Review

Dissidia Final Fantasy NT Review: A Messy Mashup

  • First Released Jan 30, 2018
    released
  • PS4

The party has fallen.

Moving away from its role-playing game foundations, the original Dissidia Final Fantasy traded turn-based battles for real-time action duels. Featuring an all-star cast from the franchise, it told an original story that celebrated the series' diverse incarnations--while also presenting an odd yet satisfying approach to character action. After the release of the 2015 arcade follow-up, Square-Enix and developer Team Ninja have brought the 3v3 multiplayer fighter to the PS4. But in aiming for a more competitive focus--along with some half-hearted offerings for solo content--Dissidia Final Fantasy NT loses sight of what makes the Final Fantasy series so memorable, resulting in a hollow journey through a franchise's storied history.

Set long after the original Dissidia titles, and just before the arcade edition, Dissidia Final Fantasy NT takes many liberties with the franchise's array of stories to offer context as to why the many fighters are embroiled in an eternal battle. When warring gods Materia and Spritius call-forth the heroes and villains to engage in a new fight for the fate of their collective universes, the warriors soon realize that there is a greater threat lurking in the background--forcing rivals to set aside their differences to take on the encroaching menace.

Much like its predecessors, Dissidia NT is very much a celebration of the Final Fantasy mythos. Set across different locales from the series' past--including Final Fantasy I's Cornelia and FFVII's Midgar--several of the stages recreate the same style and tone found from their respective titles. The visuals on display are vibrant and detailed--allowing fans to see their favorite characters and their ornate outfits with modern graphics. Along with the return of iconic musical themes and other references to past titles--including the appearance of the tutorial Moogle who continues to overstay his welcome--the brawler pays great attention to creating a mashup of the most iconic elements from 30-years worth of noteworthy games.

No Caption Provided

Dissidia Final Fantasy NT's story campaign makes attempts to justify the backdrop of its chaotic slugfest, while offering some moments of fan-service. Taking control of several heroes from the Final Fantasy series, they'll fight against their own rivals and corrupted copies of other characters as they come to grips with the reality of the present battle. While the many cutscenes throughout are charming, the story as a whole feels undercooked, even disregarding some of the newcomers to the roster.

This is made worse by some rather odd choices in how you go about experiencing the narrative. Story progression uses a node-based system, with cutscenes and key battles costing Memoria to unlock. After exhausting your Memoria, you'll have to dive back into other gameplay modes such as the Gauntlet mode to grind experience and earn more tokens for the campaign. This ultimately makes the campaign a fragmented experience that you can't go through at your own pace, weakening the impact of the story's more meaningful encounters, which build up dramatic fights that you've already experienced several times over in other modes.

To switch things up during the story, your party will take part in boss battles against several of the game's summoned monsters. Pitting your team of three against large-scale foes that can use several arena-filling attacks and super moves is certainly a step up from the usual fights throughout the campaign. But while the scale of these fights are impressive, and the game's visual luster shines throughout, these battles also present massive difficulty spikes in the campaign. What's apparent during these encounters is that Dissidia's multiplayer-tuned mechanics and movement seem ill-equipped to handle the large attacks and movement patterns these bosses wield. Given that they are capable of wiping out your party in single moves with ease, these large battles feel more like clumsy exercises in trial-and error--and luck--rather than a culmination of your skill.

Spiritus and his warriors ready for battle.
Spiritus and his warriors ready for battle.

With a roster of well over 20 characters--including familiar faces such as the brooding loner types Cloud Strife and Squall Leonhart, along with newcomers Ramza Beoulve and Noctis Lucis Caelum from Final Fantasy Tactics and Final Fantasy XV respectively--there's an impressive set of brawlers to choose from, each with their own unique playstyles. These characters adopt one of four classes, ranging from the heavy hitting Vanguard to the agile Assassin, the zoning Marksman, and the versatile Specialist--with their varied movesets bringing strategy to Dissidia's fast-paced combat system.

The battle system in Dissidia NT is largely as it was in the previous titles, save for the removal of character-unique super moves and the new focus on team-battles. Dissidia will force you into split-second decisions to make your hits count. By building up attack power with non-lethal Brave attacks--draining your opponent's power in the process--you'll be able deal greater amounts of raw damage to your opponents with lethal HP attacks. Moreover, collecting energy from randomly placed crystals will allow your team to call in your chosen Summon monster to the fight turning the flow of battle in your favor. Much of the previous game's RPG growth mechanics have been stripped out in favor of more static growth. Gameplay in Dissidia is entirely skill-based, with leveling only opening up alternate abilities and other supplementary options. Which places every player on a largely even playing field.

Battles are set in large arenas, so you'll constantly be on the move utilizing defensive maneuvers --along with support spells and buffs--to stay one step ahead of your rivals. Combat is mostly kept at a relentless pace, and when you're in the thick of it, the fighting system allows players to exhibit some rather clever strategies that reward those who can read their foe's next move and strike back. While this system may come off as bit a overwhelming for newcomers, the generous tutorial mode will put you through your paces to learn all the mechanics necessary to survive.

Materia's guardians face off against their rivals.
Materia's guardians face off against their rivals.

Moving away from the one-on-one duels, the new 3v3 format makes for more hectic battles. While these are fun to take part in most of the time, they often result in overly busy encounters with all fighters bunching up--made slightly worse by an overstuffed user-interface. The camera also struggles to keep up with the action, which is especially frustrating on the higher difficulties or during online play, with your enemies adopting a more cunning approach.

As you clear through battles and increase your player rank and character level, you'll acquire Gil for use in the item shop. While you can buy most of every item in-game with the currency--which includes character costumes, weapon skins, online card decals, player avatars, and background music--you can also find special treasure packages that yield a set of randomized rewards. Though rest assured, you can acquire every item on your own in-game with Gil, as there are no real-money microtransactions in the game whatsoever.

In keeping with its multiplayer focus, Dissidia NT now features an online experience which includes ranked matches and custom games tuned to your own preferences. When up against skilled players online, these matches can prove to be intense affairs that show off the complexity and strategy within the combat system. Unfortunately, simply waiting to take part in battles can be a chore. During the first week of the game's release online matchmaking took upwards of 3-5 minutes to get a battle going. Moreover, several of the matches were burdened with sudden lag spikes and skipping, resulting in some rather uneven and unreliable encounters. While most online battles turned out well, lag dips and long wait times were a common occurrence.

No Caption Provided

What's most disappointing is that in going headstrong into its competitive multiplayer angle, Dissidia NT doesn't offer much outside of it. If the online multiplayer and repeat excursions into the Gauntlet mode doesn't interest you in the long term, then you may find yourself with few reasons to proceed with the game's already repetitive offerings.

For all its attempts to honor Square-Enix's long-running series, Dissidia Final Fantasy NT stumbles far too often when trying to replicate some of the many core gameplay tenants of the series in the framework of its own game. While it manages to offer fun and responsive combat, along with an infectious charm throughout, it struggles to advance much from the previous Dissidia titles. With a story that's fed piecemeal behind arbitrary gating, several combat encounters that feel out of place, and unreliable online systems that don't function when you need them to, this online brawler isn't able to live up to the series that it steadfastly tries to celebrate.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Dissidia: Final Fantasy NT Video Review

Back To Top

The Good

  • Charming story with ample amounts of fan-service with the series' iconic characters
  • Clever combat system that is responsive and engaging to dive into
  • A solid and diverse roster of characters with their own unique playstyles
  • Tons of collectibles and fun references to past games

The Bad

  • Repetitive gameplay loop that can become stale fairly quickly
  • Shallow story mode that forces you to grind in other modes to progress
  • Awkward boss encounters that clash with a game design for multiplayer
  • Unreliable online experience with long matchmaking and bouts of lag

About the Author

Alessandro is long-time fan of the Final Fantasy series, and has clocked in over 70 hours in Dissidia 012 [Duodecim] on the PSP. Though he enjoyed combat in Dissidia Final Fantasy NT, he was disappointed with how much less content there was to dive into. Square-Enix provided a complimentary code for the game for the purposes of our coverage.
60 Comments  RefreshSorted By 
  • 60 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for trente
trente

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

*tenets

Upvote • 
Avatar image for Destructionzz
Destructionzz

462

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: -1

Played the beta, definitely not as low as 5. I'd say 7. If you're a true FF fan you'll enjoy this for a few reasons; Big variety in characters with individual styles, epic battle music that gets your blood pumping (which I can't believe not a single review or opinion seems to even mention as a good thing, hell it affects gameplay in a big way, kicking ass to FF music really, are you even a fan?), Tons of FF references that you'll love as a fan from arena locations, characters, combat moves, music, and more. I'm not saying I love anything FF just cause of the name, I'm not that kind of blindly-devoted fan, however I am a fan in the way that I'm excited by FF references because as a fan of something that is exactly the kind of thing you love.

Now I'm not getting the game for my own reasons, like not wanting to sub for PSN Plus, and having sworn off online gaming many years ago, also still working on AC Origins, but the beta definitely did keep me entertained, even hooked at a point. It might get a bit stale when you play a lot successively, but as an old online gamer I'd say that is the case with most games (breaks people, breaks!). If you're a fan I would find out for yourself.

2 • 
Avatar image for sharpshooter188
sharpshooter188

4368

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Destructionzz: EEeh Id probably call it a 5 to 6 personally. Combat feels a bit stiff for my tastes. Lacking a few other characters that 012 had as well. The story is meh. But....well all fighting game stories are like that with the exception of maybe Blazblue or Guilty Gear.

I think there shouldve been walking animations and little half movements to help things feel a bit smoothed out, as well as moves that didnt have such a stop-go feel to them. And I also have to agree about the online in that its servers are pretty atrocious.

Upvote • 
Avatar image for finalfantasy94
finalfantasy94

27432

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

I guess the online problems hurt the score the most since from the review everything else sounded positive. Its a fighting game so yea all you got is arcade, story and online. Thats the usal. Hell im surprised square didint throw out the story mode and happy its there. Also talking about the story in past games do people realize you just fought a bunch of people and grind in the other one right? Its basically the same thing.

3 • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Edited By csward

Thank you for the honest review Alessandro. I know some fanboys are going to shake their fists and demand a higher score, but ignore the haters.

Upvote • 
Avatar image for playstationzone
PlaystationZone

3403

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Well it’s had fight in online and the lockdown is crap played it two times but haven’t got back to it. This why some online games are crap.

Upvote • 
Avatar image for ratchet200
ratchet200

1383

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Square really shot themselves in the foot with this one...

Upvote • 
Avatar image for angelbless
angelbless

8466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Thats a major letdown... I actually loved previous dissidia tittles. :(

3 • 
Avatar image for angelbless
angelbless

8466

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

@angelbless: BTW I wonder wht will Kevin would have said. He reviewed the previous titles.

Upvote • 
Avatar image for Kintaro5000
Kintaro5000

137

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Why does Squall look like a little girl in the image above?

Upvote • 
Avatar image for chrischronos
ChrisChronos

160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ChrisChronos

I honestly never asked for a FF fighting game Square.. Stick to JRPGs. Prefrably good ones.. Like everything before FFX. Also hire a better character designer.. Cause Ramza should not look like a teenage Princess.

2 • 
Avatar image for ajzoot
ajzoot

62

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I played both the original psp dissidia games and they were totally abysmal. If this one is anything similar to those (it is) Then a 5 out of 10 is an unreasonably high score.

If you like this, you'll like absolutely anything.

3 • 
Avatar image for twztid13
twztid13

1821

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ajzoot: agreed, but reviewer says it's not like those as it's forced 3v3 instead of 1v1, among several other things. The concept is the same, though, and I imagine that's what you meant.

Upvote • 
Avatar image for maverickrl
MaverickRL

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

What a BS review. I think it's a great game. No wonder Gamespot is declining when they giving out BS reviews.

3 • 
Avatar image for csward
csward

2155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@maverickrl: This is his opinion. Don't discredit it because you love the game (for some strange reason).

2 • 
Avatar image for txuzai
TxuZai

557

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

@maverickrl: Great game, LMFAO!!!

Shallow combat, crap story, terrible dialogue and lack of game modes.

4 • 
Avatar image for benji2d
BenJi2D

38

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Is it NT because it was made with T eam N inja :D ?
I tried the beta, was hyped about it aaaand it lost my interest in 20-30 min.
Just don't let a game developer who's only experienced in game making lays with only 2 games / franchises - Dead or Alive and Ninja Gaiden, make your game... (Nioh is not a franchise yet).

Upvote • 
Avatar image for twztid13
twztid13

1821

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@benji2d: ...then your comment should say 2 franchises, not 2 games / franchises. Maybe 'games that are franchises' would work, but a slash implies something other than what you seem to be trying to convey.

Upvote • 
Avatar image for soldjango
soldjango

699

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

@benji2d: Implying experience from making a game doesn't count if it's not a franchise?

Upvote • 
Avatar image for seven7swords
Seven7Swords

418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

You have to grind other modes to unlock portions of the story mode, what? Ew...

2 • 
Avatar image for whyamihere44
Whyamihere44

14

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@seven7swords: And there is no variety for grinding either. Do you want to do 3v3 online or offline?

2 • 
Avatar image for swyg
swyg

627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

"Repetitive gameplay loop that can become stale fairly quickly."

So pretty much like all fighting games. If you're coming from Duodecim and complaining about repetition coming into NT or from any other fighting game for that matter that's just a special kind of irony right there. At least NT gives a unique spin on this "repetitive gameplay loop". The only legitimate point made that was a true negative was the online matchmaking. Why not compare this game to other fighting games rather than just the Dissidia games? Because in that sense it's pretty damn good, and this being a fighting game primarily that should be where you put most of your stock. The content isn't at the same level as past Dissidias, but it's about the same as other fighting games and I'd think that's where one should put their focus into analyzing NT's value. Especially those looking to get into a fighting game that doesn't rely on combos, complex button inputs and button mashing. This game, like the previous Dissida games is a breath of fresh air. Just FYI there is a custom match option where you can do 1v1, 2v2 option changes etc. It's offline only but it's there in the sparring match section: http://twinfinite.net/2018/01/dissidia-final-fantasy-nt-1v1-2v2-battles-how-play/

3 • 
Avatar image for Fernin-Ker
Fernin-Ker

421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@swyg: It's compared to Dissidia because IT'S SUPPOSED TO BE A DISSIDIA GAME. Compared to the prior games in the series, this thing is garbage. Compared to other fighting games, it's garbage.

4 • 
Avatar image for swyg
swyg

627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@Fernin-Ker: Compared to other Dissidia games it's a fine Dissidia game. All you do in those games is fight...just like other fighting games. Other modes in Duodecim? Strip away the approach to these modes and you're just fighting, same as always. Controls work fine and the complaints are incredibly overblown aside of online. It's sad because it's almost like people are holding Dissidia to a much higher standard to regular fighting games as if it's supposed to be so much more than a fighting game.

3 • 
Avatar image for Fernin-Ker
Fernin-Ker

421

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@swyg: This is a stripped out way over simplified version of the previous games that replaces the tense 1v1 fights and ability lists with pared down max players chaotic garbage.

Upvote • 
Avatar image for olddadgamer
OldDadGamer

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

OldDadGamer  Moderator  Online

@swyg: I think the beef with it (and I'm not saying I agree or not) is that when you put a name on something then you set the bar there. If I make a "Street Fighter" game, then it will be held to a standard of a "Street Fighter" game and not a "regular" fighting game. Or whatever name/series you choose. And if you pick a name/series/whatever that has other aspects, then people will expect at least a taste of them, and if that taste isn't good, then there'll be complaints.

4 • 
Avatar image for swyg
swyg

627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@olddadgamer: Not saying I can't sympathize with those sentiments, but for "professional" reviews to be as objective as possible that approach is a no no. For the sake of objectivity you should always leave what you want or expect at the door when coming into a game. As for gamers, it's a mistake unto the player to not at the very least do their due diligence and research the game. It's not like we all haven't been burned by even high reviewed 90+ games. By now over years and years of gaming I'd think gamers would learn if a game is up to what they want or not before buying it. That being said NT does have what past Dissidia games have for the most part. I mean, what other series would be closer to NT? It even has 1v1, 2v2 (offline, but still there).

3 • 
Avatar image for cobwebbyfirwess
Cobwebbyfirwess

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@swyg: Best comment. I really like your reply

Upvote • 
Avatar image for chillingnaire
Chillingnaire

288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@swyg: its shit, get over it

4 • 
Avatar image for swyg
swyg

627

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@chillingnaire: Except it's not.

6 • 
Avatar image for jimabadon
JimAbadon

167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So, it focuses more in a multiplayer and not so much in a single player experience and the RPG elements have been scrapped? I'm disappointed now. Oh, well, luck of the draw I guess.

5 • 
Avatar image for malachi_27
malachi_27

250

Forum Posts

0

Wiki Points

0

Followers

Reviews: 110

User Lists: 0

Edited By malachi_27

What's the background jingle playing in the video review, with the flute and piano? It's nice and sounds a bit like something from FFIV.

Upvote • 
Avatar image for cobwebbyfirwess
Cobwebbyfirwess

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

game is about competitive fighting. Most competitive games don't even have a story. At least this gives you a bit of story and many times the devs said this is not like the psp games at all people still comparing.

3 • 
Avatar image for chillingnaire
Chillingnaire

288

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@cobwebbyfirwess: its a pretty bad competitive game

4 • 
Avatar image for olddadgamer
OldDadGamer

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

OldDadGamer  Moderator  Online

@cobwebbyfirwess: Yeah, but those other three "bads" are pretty bad in a fighting game.

2 • 
Avatar image for cobwebbyfirwess
Cobwebbyfirwess

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Cobwebbyfirwess

@olddadgamer: Already ranked mythril with over 300 games solo q, bosses are fun to fight Imo. Don't know where you are experiencing this. I strongly disagree with "Repetitive gameplay". I still have over 15 characters didn't touch or learn there moves and stuff.

3 • 
Avatar image for so_hai
so_hai

4150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 89

User Lists: 0

Seems like the first one's still the best?

Upvote • 
Avatar image for externalpower43
Externalpower43

505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

You have to earn tokens to get through the campaign? Lol.

2 • 
Avatar image for siarhei
siarhei

2945

Forum Posts

0

Wiki Points

0

Followers

Reviews: 15

User Lists: 0

@externalpower43: Now available for $9.99 for a set of 10 on psn! :)

Upvote • 
Avatar image for Jaxith
Jaxith

589

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@siarhei: Except for that not being the case. ...This joke is really getting old.

3 • 
Avatar image for cobwebbyfirwess
Cobwebbyfirwess

4

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@siarhei: you need like 10 hours to play all the story mode

Upvote • 
  • 60 results
  • 1
  • 2

Dissidia: Final Fantasy NT

First Released Jan 30, 2018
released
  • Arcade Games
  • PC
  • PlayStation 4

5
Mediocre

Average Rating

22 Rating(s)

6

Published by:

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
Teen
Mild Language, Partial Nudity, Violence