Review

DmC: Devil May Cry Definitive Edition Review

  • First Released Jan 15, 2013
    released
  • PS4
  • XONE

In retrospect.

What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution, but for games that value split-second timing, those extra 30 frames are essential. It's partly why I spent more time with the hack 'n' slash classic DmC: Devil May Cry on PC than with its slower console counterparts, the sharper visuals and general feeling of superiority being a nice added bonus. So here we are, two years on, and console owners can finally get a taste of that sweet 60fps action, courtesy of the Definitive Edition--and it's a fantastic thing. DmC is fiercely creative, and with its new features in tow, so much better than before.

Oddly, it's the story that's surpassed expectations here (excluding the still dire effort in the included Vergil's Downfall DLC)--not because it was ever bad, but it was always overshadowed by the stellar combat. Playing through it again, though, it's amazing to see just how ambitious and, at times, rather clever, it is. Let's not forget that, as a series, Devil May Cry didn't exactly set the world on fire with its schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted a story with depth, (mostly) believable characters, and an ambitious assault on commercialism and modern media. The game's savage satirization of organisations like Fox News with the demonic Bob Barbas' Raptor News Network and Coca-Cola with the bile-infested and thoroughly deadly soft drink Virility is a great touch.

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Small plot holes and a few heavy-handed moments of satire aside, DmC's story does a great job of crafting a foreboding atmosphere to back up its balls-to-the-wall action, especially when coupled with the excellent voice acting and effortless dialogue. The demon king Mundus and his mistress Lilith are particular highlights, their ruthless, profanity-filled crusade to enslave humankind being a hackneyed, yet effective way of adding a compelling goal to your hack 'n' slash antics.

DmC throws you from one action set piece to the next at a breakneck pace, only giving you time to stop and think during its tedious (but thankfully short-lived) platforming sections. But even in those sections and through its crumbling blood-red cityscapes, cavernous tunnels lined with a viscous green ooze and searing neon discos, it's hard to ignore DmC's stylistic triumphs. Its colorful, oversaturated look is not only visually stunning in its new 1080p guise but also strangely prescient of the direction that later Xbox One and PlayStation 4 games would take.

While it's hindsight that has made DmC's story more impressive, the already excellent combat has improved by a significant overhaul. Naturally, the move from 30 to 60 frames per second makes for a smoother, more responsive experience. With Dante's trifecta of light, medium, and heavy weapon types in tow, as well as guns for ranged shots, spectacular combos fly off the fingers with less effort than before. That's not to say that things are easier this time around: you still need to put in the effort in practice mode, carefully studying the command list, in order to graduate from simple button mashing. But it's worthwhile, and before long, staccato stabbing motions are replaced with elegant swipes, dodges, and uppercuts that chain together for near-endless combos in the air and on the ground.

60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom's flagship franchise Street Fighter), which boosts game speed by a substantial 20 percent. It's not for the faint-hearted, but the additional speed makes for some furious and thoroughly enjoyable combat. There's also the optional Hardcore mode--which can be activated on any difficulty level--that rebalances the game. Some of the changes include a tweaked style system that quickly deteriorates, increased enemy damage, adjusted parry and evade windows, and a shorter devil trigger. The differences aren't drastic enough to be immediately noticeable, but soon, levels that might not have tested you in the past become far more difficult to beat. Annoyingly, if you've played through the game before on an older console and have already unlocked the harder difficulty levels, you can't transfer your save and skip, and you’ll have to play through the easier ones again.

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Serious masochists can opt to turn on the Must Style modifier, which makes it so that you can't damage enemies until you've achieved an S or higher style ranking by pulling off sweet combos. Stack all the modes and modifiers together (Must Style, Hardcore, and Turbo Mode), then whack the game on the new Gods Must Die difficulty setting where enemies deal 2.5x damage and no items are allowed, and the game turns into a challenge worthy of even the most skilled of hack 'n' slash players. There's also the new Vergil's Bloody Palace mode, which eschews the easier difficulty levels of Dante's Bloody Palace and gives you 60 levels of hardcore arena battles. Veteran Devil May Cry fans can even choose to use manual lock-on throughout, which is a nice touch. Frankly, that level of challenge goes far beyond my own manual dexterity with a controller, even after buying new combos and weapon upgrades, but at least now, no one can cry foul about DmC not being as challenging as its predecessors.

Otherwise, DmC remains largely unchanged, which is no bad thing. The enemies remain neatly animated, drooling and sputtering with a grizzly black ooze as they wander through each level. Their varying attacks mean that you can't just sit back and hammer buttons to win. Some enemies have shields that can only be broken with a heavy weapon, while others need the gentler touch of a fast-paced scythe. Deformed cherubs that fling down explosive bombs are perhaps the most irritating of all of the enemies, but they're integral to maintaining the balance of combat. They also give you a good excuse to yank them down to Earth with a whip of your chain before sending them back to hell with a mighty swing of your axe.

Time has been kind to DmC's boss battles, too. They're still formulaic, making you learn a boss's repetitive movements in order to land an attack, but they're seriously impressive--both visually and narratively. An early encounter with the squishy succubus is a treat--not because of the basic platforming required to defeat her but because of her incredibly foul-mouthed tirades and involuntary neon vomiting. Then there's the battle against a holographic Bob Barbas, a fight that sees you transported to the heart of the Raptor News Network and directly into its live news reports, complete with the requisite TV commentary and helicopter shots. DmC's keen sense of style overcomes much of the boss battles' shortcomings, adding to the heady atmosphere of its brightly coloured world.

I imagine there are still some people out there put off by the direction that Ninja Theory took with DmC who still haven't given the game a shot because it so drastically changed the look of the series. This does the game a huge disservice. DmC in its Definitive Edition form isn't just a lick of paint and a technical upgrade. It's a hardcore twist on already impressive game, making the hack 'n' slash action more difficult, but also more compelling than before. The numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn't just a better version of DmC, but a bonafide hack 'n' slash classic.

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The Good

  • 60fps makes the already deep combat system even better
  • Ambitious and satirical story
  • Great voice acting
  • New modifiers and modes let you make the game as insanely hard as you like
  • Sharper visuals make the most of DmC's keen sense of style

The Bad

  • Vergil's Downfall DLC isn't as strong as the core game

About the Author

Mark is a huge hack 'n' slash fan and has reviewed the likes of the amazing Bayonetta 2, and well as the original DmC: Devil May Cry. He played through the Definitive Edition with Hardcore and Turbo modifiers activated on Nephilim difficulty.
355 Comments  RefreshSorted By 
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blprater

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Surprised we haven't seen a God War Definitive, HD, Super WIFI, enhanced, King of Sparta version yet!

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lgalucard

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@blprater: Id buy it...

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Divisionbell

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Me too

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chasecarnevale

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I can't believe he cites the dialogue as the HIGHLIGHT of the succubus fight. He ACTUALLY THINKS that it's good. I am truly dumbfounded.

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Fulvip

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@chasecarnevale: One might dislike the haters, but the ramblings of fanboys are just as incoherent. The compliments this review throws at the story are not the words of a sane man.

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liquldgold

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More last gen games for the ps4, again.

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freedom01

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freedom01  Moderator

@liquldgold: its a multi-plat game....

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horizonwriter

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@liquldgold: This is for both consoles, sooooo...

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naryanrobinson

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"DMC didn't exactly set the world on fire with its tales of schlocky, adolescent fantasy."

And what do you base that on, Mark?

The fact that it got the same score, or the fact that it sold many, many more copies?

I quite like the new game, but it's starting to look like you're giving it higher scores simply so it beats the old installments.

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Xristophoros

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they even got the price right. at $40 that is pretty reasonable... square enix tried to sell tomb raider definitive edition for a full $60 on release which was completely off the mark.

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Sanligo

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I really hope they make Devil May Cry 5. The series ended on a cliffhanger. Keep the combat as deep as 3 and 4 were.

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IanNottinghamX

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I dont care about the 1080p 60 Fps of a game that took a direction I dont like AND the fact that its the same game they tried to sell last year with a new coat of paint ....its the principle . If publishers keep thinking that a new coat of paint and putting last gen games on the newer systems is all its going to take to get money in their pocket of course theyll keep doing it. I didnt buy a 400 dollar Ps4 last year for the same game I played on last gen systems. As far as DMC goes. I cant get pasted the ruination and pussification of Dante. Its not JUST about the hair for most people. Its the fact that they ruined the character and made him look weak, Added an unnecessary "Cortana=like" character(Further weakening Dante imo). They ruined the lore and made the whole thing that used to be cool and stylish, stupid and lame.

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SexyJazzCat

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@IanNottinghamX: They made it for people who haven't played the game, like me.

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naryanrobinson

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@IanNottinghamX: I agree with you on principle, but I can't make too much of a deal of it while we're still in the console generation overlap. This always happens more often around this time.

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RyanR7

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A review that i totally agree with (for once). Great game that got a lot of unnecessary hate.

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eva02langley

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Already played that at 4k@60fps maxed out...

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Sanligo

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@eva02langley: Seriously though, I already own the game. Why would I bother buying it again? Shiny graphics? Does that actually work on people?


I can see buying a remastered game if you've never played it before, but do people actually buy the same game twice for a better framerate?

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skootbootz

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@Sanligo@eva02langley: you wouldn't buy it again unless you liked it. However someone who maybe didn't own last gen consoles or someone who simply didn't buy it last gen might want to play it.

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Sanligo

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@skootbootz@Sanligo@eva02langley: Even if I liked it, I wouldn't buy it again. I already have it. Same goes for any other remastered game.

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naryanrobinson

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@eva02langley: As PC gamers, you have to admit we're both annoyed at the lack of updated combat system though, right?

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deactivated-5d4e6334bc1ce

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@eva02langley:
LOL!

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Sushiglutton

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Loved this game on PC allready, now I wanna rebuy the definitive edition. Ninja Theory deserves as much praise as they can get, because they did a smashing job with this reboot!

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lgalucard

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@Sushiglutton: If you played i on PC, whats the point of the new version? PC already ran at 60fps 1080p and the only extra content is the dlc, which has been heavily discounted in numerous occasions.

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StonerDemon

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The PS3 version is more than enough to me. But Bayonetta: Definitive Edition... ooooh yes, I would definitely buy that.

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acefondu

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@StonerDemon: It's on the Wii U and it's amazing.

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GamerOuTLaWzz

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So many games I feel like playing... this, ori tomorrow, BB in 2 weeks, RER2 ep 3 and 4...

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Morphine_OD

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"general feeling of superiority" and then they shame GamerGate

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WheelerJared

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Can't Wait. I got the platinum on ps3, might try for a second one on ps4. This game is the definition of fun.

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Rufusamatrix

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I beat the original 2013 release of DmC. I also beat DMC 3 SE and DMC 4. I haven't played DMC 1 or 2. Here are some impressions about the 2013 DmC compared to 3 and 4:


- Combat in DmC depends on "mechanics overload" and "finger dexterity" rather than the tight controls and rhythmic flow of DMC 3. Ninja Theory made the (in my opinion) mistake that the player must have everything available at all times and just has to deal with that. Capcom made the same mistake with Dante in DMC 4 by giving the player everything from the start (3 melee/3 ranged/5 styles) thinking that was an improvement from DMC 3 (2 melee/2 ranged/1 style) which was actually perfect because it let the player build a rhythm to the combat that relied less on "finger dexterity" and more on instinct. Coupled with the "stage-y" nature of the game the player would experiment with the hard chosen arms and style vs different enemy setups, improving replayability. DmC eliminated styles in favor of modifiers-heavy combat that basically uses 4 buttons for melee and 4 ranged arms which will put your finger flexibility to the test in the name of skill! not to mention that double flicking the analog stick never ever works like you wanted it to (in any game).


- DmC disappoints on enemy and environmental visual design. It appears that the visuals gone from eerie in DMC 3 to colorful in DMC 4 to R/G/B saturation overload in DmC! Enemies in DMC 3 projected a certain aura of dead the presence of some of them would make you lose a heartbeat compared to the dark shapes weightless thingies in DmC. Don't get me started on boss comparison because that would be like a graphics comparison between PS1 and PS4. DmC's free camera and targeting solved some issues from the older games and created new ones. The story of DmC is the manifestation of "the road to hell is paved with good intentions": it may have been a noble attempt to create a good story, but cringe-worthy dialogue and the fact that the game takes its silly events and characters seriously brings the experience down. DMC 3's story as described by Greg Kasavin is "ridiculous but engaging" and it's just that, featuring one of the most well written, acted and under recognized villains ever.


As for everybody's favorite argument, anyone who played DmC to the end may find that the new Dante doesn't look much different from the old Dante...!

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JohnyMyko

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I hope Gamespot gives more reviews to Mark, I really like them and I always feel like he understands the game he is talking about and actually gives them a shot.

Nothing against Kevin, I like his reviews too, he's extremely professional and a really good writer! But I feel like his true great reviews are mostly with RPGs, MMOs and so on while Mark feels a bit more versatile and direct to the point.

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fahn86

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does anyone know why the ps4 definitive edition is only available on the PSN uk, and not the US store?

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WheelerJared

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@fahn86: No idea, guess they haven't updated the US store yet. I'm going to give it a couple of hours and check again.

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fahn86

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@WheelerJared@fahn86: thanks for the reply! Yeah, Im gonna do the same...Really looking forward to this game

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phloyd74

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I was never interested in this last gen, but when it came out on ps+ i gave it a try and after the first couple of levels i got right into it, the combat system is surprisingly deep (i would say almost as good as Bayonetta, which is my all time fave in this genre)

Always felt it lacked the kind of responsiveness it needed last gen, so hopefully this remaster will fix that.

Looks like another remaster that will be taking my money then...

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Unreal849

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Zomg specs 9/10

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DaGoyaMan

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Fck yes!!!!

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deactivated-5b797108c254e

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Too bad they didn't think that the extra modes were worth releasing the Definitive Edition on PC.

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KamuiFei

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This is probably the first time I read a review praising DmC's story. But besides that, it looks like this is the DmC that should've been released from the get go.

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srichard5_basic

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Is this reviewer seriously praising the story of DmC? LOL! I played this game on PS3 and enjoyed the combat/action, but honestly the story is extremely juvenile.

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Xirtahm

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@srichard5_basic: You're new to Devil May Cry, aren't you? The entire series has been absurdly over-the-top since the original back in 2002. It's part of the charm.

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Bread_or_Decide

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@srichard5_basic: Well, this series is known for it's laughable storytelling. The fox news level shows more ingenuity than the series has had up to this point.

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mogan

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@srichard5_basic: It really wouldn't be Devil May Cry if it wasn't. : p

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Fartman7998

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I didn't mind the new take on DmC, the story was good enough, but the ending was turbo-legendary levels of lamesauce. Totally out of left field, made no sense at all, and the boss fight was uncommonly difficult for some reason. Otherwise it was a pretty solid game. I played it on PC (at 60fps 1080p of course, so I won't be getting this edition). This score is a little generous, but whatever.

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Frozenuxx

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lol

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Bread_or_Decide

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The devil got his due. This game was so damn good on last gen consoles. Nice to see it finally get the attention it deserves.

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kachal

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I don't trust this review.

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santinegrete

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@kachal: don't blame you. Hey, how about trying the demo?

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Fandango_Letho

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@kachal: Why? Because Dante's hair isn't white at the beginning of the game? Or because you are one of those ''fans'' who didn't like DmC because it wasn't about a japanese ninja turtle eating pizza and spouting cheesy one-liners?

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