Review

DmC: Devil May Cry Definitive Edition Review

  • First Released Jan 15, 2013
    released
  • PS4
  • XONE

In retrospect.

What a difference a frame rate makes. Say what you will about just how much people actually notice frame rate and resolution, but for games that value split-second timing, those extra 30 frames are essential. It's partly why I spent more time with the hack 'n' slash classic DmC: Devil May Cry on PC than with its slower console counterparts, the sharper visuals and general feeling of superiority being a nice added bonus. So here we are, two years on, and console owners can finally get a taste of that sweet 60fps action, courtesy of the Definitive Edition--and it's a fantastic thing. DmC is fiercely creative, and with its new features in tow, so much better than before.

Oddly, it's the story that's surpassed expectations here (excluding the still dire effort in the included Vergil's Downfall DLC)--not because it was ever bad, but it was always overshadowed by the stellar combat. Playing through it again, though, it's amazing to see just how ambitious and, at times, rather clever, it is. Let's not forget that, as a series, Devil May Cry didn't exactly set the world on fire with its schlocky tales of adolescent fantasy. But with DmC, Ninja Theory crafted a story with depth, (mostly) believable characters, and an ambitious assault on commercialism and modern media. The game's savage satirization of organisations like Fox News with the demonic Bob Barbas' Raptor News Network and Coca-Cola with the bile-infested and thoroughly deadly soft drink Virility is a great touch.

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Small plot holes and a few heavy-handed moments of satire aside, DmC's story does a great job of crafting a foreboding atmosphere to back up its balls-to-the-wall action, especially when coupled with the excellent voice acting and effortless dialogue. The demon king Mundus and his mistress Lilith are particular highlights, their ruthless, profanity-filled crusade to enslave humankind being a hackneyed, yet effective way of adding a compelling goal to your hack 'n' slash antics.

DmC throws you from one action set piece to the next at a breakneck pace, only giving you time to stop and think during its tedious (but thankfully short-lived) platforming sections. But even in those sections and through its crumbling blood-red cityscapes, cavernous tunnels lined with a viscous green ooze and searing neon discos, it's hard to ignore DmC's stylistic triumphs. Its colorful, oversaturated look is not only visually stunning in its new 1080p guise but also strangely prescient of the direction that later Xbox One and PlayStation 4 games would take.

While it's hindsight that has made DmC's story more impressive, the already excellent combat has improved by a significant overhaul. Naturally, the move from 30 to 60 frames per second makes for a smoother, more responsive experience. With Dante's trifecta of light, medium, and heavy weapon types in tow, as well as guns for ranged shots, spectacular combos fly off the fingers with less effort than before. That's not to say that things are easier this time around: you still need to put in the effort in practice mode, carefully studying the command list, in order to graduate from simple button mashing. But it's worthwhile, and before long, staccato stabbing motions are replaced with elegant swipes, dodges, and uppercuts that chain together for near-endless combos in the air and on the ground.

60fps is only part of the story. One of the best additions is the optional turbo mode (a nod to Capcom's flagship franchise Street Fighter), which boosts game speed by a substantial 20 percent. It's not for the faint-hearted, but the additional speed makes for some furious and thoroughly enjoyable combat. There's also the optional Hardcore mode--which can be activated on any difficulty level--that rebalances the game. Some of the changes include a tweaked style system that quickly deteriorates, increased enemy damage, adjusted parry and evade windows, and a shorter devil trigger. The differences aren't drastic enough to be immediately noticeable, but soon, levels that might not have tested you in the past become far more difficult to beat. Annoyingly, if you've played through the game before on an older console and have already unlocked the harder difficulty levels, you can't transfer your save and skip, and you’ll have to play through the easier ones again.

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Serious masochists can opt to turn on the Must Style modifier, which makes it so that you can't damage enemies until you've achieved an S or higher style ranking by pulling off sweet combos. Stack all the modes and modifiers together (Must Style, Hardcore, and Turbo Mode), then whack the game on the new Gods Must Die difficulty setting where enemies deal 2.5x damage and no items are allowed, and the game turns into a challenge worthy of even the most skilled of hack 'n' slash players. There's also the new Vergil's Bloody Palace mode, which eschews the easier difficulty levels of Dante's Bloody Palace and gives you 60 levels of hardcore arena battles. Veteran Devil May Cry fans can even choose to use manual lock-on throughout, which is a nice touch. Frankly, that level of challenge goes far beyond my own manual dexterity with a controller, even after buying new combos and weapon upgrades, but at least now, no one can cry foul about DmC not being as challenging as its predecessors.

Otherwise, DmC remains largely unchanged, which is no bad thing. The enemies remain neatly animated, drooling and sputtering with a grizzly black ooze as they wander through each level. Their varying attacks mean that you can't just sit back and hammer buttons to win. Some enemies have shields that can only be broken with a heavy weapon, while others need the gentler touch of a fast-paced scythe. Deformed cherubs that fling down explosive bombs are perhaps the most irritating of all of the enemies, but they're integral to maintaining the balance of combat. They also give you a good excuse to yank them down to Earth with a whip of your chain before sending them back to hell with a mighty swing of your axe.

Time has been kind to DmC's boss battles, too. They're still formulaic, making you learn a boss's repetitive movements in order to land an attack, but they're seriously impressive--both visually and narratively. An early encounter with the squishy succubus is a treat--not because of the basic platforming required to defeat her but because of her incredibly foul-mouthed tirades and involuntary neon vomiting. Then there's the battle against a holographic Bob Barbas, a fight that sees you transported to the heart of the Raptor News Network and directly into its live news reports, complete with the requisite TV commentary and helicopter shots. DmC's keen sense of style overcomes much of the boss battles' shortcomings, adding to the heady atmosphere of its brightly coloured world.

I imagine there are still some people out there put off by the direction that Ninja Theory took with DmC who still haven't given the game a shot because it so drastically changed the look of the series. This does the game a huge disservice. DmC in its Definitive Edition form isn't just a lick of paint and a technical upgrade. It's a hardcore twist on already impressive game, making the hack 'n' slash action more difficult, but also more compelling than before. The numerous tweaks and upgrades of DmC: Devil May Cry Definitive Edition have made a game that isn't just a better version of DmC, but a bonafide hack 'n' slash classic.

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The Good

  • 60fps makes the already deep combat system even better
  • Ambitious and satirical story
  • Great voice acting
  • New modifiers and modes let you make the game as insanely hard as you like
  • Sharper visuals make the most of DmC's keen sense of style

The Bad

  • Vergil's Downfall DLC isn't as strong as the core game

About the Author

Mark is a huge hack 'n' slash fan and has reviewed the likes of the amazing Bayonetta 2, and well as the original DmC: Devil May Cry. He played through the Definitive Edition with Hardcore and Turbo modifiers activated on Nephilim difficulty.
355 Comments  RefreshSorted By 
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gregbmil

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The best action game ever made!,,

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hoyholyhoy

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@gregbmil: Bayonetta would like a word.

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cejay0813

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Bayonetta did everything DMC already accomplished years ago

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namitokiwa

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@hoyholyhoy@gregbmil: not for PC

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Gatchan2

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@namitokiwa@hoyholyhoy@gregbmil: PC can die in a fire

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namitokiwa

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@Gatchan2@namitokiwa@hoyholyhoy@gregbmil: I mean Bayonetta won't and seem never appear to PC which is a same because I know Bayonetta series are so good. I have played one but just see youtube for 2. :(

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deactivated-57bcc1891a93a

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@Gatchan2@namitokiwa@hoyholyhoy@gregbmil: mine won't I spent $10,000 a cooling unit that pulls actual air from Antarctica and a sprinkler system for emergencies.

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Darkefka

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did they also remade Dante and make him true to his character? as in ''cool'' but not ''douche''? did they remade him into a not gay version of himself? sadly the answer is no and it's the main reason why I won't buy it...

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Xicarah

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Ha! Anybody else notice that the review(Mark Walton) looks a little like Donte.

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lostl0ok

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If the game didn't have "Devil May Cry" in the name, I wouldn't have bought the original release. I would've had more interest in playing Ninja Theory's other hack and slash games than this mediocre excuse of what Ninja Theory and Capcom tried to pass it off as. I feel like I got scammed because I was fooled by the artsy-fartsy marketing and the flashy trailers as DmC is just a huge disappointment when compared to the top games of the genre. And that's coming from someone whose introduction to the franchise is with DmC so there's no nostalgia here. The older games are just better, plain and simple. I can totally see why the casual market likes this though...

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Gatchan2

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@lostl0ok: The people who praise DmC are the same type of people who cant play fighting games and only praise Mortal Kombat because of its gritty edginess and brutal finish moves, but have no clue on game mechanics.


aka casuals

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bannermanner

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@Gatchan2: Get over yourself.

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Lirion73

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@Gatchan2@lostl0ok: Though for the record, there's nothing wrong with "casual". If it wasn't for the casual player, there would be far less money in the video game industry. It's similar to the comic book movie issues...do you make a movie for the hardcore fans that know every little detail spanning the life of the comic, or do you make a movie that even those who know very little about the characters can enjoy? While it sucks, the truth of the matter is that there's more money to be made through the "casual" player than the hardcore. With that said, it's very cool that at least the studio made an attempt at including the hardcore player with the various modes and modifiers.

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Lirion73

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@Gatchan2@lostl0ok:

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fatalbanana

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@lostl0ok: Nah, that's a real pessimistic and backwards way to look at things. It's cool if you don't like the game, taste is taste but using words like "mediocre" and comparing to the older games which you admittedly didn't play is not only completely off base, misinformed, and uneducated but also shitty.


"I can totally see why the casual market likes this though..."

Being a contrarian doesn't make you look cool It just makes you look like an asshole and using marketing language to further bolster your unearned self entitlement only exacerbates that.

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Goukakyuu91

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@fatalbanana@lostl0ok: The guy/woman said that their *introduction to the franchise was with DmC*, not that they never played the DMC games. Fact is that DMC3 is quite a bit better than DmC, which you'd have no trouble confirming if you've played it. Even DMC4 is better, if you don't count the backtracking you did with Dante. Kind of sad that DMC4 was better... I mean, its development time was halved to *one year* -- it was essentially half a game and Capcom admitted that, and it was still better than DmC gameplay-wise and in terms of dialog.

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fatalbanana

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@Goukakyuu91@fatalbanana@lostl0ok: You keep saying these things as if they are objective and not subjective. DMC 3 is fantastic even though I think it doesn't hold up as well as some people remember. At the the time it was really superb so if you were to compare the two yeah 3 is better. However, DmC should be judged on it's own merits constantly comparing it to the past DMC games and not even doing it fairly is pointless. It's a different game with different mechanics and different pretty much everything. And that's the point were people like yourself get out of shape because it's not the DMC you fell in love with which this game was never going to be in the first place. It has nothing to do with it being bad just different.


I have yet to here a compelling argument from someone that didn't like this game that loved the older ones. You can not like the new Dante character or the slightly toned down difficulty (which you can change at any point anyway) that I can understand but the gameplay, graphics, voice acting and story all are on point. Saying DMC 4 is better is asinine. Though I like that game more than most its largely unremarkable.

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Goukakyuu91

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Dude, I already explained in response to the review why DmC's gameplay is quite a bit worse than both DMC3 and DMC4. It's just a fact, and I'm not going to repeat myself with another wall of text just for you. The story is in essence no different from the DMC games, it's not even better objectively speaking. The writing is atrocious sometimes, I think everyone can agree on that. And like I said, I'm not a DmC hater, so don't you dare say 'you didn't like DmC because you don't like change'. I've heard that unfounded argument so many times it's getting nauseating. And it makes people sound incredibly self-righteous.

I suggest you look up YouTube videos like 'A Tale of Buyer's Remorse: DmC Damage Control' and 'DmC Video Analysis - gaming with Genki'.

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Dawilly

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@Goukakyuu91: "opinion"

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hoyholyhoy

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@lostl0ok: Yeah your opinion is wrong

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deactivated-5d14bade6a0c4

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This is a great game, but the "remastered" games coming out are just proof that PC is the way to game as far as I'm concerned. Most of the games coming out on the new consoles are just last gen games.

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cejay0813

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"Oh I'm a PC gamer... Look at me!"

Is all I heard

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deactivated-5d14bade6a0c4

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Whatever. If you like buying the same games over and over that's your prerogative.

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Gatchan2

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@Defender1978: Wasnt aware vanilla PC version had manual lock on

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deathBRINGER201

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@Defender1978: Dark Souls Remake, pffft P.C isn't immune

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deactivated-5d14bade6a0c4

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Bought that last gen too.

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DanielL5583

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@deathBRINGER201@Defender1978: >remake

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LucentWolf

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I am tempted... but uugghh I have so many games I'm working on on my Ps4 and 3DS. >.< Not to mention Bloodborne at the end of the month, I dislike buying more than one game a month.. Which I broke that rule when I got the new 3DS. :/ I did win 100$ on a scratch off today though...

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deathstream

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$40 for a single remaster is too much. Lower the barrier for new fans who are between new gen games to enter instead of trying to rip off the diehards.

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Damazig

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Gamespot articles: "better graphics, higher res and 60 fps aren't that noticeable"


A week later, Gamespot review: "Naturally, the move from 30 to 60 frames per second makes for a smoother, more responsive experience."


Sense... they make none.

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Dragoon4life

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@Damazig: In a game like this though? It absolutely makes sense.

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deathstream

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@Damazig:


What are you quoting in that first sentence? Give us a source.

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DanielL5583

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I think I may get this. Loved the PC version, and I'm pretty psyched to see this get good reviews and address the issues people had with the game.

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Sanligo

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Considering there is already a mod for it, I wonder if Vergil's Bloody Palace will be officially released on the PC version.

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Seven7Swords

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He forgot to mention the best thing about this game: Combichrist is on the sound track! :D


Man, I really will have to buy this even though I got it for free on PS3 back when PS Plus made it available. Such a great game. Second favorite Devil May Cry game only surpassed by DMC 3.

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bannermanner

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@seven7swords: I think I agree with you. I don't think the rest of the series has aged as well. Particularly 4.


2 is where all the hate for this game should have been funneled to.

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Dawilly

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@bannermanner@seven7swords: I recently went back to play the original games. Like you said they haven't aged very well. There is way to much time when I'm just aimlessly running around looking for a very small orb with no real hints to where it is. Not to mention the camera that's not there.

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Bowser05

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Finally somebody who doesn't find stupid reasons to hate this game! Good to know the re-release is good as well. I bought this really cheap on PC but may get the Definitive Edition for the new features since I enjoyed the game so much. Thanks for the review Mark!

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Fulvip

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@Bowser05: Considering the compliments he throws at the story, this guy is on the other end of the spectrum, the blind fanboy.

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cejay0813

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The story itself is not so bad. I get the underlying theme. It's the poor acting and forced dialogue of a Capcom title that's horrid

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Talavaj

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@Fulvip@Bowser05: I found the shite story and the dumb characters in TLOU absolutely unbearable, see ? Opinions.

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Bowser05

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@Fulvip@Bowser05: Well it's still an opinion in the end so you don't have to agree. I, for one, actually enjoyed the story in this more than any other in the series (except perhaps DMC3). And I would most definitely not call myself a fanboy. The DMC series is hardly on the top of my list of favorite action game series.

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wgerardi

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Definitely top 5 funniest games I've ever played.

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Maxxgold

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Great Review. Nice to see some good reviews from people who aren't angry all the time. I'm looking at you VanOrd

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Darkefka

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@Maxxgold: except VanOrd is like their best reviewer, he's the Lord and Savior of Gamespot...

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Cruxis27

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@Maxxgold: Gamespot would be nothing without Kevin. imo

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Dissentioncc

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@Cruxis27@Maxxgold: ^ Good one. I needed a laugh today.

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