Review

DmC: Devil May Cry Definitive Edition Review

  • First Released Jan 15, 2013
    released
  • PS4
  • XONE

In retrospect.

What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution, but for games that value split-second timing, those extra 30 frames are essential. It's partly why I spent more time with the hack 'n' slash classic DmC: Devil May Cry on PC than with its slower console counterparts, the sharper visuals and general feeling of superiority being a nice added bonus. So here we are, two years on, and console owners can finally get a taste of that sweet 60fps action, courtesy of the Definitive Edition--and it's a fantastic thing. DmC is fiercely creative, and with its new features in tow, so much better than before.

Oddly, it's the story that's surpassed expectations here (excluding the still dire effort in the included Vergil's Downfall DLC)--not because it was ever bad, but it was always overshadowed by the stellar combat. Playing through it again, though, it's amazing to see just how ambitious and, at times, rather clever, it is. Let's not forget that, as a series, Devil May Cry didn't exactly set the world on fire with its schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted a story with depth, (mostly) believable characters, and an ambitious assault on commercialism and modern media. The game's savage satirization of organisations like Fox News with the demonic Bob Barbas' Raptor News Network and Coca-Cola with the bile-infested and thoroughly deadly soft drink Virility is a great touch.

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Small plot holes and a few heavy-handed moments of satire aside, DmC's story does a great job of crafting a foreboding atmosphere to back up its balls-to-the-wall action, especially when coupled with the excellent voice acting and effortless dialogue. The demon king Mundus and his mistress Lilith are particular highlights, their ruthless, profanity-filled crusade to enslave humankind being a hackneyed, yet effective way of adding a compelling goal to your hack 'n' slash antics.

DmC throws you from one action set piece to the next at a breakneck pace, only giving you time to stop and think during its tedious (but thankfully short-lived) platforming sections. But even in those sections and through its crumbling blood-red cityscapes, cavernous tunnels lined with a viscous green ooze and searing neon discos, it's hard to ignore DmC's stylistic triumphs. Its colorful, oversaturated look is not only visually stunning in its new 1080p guise but also strangely prescient of the direction that later Xbox One and PlayStation 4 games would take.

While it's hindsight that has made DmC's story more impressive, the already excellent combat has improved by a significant overhaul. Naturally, the move from 30 to 60 frames per second makes for a smoother, more responsive experience. With Dante's trifecta of light, medium, and heavy weapon types in tow, as well as guns for ranged shots, spectacular combos fly off the fingers with less effort than before. That's not to say that things are easier this time around: you still need to put in the effort in practice mode, carefully studying the command list, in order to graduate from simple button mashing. But it's worthwhile, and before long, staccato stabbing motions are replaced with elegant swipes, dodges, and uppercuts that chain together for near-endless combos in the air and on the ground.

60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom's flagship franchise Street Fighter), which boosts game speed by a substantial 20 percent. It's not for the faint-hearted, but the additional speed makes for some furious and thoroughly enjoyable combat. There's also the optional Hardcore mode--which can be activated on any difficulty level--that rebalances the game. Some of the changes include a tweaked style system that quickly deteriorates, increased enemy damage, adjusted parry and evade windows, and a shorter devil trigger. The differences aren't drastic enough to be immediately noticeable, but soon, levels that might not have tested you in the past become far more difficult to beat. Annoyingly, if you've played through the game before on an older console and have already unlocked the harder difficulty levels, you can't transfer your save and skip, and you’ll have to play through the easier ones again.

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Serious masochists can opt to turn on the Must Style modifier, which makes it so that you can't damage enemies until you've achieved an S or higher style ranking by pulling off sweet combos. Stack all the modes and modifiers together (Must Style, Hardcore, and Turbo Mode), then whack the game on the new Gods Must Die difficulty setting where enemies deal 2.5x damage and no items are allowed, and the game turns into a challenge worthy of even the most skilled of hack 'n' slash players. There's also the new Vergil's Bloody Palace mode, which eschews the easier difficulty levels of Dante's Bloody Palace and gives you 60 levels of hardcore arena battles. Veteran Devil May Cry fans can even choose to use manual lock-on throughout, which is a nice touch. Frankly, that level of challenge goes far beyond my own manual dexterity with a controller, even after buying new combos and weapon upgrades, but at least now, no one can cry foul about DmC not being as challenging as its predecessors.

Otherwise, DmC remains largely unchanged, which is no bad thing. The enemies remain neatly animated, drooling and sputtering with a grizzly black ooze as they wander through each level. Their varying attacks mean that you can't just sit back and hammer buttons to win. Some enemies have shields that can only be broken with a heavy weapon, while others need the gentler touch of a fast-paced scythe. Deformed cherubs that fling down explosive bombs are perhaps the most irritating of all of the enemies, but they're integral to maintaining the balance of combat. They also give you a good excuse to yank them down to Earth with a whip of your chain before sending them back to hell with a mighty swing of your axe.

Time has been kind to DmC's boss battles, too. They're still formulaic, making you learn a boss's repetitive movements in order to land an attack, but they're seriously impressive--both visually and narratively. An early encounter with the squishy succubus is a treat--not because of the basic platforming required to defeat her but because of her incredibly foul-mouthed tirades and involuntary neon vomiting. Then there's the battle against a holographic Bob Barbas, a fight that sees you transported to the heart of the Raptor News Network and directly into its live news reports, complete with the requisite TV commentary and helicopter shots. DmC's keen sense of style overcomes much of the boss battles' shortcomings, adding to the heady atmosphere of its brightly coloured world.

I imagine there are still some people out there put off by the direction that Ninja Theory took with DmC who still haven't given the game a shot because it so drastically changed the look of the series. This does the game a huge disservice. DmC in its Definitive Edition form isn't just a lick of paint and a technical upgrade. It's a hardcore twist on already impressive game, making the hack 'n' slash action more difficult, but also more compelling than before. The numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn't just a better version of DmC, but a bonafide hack 'n' slash classic.

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The Good

  • 60fps makes the already deep combat system even better
  • Ambitious and satirical story
  • Great voice acting
  • New modifiers and modes let you make the game as insanely hard as you like
  • Sharper visuals make the most of DmC's keen sense of style

The Bad

  • Vergil's Downfall DLC isn't as strong as the core game

About the Author

Mark is a huge hack 'n' slash fan and has reviewed the likes of the amazing Bayonetta 2, and well as the original DmC: Devil May Cry. He played through the Definitive Edition with Hardcore and Turbo modifiers activated on Nephilim difficulty.
355 Comments  RefreshSorted By 
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kuda001

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The game on 360 was good but pick up & play Bayonetta 1 & 2 instead.


You won't be disappointed.

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Deadlysyns87

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@kuda001: you can't just pick up and play Bayonetta 2 if you don't own a Wii U which lots of people don't

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Maxxgold

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@kuda001: Sorry but the sad install base of the Wii U isn't going to let to many people even play Bayoneta, On the other hand there are about 40 million people who can play DMC.

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Bowser05

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@Maxxgold@kuda001: While you complain, I'll be going back to enjoying my Wii U. The only REAL unique console on the market. X1 and PS4 have been boring me to death. To be fair though I PC game. If you aren't a PC game then one of those is great.


Personally though, I think all gamers should have PS4/Wii U OR X1/Wii U OR PC/Wii U.

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alhubbard

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@Bowser05@Maxxgold@kuda001: I have a Wii U and like it, but come on, you can't be serious....

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Bowser05

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@alhubbard@Bowser05@Maxxgold@kuda001: I am 100% serious. The games are all the same overall between the other two consoles, while the Wii U actually offers a unique experience and a unique library in comparison. I emphasize again though that I am a PC gamer mainly. That's one of the reasons why the X1 and PS4 aren't that attractive to me personally where as the Wii U is.

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Divisionbell

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The Wii U is good but it's not THAT good

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deactivated-5b69bebd1b0b6

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It's pretty obvious why this reviewer gave it a 9. It's because him and new Dante look exactly alike. It all makes sense now. Tameem would be proud.

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Shouoken4Peace

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At least it's not being released for full price. I'd give it a whirl!

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westsiderz28

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see all you cinematic 30fps lovers 60 IS best

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deathstream

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@westsiderz28:


For hack and slash or quick paced shooters that was never in doubt. For other games, 30fps and improved visuals is the better choice.

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Sylveon128

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Well is this what the industry has come to making game for dudebro lol. I remember when Dante was so cool in 1-4 but now he is a douchebag ,dudebro , wannabe, teen lol I can't take him seriously because old Dante is cool and this one come off as lame. Well I guess I will keep playing the old ones and bayonetta because capcom is kill themselves slowly.

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deathstream

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@sylveon128:


I don't think you know what dudebro means.

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Sylveon128

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Ok Look it up and maybe he is not a dudebro but he is still abomination and a drug user. I admit I was wrong sorry I used the word dudebro wrong.

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Arcturuss

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@sylveon128: Your nostalgia is showing. You played the old games when you were younger.. Dante was always a douchebag (Not saying that i don't like him, but he is)

Besides, everyone is a bit more of a tit while they are teenagers.

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Sylveon128

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I still play the old ones and they are better in every way. I hate when japanese companies are try to make there for western people lol I think west game should only do west and japanese should only do japanese. I hate when people use oh it is just your nostalgia but it is not I play this abomination and the older ones and there is no contest old one wins sorry. I know everyone tit when they are teenager but he takes it to the max and Dante was an adult first why turn him into this yuck.

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Talavaj

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@sylveon128: No they weren't, DMC 2 and 4 were nowhere near as good as the reboot.

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TonnFool23

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@sylveon128: Cry more?

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Sylveon128

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I am sorry I hurt your feel about the eff up version of Dante and you might have got to only see the new and you think it it's the best one because it is new. I think you should try the old ones that is if you are not a graphic whore. I wish I could cry more but my tears dried up because I was crying about the future of the game industry.

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aaronmullan

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As someone who hasn't played the original, I'd love this version of the game. All the gameplay changes makes it my kind of Devil May Cry game.

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push88

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Does he mention the awful screen tearing, 50ms stuttering and frame rate dips on PS4?


<< LINK REMOVED >>

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gamebuyer22

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@push88:

They said it happens occasionally. Most likely for a split second. They said at the end that the X1 version is about the same.

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deathstream

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@gamebuyer22@push88:


Unfortunately it is part of a pattern. Devs think that the PS4 can deliver next gen graphics in 1080p @60fps and they can't. It doesn't mean that the PS4 is trash, just that devs need to stop overestimating what they can do with it. As nice as 60fps is, in most games a locked frame rate is much more rewarding than a high one with dips.

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Maxxgold

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@push88: That's not specific to this game. Compared to my Xbox One the PS4 screen tears and stutters way to often. That's the price of always trying to brag about resolution. I would rather have a lower resolution and steady framerate than 1080p. Google PS4 and frame rate and you will see it's a problem. The Xbox One down scales it's resolution so you don't have as many issues. Don't get me wrong it's not game breaking but when I play intense games on my PS4 I notice it.

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push88

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I play Evolve and on PS4 it turns into a slide show when stuff gets crazy. I only play that game on PC now. I guess I'll just wait for DMC to go on sale on Steam.

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ozikson

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Was the PC version improved/patched accordingly? Or is there some expansion, I should take a look at?

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leakingdogmilk

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the sales of the game spoke plenty. You internet hipsters don't mean a damn thing.

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Fulvip

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@leakingdogmilk: You mean the sales that had their goals revised twice and still failed to meet expectations?

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Sanligo

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@leakingdogmilk: Actually, DMC 4 sold much better than this game.

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Arcturuss

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@Sanligo@leakingdogmilk: DMC better than DMC 4 though. Don't get me wrong i liked 4 but i think it was far weaker than 1-3 and the new one.

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ArabrockermanX

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@leakingdogmilk: So games with stupid amounts of money spent on over hyping them sell the best, what a shocking revelation....

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PS2fweak

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@Sanligo@leakingdogmilk: They sold for completely different reasons, so your point is invalid. Destiny, AC, and COD had more money into marketing than DMC spent on their entire game.

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deactivated-5b69bebd1b0b6

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@Sanligo@leakingdogmilk:


The CoD gamer is a whole different species of casual gamer. Can't compare them.

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Mi_Hung_Lo

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@leakingdogmilk: Damn right!

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GalvatronType_R

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I loved the gen 7 DmC and a I can't wait to play again on a gen 8 console.

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GregoryBastards

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An honestly done review finally...im not surprised this was by Mark Walton...this guy is about the only few credible reviewers left...he doesn't give in to the propaganda and judges game by this little factor called FUN...I just wish this guy had reviewed Dragon's Dogma.

All you people complaining.... just stop comparing this game to other devil may cry games....this is an alternate vision and a completely different game in some ways....get your head outta your asses and judge games by how much fun they are...

All the real dmc fans know how important those difficulty modifiers are....

And the pc people should just shut up...if they think they already have the def edition...they should just be happy with it.

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Fulvip

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@GregoryBastards: Ok, let's not compare this game to other DMCs. Story, characters, dialog, world building, voice acting is still terrible. Paragraphs of this review are spent complimenting terrible aspects of the game. Enemy design and variety is awful, as is the character design, bosses are a joke, soundtrack is annoying. Even if they managed to improve the combat, which was the only passable thing about the game, the rest of the package is a huge turn off.

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RabbiSchmuley

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@GregoryBastards: Mark gave the original release an 8. Dragon's Dogma also received an 8. Both came from capcom.

Is he being more honest in this review than the one from 2013?

Did the game drastically change?

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RSM-HQ

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@RabbiSchmuley@GregoryBastards: New version of DmC lets you lock-on, like the older DMC games.


Otherwise is a GOTY edition of the previous version at 60fps on consoles. Like Dragon's Dogma Dark Arisen it's not worth a re-buy but if you ever played it previously? . .It might be worth your money if you like the action slasher genre.


Personally going to wait for what changes happen with DMC4 definite edition, I considered it a superior game to DmC. With enough tweaks it'll be well worth an investment :)

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MegaPhilX2

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Why shouldn't we be comparing a Devil May Cry game to other Devil May Cry games?
There are some expectations that come with making a Devil May Cry game.
What is funny is that this definitive version adresses many of the complaints we DmC "haters" had with the original version. Back then, everyone told us we were crazy.

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RabbiSchmuley

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Wouldn't be surprised if Capcom paid for this review.

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Godlike_Critic

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@RabbiSchmuley: I hope the guy who made the review sees this. he's a sellout

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RabbiSchmuley

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@godlike_critic @RabbiSchmuley not sure I'd outright call Mark a sellout. But, Gamespot is certainly not above the dollar. F 'em .

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lgalucard

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Played it on PC ... nothing worth seeing here. The game play was pretty decent but, i still hate the art direction though.

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MegaPhilX2

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"Oddly, it's the story that's surpassed expectations here"

Really? Wow! And here I am (and many other DMC fans) thinking the exact opposite.

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