Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Review

Disco Elysium Review - Pure Dynamite

  • First Released Oct 15, 2019
    released
  • Reviewed Nov 4, 2019
  • PC

Stayin' alive.

GameSpot may get a commission from retail offers.

Memories can be painful. Recalling them can result in feelings of regret, anger, shame, embarrassment, and worse. Much, much worse. In Disco Elysium, a mesmerising, hilarious and at times harrowing narrative-heavy RPG, recollecting a memory can prove fatal. For an amnesiac, alcoholic cop struggling with a new murder case with elusive details, and the world's worst hangover, remembering the person he was offers a path to redemption for the person he might become. After all, memories that don't kill you make you stronger.

Disco Elysium presents as an RPG in the mold of Baldur's Gate or Divinity: Original Sin. Indeed, it opens with a nod to Planescape Torment with a semi-naked figure lying on a cold, hard slab before slowly rising to his feet--only the slab isn't in a mortuary, it's in a cheap motel room, and the figure wasn't recently dead, he's just still drunk. Very, very drunk. It proceeds with the traditional top-down view of the world, your party members traversing beautiful, hand-painted 2D environments, pausing to inspect objects and talk to people. There are quests to initiate, experience to gain, levels to up, dialogue trees to climb, and skill checks to fail. Yet in all kinds of other ways--thematically and mechanically--Disco Elysium is very unlike other RPGs.

No Caption Provided

On the one hand, it's a detective game. Your amnesiac cop quickly discovers he's been assigned to investigate a murder--what appears to be a lynching--in a small, seaside town. You and your new partner, the unflappable and eternally patient Kim Kitsuragi, at first inspect the body, interview potential witnesses and generally gather clues to identify the victim and track down the perpetrator. Played straight, there's a meticulous satisfaction in assuming the role of by-the-book cop. You can grill suspects about their movements on the night of the murder and look for holes in their stories about what they saw. You can call in to the police station and request they retrieve further information about leads you've uncovered and, if there's anything your booze-frazzled brain has forgotten, Kim is always there with a gentle reminder of the finer details of effective police work.

Of course, you don't have to play it straight. Disco Elysium provides a staggering amount of options, letting you choose and role-play the type of cop--indeed, the type of person--your amnesiac detective is going to remember himself to be. As such, you're welcome to walk out of your shitty motel room with just one shoe on, and you're able to tell the manager you're not paying for the room, nor the damage you caused, and he can frankly go screw himself. In his impeccably dry way, Kim will suggest this is not exactly appropriate behaviour, but he's also not going to stop you from reinventing yourself as a cocky superstar cop, a rude asshole cop, a wretched nihilistic cop, a bungling apologetic cop, a mortified repentant cop, or some tempered combination thereof.

Even during what could be considered rote casework, Disco Elysium provides so much opportunity to express yourself. There's a scene in which you and Kim are conducting an autopsy; while Kim got his hands dirty, I opted for the paperwork. It's a very lengthy back-and-forth between the two cops, you prompting him through a dialogue tree of step-by-step instructions and filling out the proper sections of the form, and Kim voicing his observations as he examines the body. This scene, which should be aggressively dry, is instead wonderfully written, creative and entertaining, every new selection of dialogue options presenting you with little decisions about how to play things--do you agree with Kim's assessment or try to argue with him, or do you just crack a joke instead? And every detail you read about Kim's actions--his muttered asides, his matter-of-fact commentary on the decaying corpse, his raised brow in response to your nonsense--paints a vivid, indelible portrait of a man you've known for less than a day.

The full range of the game's tonal spectrum is on display in this one scene. There are flashes of surprising camaraderie as you and Kim nod respectfully at each other's insights. There's playful humour as you make fun of the bureaucracy that requires such convoluted autopsy forms, and crude gags as you request Kim double-checks if he's missed anything inside the dead man's underwear. There's the more sombre tone struck by the at times repulsive descriptions of the body's state of decomposition, and threaded throughout is the satisfying accumulation of clues, the central mystery contracting and expanding as new information answers questions and asks further ones.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

But Disco Elysium is not just a commendable detective game. It is a deeply political game that tackles issues of ideology, privilege, racism, and class in a thoughtful and provocative fashion. The small, seaside town you've been summoned to is in fact the neglected working class district of Revachol, a city built to "resolve history" in the wake of a failed communist revolution that now sees it governed by a coalition of foreign nations.

The murder you're investigating at first seems tied to a months-long labor dispute. Negotiations between union and corporate leaders are at a stalemate, striking workers have shut down the harbor, scab laborers are picketing in the streets, and road transport in and out of town is at a standstill. More deeply ingrained are the painful memories of the wars that first beheaded the Revachol monarchy and then quashed the revolution, and the lingering darkness of centuries-old racial resentments fuelled by the "economic anxieties" of industrial change. It's a remarkable, nuanced circumstance--tensions are high, violence feels inevitable, and the future of Revachol has never felt more uncertain.

...in all kinds of other ways--thematically and mechanically--Disco Elysium is very unlike other RPGs.

The case you're working intersects with the political arguments of the town. Navigating such intricacies can be tricky, though the amnesia conceit gives you a good excuse to ask what might otherwise seem like basic questions. You're given openings to sympathize with or reject various political views, and your character stats do in fact track how much of a communist, fascist, ultraliberal, or moralist you are. There's a tongue-in-cheek approach here, as when you're given the option in favour of your preferred ideology it's, without exception, an utterly extreme version of it. Moderate paths don't exist--there's no room for a "public option," the communists are all about jumping straight to the "eat the rich" stage.

Indeed, Disco Elysium isn't especially interested in the typical binary ideologies explored in most RPGs. It pokes fun at extremism and at the same time chides you for any attempt to retreat into non-committal centrism, and it's even less interested in trying to dodge politics. Instead it wants you to focus on the dynamics of power that structure society and the systemic changes required to repair the inequities of those relationships. This is a game with a specific, if complex, point of view and it's not afraid to remind you of it even when it's leaving room for you to explore other ideas.

No Caption Provided

At the centre of all this ideology is the matter of your privilege. Disco Elysium remains very much aware that you are playing a middle-aged, heterosexual, white man--a policeman, no less--and that fact grants him a heightened degree of privilege to express himself. You're able to reinvent yourself, to choose to be this or that type of person, without much in the way of repercussions, save the odd disapproving glance from Kim. Meanwhile, many of the characters you meet aren’t possessed of the same privilege; they’re the downtrodden, exploited by authority, trapped in systemic poverty, or just desperately trying to escape their circumstances. The contrast makes this point with piercing clarity.

Yet Disco Elysium isn't just a formidable game of politics and detective work. It also jettisons a bunch of standard tropes of RPG interaction and replaces them with new systems that delve deep into your character's psyche. There is no combat to speak of--at least not in the conventional sense. There are moments where you can suffer damage to your health and morale, the two stats that determine whether or not you remain alive. For example, one early incident saw me discover that reading a book can cause actual physical pain. And there are certain, shall we say, encounters that play out like combat analogues, except you're not choosing to attack or defend. Instead you're picking from a selection of actions and lines of dialogue, where success or failure depends on the skills you've prioritised and the luck of the dice.

During character creation you cannot alter the physical appearance of your nameless cop. You can, however, drop points into a bunch of entertainingly unusual and evocative skills, 24 in total across four broad categories. Among them, Drama allows you to lie convincingly while also detecting the lies of others, while Inland Empire, refers to your gut instinct by way of David Lynch; Savoir Faire assesses your expertise with the intersection of grace and style; while Shivers--my favourite skill--to "raise the hair on your neck" and, in essence, gain a greater awareness of the physical environment, both immediate and occasionally miles and miles away.

No Caption Provided

Disco Elysium’s skill system is refreshingly original. The entire fascinating suite it posits serves as a captivating exploration to your character's inner life and echoes his journey of self-rediscovery. Skill checks are being rolled all the time to see if there's something you should know. It could be as simple as checking whether your Perception means you notice a particular object. Maybe you see or hear a word you don't recognize and your Encyclopedia skill interrupts to provide a definition. Perhaps you're walking down the street and, Shivering, gain a deeper, more poetic understanding of your place in the world. These pop up like typical dialogue boxes on the right edge of the screen and you're often able to conduct conversations with your skills, digging for more information or telling them to pipe down, a little chorus in your head filling the gaps and prodding you into action. These competing, often uncalled-for, voices add up to a remarkably successful simulation of how the mind works.

Skills intrude during conversations with other characters, too. Reaction Speed might let you pick up on an unusual turn of phrase and give you an additional response to pursue, letting you uncover a clue. Sometimes your skills offer conflicting approaches. Drama might be urging you to make a big scene right now--"This is your moment!" it's yelling in your ear--but Composure is pushing back, coolly arguing for restraint. The specific voices that you decide to listen to may be influenced by your strength in each skill or the type of person you want to become. They also connect back to how the game wears its politics, as many of the unpleasant things you can say are the result of failed skill checks. It can feel weird to have your character do something you didn't quite intend, or to have your dialogue choices restricted to three equally offensive alternatives, but there's something pleasingly authentic in the way things don't always go according to plan.

Supporting the skill system is what the game describes as your Thought Cabinet, a kind of mind map that charts your collected understanding of the world. Critical moments of awareness will enable you to access a particular thought, which you can then research to unlock a range of benefits. An early realization that you are in fact homeless triggered the "Hobocop" thought. While mulling over the very strong possibility than I was more hobo than cop, I suffered a penalty to all Composure checks; once my research was complete and I had decided I was now committed to the hobo life, I regained my Composure and took my dumpster-diving abilities to another level. More than a seamlessly integrated perk system, the Thought Cabinet manages to successfully reposition character development as a kind of intellectual deconstruction. It's incredibly satisfying to look back on the completed cabinet at the end of the game and see it as a neat summary of your character's defining moments, the points at which you learned something about yourself and were able to grow.

No Caption Provided
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

Learning to read Disco Elysium, through what can initially feel like a mad jumble of competing voices, is the essential first step of attuning yourself to the type of experience it wants to deliver. This is a game with, let's be honest, an absolute shit-ton of words to read. Literally everything you do, save walking from one place to another, is conveyed and accomplished through text. There are item descriptions, branching dialogue trees where it's not unusual to have a large handful of options at any one time, skills interjecting with new thoughts and random asides, and even books to read. I cannot verify the developer's claim that there are one million words in the game, but I can attest that I spent the overwhelming majority of my 50-odd hours with Disco Elysium utterly enraptured by the words it sent my way.

And what beautiful, bonkers, bold words they are. Disco Elysium is easily one of the best-written games I've ever played. There's a swagger and a confidence here that's rarely seen. There's a masterful ability to transition from drama and intrigue to absurdist comedy and pointed political commentary in the space of a few sentences. One moment you're elbow deep in the grim details of police procedure, the next you're contemplating some metaphysical wonder; later, some hilariously grotesque joke is followed by a spell of genuinely moving emotional vulnerability. It might sound all over the shop, but it works because it all rings true to the fascinating, multi-faceted central character.

No Caption Provided

Your nameless cop can be charming, offensive, understandably confused, brimming with completely unearned optimism, flustered, unguarded, or simply sick of everything he's had to endure. Your skill selections and dialogue choices nudge him in these directions, but of course the reality is that he's always all of them. The man whose "armpits are lakes, a scythe of booze" preceding him, as he's first introduced, is the same man who licks congealed rum off the counter of the bar, is the same man who, locked in a tender embrace with a strange woman, vows to spread peaceful communist revolution one hug at a time, is the same man who passes the time sitting on a playground swing, whistling a tune with his detective partner. A writhing mass of contradictory impulses and behaviour, as human as the rest of us.

Disco Elysium is a mad, sprawling detective story where the real case you've got to crack isn't who killed the man strung up on a tree in the middle of town--though that in itself, replete with dozens of unexpected yet intertwined mysteries and wild excursions into the ridiculous, is engrossing enough to sustain the game. Rather, it’s an investigation of ideas, of the way we think, of power and privilege, and of how all of us are shaped, with varying degrees of autonomy, by the society we find ourselves in.

Back To Top
The Good
The quality of the writing is peerless--powerful, poetic, haunting, and hilarious
Novel skill system integrates seamlessly into conversations and incidental interactions
The "nameless cop" is a magnificent creation, furious, fragile and unfailingly real
Beautiful environmental art evokes a city of mystery, squalor, and wonder
The Bad
N/A
10
Essential
About GameSpot's Reviews

About the Author

David Wildgoose cracked the case in around 50 hours. But he did walk everywhere, not run. And he did read literally everything, often multiple times because he enjoyed the words so much.
192 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for jknight5422
jknight5422

1989

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Anything that contains a metric ton of TEXT WALL is a 9 at best. C'mon, man...that looks like way too much reading...why not I go read the latest Stephen King novel instead?

Upvote • 
Avatar image for artiebuco
artiebuco

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

Clearly an outlier review. Metacritic averages 9/10. Gamespot 10/10. You have to take the reviewer's bias into account. I realize that reviews are always subjective, but you have to take other reviews into account, in this instance.

Upvote • 
Avatar image for RogerioFM
RogerioFM

10025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This game is incredible.

3 • 
Avatar image for gab8
gab8

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

"Regardless, a 10/10 review score is always determined by the personal opinion of its respective writer and always reflects as such."

Being 10/10 absolute perfection, wouldn't it make more sense for it be reviewed by more than one person to actually achieve that ranking? Knowning that an opinion-former website can so easily influence the sales of a game basically by how a reviewer woke up that day seems a little underwhelming.

Upvote • 
Avatar image for davidwildgoose
davidwildgoose

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@gab8: Hello I am the author of this review.

First, 10 does not mean absolute perfection.

Second, how I woke up that day has no bearing on the review I wrote. (But since you brought it up, I woke up that day like a goddamn superstar.)

Gamespot takes its reviews, and the scores it gives them, very seriously. When we submit reviews they go through an editing process during which multiple GS editors read the copy and offer feedback. The reviewer then rewrites the review to add clarifications or more details, depending on the feedback.

When I submitted my first draft of this review I told my editor it was a 10. The subsequent editing process took two days, during which the various GS editors who looked at it pushed me to elaborate on almost every point I made and to dig deeper into what makes Disco Elysium so special. These editors didn't write a second review or an alternative opinion, but they believed in my review and we collaborated until the text of the review supported the score we felt the game warranted.

3 • 
Avatar image for gab8
gab8

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@davidwildgoose: Hello David.

That's exactly what I mean. Let's take a favourite game of mine, Breath of Fire 3 for PSX. I'm no wordsmith, but let's say that somehow I manage to write a "10 worthy" review for it, emphasizing the story, graphics, soundtrack, gameplay, etc. I do know it's not a 10 (even though a favourite of mine), it's a solid 8.5-ish in my opinion, but for the sake of argument, let's say I write it so it seems a 10.

Once I have that submitted, the discussion going forward will be based on the premise that the game is a 10 and no-one will challenge me that. As I understand from what you said, the evaluation and feedback is based only on the article, not the score of the game itself. When you say "...but they believed in my review and we collaborated until the text of the review supported the score we felt the game warranted." , why did they feel the game was a 10? Did they actually play the game the same amount of time as you and said "Wow, this is truly a 10" or they reviewed your article and said "Wow, this article sure makes me feel the game is a 10"?.

Asking you to elaborate on parts of your article is not at all like saying "Hey, convince me this is a 10, that this is essential." I understand you can't just write two lines, slap a 10 at a review and call it a day, but the opposite isn't true either: You can't just write a shakespearean review and asume that the quality of the text will justify the score of the game.

I'm not saying that you were in any way biased to write a 10, if this is a 10 for you, I believe that. But seeing that 10s arround here are quite a big deal, I'm only suggesting that more than one person play such games and agree that this must be a 10 before the editoring work.

Thanks.

Upvote • 
Avatar image for davidwildgoose
davidwildgoose

37

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@gab8: Your Breath of Fire analogy is weird and makes no sense. No professional reviewer thinks "this game's an 8.5 but I'll write the review as if it's a 10." I think Disco Elysium is a 10. I wrote the review to explain why I think it's a 10. Gamespot's editors supported my argument, so it scored a 10.

Yes, other GS editors played the game. So the decision to award a 10 (or indeed any score) is based both on a relationship of trust between the reviewer and the editing team and on the judgement of the editors who had also played the game.

If those editors hadn't also thought the game worthy of a 10, or if they felt I had not been able to support that score in my review, the game would not have scored a 10.

4 • 
Avatar image for 5tu88sy
5tu88sy

213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@gab8: 10/10 means Essential. Quite a difference to the story you're spinning there buddy.

3 • 
Avatar image for gab8
gab8

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@5tu88sy: "Regardless, a 10/10 review score is always determined by the personal opinion of its respective writer and always reflects as such."

Being 10/10 "Essential", wouldn't it make more sense for it be reviewed by more than one person to actually achieve that ranking? Knowning that an opinion-former website can so easily influence the sales of a game basically by how a reviewer woke up that day seems a little underwhelming.

Upvote • 
Avatar image for pyro1245
pyro1245

5504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

@gab8: Afaik, when a GS reviewer wants to give a 10, they have to have a small meeting to justify their score. I think I read that in one of their 'Here is all the GS 10's' articles that went up around the end of last year.

Upvote • 
Avatar image for Renunciation
Renunciation

1068

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@gab8: I personally would prefer not having a second reviewer for any game on any website, as I'd rather have the second reviewer focusing on another game. A few great games seemed to have slipped completely under GameSpot's radar this year.

Take Slay the Spire, for example: Metacritic's #8 highest ranked game for PC and PS4 this year, while #14 on Switch. No review here, just an announcement trailer and an Xbox Game Pass mention.

Fight'N Rage was ported to consoles this year, possibly the greatest beat-'em-up of the past decade (or two). The game has no reviews or articles on this site, while River City Girls got a lot of press (and received similar Metacritic scores compared to F'NR).

But then again... yeah, I'd rather take a second reviewer for Disco Elysium over another "Where is Xur", Fortnite patch notes, actor tweets, Netflix news, Funko Pop, or 99th Death Stranding article.

2 • 
Avatar image for gab8
gab8

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@Renunciation: I'm not saying to have second, third or whatever amount of reviewers in all the games, but at the very least I feel 10/10 is kind of a big deal which warrants more than just one opinion to reach that score.

Upvote • 
Avatar image for mogan
Mogan

12482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@gab8: That's what other review sites are for and why Metacritic exists.

2 • 
Avatar image for gab8
gab8

51

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@mogan: So you're suggesting people to leave Gamespot and go to other sites for a better aggregated review score?

Upvote • 
Avatar image for mogan
Mogan

12482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@gab8: Sure. Once you've read the GameSpot review, if you're still on the fence about a game, go read other reviews until you've made a decision. Why not?

3 • 
Avatar image for Renunciation
Renunciation

1068

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

Edited By Renunciation

@gab8: I still can't say that I agree, but I do understand your reasoning.

I really think it is incumbent upon consumers to do plenty of their own research before spending money on games. No one should be buying games after reading just one review from one website. There are vast amounts of opinions out there, and limiting one's own perspective to a single source is generally an unwise individual choice.

Since very high scores can certainly affect a game's sales, it would likewise seem reasonable to have second reviews for games with very low scores. Those affect sales just as much as high scores do, so why not? No one ever seems to call for this, though. (Well, outside of Days Gone and a few other games, perhaps.)

On another note: websites and reviewers who consistently over-rate or under-rate games eventually lose large portions of their trust and credibility. That's not good for business, obviously.

As I understand your reasoning, I won't argue against it too much. Besides, it's not my job to be some "enlightened educator of the internet" or whatever. I'm just a random dude.

2 • 
Avatar image for Shunten
Shunten

159

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

A new Planescape!

3 • 
Avatar image for theillusiveman
TheIllusiveMan

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Idiotic to ignore the scope: this game should be $4.99 on my phone's app store, not $39.99 on my PC.

This game is pretty good, but since it should be played with the tip of your index finger, be honest and release it for IOS or Android.

2 • 
Avatar image for pyro1245
pyro1245

5504

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

@theillusiveman: I would not want to play this game on a tiny screen. That sounds awful.

Upvote • 
Avatar image for RogerioFM
RogerioFM

10025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By RogerioFM

@theillusiveman: I'm glad you're not a developer, you would charge by digits necessary to play.

2 • 
Avatar image for Godlikan
Godlikan

333

Forum Posts

0

Wiki Points

0

Followers

Reviews: 160

User Lists: 0

Now I cant play bloody Outer Space after this, its boring af...

2 • 
Avatar image for SsangyongKYRON
SsangyongKYRON

188

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

Please tell me there is console release

Upvote • 
Avatar image for RogerioFM
RogerioFM

10025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@SsangyongKYRON: Soon.

Upvote • 
Avatar image for 5tu88sy
5tu88sy

213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Wouldn't play it if it were free : )

Upvote • 
Avatar image for RogerioFM
RogerioFM

10025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By RogerioFM

@5tu88sy: Hey man, I`m not sure if it's due to the politics in the game, if it is, I urge you to give a try, I hate shoehorned wokeness or any sort of political view, but in this case it's very well done, the game was done by a cultural movement of many ideologies and they tried to cram as much as possible without taking the high ground or judging you, since it will mock you no matter which side you lean, contrary to what the review says, not only centrism is mocked, left, right, racism, feminism, patriarchy the game will find a way to poke fun a provoke you, but even then it's not on the forefront.

The political aspect is very important because it's setting is sort of based on the French revolution, but even so it does not paint communism the better point of view and tries to present all sides with equal positives and negatives, so much that in my mind I don't believe one single person wrote this game. Even with that in place what truly shines are the characters that inhabit the World which similarly to ours most of the time don't give a damn about politics, if anything play the game for the characters that inhabit this world, I'm sure you'll have fun.

Another interesting and kind of unique aspect in this game is how it deals with skills, each skill is like an ACTUAL voice in your head sharing their point of view of the World, so let's say you have high "Physical Instrument" it will see everyone else as weak for not being as swole as you, if you have high drama, it will always help you convince others to do what you want, but since they have their own personality, they will also try to trick YOU the player to do things that the skills themselves agree, sometimes they even fight among each other making them really unreliable albeit fun guides in this world, I say guides because, well, you HAVE amnesia.

Trust a stranger on this one man, give it a try and refund if it's the case.

2 • 
Avatar image for xultima226
Xultima226

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@5tu88sy: @honkler: Dont let the reviewer's opinion prevent you from playing this game. It doesn't make any obvious observations or politically charged statements. It tackles the psychology of class politics race theory, economics, etc in a masterful way that allows you to approach these topics however you wish. This game has some of the best writing I've ever seen in a video game.

Upvote • 
Avatar image for 5tu88sy
5tu88sy

213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@xultima226: OK nice mini review there, I'll look further into it.

Upvote • 
Avatar image for honkler
Honkler

18

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Hmm I wonder what about this game makes it "Essential"?

>"Disco Elysium engages with social issues and modern politics."

*Closes computer*

3 • 
Avatar image for mogan
Mogan

12482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@honkler: *Re-opens computer to tell everyone that he closed his computer and why*

6 • 
Avatar image for 5tu88sy
5tu88sy

213

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mogan: lol

Upvote • 
Avatar image for xultima226
Xultima226

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@honkler: Dont let the reviewer's opinion prevent you from playing this game. It doesn't make any obvious observations or politically charged statements. It tackles the psychology of class politics race theory, economics, etc in a masterful way that allows you to approach these topics however you wish. This game has some of the best writing I've ever seen in a video game.

Upvote • 
Avatar image for artiebuco
artiebuco

157

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

@xultima226: Do you think you could copy and paste this multiple times every time someone doesn't love this game as much as you?

2 • 
Avatar image for xultima226
Xultima226

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@artiebuco: Only when folks ate not going to give the game a chance because the reviewer made it sound like a "DJW/Woke" game when it isn't really anything like that.

Upvote • 
Avatar image for loveblanket
Loveblanket

212

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 5

I get that different games work for different people, but it's hard to take someone seriously if their complaint about something is that they have to read. That's kinda sad.

7 • 
Avatar image for deviltaz35
DEVILTAZ35

7156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Another game that is really polarising as some reviewers couldn't really stand it others love it. Best to read all the reviews and make up your own mind and not just trust a 10 from Gamespot. Games are rather expensive these days. Especially on PC where there are less options for discounts unless you use dodgy key sites.

3 • 
Avatar image for maislaulefieu
maislaulefieu

1

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@deviltaz35: Simple test to know if you will love this game : Do you like reading ?

if yes -> it is the best RPG since fallout 2 and planescape torment, hell it might even be the best RPG ever.

if no -> don't bother buying it.

The game has a huge flaw though, it's only available in english, and on top of that it's pretty high level english. However I'm sure it will be translated eventually.

Upvote • 
Avatar image for deviltaz35
DEVILTAZ35

7156

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@maislaulefieu: Love reading. I read at least 1 book every 2 nights.

Upvote • 
Avatar image for mogan
Mogan

12482

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@deviltaz35: It’s metacritic averages aren’t actually that polarized. 91 professional, 85 user (94% on Steam). Seems like this is just a well received game.

7 • 

Disco Elysium More Info

Follow
  • First Released Oct 15, 2019
    released
    • PC
    • PlayStation 4
    • Xbox One
    Disco Elysium is a groundbreaking open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.
    7.3
    Average Rating26 Rating(s)
    Please Sign In to rate Disco Elysium
    Developed by:
    ZA/UM
    Published by:
    ZA/UM
    Genre(s):
    Role-Playing