Review

Final Fantasy 14: Stormblood Review

  • First Released Aug 27, 2013
    released
  • PC

For Ala Mhigo.

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While Final Fantasy 14's expansion Heavensward brought a tide of questions about the MMORPG’s longevity, there was far less community concern with Stormblood. In fact, Early Access was so popular that the servers couldn’t handle everyone who had shelled out to catch a glimpse of Ala Mhigo, and some fans were locked out of touching any of the new content until a few days into the release. However, any discontent there hasn’t damaged the expansion’s reputation all that much--servers have never been this full, and the reason is pretty simple: Final Fantasy XIV has never been this good.

There was a long slog between A Realm Reborn and Heavensward that was the bane of every player who joined late in the game. Notably, there was a lot of grumbling about the fact that Heavensward's new classes were locked behind a wall of Main Story Quests. Thankfully, this restriction does not exist in Stormblood. New players have the option of purchasing a single-use leveling boost with expedited access to new content, as well as scenario boosts which allow players to skip both A Realm Reborn’s and Heavensward’s storyline, enabling you to jump into current content without a care in the world. While those boosts capitalise on convenience in terms of leveling, you miss out on entire swathes of narrative and early-game combat experience. Mastering your class is central to playing effectively at higher levels, and you won’t get that experience without doing the hard yards.

Stormblood is captivating and dramatic from the get-go, with a somber narrative that retains the dramatism that has been a hallmark of the franchise. There are some incredibly harrowing moments in the story, and it is adept at positioning players to ask uncomfortable questions about war. A conflict with the Garleans has been brewing for decades, and it plays out in dramatic fashion in Ala Mhigo; a symbol of resistance and a brutally colonised city-state. A Realm Reborn introduced you to the plight of the Ala Mighans, and their abuse at the hands of the Garleans reaches an exciting boiling point at the very start of Stormblood. The threats in Stormblood are readily apparent and eager for blood, and the series finally introduces villains that don’t exist solely to be hated. The narrative very quickly notes the realities of life under colonialism, and blurs the lines between righteousness and cruelty.

Hot goddess? Check. Murderous snakewomen? Check. Bad idea? Check.
Hot goddess? Check. Murderous snakewomen? Check. Bad idea? Check.

But don’t fret, it’s not all doom and gloom. One of the main attractions of Stormblood is the ability for you to swim and dive in the beautiful blue seas dotting Eorzea, Final Fantasy XIV's setting. There’s a whole new world under the sea that players have never been able to experience until now, along with a variety of fishing quests and swimsuit glamours for the occasion. Flying mounts will be able to swim underwater, and you have the option of using Striped Rays to travel between certain hubs thanks to some creative side quests. Swimming has been worked seamlessly into the existing landscapes, allowing you to enjoy everything from floating in well-loved haunts like Costa del Sol to discovering a cursed palace at the bottom of the ocean.

The new zones have a distinctly Asian flavour, and are well-integrated with their accompanying main story quests and side quests. As was the case with Heavensward, unlocking the ability to fly in each region is dependent on finding the right aether currents. However, you do get mount speed increases much earlier on, so seeing everything at ground-level isn’t as tedious as it used to be. There have been a host of other improvements to the game, notably in the form of incentivising players to take part in optional content such as Fates, which offer rewards ranging from adorable minions to limited edition furniture and glamours--perfect for when the new housing district opens. Not to be outdone, there’s been a proliferation of bigger, badder beasts to hunt as well as chains of Fates with their own isolated narratives to enjoy.

Singing the song of the sea.
Singing the song of the sea.

Out of all the changes, though, the most jarring is the way that classes were altered in the lead-up to Stormblood. There has been a huge overhaul of jobs, which sees cross-class skills being done away with in favour of skills specific to roles. This, in turn, means you don't need to invest in a number of off-classes to acquire these skills. It has taken some time for people to become familiar with the changes, and this can lead to a number of unfortunate early encounters because as a returning player, it can be difficult to get abreast of everything new. Trials are already known for being mechanically demanding at the recommended level, and the fact that they make up a decent chunk of Main Story Quest content leads to some overly frustrating queues and wipes if the party isn't completely acclimatised. However, bosses and their respective lore colour their encounters even more strongly in Stormblood than previous expansions, and the introduction of an unconventional duty that requires puzzle-solving instead of combat injects great variety into the proceedings.

In terms of how the classes fare now, the new Samurai and Red Mage feel like they have yet to be balanced. Red Mages are the cream of the crop when it comes to damage, and their high-mobility style of combat allows for an exhilarating mix of melee and ranged skills. Samurai is an incredibly strong class, and their abilities involve balancing and converting between multiple resources to sustain consistent DPS and to stick doggedly to a target. Notable skill additions to glam up the other roles include Rescue for healers, a Leap of Faith-type skill that lets you save a stubborn party member when they’re in over their head; Shirk for tanks, allowing you to divert your aggro to someone else; Peloton for ranged DPS, letting you breeze through low-level duties that much faster, and Mana Shift for casters, allowing you to give 20% of your precious MP to a struggling party member.

The face that launched a thousand party wipes on Ex.
The face that launched a thousand party wipes on Ex.

Stormblood is a hefty expansion, and while getting from Level 60 to 70 isn’t a complete slog, the entire campaign from start to finish will likely take about 50 hours if you’re filling in the storyline with side quests and exploring the beautiful landscapes. You’ll probably want to get more than one class to Level 70 as you wait for the first raids to drop, and there’ll be ample time to do so. If the final fight of Stormblood’s story was anything to go by, expectations for the new Savage difficulties on the horizon are also high. There are some annoying post-launch issues regarding instanced areas, as well as a new policy of kicking players in high-population worlds at peak times. However, Stormblood has already gone above and beyond the experience delivered in Heavensward, and there’s no doubt that Final Fantasy XIV now has the content and longevity it needs to keep players engaged.

Back To Top
The Good
Heartwarming and heart-wrenching narrative
Improved incentives for players to run through a variety of PVE content
Well-designed and entertaining side-quests
Beautiful scenery and dramatic encounters
The Bad
New DPS classes are unbalanced
Learning curve for end-level content can be steep
Post-launch support has left a lot to be desired
8
Great
About GameSpot's Reviews
Other Platform Reviews for Final Fantasy XIV Online: A Realm Reborn

About the Author

Ginny Woo has been a faithful fan of MMORPGs ever since World of Warcraft’s The Burning Crusade. After sweating it out in a raiding guild, she took to Final Fantasy XIV during a hiatus a few years ago and never looked back. This review covers her experience getting to Level 70 and trying everything in the lead-up to the end-game raids, which have yet to be released.
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off3nc3

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This game is still the most slow MMO in terms of gameplay on the market , just let it die already..

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Robonator

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Edited By Robonator

@off3nc3: Why should they let one of the most popular MMOs die? Just because YOU don't like it?

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off3nc3

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@robonator: It's nowhere near popular compared to GW2 , WOW , LineAge , SWTOR and I can probably name alot more. The game is just rubbish and it's dying all by itself.

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Robonator

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Edited By Robonator

@off3nc3: Take your fanboy glasses off and look again. FFXIV just celebrated 10 million players. What was WoW at? 13million?

The game is better than ever before and you say its dying? lol.

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off3nc3

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@robonator: 10 million what ? Trial accounts ? Nobody ever talks about this game on any game/news outlet. That's a pretty good indication that it's dead.

The slowest GCD gameplay didn't help either , the game is a drag.

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blockbuster

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@off3nc3: You have every right to feel the way you feel because many of the things you stated are true, and definitely can turn people the other way.

But your hate of the game kind of blinds you. It's been PROVEN that this game is top 5 most popular MMORPGs out there. ARGUABLY number 2 in not only populalrity, but even in reviews. Google it, youtube it, or whatever it. FFXIV has easily grown to be #2 or #3 as the most popular MMORPGs out right behind WoW. The most populated MMORPGS outside of WoW are FFXIV, GW2, and ESO.

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Robonator

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@off3nc3: You really haven't played the game that much, because otherwise you would know that the GCD isn't even an issue later on.

Believe whatever you want. I have been playing this game for years and its more alive than ever before.

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Dragerdeifrit

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@off3nc3: Not every game has to be action oriented.

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Bastion00

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Not sure how the new classes are unbalanced? They seem to be doing exactly what they are meant to be doing. Samurai are supposed to dish out a lot of damage because they do not bring utility to groups like say a Red Mage or a Bard, and even then you have to be very good at the class to get such high octane results.

Red Mages are alright, they could do more damage maybe, but they are usually at or around the damage output of other classes outside of maybe Bard.

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Midna

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Fantastic expansion. I love the characters, the world, the story! There is just so much to do in the game I can never decide what class to level up next lol.

3 • 
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Odtt

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" Trials are already known for being mechanically demanding at the recommended level"

:lul:

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JustPlainLucas

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I'd love to sign up a third time, but I just know that I'd rip through the main content as quickly as I did Heavensward, and then it's back to daily grinds to keep my gear levels up... So much wasted time on one game when I should be playing others.

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Robonator

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@JustPlainLucas: Then don't grind for gear? I just do my weeklys, a few of the daily activites and then go ahead and farm new mounts, help other people, level my crafters or craft stuff that i can sell with profit etc.

I recently got a house for my FC and i am saving up for a big one later on.

I also recently spend a few days doing all the sidequests and learning other classes.

There is plenty to do other than grinding raids/trials for gear, especially if you take interest in crafting or gathering.

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Batts86

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haha "Learning Curve". FFXIV is an amazing MMO but it's still a theme park MMO, and the reviewer is complaining about it being too hard... Oh the irony...

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Dragerdeifrit

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Edited By Dragerdeifrit

@batts86: More like there's huge difficulty spike on endgame content, normal content is stupidly easy. New players come quite unprepared when it comes to skill.

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Dragerdeifrit

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i been trying to optimize my Red Mage rotation as much as i can, but no matter what i do... i can't beat the DPS on my Dragoon, RAWWRRRR :U

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AQWBlaZer91

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Still an awful game.

5 • 
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bobbo888

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@AQWBlaZer91: nah, def the best mmo out there right now.

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Bexorcist

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@bobbo888: One of the worst quests in the history of any MMO though. Nice graphics but the instancing and lack of quests to level up profession make this game mediocre at best.

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bobbo888

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@Bexorcist: uhhhh... lack of quests? considering the massive amount of levequests, side quests, dailys, etc there's def not a lack of quests. never had that issue

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Bexorcist

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@bobbo888: Not if you want to level a second or third job. The fact that you have one character that can do all tasks causes a fast depletion of decent quests so you'll fall back to to brainless grinding very very soon. main reason why I quit this game after 2 months. Also, the fact that you have to do THE ENTIRE FUCKING STORYLINE that consists of millions of boring repetitive quests to get access to the expansion-content.

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Robonator

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@Bexorcist: You havent played in ages, have you?

For your first character you can easily level up all the way to 70 if you just follow the main story.The main story is also actually pretty good if you don't start it with a negative attitude. Sure it has its boring parts, but saying that it is completely boring and bland is just wrong and just proves that you haven't really played the game.

But even if you dont like the story and you dont want to play it, then you can jsut buy a skipping potion and get straight to 60. All you have left then is the Stormblood MSQ and if you dont even like that then you should simply not play MMORPGs.

After that there are also plenty ways to level secondary classes. There are levequests, dungeons, your daily roulettes, Palace of the Dead, sidequests, skipping potions, pvp etc.

Also please dont make it seem like you spent eternitys just grinding. This is wrong. I have had multiple people in my guild who just started and they managed to get to the endgame within weeks.

I also don't know what instanced worlds you are talking about. Do you mean the dungeons? Because yes of course they are instanced, just like in almost every other MMORPG, too.
But if you mean the maps you play on then sorry, but they are not instanced like you try to make them seem like. They are large maps and everyone plays on them. They are not instanced just to you and your group.

If you are wondering why it isn't just one huge world without loadscreens then there is a simple answer: PS3 limitations. With Stormblood they dropped the PS3 support and the new maps are already larger than before. The new main city is also far larger than any of the existing ones and you can access every location there without loadscreens.

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Bexorcist

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@robonator: By 'instanced' I mean that everything is zoned and divided by loading screens. You can't just see ahead in the distance and go to a certain village or castle because then a loading screen will appear. When I played I had several moments when grinding was obliged because there weren't enough quests to get to the next level for the main quest. Buying a skipping potion seems ridiculous. Why hide an expansion behind that many obligatory quests?

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Robonator

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@Bexorcist: You can "see" ahead, you just cant walk without a loading screen.

When did you last played? Because they buffed the EP earned by the MSQ by quite a lot. Now you will even find yourself oberleveled. I just had a friend reach lvl 70 while he was still stuck at around 61 with his MSQ.

Why is it hidden behind the quests? Because they are the storyquests. They explain to you the whole world of eorzea and whats going on. They give you enough time to get used to the game and learn your class.
It is a pretty good story aswell and square enix wants you to play it because they actually care about it.

The Expansion is an expansion, just like it said. What point would it be to make everything available from level 1 and disappoint all those players who are already at the endgame? What point would it be if you could just skip to the expansion and get thrown into the new story without even knowing that the hell you are doing there and why things are like they are?
There is new stuff being added which is even available for newcomers. The last major content update that introduced something for the "noobs" is probably palace of the dead which is available from roughly lvl 15. It is also the best way to level up to 50 other than the MSQ or Dungeons.
There are also class reworks that are relevant to newbies. There are changes to the PvP mode and soon it will even be available at lvl 1, also a great way to get some EP and level up while earning a currency for cool glamourgear or even competing in ranked matches.
And then there is the expansion to the story and the games endgear. It is pretty obvious that you need to play the story to reach the expansion to the story and that you need to reach the endgame first before being able to access the endgame.
It is like that in pretty much every MMORPG. You just dont get spammed with free endgame characters like in other MMOs.
People can be thankful that we got the skipping potions now, because a large part of the community voted against it, fearing the game will be flooded with people who don't know how to play.

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Bexorcist

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@robonator: I'm not talking about giving access from level 1 but I was level 60 when I stopped playing and after a very long and tedious grind, and the sudden realisation that I wasn't even halfway into unlocking Heavensward I decided to quit. Expansion content should have a level cap (like for example in WoW with maybe a few pre-quests) but not this humongous wall of obligatory quests).

I really wanted to like the game, because the gameplay and visuals were quite alright, but the VERY repetitive questing, non-immersive world and lack of sidequests where bothering me, to say the least.

Maybe they fixed all these issues now and I should give it another try but the cost to get back in is rather steep imo.

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Robonator

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@Bexorcist: I still dont get your "lack of sidequests". every map is literally littered with them. Be it the old ones or the new ones.

They don't give a lot of EXP, they never have, but they are a neat way to earn some while waiting for dungeon queues to pop for example.
The average sidequest in Stormblood gave me around 110k ep. Completing all of them on a map would give me almost enough ep for a level up. I used those to get some extra EP on 3 of my classes so i get to the next dungeon faster.

About the immersion i have to say that i can't really immerse myself into an MMORPG anyway. The cluttered screens are always ruining it for me. TESO might be the only exception because the first person mode really helps.

The quests however are a lot but not really repetetive. I have played almost every MMORPG there is, some even for hundreds of hours, and FFXIV is really one of the better games when it comes to the main story quests.
Sure there are fillers every now and then but especially with heavensward they start to get really interesting.
I think the only quests that really made me complain are the daily beasttribe quests, but they are just quests that are randomly selected for you each day, so it can happen that you have to do the same one in 5 days in a row.

If you dont care about story at all then there are really only two ways to progress: Buy a skip potion or just grind yourself through them.
I also had to do that when i came back. I was really slacking off in heavensward and didn't do anything for the MSQ even though friends were waiting for me to finish it.
Eventually i finally did it and grinded myself through all the filler quests that came out between ARR and heavensward and it really got a lot better once i finally manged to finish them.
The area right before the first addon came out is horrible. Everyone will tell you that, but heavensward can really make up for that and stormblood is even better now.
The story gets more interesting and the antagonists start to become actually likeable.
The music gets better, the voice acting gets better, the quests get better.
You still have your occasionally "Oh warrior of light, slayer of gods, please go and get me some tea" quests, but they aren't as frequent as they were right before heavensward.
You ended at FFXIVs worst part

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Bexorcist

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@robonator: I as well played almost every MMO out there and I can't honestly say that FFXIV had the worst questing ever, especially with the ways of travel incorporated in those quests. The reason I quitted back then was because of the 'Waking Sands' (?) quest chain (can't remember exactly). You had to go back & forth between that place and the main city about 100 times and that was just too much for me. Also, I indeed don't really care much about the story. I prefer decent endgame, something I never got to in this game.

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Robonator

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@Bexorcist: What is your issue with the ways to travel? You can port to every map, some maps even have multiple places to port to. With heavensward you can also fly around on the newer maps and with stormblood they introduced faster riding speeds as well as even faster speeds buyable with hunting marks. It is really easy to get to different places now.

And yeah the quest at the waking sands are exactly those i talked about. The huge amount of fillerquest that came in the months before heavensward to keep the players busy.

But if you dont care about the story, then the game really isn't for you since it has a huge focus on its story and thats one of the reasons why so many people like it. That and the sheer amount of things to do. After years of playing i just recently started to get into crafting and housing for example and it feels like i was missing out on half of the game.


But this doesn't mean that the game is bad

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bobbo888

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Edited By bobbo888

@Bexorcist: I agree 5 million percent with your last statement. I purchased Heavensward and I never played any of the content because I haven't completed the main storyline and its content. I did hundreds upon hundreds of mandatory story quests. Still never got to it.

2 • 
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SythisTaru

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@Bexorcist: The storyline is one of the best things ever written in human history. Sorry that it goes over your head.

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Bexorcist

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Edited By Bexorcist

@SythisTaru: You haven't read much in your puny little life, haven't ya, kiddo?

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Bexorcist

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@SythisTaru: How the hell can you get immersed in the storyline with such bland quests and instanced worlds?

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AQWBlaZer91

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@Bexorcist: That's entirely how this game still feels.

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mxerdude

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@AQWBlaZer91: You're entitled to your wrong opinion. Reviews state otherwise though.

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AQWBlaZer91

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@mxerdude: More like my correct opinion.

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Xultima226

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@AQWBlaZer91: I think you know not what that word means...

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AQWBlaZer91

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@xultima226: I do, you don't.

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Xultima226

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@AQWBlaZer91: Oh? Why don't you enlighten me then?

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Batts86

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@AQWBlaZer91: lol WOW fan boy alert!!!!!

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Bexorcist

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@batts86: WoW is miles ahead of this game, though.

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AQWBlaZer91

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Edited By AQWBlaZer91

@batts86: When did I ever say I was a WOW fan?

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mikey_205

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@AQWBlaZer91: Wrong its very good actually

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AQWBlaZer91

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@mikey_205: Nope, it's still bad actually.

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Final Fantasy XIV Online: A Realm Reborn More Info

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  • First Released Aug 27, 2013
    released
    • Macintosh
    • PC
    • + 2 more
    • PlayStation 3
    • PlayStation 4
    After a tumultuous launch, an entirely new team at Square-Enix has completely redesigned and rebuilt their second MMO, Final Fantasy XIV Online, from the ground up.
    8.1
    Average Rating531 Rating(s)
    Please Sign In to rate Final Fantasy XIV Online: A Realm Reborn
    Developed by:
    Square Enix
    Published by:
    Square Enix
    Genre(s):
    Role-Playing, MMO
    Theme(s):
    Fantasy
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Teen
    Language, Mild Blood, Sexual Themes, Use of Alcohol, Violence