Review

Felix The Reaper Review - Footloose

  • First Released Oct 17, 2019
    released
  • NS

A tedious task of life-taking that doesn't surprise over time.

For an agent of the death, Felix is an oddly loveable goofball. He doesn’t wear a pitch-black cloak or brandish an ominous scythe, but his job is pretty much what you think it is. He inserts himself into everyday life, manipulating events from the shadows to execute a well-orchestrated plan of death. It’s grim work, but that doesn’t mean he can’t have fun while doing it. Felix cannot contain his love of music, treating each level as a dance floor as he shuffles, twirls and wobbles through them. Felix is charming, but that energy doesn’t translate over to the puzzles you have to solve.

As an employee of the Ministry of Death, your job as Felix is to set up the deaths of mortals on earth. These are multi-staged tasks, taking place over numerous levels contained in themed chapters that span various time periods. The first, taking place in a long-forgotten ice age, has you setting up the comedic death of a nomadic hunter by dropping a moose head on him and attracting the attention of his companion nearby, who doesn't hesitate to use a spear on his mistaken prey. Each death in Felix the Reaper hits an entertaining punchline, letting you witness all of your previous efforts unfold in a satisfying way. Just like the board game Mouse Trap, it's fun to see each individual piece of each puzzle link up, but it’s an absolute chore getting to that point.

No Caption Provided

Felix can only move around in shadows, so you primarily reposition objects to cast their shadows along paths you plan to take. You can shift the direction of the sun by 90 degrees at a time, too, bathing new areas in dangerous sunlight and opening up new paths for you to safely walk through. Most puzzles work this way, with you moving a specific object from one side of the level to the other and using an assortment of other objects to construct your path. It rarely deviates from this. Felix the Reaper shows its entire hand within the first handful of levels and never evolves further.

The formula grows tedious rather quickly. Getting to the end of a level isn’t rewarding but a relief as you look back at all the steps you had to take to get there. Felix the Reaper makes it clear that all of its puzzles can be solved in just a handful of moves (which you’ll need to do on subsequent replays if you want to unlock some bonus stages), but it dangles this fact in front of you like a cheeky taunt when you’ve spent the better half of an hour undoing mistakes move by move before you finally find the right combination of steps to succeed.

The culprit here is the inflexibility of the puzzles, which require extremely specific movements to solve. Sometimes this boils down to shifting an object one block at a time to carry a shadow with you as you go, which is bogged down by the same animations to pick up and place items. When you make a mistake it’s not immediately clear that you have, and when you eventually succumb to asking for a hint you’ll likely have to backtrack through your last few moves to reset your position and work towards the solution. Even with hints of where to place an item, there's no help in getting you there. And since there are specific steps you have to take, it can take a frustrating number of attempts to just set down one piece of a larger puzzle.

Control issues don’t make this any easier. Playing on a Nintendo Switch, I struggled to get comfortable with the camera controls, which would sometimes result in me losing my tiny mouse-like cursor from view entirely. There’s a button to re-center the cursor in the middle of the screen, thankfully, but it occurred far too frequently for me to ever feel confident in making quick moves, another requirement if you want to complete levels fast enough.

No Caption Provided

It’s a pity that actually solving Felix the Reaper’s puzzles is so unrewarding when it has so much character lovingly imbued into its presentation. Felix is never idle in a stage, always breaking out a dance move to the pulsating beats reverberating through his headphones. His ultimate goal is to eventually bump into the love of his life while out doing his job--she's a lingerie-clad agent of the Ministry of Life seeking to undo the very actions Felix is undertaking. It’s a strange but comical narrative layer that doesn’t serve much else beyond giving you a reason to hop from one chapter to the next, but it’s a setup that's so absurd that you can’t help but find it somewhat endearing.

Visually, Felix the Reaper is unique, too. The humans you eventually lead to their deaths are made up of strange shapes and sizes, with ghoulish scribbles for faces that emote in uncomfortable ways. It's not beautiful, per se, but it does establish a look and feel for the game that really makes it stand out. Felix’s marshmallow-like form complements his energetic dance moves well, animating with a kinetic motion that doesn’t wear over time. He reminds me a lot of Baymax from Big Hero 6 in this regard--he's fun to just watch in motion, and I desperately wanted to give him a hug when he was sad.

But there’s no amount of visual charm or dark humor in its violent deaths that make the effort of sticking with Felix the Reaper worth it. It’s a thoroughly enticing setting and premise that is misguided by puzzle mechanics that aren’t that aren't fun to play around with, and then fail to meaningfully build on their foundations in any way after that. Felix the Reaper might be able to drown out his surroundings with music, but that doesn't make his job any less mundane to perform.

Back To Top

The Good

  • Felix is adorable and just a joy to watch in motion
  • A unique and distinct style that is both uncomfortable and captivating

The Bad

  • Strict win conditions make puzzles frustrating to solve
  • Puzzle mechanics don't evolve over the course of the game and grow tedious
  • Camera controls are unreliable and a chore to work with on a controller

About the Author

Spending eight hours across the main chapters, Alessandro learnt a few moves from Felix that he’s itching to try on his next night out. He also spent some additional time hunting bonus objectives for bonus stages. Code was provided by the publisher.
15 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for mpl911
mpl911

1223

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Good review. I played this last week with Game Pass and came to pretty much the same conclusion. I'd probably give it a 7 (as someone has already done on this bb). Or maybe a 6 - but the 5 given here is certainly in the ball park. I had no real problems with the camera - but thought the puzzles were pretty tough and, per the review, there seems to be just a single way to complete each one. Felix is funny though - he has some very good moves and there's a decent amount of comedy and fun implanted in this. It looks great too.

It's a crack for an hour or two but you may then move on rather quickly.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DEVILTAZ35

It's ok once you get used to the controls. Nothing earth shattering but if you like quirky puzzle games you would probably enjoy it. (It's worth reading in the notes in menu just what effort they went to to get the character dancing animations by using professional dancers ) . I'd give it a score of 7 thanks to a super fast camera and zoom (At least on Xbox one X) .

Seems to run at 60 fps from what i can tell as everything is snappy.

This is made with Unity which is a nice and versatile engine but even on Xbox one X it is missing Anti Aliasing on the grid squares which can be a bit off putting when you zoom in fast or spin the camera quickly.

Upvote • 
Avatar image for Export
Export

124

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

So since its got a higher rating than breakpoint (4 out of 10) its a better game? lmao you guys suck at rating game .

Upvote • 
Avatar image for Crazy_sahara
Crazy_sahara

1668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

It's free to play, and free achievements so who cares.

Upvote • 
Avatar image for getbeaned
GetBeaned

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Crazy_sahara: There's more to life and gaming than fake internet points.

Upvote • 
Avatar image for Crazy_sahara
Crazy_sahara

1668

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@getbeaned: being free to play and free achievements. The end, thanks for ya money.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DEVILTAZ35

@Crazy_sahara: It's actually kind of cool. At first i hated the movement but you get used the controls pretty quickly. Animations are amazing.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

Edited By Gelugon_baat

I have played many games with grid-based gameplay. Most of the competently designed ones strictly use isometric camera views, with objects on any tile not being so big as to obscure more than their own tiles.

Looking at the screenshots, this one is not ticking either checkbox.

Then I watched some videos, and my first thought was "oh man, this is going to be a chore to play". There is some kind of mechanism that requires the player to rotate the orientation of shadows, and the player also needs to rotate the camera to be able to see behind tall things to solve puzzles.

Time and effort spent on wrangling the controls could have been better spent on thinking about the solution.

Upvote • 
Avatar image for lonewolf1044
lonewolf1044

4812

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

@Gelugon_baat said:

I have played many games with grid-based gameplay. Most of the competently designed ones strictly use isometric camera views, with objects on any tile not being so big as to obscure more than their own tiles.

Looking at the screenshots, this one is not ticking either checkbox.

Then I watched some videos, and my first thought was "oh man, this is going to be a chore to play". There is some kind of mechanism that requires the player to rotate the orientation of shadows, and the player also needs to rotate the camera to be able to see behind tall things to solve puzzles.

Time and effort spent on wrangling the controls could have been better spent on thinking about the solution.

For me the camera positioning is important and if the camera positioning is screwed up and the game could be good, if I have an hard time with the camera it could be an turn off. I can't really say much on this game as I do not have it in my collection and to nonest never heard of it but willing to give an try even if it free to play.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@lonewolf1044: At this time of writing, you can see the developer playing his own game on the Steam store page.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Gelugon_baat: That is kind of funny . It's a cool little game but i don't expect it will appeal to too many people. It makes more sense when you read more about it in the menus. They have a fair bit of detail there you usually don't see about the music etc.

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@deviltaz35: This is off-topic, but are you waiting for the review on Disco: Elysium, if there is going to be any?

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

8490

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By DEVILTAZ35

@lonewolf1044: Camera is fine , I have only played on Xbox one X and it is super snappy zooming in and out and turning the camera. Controls do take a bit of getting used to though. You can preview where the shadows will go but i am not sure if this affects overall move count or not.

Upvote •