suggest lower scores, but I guess I’ll have to pick a copy up and decide for myself

3 • 

Final Fantasy VII Remake

First Released Apr 10, 2020
released
  • PlayStation 4

A spectacular reimagining of one of the most visionary games ever, FINAL FANTASY VII REMAKE rebuilds and expands the legendary RPG for today. The first entry in a multi-part saga, delivering a level of depth inconceivable for the original. Mind-blowing story, unforgettable characters, epic battles and technical excellence collide.

10
Essential

Average Rating

209 Rating(s)

8.7

Developed by:

Published by:

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen