Review

DmC: Devil May Cry Definitive Edition Review

  • First Released Jan 15, 2013
    released
  • PS4
  • XONE

In retrospect.

What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution, but for games that value split-second timing, those extra 30 frames are essential. It's partly why I spent more time with the hack 'n' slash classic DmC: Devil May Cry on PC than with its slower console counterparts, the sharper visuals and general feeling of superiority being a nice added bonus. So here we are, two years on, and console owners can finally get a taste of that sweet 60fps action, courtesy of the Definitive Edition--and it's a fantastic thing. DmC is fiercely creative, and with its new features in tow, so much better than before.

Oddly, it's the story that's surpassed expectations here (excluding the still dire effort in the included Vergil's Downfall DLC)--not because it was ever bad, but it was always overshadowed by the stellar combat. Playing through it again, though, it's amazing to see just how ambitious and, at times, rather clever, it is. Let's not forget that, as a series, Devil May Cry didn't exactly set the world on fire with its schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted a story with depth, (mostly) believable characters, and an ambitious assault on commercialism and modern media. The game's savage satirization of organisations like Fox News with the demonic Bob Barbas' Raptor News Network and Coca-Cola with the bile-infested and thoroughly deadly soft drink Virility is a great touch.

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Small plot holes and a few heavy-handed moments of satire aside, DmC's story does a great job of crafting a foreboding atmosphere to back up its balls-to-the-wall action, especially when coupled with the excellent voice acting and effortless dialogue. The demon king Mundus and his mistress Lilith are particular highlights, their ruthless, profanity-filled crusade to enslave humankind being a hackneyed, yet effective way of adding a compelling goal to your hack 'n' slash antics.

DmC throws you from one action set piece to the next at a breakneck pace, only giving you time to stop and think during its tedious (but thankfully short-lived) platforming sections. But even in those sections and through its crumbling blood-red cityscapes, cavernous tunnels lined with a viscous green ooze and searing neon discos, it's hard to ignore DmC's stylistic triumphs. Its colorful, oversaturated look is not only visually stunning in its new 1080p guise but also strangely prescient of the direction that later Xbox One and PlayStation 4 games would take.

While it's hindsight that has made DmC's story more impressive, the already excellent combat has improved by a significant overhaul. Naturally, the move from 30 to 60 frames per second makes for a smoother, more responsive experience. With Dante's trifecta of light, medium, and heavy weapon types in tow, as well as guns for ranged shots, spectacular combos fly off the fingers with less effort than before. That's not to say that things are easier this time around: you still need to put in the effort in practice mode, carefully studying the command list, in order to graduate from simple button mashing. But it's worthwhile, and before long, staccato stabbing motions are replaced with elegant swipes, dodges, and uppercuts that chain together for near-endless combos in the air and on the ground.

60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom's flagship franchise Street Fighter), which boosts game speed by a substantial 20 percent. It's not for the faint-hearted, but the additional speed makes for some furious and thoroughly enjoyable combat. There's also the optional Hardcore mode--which can be activated on any difficulty level--that rebalances the game. Some of the changes include a tweaked style system that quickly deteriorates, increased enemy damage, adjusted parry and evade windows, and a shorter devil trigger. The differences aren't drastic enough to be immediately noticeable, but soon, levels that might not have tested you in the past become far more difficult to beat. Annoyingly, if you've played through the game before on an older console and have already unlocked the harder difficulty levels, you can't transfer your save and skip, and you’ll have to play through the easier ones again.

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Serious masochists can opt to turn on the Must Style modifier, which makes it so that you can't damage enemies until you've achieved an S or higher style ranking by pulling off sweet combos. Stack all the modes and modifiers together (Must Style, Hardcore, and Turbo Mode), then whack the game on the new Gods Must Die difficulty setting where enemies deal 2.5x damage and no items are allowed, and the game turns into a challenge worthy of even the most skilled of hack 'n' slash players. There's also the new Vergil's Bloody Palace mode, which eschews the easier difficulty levels of Dante's Bloody Palace and gives you 60 levels of hardcore arena battles. Veteran Devil May Cry fans can even choose to use manual lock-on throughout, which is a nice touch. Frankly, that level of challenge goes far beyond my own manual dexterity with a controller, even after buying new combos and weapon upgrades, but at least now, no one can cry foul about DmC not being as challenging as its predecessors.

Otherwise, DmC remains largely unchanged, which is no bad thing. The enemies remain neatly animated, drooling and sputtering with a grizzly black ooze as they wander through each level. Their varying attacks mean that you can't just sit back and hammer buttons to win. Some enemies have shields that can only be broken with a heavy weapon, while others need the gentler touch of a fast-paced scythe. Deformed cherubs that fling down explosive bombs are perhaps the most irritating of all of the enemies, but they're integral to maintaining the balance of combat. They also give you a good excuse to yank them down to Earth with a whip of your chain before sending them back to hell with a mighty swing of your axe.

Time has been kind to DmC's boss battles, too. They're still formulaic, making you learn a boss's repetitive movements in order to land an attack, but they're seriously impressive--both visually and narratively. An early encounter with the squishy succubus is a treat--not because of the basic platforming required to defeat her but because of her incredibly foul-mouthed tirades and involuntary neon vomiting. Then there's the battle against a holographic Bob Barbas, a fight that sees you transported to the heart of the Raptor News Network and directly into its live news reports, complete with the requisite TV commentary and helicopter shots. DmC's keen sense of style overcomes much of the boss battles' shortcomings, adding to the heady atmosphere of its brightly coloured world.

I imagine there are still some people out there put off by the direction that Ninja Theory took with DmC who still haven't given the game a shot because it so drastically changed the look of the series. This does the game a huge disservice. DmC in its Definitive Edition form isn't just a lick of paint and a technical upgrade. It's a hardcore twist on already impressive game, making the hack 'n' slash action more difficult, but also more compelling than before. The numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn't just a better version of DmC, but a bonafide hack 'n' slash classic.

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The Good

  • 60fps makes the already deep combat system even better
  • Ambitious and satirical story
  • Great voice acting
  • New modifiers and modes let you make the game as insanely hard as you like
  • Sharper visuals make the most of DmC's keen sense of style

The Bad

  • Vergil's Downfall DLC isn't as strong as the core game

About the Author

Mark is a huge hack 'n' slash fan and has reviewed the likes of the amazing Bayonetta 2, and well as the original DmC: Devil May Cry. He played through the Definitive Edition with Hardcore and Turbo modifiers activated on Nephilim difficulty.
355 Comments  RefreshSorted By 
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vmiki88

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So, someone telling me why is this better than the pc version?

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GregoryBastards

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Edited By GregoryBastards

a good game but mechanically not comparable to dmc3 or even dmc4....it serves nicely as a 'what if' scenario to devil may cry....'what if dmc was developed by west and dante was a british douche and virgil wore a fucking fedora'

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Ritzy_Leo

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They game dynamics is good and delivers the hack & slash perpetually. The story could have been more engaging though.

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deactivated-59e0c3e2b083b

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I was one of the "It's not an Original DmC blabla Emo Dante blahblah stupid story thing".

Then, I played for 80 hours and my file was corrupted; so I started it again and put an additional 50 hours.

Just like that.

That's DmC magic for you.


You can babble all you want about this review and this game.

The combat is FANTASTIC, so suck it up.

The Artistic department is SSS no matter where you look at it, so suck it up.


More than fanboys, I hate people that just blah blah blah their way to mediocrity.

Are you writing for Gamespot?

Are you doing anything remotely better than DmC?


Then just shut up and go somewhere else. You're just embarrassing yourself. :)

This game is a 9.0 and a genuine classic (so... suck it up).

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Ryoushi06

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@Sirkrozz: ༼ つ ◕_◕ ༽つ take my upvote, you mean Fagboys?

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Vodoo

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Soooo... we should... suck it up?

J/K... Couldn't resist ;^)

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parabola15

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I have enjoyed DmC more than some of the original ones. Yeah DMC 1 and 3 were awesome but 2 and 4 were just terrible.

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Konuvis

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'What style!' not "what a style!". Just sayin' :P

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dylandr

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no - for censor?

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DaDLM

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So the main reason this got an 9 compare to his last gen version is mainly because of the framerate?


Never played the new DmC, I want to give it a try but I know for a fact the story is fucking crap compare to the classic DmC, the gameplay look pretty good tho, but the new design HORRIBLE! I will probably rent it just to see if it's worth it.

Oh and i think you should replay DmC 3 and 4 SE there was a turbo mode too.

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METALION

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@dadlm: I think you will find the story is rather decent if you give it a try, besides how do you know it is crap without playing it? listening to the crap you hear from others and just falling in line with the nay sayers.

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DaDLM

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@metalion: Because I watched playthrough of it and the story is pretty crap compared to the old games Like I Said and I didnt said the story sucks i said it's crap compared to the original game simple as that.

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METALION

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@dadlm: Fair enough.

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deactivated-5b69bebd1b0b6

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Okay now can I have a review from someone that isn't an easy to please fanboy? Kthx.

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ArunabhaGoswami

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I love the game and agree with the score, but the review is written like a fanboy.

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Isaac_Redfield

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"hack 'n' slash classic" What? DmC isn't a "classic" yet.

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sartmhg

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@Isaac_Redfield: He's talking about DMC1 not this one

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videogamer008

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could i just say whoever decided to make this for Playstation 4 and the Xbox One is PURE GENIUS and i mean that too... i mean i have a Playstation 4 but i don't have the game yet but after looking at them stunning graphics, this badboy just made it on my "Things to Get List," and i am putting this game on top of my list.... i have this game for Xbox 360 but now i am going to get this BEAUTY for the Playstation 4... you guys are F**KING AWESOME!!!!

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simon1812

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I was among those b******g about this game not being a "true DMC" tittle, but after playing it I just couldnt help but to enjoy it, the game is just fun, if you like DMC series there is no reason not to give this a chance.

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AK1015

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@simon1812: I was among those butt hurt about the new direction once upon a time as well... Man, was I blown away after playing it... I do miss the old Dante's mannerisms... but, meh, the new one works.

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bannermanner

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@simon1812: They do have reasons. They're just really, really terrible ones.

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tedlimert

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@bannermanner@simon1812: probably you are a noob who cant play in harder difficulties and have worst taste in gaming. Go play your filthy games

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Goukakyuu91

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This review is bad, in my opinion. I'll recap what I said before it got deleted:

The voice acting was usually mediocre. Tim Phillipps does subpar - he's too lifeless. Even when he's supposed to be shouting or in pain, he just doesn't sell it. Much of the dialog and plot is just so ham-fistedly executed, overly edgy, and unrealistic. Also, Mundus already almost controlled everything, there was no ''crusade to enslave humankind''.


An ''ambititious assault on commercialism''? No, just no. It was shallow, and felt like a juvenile conspiracy theory story of the kind you find on social media sites.


DmC's combat was subpar. It had half the amount of combos DMC4 had, meaning less combo variety. It had enemies that could only be beaten if you used angelic or demonic weapons. The angelic weapons were underpowered, the demonic weapons overpowered. Almost every combo seemed to end in a launcher, often forcing you to fight aerially. The devil trigger threw enemies into the air, forcing you to either fight aerially or take them all down to the ground one by one. Lock-on was removed, again reducing combo variety, and making you hit the wrong enemy sometimes. And when you do, chances are your weapon bounces off because ''oh, this enemy is immune to angelic weapons''. So you're almost forced to fight with certain weapons. Many weapons were useless because they filled the same function as other weapons. The gameplay was choppy; if you move the stick, Dante jerks around and easily falls off of things.


Also, DmC is not a hack-and-slash 'classic'. It didn't bring anything new that DMC3 or DMC4 hadn't already. Its gameplay was lower in quality than both DMC3's and DMC4's, and on top of that, it's only two years old. Not a classic, especially not when the game was received poorly despite praising official reviews.

Turbo mode is a feature found in... Street Fighter?! No, it's found in DMC3 SE and DMC4. It seems to me you never played DMC3 and/or DMC4, or weren't paying attention. And yet, you get to decide DmC is better than all previous installments?

this piece seems too biased towards DmC and possibly against DMC. Sorry, just my opinion, I would appreciate it if you allowed it here. The story and gameplay were both kinda meh. Well, at least the gameplay got improved.
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tedlimert

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@Goukakyuu91: combat was mediocre? after Bayonetta and maybe(GOW), this game's combat is the best. I am a hack n slash freak and playing that genre since 15 years almost. Played every dmc and this ones combat is really good.


Sadistically satisfactory = check

Precision and responsiveness = check

Weapon switching and continuing combat with it and it is very smooth = check

Lock-on = check

Enriching music in combat = check

probably you are a noob who cant play in harder difficulties.


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Goukakyuu91

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@tedlimert@Goukakyuu91: With the Definitive Edition, DmC's combat has been improved a bit, but it's still not as good as DMC3's or DMC4's. I said it's subpar, I didn't say it was mediocre. Don't imply I never played the DMC games, I played them all. And Bayo 2 is superior to DmC, no question.


Some of the weapons are still pointless since they serve the same purpose as other weapons or are just weak (one example being the Aquila). DmC's got long load times, poor hair rendering, low enemy count. The new hardware could've at least added more enemies to fill the huge empty areas, but it didn't. Dante ofen pauses a bit during attacks, breaking the flow of combat, making the game feel slow, even with turbo mode. Dodging has no appropriate invincibility frames, and quite some input lag. The game's still generally too easy. Enemies aren't very aggressive, bosses can be killed very fast without skill. Useless dodging mechanic. Monotonous platforming that serves as padding. The hardcore mode limits the player's combo creativity, because the ranking drops too fast to use most of the weapons. It's got so many cutscenes that break the flow of the game. They don't usually even transport the player to new locations, they're just interruptions. Very few bosses, none of which are imaginative (except for Bob Barbas, I guess) or challenging.


DmC is a watered down Devil May Cry game. It has about half the amount of combos DMC4 had, no styles, and some weapons are useless. Its gameplay is still restrictive, with enemies that could only be vanquished with either angelic or demonic weapons, and many combos end in launchers, forcing you to pull enemies back or to pull yourself towards them to fight aerially. Dante moves around a bit jerkingly. For most people, the control scheme is fairly unintuitive -- holding the buttons just to use certain weapons is awkward, especially when you need to use Angel Lift or Demon Pull at the same time. Sure, it's satisfying sometimes to smash enemies into the ground, but DmC is still an overly edgy, hamfistedly and awkwardly written game with boring, whining characters. Dante often only acts the way the plot wants him to, not the way he should according to his character. And then he tries to kill Vergil when that's not necessary or even logical, and Kat is suddenly made out to be possibly romantically interested in him, when there was no real indication of that. Dante doesn't even notice Vergil is his twin, nor that he plans to rule... what kind of writing is that?

Overall, the gameplay is decent now (but subpar), but the story is still pretty bad and juvenile. Graphics: most levels are a soup of one certain color (green, red, blue etc). I will say that some levels look spectacular though (e.g. upside down Limbo). The acting is decent, but the writing and Tim Phillips's performance often kill it. I didn't mention the positives much, I know, but I'm just responding to what you said. For me, DmC is a 6.5/10.

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dotWithShoes

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@Goukakyuu91: lock on was removed? you sure about that?

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Goukakyuu91

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As chaotic_eden already pointed out, this review can hardly be called a review. It doesn't review anything, it just praises or says ''meh, I didn't like this so much''. I'll write my responses to some of the nonsense I've read, below.


''Especially when coupled with the excellent voice acting and effortless dialogue. The demon king Mundus and his mistress Lilith are particular highlights, their ruthless, profanity-filled crusade to enslave humankind being a hackneyed, yet effective way of adding a compelling goal to your hack 'n' slash antics.''

This reviewer has to be trolling. The voice acting was usually mediocre, and overly edgy. Tim Phillipps does a superbly subpar performance - it's too lifeless. Even when he's supposed to be shouting or in pain, he just doesn't sell it. At all. Mundus and Lilith have some really pathetic, unrealistic and ham-fistedly edgy dialog. The dialog and much of the plot is just so ham-fistedly executed, there's no way this reviewer is serious. At some point, the plot doesn't even make much sense anymore, since Dante doesn't progress much as a character, but the game pretends that he did. Also, Mundus already essentially controlled the world, there was no ''crusade to enslave humankind''. That was the whole point of the game, fighting back against the already established order.


An ''ambititious assault on commercialism''? Really? It was like a twelve-year-old's juvenile YouTube ravings about how the government's after you. It was like the Illuminati conspiracy theory, equally shallow in its execution. And too obvious as well... did we really need Barbas to shout ''we'll do it live'' just to explain that this guy was based on a certain Fox News presenter? We're not stupid.


''It's hard to ignore DmC's stylistic triumphs. Its colorful, oversaturated look is not only visually stunning etc etc''

The game has like five colors, and that's it. Each stage has pretty much the same colors, it's mostly either red, orange, blue, or green. Call that stunning if you want, I call it mostly lazy because it's easy to make, and the designers don't have to think much about color design of the level's contents (buildings, mainly).


''The already excellent combat has improved by a significant overhaul''.

Did you play DmC? Its combat was subpar. It had half the amount of combos DMC4 had, meaning less combo variety. It had enemies that could only be beaten if you used angelic or demonic weapons. The angelic weapons were underpowered, the demonic weapons overpowered. Pretty much every combo seemed to end in a launcher, often forcing you to fight aerially. The devil trigger threw enemies into the air, forcing you to either fight aerially or take them all down to the ground one by one. The lock-on was removed, again giving you less combo variety, and making you hit the wrong enemy sometimes. And when you hit the wrong enemy, chances are your weapon bounces off because ''oh, this enemy is immune to angelic weapons''. So you're almost forced to fight with certain weapons. Many weapons were useless because they filled essentially the same function as other weapons. The gameplay was choppy; if you move the stick, chances are Dante jerks around instead of walking slowly.

There is so much wrong with this game, I suggest you watch 'DmC Video Analysis - gaming with Genki'. Also recommended is the video series 'A Tale of Buyer's remorse: DmC Damage Control' on Youtube. Also, the Gaming Brit's review of DmC.


Also, DmC is not a hack-and-slash 'classic'. It didn't innovate much, if at all, since it basically took angel lift and demon pull from DMC4, and Malice is nothing more than the old trope of 'monster chasing you, and if it catches you you're dead'. Its gameplay was demonstrably lower in quality than both DMC3's and DMC4's, and on top of that, it's only two years old. Two years doesn't make a game a classic -- certainly not when the game sold poorly, and wasn't received all that well despite many high scores from official reviewers. Not a classic in any way.


Turbo mode is a feature found in... Street Fighter?! You've got to be kidding me. *It's found in DMC3 SE and DMC4*. It seems to me that this reviewer never played DMC3 and/or DMC4, or just wasn't paying attention. And yet, they get to decide DmC is better than previous installments? Oh sure.


I'm not trying to be an a-hole, but this piece seems too biased towards DmC. In the second paragraph, the reviewer essentially becomes one of those internet bullies who proclaims his own game to be far better, slightly insulting people too. Meanwhile, I haven't seen any arguments saying *why* the gameplay is better, or *why* the characters are more believable (whatever that means). You really need to create a solid basis for your opinion, like chaotic_eden said.

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ArchoNils2

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It's nice to see console only gamers get the 60fps the game needs to be played properly. Personally I own it on Pc and did not like it. Not because of the new Dante but because of the overall style of the game. Fighting was great, but the nonsensical story combined with the pulsing world annoyed me too much

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bannermanner

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@ArchoNils2: Play the rest of the series if you want some nonsense in your storytelling. :)

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Aleksa8

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@ArchoNils2: Man, I thought that was the best part. I love games that go out of their way to do something cool visually, and after the dark dungeons of DMC 1-3, DMC4's pier level (unfortunately, that was pretty much the only one that astounded me) and all of DmC's level design blew me away.

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xavroche

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I seriously question how this game went from a 7.5 and 7 for the dlc on ps3 to a 9 given that the same reviewer scored both.


I understand that the fps was improved and the graphics overhauled but this is a given for a game ported to the next generation of consoles and that is now two years old. Adding in a couple of extra modes is also a given. In my opinion, as there is no fundamental difference between this game and the one that came out in 2013, the score of 7.5 two years ago should cap this edition's score at 7 or at best 8 (again given that it was the same reviewer).


A 9 just makes no sense, especially given the score of other ps4 games (essentially this is one of the 5 best scored games on ps4), and just reinforces my opinion that scores one gamespot should seriously be questioned.


On a side note, and I only bring this up because it's the same reviewer, I also have trouble understanding how gamespot can give a game (Bayonetta 2) a perfect 10 in 2014 (something they haven't done in years and have only done a handful of times in their history) and not name that game their game of the year (instead giving it to a game that received an 8). To me all that says is that even the staff don't agree with their own scoring....

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Aleksa8

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@xavroche: As far as I remember, both the PS3 and XBox versions had major performance issues, plus the definitive edition includes bonus features not available even in the PC version (dick move, Capcom, I loved the port work for DmC).

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ArchoNils2

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I guess different systems have different standards? And the lack of quality games on both next gen systems make those HD ports look better compared to the rest? That's the only explaination i can find :s

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Chaotic_Eden

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/sigh. You call this a review? You say the Storyline was not bad. I object. It was. You never, not once, explain the flaws and the pros of the storyline. Again, you call this a damned review? The story is important, why? Because it's a story-driven game that feels the need to drop cutscenes all over the place.

And considering the fact that the dialogue remains the same, oh hell yeah, it's got some terrible dialogue and characters. God, it's just unbearable to here Dante with his stupid lines.

This is like reviewing your delicate sons game, you just don't want to offend his feelings no matter what so you simply say 'oh, it ain't great, but I really like THIS'. All I see are claims, claims, claims. Pure nonsense, as usual.


Now, the gameplay is an improvement with those new modes, because the old gameplay was goddamn awful with it's 3-hit Stylish mode that didn't decrease at all and made the scores trivial. So I'll thank that.

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bannermanner

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@chaotic_eden: Try and defend the storytelling of 1, 2, 3, and 4. While 1 and 3 are awesome games, there's no getting around how unbelievably bad the storytelling is, across the board.

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Aleksa8

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@bannermanner@chaotic_eden: 3 had the prestige of not being exceedingly awful like the other entries, though. :P And I guess DMC1 was fresh for its time (but GOD that dialogue...).

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Junior_AIN

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Looks soulless. I know 4 was.

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nervedamaged

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I'll stick with the original on PS2. Now that game had style.

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