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Fallout 4 Review

  • First Released Nov 9, 2015
  • Reviewed Nov 9, 2015
  • PS4
  • XONE
  • PC

Picking up the pieces.

Fallout 4 is an engrossing game that lures you in with mystery and the promise of adventure. Its wretched wasteland can be captivating, and you never know what odd person or settlement lies around the next bend. Fallout 4 uses its dark world as a canvas for exciting combat and gripping stories, and when you dig deeper into its post-nuclear-apocalypse version of Boston--defending yourself from violent scavengers and using your wits to climb social ladders--you become attached to the new you, and ultimately invested in the fate of your new world.

You transform into an influential wasteland warrior over the course of a multitude of dangerous quests, but this is difficult to imagine at the start when you're a well-to-do citizen of 1950s-esque Boston. The game begins on a peaceful morning at home with your spouse and child; a robot butler provides upbeat banter and a glimpse at what America might have become if the World's Fair era of invention and optimism from the 1930s persisted into the 21st century. Life is pleasant, until a distressful television broadcast. Your family is quickly rushed underground. It's within Vault 111 that you spend the next 200 years, frozen in cryogenic-stasis until your eventual rude awakening in the year 2277.

Boston, 200 years after nuclear war.
Boston, 200 years after nuclear war.

When your hibernation is over, you first realize that your son has been kidnapped, but you also discover a world still reeling from nuclear warfare, centuries after the bombs fell. Two-headed deer drink from irradiated streams, and your home, the once great city of Boston, lies in ruin. Fenway Park has become a shanty town that plays host to underground crime rings. The historic Freedom Trail lies broken and nigh untraceable, more likely to take you into the maw of a drooling mutant than to the foot of an important monument. Your desperate need to find your son draws you into this hell-on-earth, but you eventually become an important player in its political and social landscape. Your decisions have real impact on your journey, but perhaps more importantly, on the fate of others.

Fallout 4's story regularly challenges you to make compromises. Nuclear war further complicated life in Boston; everyone wants to survive, but nobody wants to work together. The weight of this horrible reality caused some people to go mad, but for others, it's the radiation that turned them into seething abominations.

The instability within Boston seems permanent, but if one company--The Institute--has its way, life could be better; life could be controlled. The Institute is a twisted homage to Cambridge's famous Massachusetts Institute of Technology and it's the source of Fallout 4's bioengineered androids, known as Synths. Some Synths look like animated mannequins, but The Institute recently began producing ultra-realistic models, and people are concerned with the presence of secret, robotic agents. The conflict between synths and humans is Fallout 4's defining plotline. Taking a page out of sci-fi classics such as Blade Runner, Fallout 4 tests your moral compass by challenging you to define the meaning of life. When the line between organic and synthetic is blurred, what does it mean to be "human?"

Nuclear war further complicated life in Boston; everyone wants to survive, but nobody wants to work together.

Fallout 4 is the story of the "perfect" vs the "imperfect,” where your decisions influence the victories and tragedies of not just the two overarching groups, but all of the smaller ones that get caught in the middle. Picking sides and doing favors is, at first, about finding your son, but it becomes more complicated as time passes. It's not as simple as choosing between the right and wrong thing; you are almost always sacrificing something, and the decisions get harder over time.

Though many of the secondary quests amount to dungeon raids or fetch quests, these challenges thrust you into combat, which is a dynamic and thrilling mix of shooting in real-time and carefully selecting your targets in an RPG-rooted command system known as V.A.T.S.. While in this mode, you aim for specific body parts and get to see how likely you are to hit your mark, and how much damage you will inflict if you do. It lacks the immediacy of straight shooting, but it helps you be a more resourceful and effective warrior. It's an extension of the same mechanic from Fallout 3 and Fallout: New Vegas, but activating V.A.T.S. in those games paused the action completely. Now, it merely slows down time, and you're more vulnerable as a result. The mix of utility and strategy that it presents is gratifying, unlike the real-time shooting, which is functional but lacks the finesse found in dedicated shooter games. V.A.T.S. also frames your actions with cinematic flair--far more so than any other aspect of the game.

I've got a 46% chance of landing a headshot on this idiot.
I've got a 46% chance of landing a headshot on this idiot.

V.A.T.S. makes combat thoughtful, but the nature of survival makes conflict exciting. It's not unusual to find yourself hunted by oafish mutants while you struggle with wounded limbs, radiation poisoning, or an unfortunate lack of ammo. You can flee, but then you may miss the opportunity to take potentially valuable items from your fallen opponents. Sticking it out may require heavy doses of stimulants that will leave you addled, but ultimately give you the strength to fight another day. You're constantly weighing the pros and cons of your actions, and there's rarely a right answer. This creates great tension, pulling you into the experience at hand, and highlighting the joy of every victory.

Each time you level up, you can invest a stat point in one of seven attributes--Strength, Perception, Endurance, Charisma, Intelligence, and Luck--that determine how effective you are when dealing with others, using either words or your weapons. Your proficiency in these stats allows you to invest in perks--enhancements that boost or augment your abilities. You spend the same points on attributes and perks, making the process of upgrading your character a balancing act. This system allows you to opt for a specialist approach, be it as a combatant or a charmer, but you aren't locked into a specific path. You always have access to the entire chart of perks, and without a level cap, you ultimately have the ability to master everything. The freedom is welcome, allowing you to sample a wide skill range.

Who wore it best?
Who wore it best?

You'll also be able to bolster your abilities by acquiring new gear. Looking for loot is a constant pursuit, in part because it grants you much- needed resources, but also because everyday items--housewares, gadgets, and other pre-war conveniences--can be scrapped for their constituent parts and repurposed to build mods for your equipment. You can trade in scrap to extend the usefulness of basic items using workbenches that you find throughout Boston, but it's not until you've levelled up enough to meet the best mods' requirements that it becomes truly valuable. More often than not, weapons and armor taken from bosses and legendary-class monsters provide all the stopping-power you need.

Ammunition and health items are key to your survival, so you check the pockets of every corpse, pick locks in hopes of riches, and hack computers to access hidden rooms. These activities are puzzling and challenging at first, but because they become only slightly more complex over time, this cleverness fades.

Junk is also necessary for another of Fallout 4's features. You can erect homes, establish small vegetable gardens, and fortify defense systems to provide a new lease on life for lost souls. There's a lot you can build and the process is easy, but unless you love to be creative, you may not find this pursuit very worthwhile. There's something to be said for the contrast between killing monsters and providing aid to the down and out, but the main quest only asks you to construct an object or two, and never incentivises you to build a proper settlement.

As you look for signs of your son, you exchange services and information with established societies of survivors. You grow sympathetic to their problems over time, and once trust is established, individuals may choose to join you on the battlefield. Having a capable partner who's spent his or her entire life in the wasteland should make your adventure easier, and sometimes it does. Depending on who your travel partner is, they can provide cover-fire during skirmishes, or locate hidden items or enemies for you.

An unlikely partnership opens your eyes to the struggles of others.
An unlikely partnership opens your eyes to the struggles of others.

Your likely first companion is a German Shepherd, affectionately known as Dogmeat. With a wagging tail, an infectious bark, and a subtle, toothy grin, I grew fond of his presence. He lightens the mood, but he and other companions can be a hindrance at times, too. Issuing commands is an involved process that requires you to move the camera toward your partner and navigate a menu; these tasks are cumbersome and difficult to consider in the middle of a fight. The lack of streamlined companion controls is a disappointment, but it's also tough to count on a companion who fails to keep up with you because they've become stuck in the game's scenery. They're most useful when you employ them to carry heavy items that would otherwise slow your character down, and when all of their systems occasionally click in just the right way.

In order to truly enjoy Fallout's vast world and dynamic gameplay, you need to accept that it has obvious flaws. Navigating the wasteland is made easy thanks to the ability to fast-travel between locations that you've discovered, but surveying the world map can be a chore due to Fallout 4's woefully limited map functionality. A compass on the bottom of your screen shows you the direction of your next goal, but when you try to gauge how far distant locations are from one another, you have to slowly scroll through the map as you're unable to get a complete bird's eye view. Local maps prove even less useful, as they present vague x-ray like blueprints with almost indecipherable details.

You're constantly weighing the pros and cons of your actions, and there's rarely a right answer.

Similar frustrations afflict your inventory, which allows you to sort by item category, and a handful of other attributes, but not all. This is most troublesome when choosing a weapon loadout. If you want to look for the best weapon that uses a certain type of ammo, you need to scroll through lists and manually recall details to draw comparisons. Because ammo is often limited, this becomes a regular step as you plan your next strategy, and thus a regular annoyance.

Beyond the aforementioned disappointments, plainly framed scenes and basic animations lend a roughness to the finish product, as do its frequent glitches. Lines of spoken dialogue will sometimes stop mid sentence, forcing you to turn on subtitles as a precautionary measure. Characters walk through objects now and then, or stand in thin air. It's nostalgic in that sense because these qualities recall the quirks of other great Bethesda RPGs, such as The Elder Scrolls: Skyrim and Fallout 3. Fallout 4 may cause you to recall the past on occasion, but given its timeless story and many wonderful new experiences, this is hardly a problem.

"Yesterday is history, tomorrow is a mystery."

In the grand scheme of things, Fallout 4's minor issues pale in comparison to its successes. When you put the controller down, you think about the friend you betrayed to benefit another, the shifting tide of an incredible battle, or the moment you opened a drawer and found someone's discarded effects, making you wonder how they felt before the bombs fell. In moments like these, Fallout 4 can be an intoxicating experience. You're often forced to sacrifice something--a relationship, a lucrative opportunity, or your health--to make gains elsewhere. And the deeper down the rabbit hole you go, the more you wonder: what if I chose a different path? You second guess yourself, not just because you had other options, but because you aren't sure if you did the right thing. The fact that your decisions stick with you after walking away from the game is a testament to the great storytelling on hand. Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.

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    The Good
    A dense world with a wide range of curious characters and locations
    Great hybrid combat system
    Your choices have a major impact on the story
    A huge number of quests and rewards
    Intuitive creation tools
    Thought-provoking narrative
    The Bad
    Companions are difficult to manage
    Lackluster inventory management and world map
    Average graphics and some glitches to contend with
    About GameSpot's Reviews
    Other Platform Reviews for Fallout 4

    About the Author

    Peter completed the main storyline and dozens of side quests with over 40 hours under his belt. He played the game primarily on PlayStation 4, but also spent a couple of hours testing the Xbox One and PC versions of the game. Bethesda provided GameSpot with a promotional copy of the game for all three platforms.
    2248 Comments  RefreshSorted By 

    Avatar image for wookietim

    I've recently been watching youtube videos of some of the stories embedded in this game. It looks good... I have never played a Fallout game before and, honestly, I am not sure I enjoy FPS games at all. But I might spend the money to give this a try... I have been waiting to see if maybe it might fall in price a bit is all...

    Avatar image for consolehaven

    @wookietim: if you have x1 you can play for free right now.

    Avatar image for wookietim

    @consolehaven: I ought to give it a try... If I had the weekend to try it. But no... I have to drive 5 hours to go to a picnic just to make other people happy this weekend.

    Avatar image for consolehaven

    @wookietim: I feel you buddy.

    Avatar image for haztee

    Had trouble getting in to this at first, it just didn't suck me in. But as I began to focus less on manic questing and just began roaming around in Boston, I slowly started loving this game. Furthermore, ever since I got "The Deliverer", Fallout 4 became one of my favourite games of all time.

    Avatar image for siarhei

    Well, for those who have yet to play - luckily the mods fix most of the negatives. Otherwise, I would give up after less than 2 hrs. Seriously, how do you make shooting worse than F3?!

    Avatar image for Gelugon_baat

    Having seen much of someone else's playthrough, I have the impression that there are just too many quests which are essentially about getting from point A to point B, killing anything in the way. They are not the majority of the quests and tend to be just a portion of a larger quest, of course, but man, every half-an-hour, there's one quest that requires the player to do this.

    Avatar image for siarhei

    @Gelugon_baat: Fast travel?

    Avatar image for Gelugon_baat

    @siarhei: Can't exactly do that for indoor quests, can we?

    Avatar image for Gelugon_baat

    The in-game documentation on the mechanism of scrapping is poor.

    Avatar image for Gelugon_baat

    Oh man, this game is sure to piss off those who revere the earlier Fallout games. Fallout 4 is so, so far removed from them.

    I don't like how the finale(s) turn out, namely how the player would eventually have to pick one side over the others.

    It's not as limited as Mass Effect's red-green-blue options of course, but there is a missed opportunity here for permutations of endings.

    Avatar image for Itzsfo0

    @Gelugon_baat: didnt piss me off one bit, once again - I've played every Fallout game from the first major release onward, FO, FO2, FO3, FO:NV (with expansions/dlc), and FO4, and I'd say FO4 ranks in the top 2 of my favorite titles (I hated the original FO for a variety of reasons, it really wasn't for me, and thats just the way it is - no debate or detailed listing of pros/cons is going to change that. FO2 if you asked me was a dramatic improvement despite only being released 11 months after the original (1997/1998). FO3 was obviously heralded and a big deal, and it was a good game, NV was a hot mess, hot TECHNICAL mess I should say - more to do, more to explore, but far more migraines induced (Granted alot of this has been fixed with patches/and the oh-so obvious updates that we all knew were coming 2011-2012 period) - but I've enjoyed FO4, for the same reason I didnt enjoy FO:NV. The whole mentality of 1 mans trash is anothers ____ well you know. I don't STILL dont see how FO4 is "so far removed" from previous titles, - and for those diehard FO purists (look at the metacritic review for fan sites) its about split right down the middle, or alittle more to the positive side, what I've seen personally is about 60% of the fanbase is either fine with the title, enjoyed it - or thought it was just another notch in the belt of the FO franchise. It didn't have the effect that many of you are saying it did, "oh its going to be the downfall, earth-shattering, world-melting, so far removed, and no way connected to FO" by what ? letter or spirit ? cause everything from the bugs, AI, soundtrack, exploration (beyond some limitations naturally) and thin-padded eccentric story, in all those ways it feels very much like a FO game. But I guess as we've already discussed thaat comes down to how each individual person feels, 1 hate its, 2 love it - 1 didnt finish it, 1 is finishing it...its night/day difference for each gamers opinion is what I've seen.

    Avatar image for willywill

    @Itzsfo0: It's the same thing every game. Some like it,some love it,some think it's okay and some say it's trash.

    Avatar image for Gelugon_baat

    The voice-acting sounds better than those in the previous games.

    I don't like the heavily simplified player character statistic system though.

    Also, the facial and body animations don't match the voice-acting. The worst example can be seen when the player character finally finds "Shaun".

    Avatar image for iohannfus2015

    FO4 is the biggest disappointment especially for Fallout fans, i dunno how it takes 9 in gamespot review, for sure the review is paid

    Avatar image for RoadStar1602

    @iohannfus2015: I would have gave it a 10.

    Avatar image for crazynotstupid

    @iohannfus2015: IGN gave it 9.5 so it's not just Gamespot that rates it highly.

    Avatar image for Gelugon_baat

    @iohannfus2015: So says you, who gave The Division a "9".

    Avatar image for Itzsfo0

    @Gelugon_baat: blah blah blah - some enjoy it "says you" whats that mean ? someone enjoys it big deal, its better then the previous titles and I played them and I've been a gamer for 30 years, so ? big deal, get over it. Nobody is right or wrong, I prefer F4 over F:NV (that game was a HOT mess even after 34 years of patches) lol. It really isnt all that removed, I dont see how - and I've played through every game of this entire franchise numerous times. But to each their own, comments sections are great for this very reason = no real fact here, just taste/opinion. It's all subjective. Case in point the 2 comments below me "this game is garbage" and then (gasp) "i absolutely love this game" who is right ? neither, its personal taste, I LOVE the comments that have this hard-line approach of "this game is a 7/10 period an heres a detailed cacophony-style of why - like really ? Some of things you list, didnt bother me 1 bit, and The Division being a 9 isn't a big deal. Broken or not, who cares - I can think of dozens of far far worse titles to be released in recent memory.

    Avatar image for spartanro

    Garbage game, ughhh!

    Avatar image for Itzsfo0

    @spartanro: sucks for you

    Avatar image for mackxxdaddy

    I absolutely love this game! I enjoy the atmosphere and exploration aspects most of all. It really pulls me in.

    Avatar image for Oli182764

    The big problem with this game is the fact that you need fusion cores for the power armour to work. The game is ok once you've played a few times and learned where to go and find some fusion cores early on but initially when first playing the game I found it incredibly frustrating that the armour kept running out of power forcing me to abandon it. The great thing about previous fallout games, Fallout 3 and New Vegas, was the freedom you had to just go off in any direction and explore the game. The fusion core system in Fallout 4 severely restricts this possibility. The crafting system is not particularly intuitive either, especially if you've played other Bethesda games, and the game gives you virtually no help or tutorial on how it works. Again the crafting system is pretty good once you've got the hang of it but is frustrating when you first play the game. This isn't such a problem now as the game has been out for a while so there's plenty of tutorials kicking about to get you started.

    The other problem, as with all Bethesda games, is instability and glitches. The game often freezes when fast travelling or going through a door into a different area of the game. Also it will sometimes just crash completely when going into the pipboy to look at the game map.

    Another thing to be aware of is that this game has some pretty serious hardware requirements to run in a decent graphics mode. My PC runs games like Skyrim and Fallout New Vegas on the highest graphics setting without any problem but can only run Fallout 4 on a low graphics mode. According to the spec requirements listed on steam my computer is good enough to run this game, but now I have the game it turns out that it isn't. On that basis I'd say only consider buying this game if you have a fairly high spec PC.

    Avatar image for Itzsfo0

    @Oli182764: i already beat it on console, was fine - no big deal.

    Avatar image for Stardust7

    Paid review.

    Avatar image for Gelugon_baat

    @Stardust7: Tin-foil hattery on your part.

    Avatar image for battlestreak

    @Stardust7: Why? This game easily deserved a 9. Not anything higher than that though.

    You can't claim that this is a paid review, when it is purely someones opinion.

    Avatar image for basiliscus

    #Another paid review for this shallow and mediocre game.

    Also this is not in any way an RPG it's Borderlands with powersuits.

    -RIP FO

    Avatar image for Itzsfo0

    @basiliscus: blah blah blah, great game your about as wrong as you could be, then again you already knew you were wrong :) great game, great review, mere opinion, no fact, end of story no argument cause you cant really back up any statement lol

    Avatar image for battlestreak

    @basiliscus: A 25-50 hour campaign is not "shallow".

    And whether this game is mediocre or not, is purely opinion.

    Avatar image for twinstrike

    Let me start by saying I'm totally enjoying this game.

    When I'm excited about a game, I like reading more about it, review, guides and comments. What is up with the comments though?

    One of the stronger aspects in this game is the freedom of choice. Like building settlements, you get introduced to it, but it is not mandatory so feel free to leave it alone. Or pick it up later as a nice change of pace from killing and exploring. Even the settlement quests can be ignored if you preffer not to be involved.

    We can all agree your companions in the game can ruin experiences like trying to sneak and well, being plain buggy. You can choose to go without them (I personally enjoy not venturing alone).

    Even when you choose to not be involved these lesser developed parts of the game, it is so huge you'll still be enjoying countless hours of it!

    As for the score Fallout 4 has received, do technical aspects leave room for improvement? Yes! Have the bugs and less-then-cutting-edge graphics influenced my game experience? No! After about a 100+ hours l still annoy my girlfriend almost daily with the PS4 power on beep, knowing she will have to put up with the gloomy game music for a while. That quality of wanting to pick this game up again and again would also make me give it a 9.

    Avatar image for razama

    @twinstrike: The problems with the game do not become apparent until you play the game more. You realize very quickly not to look behind the curtain because all the game mechanics prove to be very shallow. The story is nonsensical from a technical standpoint as if the writers came up with a twist and tried to shoehorn a narrative around it, and ultimately nothing truly explained.

    I loved fallout 4 for about a week, until I started noticing how so much of the game was given little attention. Modifications on weapons usually have a "best" mod that eliminates the feeling of "customization", putting effort into settlements means less then building a house in the Sims, and none of my actions or dialogue choices mattered. Tell a companion you agree with them/be sarcastic/be a jerk to them/tell them they are an idiot and you hope they die in a fire and their response will generally be the same and they'll consider you a friend,

    But I think the heart of the problem is this: Fallout is about roleplaying a wastelander, and it does an awful job at that because a combination of the story, dialogue, meanings of you actions, and ultimately the game puts you on a path and once you get off, there is little purpose to explore the rest.

    Avatar image for Itzsfo0

    @razama: yea i completely disagree too, game is great in about every way - but to each their own, the more I played the more I enjoyed I disagree 100% wholeheartedly with the more I play the more I see a shallow game, I never cared for the story anyway. Esp in large open world games (in any sense of the word). Story = has really nothing to do with exploration, two key factors you try to clump together. Eh oh well though, to each their own.

    Avatar image for janlappalainen

    @razama: "ultimately the game puts you on a path and once you get off, there is little purpose to explore the rest."

    I completely disagree with this statement - I've logged in probably close to 30 hours of gameplay, having a really good time, and I haven't touched the main story after leaving the vault. Not many games where you can do that.

    Avatar image for Daelusca

    @razama: While I agree with some of your criticisms of the game, your comment that "the game puts you on a path and once you get off, there is little purpose to explore the rest" is complete nonsense. Only if you are a casual gamer would that be true. I look at it like Skyrim, a world incredibly rich for YOU to is far more detailed than any other game released in 2015 or since Skyrim at that. If YOU don't want to explore past the story, that is YOUR issue and these types of games must not be for YOU.

    My first playthorugh I played to the Achievements and the story....still 100 hours...I am over 100 hours in my 2nd playthrough and the number of stories and places I have unlocked this time are unbelievable....that is what the game offers to those who chose to explore.

    Avatar image for razama

    @Daelusca: I get what you are saying. There is a lot to find and explore, and I'm not going to tell you that you are wrong for enjoying the world available in FO4. However, in my opinion there is little incentive or reason to go to these places, and in past games you would have been given a quest or mission that lead you out into the world and given you some context for why exactly it is you are going into that building or wherever.

    I would argue the opposite of what you said is true - it is more likely a casual gamer would be more inclined to simply explore something because "it looks cool" rather than needing some context for why they are doing it. More importantly, very few of these places have much substance to them beyond their design. In past games, how you interact with a new group you find or complete a mission would have major repercussions on that group or even just on the area. Blowing up Megaton in FO3 was not part of the main mission, but it is one of the most memorable decisions. FO4 carries so little of those moments. The quest are usually boiled down to, "Go here, and fetch/kill this thing."

    Avatar image for Itzsfo0

    @razama: well there really is no argument now is there, its subjective I prefer this title over the previous 2 FO games by far. Esp the previous title, NV was a hot hot hot mess. In about every way, the FO4 game IVE recently played = runs fine, thin story (agreed) but then again most of these open world games dont really have hard-hitting experiences like per se a smaller linear arpg would. I sort of went into that knowing that this would be that way. But again to each their own, i think it looks & runs better then previous games. I've completed the game twice now, have very little to complain about, its far from perfect no question about that. But just another great game, not Witcher 3 great, but good nonetheless.

    Avatar image for Cowbie

    @Itzsfo0: "but then again most of these open world games dont really have hard-hitting experiences like per se a smaller linear arpg would."

    This just isn't true. And, yes, this game is more shallow than your average layered RPG.

    Avatar image for Skarwolf

    Can people stop posting what is the "best" ending. There is no ending better then the other. Its subjective based on what faction you sided with & if you believe they'll do the best for the commonwealth. That doesn't mean they're the best ending. That]s just your choice.

    I've noticed 3 different web pages trying to say what they think is the "best" ending each one different.

    To be honest all three factions are douches. I only sided with the institute because hey... blood runs thicker then water. Even they initially until I start persuading are more into subjugation then assistance. Not the least of which when you find the console within the institute that states all their informants you find out the Institute really is everywhere at least covertly.

    Avatar image for Keitha313

    The bad should have been -

    Bad Ai

    The game gets repetitive, same old type of missions shoot the bad guy, talk some more to this guy rinse and repeat

    Game is littered with bugs

    Lack of optimization abilities

    Game is locked at 30fps for consoles

    Average Graphics

    Companions difficult to manage

    Engine is clearly outdated

    And there you have it, pretty much everything that is wrong with this game SO with all that said this game is no higher than a 7 but you could stretch to scoring it as low as a 5, I think 6 is the sweet spot though which I think most unbiased reviewers would score it.

    Avatar image for Itzsfo0

    @Keitha313: your opinion, id disagree in about every category you listed, prefer this over the previous FO games by far. NV was a hot mess, this title isnt' - far from perfet but to each their own 8/10 easy.

    Avatar image for Keitha313

    @Itzsfo0: It still has problems it shouldn't have if it didn't have the problems with the graphics and the unstable framerate being over 60fps I'd probably say 7 or 8 was reasonable the game can be fun but it does get repetitive many hours in.

    Avatar image for janlappalainen


    Gotta love how people whine about "biased reviews" - a review is completely subjective, whether or not the reviewer does a good job is down to if he can give a solid argument for his opinion and score.

    Avatar image for thisistheslam

    I'm okay with the graphics - they're noticeably better than Fallout 3 and New Vegas and it looks like Bethesda is trying to expand the sandbox - probably why the graphics aren't jaw-dropping. I love great visuals but Fallout is one of those games that we can forgive for not pushing the envelope in that department. I'm only a few hours into the game, but I already feel like it's a winner. With hundreds of hours ahead of me, I know there's plenty I haven't experiences but it's a Fallout game: I always enjoy them.

    Avatar image for joebananas89

    after not playing the game at all, since all the bad user reviews i read on metacritic. so a month of release i try it, i played this game for 48 hours straight, A1 for me, one of few games i really liked in years, so why all bad reviews! an advice from me is to not always listen to people especially in things that is an opinion like movies music food games, clothes style, etc

    statistics once again fail me, 5.4/10 is the userscore on fallout 4 on metacrritic, but that is not true because all people that didnt like the game get angry and go give a bad review, but millions play the game and dont care to write a review or dont even know or care about a website, so statistics are for loser governments, "hey our water only have a 5% change giving you malaria , 3% of bilharzia, and 1% cholera" good job big brother.

    so yeah bye

    Avatar image for hahamanin

    after the breathtaking graphically skyrim i wonder why they decided to not go some three steps higher in the graphics department though it doesnt take anything away from the game.. i am still enjoying it

    Fallout 4 More Info

  • First Released Nov 9, 2015
    • PC
    • PlayStation 4
    • Xbox One
    As the sole survivor of Vault 111, you enter a world destroyed by nuclear war. Every second is a fight for survival, and every choice is yours. Only you can rebuild and determine the fate of the Wasteland. Welcome home.
    Average Rating1064 Rating(s)
    Please Sign In to rate Fallout 4
    Developed by:
    Bethesda Softworks, Bethesda Game Studios
    Published by:
    Bethesda Softworks
    VR, Role-Playing
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood and Gore, Intense Violence, Strong Language, Use of Drugs