Review

Dragon's Crown Review

  • First Released Aug 6, 2013
    released
  • PS3

Dragon's Crown presents itself as a simple beat-'em-up, but it's actually a surprisingly deep and action-packed role-playing game.

Dragon's Crown may look like a typical beat-'em-up on the surface, but once you sink your teeth into its character customization, equipment system, and wealth of side quests, it reveals itself as an action role-playing game trapped in the shell of a side-scrolling brawler. The compulsive loot hunting and brisk combat that drive Dragon's Crown have also fueled beloved franchises such as Diablo and Dungeon Siege, and there are gimmicks and activities that add variety to the traditional dungeon-crawling experience. Each character class is easy to control but tough to master, and with your ability to craft unofficial subclasses, there are plenty of play styles to experiment with.

The elf is a master with a bow, and lethally quick when unarmed.
The elf is a master with a bow, and lethally quick when unarmed.

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Now Playing: Dragon's Crown Review

It begins with the story of the titular Dragon's Crown, the lost artifact rumored to give the possessor power over ancient dragons. When the king of Hydeland Kingdom fails to return from his search for the crown, you're employed to seek his whereabouts. This is all the setup you get, and after a few scripted story sequences, the story flattens out. The royal family of Hydeland faces typical medieval challenges, such as backstabbing and reconfiguration of power, and though it's their story that gets the ball rolling, their troubles don't rule over your free time for long.

Eventually, it's your desire to fight, develop your character, and discover rare and powerful treasure that keeps you going, with side quests providing new tasks and further information on Hydeland's troubled society. Overall, Dragon's Crown has a light story that's easy to digest, though it's not likely to capture your imagination. For that, look no further than what you see in front of you.

Vanillaware's iconic 2D artwork catches your eye from the start and lends some welcome dramatic flair to your adventure. Subtle gestures bring large, seemingly still images to life during cutscenes, with hulking warriors expanding and shrinking with every breath. Even the tiniest details are animated, fleshing out the surreal presentation. The in-game illustrations are equally rich, but feature more-fluid animations. You can see a similar style used in Vanillaware's past work, but the quality of Dragon's Crown's visuals are a step above the rest.

Make quick work of fledgling orcs from the back of beastly mounts.
Make quick work of fledgling orcs from the back of beastly mounts.

Unfortunately, though there's a lot to love about the art, there's also a lot to dislike. A large number of female characters, including the sorceress and amazon, are rendered in a way that sometimes feels akin to softcore pornography. It's potentially offensive, not to mention lewd, to the point that it feels like a betrayal of the artistic skill on display. It doesn't come close to ruining what's great in Dragon's Crown, but it leaves a stain on the game.

As impressive and potentially distracting as Dragon's Crown's illustrations are, the gameplay is the real star of the show, and the combat provides the most excitement. As your party navigates icy ruins and dank caverns, your primary goal is to defeat the dozens of enemies standing in your way. Where most beat-'em-ups settle for simple combos with different animations to define each character, Dragon's Crown's warriors come with specialized basic maneuvers, on top of their already unique skill trees. Every character can string together combos from a mix of dashing, attacking, and jumping, but only the dwarf can pick up enemies and hurl them across the screen, and only the wizard can turn treasure chests into bipedal wooden sidekicks, for example. The variety of combat experiences leaves no excuses for boredom, and lots of room for creativity.

Say what you will about his height, but the dwarf can pull off a mean frog splash.
Say what you will about his height, but the dwarf can pull off a mean frog splash.

When playing solo, you have the option of fighting alongside non-player character allies. It's an interesting way to provide a simulation of the multiplayer experience, albeit devoid of communication and plagued by imperfect AI. Recruiting these allies is an unconventional but interesting process: you discover bones of fallen warriors in dungeons and resurrect your new friends at the temple in town. The levels and abilities of these fallen warriors scale with your experience, so you're never far from building a formidable squad of fighters.

The combat is entertaining enough, but Dragon's Crown doesn't rest there. There are a number of other things to do while exploring dungeons, such as searching for hidden passages, treasure, and the elusive runes. No matter the size of your party, your plucky, lock-picking sidekick Rannie is always at your service. You can direct him to open treasure chests and locked doors by using the cursor controlled by the right analog stick. That same cursor is used to activate glyphs randomly carved into dungeon walls. When you touch three that go together, they activate a powerful spell. The combinations are difficult to remember due to the number of glyphs and their primitive designs, but pursuing them is completely optional. They can be a distraction for an unfocused warrior, but understanding the various spells and using them to your team's advantage can be an invaluable skill.

Successfully casting rune spells can mean the difference between life and death on the battlefield.
Successfully casting rune spells can mean the difference between life and death on the battlefield.

There comes a point when you need to grind through Dragon's Crown's nine dungeons for experience, but it isn't as boring as it sounds. Each dungeon has multiple detours and a fork in the main road, with a unique boss at either end. Boss encounters become more than straight-up fights by incorporating gimmicks. One stage with a giant kraken forces you to use cannons to destroy its limbs. Another sends your party crashing through the floor above a lava pit if you don't win the fight quickly enough. These added bits of variety go a long way toward making Dragon's Crown feel exciting, when it might otherwise feel repetitive.

Amid all the fighting, you acquire a lot of treasure. All the equipment you find comes with a known rank, but it's not until you pay to have your equipment appraised that you see the remaining details. It's like playing the lottery; you can't win a powerful new weapon if you don't pay to play. But you need to be cautious, since gold isn't just necessary to appraise items. Gold is also used for continues, for resurrecting and recruiting fallen warriors into your fold, and even for garnering stat boosts. The reliance on currency makes every decision worth reconsidering and every bounty that comes in valuable. Unlike allies, gold is neither disposable nor easily replaced.

If you choose to tackle multiple dungeons in a row, a cooking mini-game in between allows you to temporarily boost your stats.
If you choose to tackle multiple dungeons in a row, a cooking mini-game in between allows you to temporarily boost your stats.

Real-life sidekicks are an option too. Dragon's Crown can be played as a co-op experience locally or online, but oddly, outside of local co-op on the PlayStation 3, it's a feature that needs to be unlocked. This doesn't occur until about five hours into the game. The benefits of such a system may be hard to identify at first, but this actually does a good job of ensuring that those who are involved have a certain level of experience under their belt. As always, it's the real-life allies you choose that define the multiplayer experience. Play with selfish players, and you might as well play with NPCs. Join team-oriented folks, and you can employ strategy and teamwork to great effect. Once you've unlocked the harder difficulty settings, you gain access to the player-versus-player coliseum, a simple versus mode that nets the winner a pot of gold for his or her efforts.

When you defeat Dragon's Crown on the normal difficulty setting, you then unlock the hard and inferno settings. Each comes with its own level cap, along with more challenging enemies and more valuable treasure. It's largely a numbers game, with enemies that are simply stronger than before, but you also discover variations on old enemies that introduce new powers and tactics. It's unfortunate that Dragon's Crown's story isn't large enough to support an extensive campaign, but there's no shortage of challenges on hand.

A poignant example of Dragon's Crown's mesmerizing, yet troubled art style.
A poignant example of Dragon's Crown's mesmerizing, yet troubled art style.

With so many goals to pursue, Dragon's Crown is much larger than most beat-'em-ups, and more action-packed than most role-playing games. It's both beautiful and captivating in its style and execution, and overall, it's a great hybrid of two very different genres.

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The Good

  • A variety of enjoyable character classes to explore
  • A deep skill system that lends itself to variety
  • Boss fights incorporate interesting and challenging gimmicks
  • Some of the best and most original 2D art around

The Bad

  • Some offensive and unavoidable character designs
  • The story feels obligatory and lacks depth
  • Combatants sometimes blend together on the battlefield

About the Author

Peter used to work at GameSpot. Now he just lurks at GameSpot.
809 Comments  RefreshSorted By 
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deactivated-58bd60b980002

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Well ... the caracters design is interesting but still ... I wouldn't want my mom or my girlfired to see that, it kinda make it and teen fantasy like Dead Or Alive games

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KennyKB

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@Coco_pierrot I remember playing DOA on PS1 when I was like 14, downstairs in the living room after dinner. Boob physics: 10. Midnight arrives, everyones asleep? BAM Boob physics 99.

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SaltyMeatballs

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Character design looks good to me.

4 • 
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LatinproX

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"It leaves a stain..." yeah, specially around the crotch area. LOL!!

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loshiss

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Nice one LOL XD

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Double_Wide

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LOL!!

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draco934

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Edited By draco934

@G4m3r0uTL4wZ @Runock lol keep crying, I'll keep drinking those delicious tears of yours.

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Death2Terror

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Sex is a great part of our lives so why the hell should we be offended by half naked women lol we are not all kids

12 • 
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CharlieSpot

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The challenge seems to be that sex seems to define the Amazon and Sorceress. As an example, the main art for the sorceress has her pressing a skeleton between her breasts and her staff between her buttocks whereas the main art for the Wizard shows him casting powerful spells.

For me it isn't a problem that the Sorceress is too sexy, it's that her sexiness is the most prominent part of her look and animations. I look forward to playing the game - and I even look forward to playing the Sorceress but I do cringe and wish that the character had been more about mysterious magical power and less about bending over in front of the camera..

The option to play the Fighter with a plate armor g-string might have been a step toward equality.

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Rimsa_Laded

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@CharlieSpot Fighters use armor, don't be stupid.

The amazon wearing a thong is part of her class.

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jariullah

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@Death2Terror I find nothing wrong with half naked women in video games, so long as their attire (or lack thereof) makes sense in the context and is (and this is the more intangible one) "tasteful." Dragon's Crown fails on the latter point, and I have a feeling also fails on the former (I wouldn't know about that one because I haven't played the game).

3 • 
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Noname1190

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Edited By Noname1190

@Death2Terror so weird.. you mentioned sex in your comment but stayed mature.. Dont you know how things roll around here??

2 • 
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footballFanSan

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@nayce54 @footballFanSan I'm not. Though how I can show you I have no clue.

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funkerocriollo

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since when story is important in video games? gameplay is and should be everything.

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KennyKB

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Edited By KennyKB

@funkerocriollo Its a little important in that tiny niche genre called RPG.

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funkerocriollo

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@KennyKB @funkerocriollo really? and what about dark souls?

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Double_Wide

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Edited By Double_Wide

I agree and disagree. Gameplay > Story. Even though the story in a game is an important element, poor gameplay with a great story beats the point of the medium being in this form of entertainment. It could have been a book, show, or movie

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RSM-HQ

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@funkerocriollo Depends on the game. I can forgive Ninja Gaiden Black for having a terrible story..

But with say an RPG it's normally expected 'roleplaying' needs good writing to make the fantasy more enjoyable.

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stan_boyd

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@funkerocriollo story alone does not make a good game, but when a good story is paired with good gameplay it makes a game just that much better.

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Dexyu

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@stan_boyd @funkerocriollo i agree its 50/50

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Dexyu

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@funkerocriollo Mass effect disagrees up to the 3 ending

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strawberry9

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Edited By strawberry9

Sorry, but the women clothing is not a reason to get offended. Just about any art medium has this, whether it's movies, tv shows, or novels... Just look at game of thrones....

Also, the men are just as equally sexualized, look at how muscular they are. These features are just exaggerated. Seriously, get over yourself, you don't need to be pissed off about something so little. It's the art style, deal with it or don't play.

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CharlieSpot

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Edited By CharlieSpot

@strawberry9 If the fighter wasn't wearing that breastplate we could talk about equally sexualized. He looks like he could handle hordes of lizardmen while topless.

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Rimsa_Laded

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@CharlieSpot @strawberry9
I don't think you know what a knight is.

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Droid456

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"but it leaves a stain on the game." LOL only if there was a physical copy.

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SoreThumbsBill

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I want to see Hitomi Tanaka cosplay as the sorceress.

5 • 
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musalala

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@SoreThumbsBill Shes a boob monster

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Neo_Sarevok

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@SoreThumbsBill Amen.

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loshiss

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Edited By loshiss

For all the assholes who cry about the big boobs .. If you don't like it or it is too much offensive for your stupid taste don't buy it and leave the game for the rest who really appreciate dragon crown

P.S

Since when i should care about others stupid opinions ??XD

3 • 
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draco934

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Edited By draco934

offensive character designs? jeez, someone needs to calm their tits....its a video game not a social commentary.

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footballFanSan

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@draco934 I don't know why he pointed out this game in particular. Cause this is there in a lot of games..tv shows...most of everything really. I'll calm my tits when at least a few more women characters with strong personalities and more clothes appear. To be fair at least the scenarios are improving. We need more like the new Lara Croft.

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Double_Wide

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Probably because Carolyn went into a hormonally induced period over the "feminine insensitive" content.

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Dexyu

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@footballFanSan @draco934 Tiffa was a ass kicking monster and lightning too

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footballFanSan

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Edited By footballFanSan

@Dexyu @footballFanSan @draco934 Exactly but..but..saw her jugs wiggle when she attacked? :-D . It's that extra draw for male gamers that I'm talking about.

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draco934

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@footballFanSan @draco934 true enough.

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erxevo

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Edited By erxevo

can't wait for this game :)

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