Review

Devil May Cry 4: Special Edition Review

  • First Released Feb 5, 2008
    released
  • PS4
  • PC
  • XONE

The devil you know.

GameSpot may get a commission from retail offers.

Devil May Cry 4 is excessive by design, from the mammoth swords to the boss battles rooted in elegant mayhem. The action can feel like a firework show that spurns a nuanced routine for a non-stop, thirty-minute finale, and there's a certain charm to this bravado. But the excessiveness takes away just as much as it gives. The structure of the extended campaign works against its own momentum, forcing you to retread recently explored locations and battle all-too-familiar enemies over and over again. While this Special Edition provides slight combat tweaks and additional characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.

The re-progression is thematically justified by a character swap, giving you at least some reason to remain engaged during this slog. You spend the majority of Devil May Cry 4 with Nero, a silver-haired, sardonic punk whose emotions swing from caustic rage to lovesick sweetness at the drop of a sword. He's a suitable protagonist for the series, with enough emotional intrigue to carry the early portions of the story, but the eventual shift to Dante is welcomed. Collecting new weapons and experimenting with his unique combat stances spices up the action, and his comically blasé attitude toward towering demons hurling fire, ice, and everything in between adds an additional layer of absurdity to this ballet of angels and demons. It's just a shame that Dante is left with so little meat to pick off the bone, being relegated to retracing Nero's steps.

The Devil Bringer can transform even the toughest of foes into pretty blue explosions of light.
The Devil Bringer can transform even the toughest of foes into pretty blue explosions of light.

The most significant change introduced by the Special Edition is the inclusion of three additional characters: Lady, Trish, and Vergil. The fresh cast is playable from the start, and thankfully, each member provides a much-needed layer of combat variation absent from the original release. Lady’s proclivity for projectiles punches up your offense at range, allowing you to more easily dust airborne foes and wipe out large groups with a single, charged missile. Trish and Vergil aren’t as unorthodox in their play styles, but both benefit from swift hypersonic attacks that help you smoothly transition from demon to demon. Vergil, especially, can quickly jump from place to place and easily build upon a string of combos without having to waste time walking to a new target.

Devil May Cry 4 is deeply flawed, but the new 1080p, 60 frames-per-second wrapping provided by the Special Edition does well to modernize the aesthetic while maintaining the series' blistering speed. The action rarely skips a beat--even when a sea of enemies floods the screen--and while you might not mistake it for a brand-new 2015 release, the characters and environments just look cleaner. The uproariously extravagant cutscenes, where you'll find Dante and Nero elegantly sliding under deadly projectiles or bouncing away from massive demons with aplomb, benefit the most from the improved visual fidelity.

No Caption Provided
Nero is like a younger, moodier version of Dante.
Nero is like a younger, moodier version of Dante.

But like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out. The additional characters replace Nero and Dante in the same scenarios, so you're still playing through identical missions you're likely already tired of. Starting the game over with a different character only highlights the lack of unique locations, so once the initial wonder of Vergil's lightning-quick technique and Lady's devastating grenade launcher wears off, there's not much left to enjoy. You can avoid replaying the main missions by instead testing out each character’s abilities in the Bloody Palace, which is a series of combat challenges where the deeper you descend, the more difficult the enemies become. However, Devil May Cry 4 can already feel like a combat gauntlet, so stripping out the story, puzzles, and exploration doesn't do it any favors. It’s nice to have more options, but the Special Edition's prevailing new features are hampered by the nature of its main adventure.

The series of events is both interesting and challenging the first time around, at least--even if they're weighed down by too many back-to-back combat sequences. Nero's combo-driven sword-play is bolstered by his pistols and wonderfully versatile Devil Bringer--a demonic arm that acts as both a quick means of transportation and a powerful melee option. Beyond its practical use, the Devil Bringer gives you greater opportunity to increase your style gauge and extend combos to great lengths. By diversifying your attacks, you can earn more points and, most importantly, complete a combat scenario in the most surgical, exciting ways possible.

Like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out.

You can grab, pull, and pound enemies into the dirt through Nero's glowing grip, but the manner by which this arm translates to platforming and puzzle solving is more frustrating than fun. Devil May Cry 4 provides very limited camera control, and shifting perspectives often obfuscate your view as you use your arm to grapple from point to point. It can be difficult to determine your position, let alone time a jump or push certain objects to unlock doors with such a restrictive, jarring point of view.

If you're a seasoned demon hunter, the Special Edition does provide a new, punishing difficulty called Legendary Dark Knight Mode. Here, a greater number and variety of enemies spawn at any given time--creating more opportunities to string together stylish combos, but a higher probability of becoming overwhelmed. Thankfully, the points and skills accrued over time carry over, so some of the difficulty's edge can be dulled by tackling this hellish challenge on a second playthrough. However, no matter how skilled you become, the boss battles here can be ruthless, so even fully decked-out characters can fall after a few mistimed dodges.

The boss battles are beautiful, but sadly, you’ll have to see each of them three times.
The boss battles are beautiful, but sadly, you’ll have to see each of them three times.

The visual improvements and additional characters layered atop the Devil May Cry 4 Special Edition can't conceal its bloated structure. This is, without a doubt, the best this stylish action romp has looked and felt, but just because you can gussy up an old game, doesn't always mean that you should. If you're dying to see how Vergil fares against the Order of the Sword or feel the need to test the extreme difficulty, take the leap. Just be warned that some aspects of the game would have been better left in the past.

Back To Top
The Good
Impressive visual improvements modernize the look
New characters provide plenty of interesting weapons and skills
The Bad
Backtracking recycles environments and kills momentum
Platforming is hampered by imprecise camera
6
Fair
About GameSpot's Reviews
Other Platform Reviews for Devil May Cry 4

About the Author

Josiah Renaudin has spent his fair share of time slicing and dicing demons as Dante. For the purposes of this review, he completed the campaign, tested each difficulty, and experimented with each additional characters’ special abilities.
312 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for strafeyy
Strafeyy

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Lmao 8/10 for vanilla but the superior version with even more content gets a 6/10, while Tameem May Cry: Shakespearean Edition gets a 9/10? I'm out. This review is garbage.

Avatar image for Thanatos2k
Thanatos2k

14888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@strafeyy: The score for the original is the farce. This is the real score.

Avatar image for spiderjensen
Spiderjensen

236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Spiderjensen

@strafeyy: The dmc reboot was great and almost every one who wasn't an absolute fan boy of the originals could see that. Hence why it got high review scores across the board, Shame we won't get a sequel for that.

Avatar image for deactivated-5b797108c254e
deactivated-5b797108c254e

11245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

@spiderjensen: Yep, even though the younger Dante was a bit annoying at first, DMC was an improvement at pretty much every level. It was a great game; let haters hate.

Avatar image for Xicarah
Xicarah

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@korvus: Nooo, it didn't. I won't argue that the game was good not great, there's a difference, but as for an improvement on pretty much every level? No. One of the few things I would give it would be better VO's. But the characters weren't as good, characterization of those characters, stage design, weapon design, combat, story(although the story in the original wasn't exactly prize winning, but that ties into the characterization problem DmC has), and character design. Music was around the same in both, Platforming was better, but that's really all I can think of. Again, game wasn't bad, it was good, not great. Great is what DMC3 and it's spawn was. Great is what DMC4 WOULD have been if it wasn't rushed or whatever. DmC isn't great.

Avatar image for deactivated-5b797108c254e
deactivated-5b797108c254e

11245

Forum Posts

0

Wiki Points

0

Followers

Reviews: 44

User Lists: 0

@Xicarah: Agree to disagree I guess. I will admit that it doesn't get any cooler than DMC3 Dante but a franchise can't live of cool alone regardless of how great it is to see a guy hitting people in the face with pool balls while eating a pizza.

In my opinion DMC had

- much more fluid combat

- better on-the-fly weapon switching

- better weapon choice (and not having to choose which ones you take to a mission

- much improved combo system

- better platforming

- less goofy moments (they had to put some in there in the beginning to say "hey look, this is still DMC" but no talking swords)

- more relateable characters

- an actual story that it's more than "oh hey, demons, if I beat them all I'll look cool"

- a nicer, darker mood to it

- boss fights that required a little more than "big guy, going to hit him in the face until he dies", there were a few of those in DMC3 but they were in the minority.

-better story progression as in it actually made sense where you were going and why you were going there, versus DMC3's "Oh, my bike just crashed into this lair that happens to have a huge creature in it...might as well beat the crap out of it...oh look, new weapon"

It's fine if you still prefer DMC3...hell, I love that game and still replay it, but DMC actually made me care about the characters and what happens to them, while the previous ones was just a kill fest and I couldn't care less.

Avatar image for Xicarah
Xicarah

99

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Xicarah

@korvus: He, ha. Yeah, there were alot of "cool" moments that DMC tried to capitalize on(Pizza pool is one of them) I'll give you that. But as for everything else?

It's fluidity and weapon switching were tied together, so unless they planned on making the Demon and Angel weapons there own beasts(as most weapons in DMC were in comparison to DmC) then it had to be smooth. But the other parts of combat, sticking to 1 weapon it was around the same level of slickness to me, DMC looked a little better though(had some of that "cool"ness to it, I dunno).

Weapon choice? No. With the exception of Rebellion and Yamato, none of DmC's weapons can compare to the weapons of DMC. None. Besides looking worse due to that ridiculous neon red and blue(which ties into the stage design problem I have with the game), they all just looked bland. Giant Fists that looked like you could by them from Wal-Mart compared to Gilgamesh(4) or Beowulf(3, and 4 for Vergil) No.

http://devilmaycry.wikia.com/wiki/Weapons_in_the_Devil_May_Cry_series Look there and compare. The only thing I could give you is again better weapon switch of the first 2.

Better Combo system? Maybe. I will admit it's easier to pull some off, and in some ways more satisfying. But when you compare them side-by-side? DMC pulls ahead. The Style system in DMC is more rewarding, and pulling off the more difficult(and admittedly annoying) combos in the original just feels cleaner.

I agree with the platforming aspect. DmC just crushes it there.

Goofy moments? They had about the same amount, at least if you compare 1 game to DmC, altogether though? It's just cringe-worthy, funny, but still. However....

Characters? No. Super no. Who was relatable? Dante? Nope, went from a douche who supposedly didn't care about anyone(or at least that was the feeling that they wanted him to give of) to a short-sighted douche who only really cared about 1 person. Cat? Nope, a regular damsel character. Not so say she was useless to the story, but no. Well I guess if you want a "regular" human in comparison to demons and nephilim. Mundus? Nope, megalomaniac(close to the original but not close enough, not nearly enough....)Lilith? I guess. She would be the most relatable as a opportunistic person, and that is understandable. Vergil? Super no, and what gets me is he had the opportunity to be a good character, even better then the original. Just more camera time here, some explanation there, or even the same amount of camera time just with more emotion(or even slight emotion) and BOOM better character. But no, not even his own DLC could save him, sad.

"Oh, hey demons" was never the story in ANY DMC. 1, Dante was kidnapped(I think) and they had his "mother" hostage. 2, don't really remember..... 3, Vergil brought the fight to him so that he could close the demon gate(or whatever). 4, a harmless seeming cult had amassed a large following that with a little digging from Lady, had some shady business going on, and also wanted something from Dante. DmC, demons had been taking over the world and the only way to stop them was to kill 4 people? What? That's ridiculous on it's own, but game so whatever. None had a "Let's kill demons for reasons" story, if anything DmC had the weakest in terms of plot.

Mood? Yeah, I'll agree there.

Boss fights though, no. Uh-uh. The boss fights in DmC were so simple, so easy, so tame in comparison that it doesn't add up. The Succubus? Bob Barbas? Lilith and her kid? Mundus?!? Look at the Mundus fight from 1(https://www.youtube.com/watch?v=0jvwzkwmFn0 this guy wasn't that great....) and compare it to what was practically a big QTE(like most Bosses in DmC) of DmC (https://www.youtube.com/watch?v=RZYxfesVYBg again that guy wasn't good.... I swear I'm not purposefully LOOKING for mediocre players....). New Mundus practically says, "Hey! Hey you! See my big arm? I'm gonna leave it here for you to attack so you can kill me cause it's one of my weaknesses". Old Mundus you actually had to work for those weaknesses. Vergil was the only actual "boss" in the game, and that includes his DLC.

Again, in DMC3 Vergil brought the fight to him, I think he took his medallion his mother gave him. Also the big thing was obviously an enemy, the devs were just going for that "cool"ness again. Still cringe-worthy.

It's funny you say DmC made you care about it's characters in comparison to the original, cuz I cared about Kyrie(Nero's chick) a whole lot more then I could ever care about Cat and we didn't even see her for most of the game. All the characters in DmC seems like they were "meant" to draw you in, they had all the tropes and cliches you could ask for.

Like you said, agree to disagree.....

Avatar image for santinegrete
santinegrete

3903

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

@spiderjensen: darn right, almost all feedback from some 'fans' ends with the "that's why I'll never play it" wich kills the validity of their complain. DMC was a step in the righ direction that skippped recycling content to prolong it's playtrought like all previous. DMC 4 not only did this lazily and wrong, but in the wrong time: a time AAA games didn't do this anymore to justify their price tag with longevity. Until DmC happened, Devil May Cry was always a class B game and the biggest error of 4 was to pretend being AAA.

Avatar image for silvex3000
silvex3000

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By silvex3000

Devil May Cry 4 (Keyboard and Mouse = camera _ AutoHotKey):

link:

https://www.youtube.com/watch?v=UOf68Ujc8G0

Avatar image for alien-ouy
Alien-Ouy

505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

Overall the SE seems lazy because it doesn't offer you too much except new characters and improved graphics. However it seems better than DmC DE and its cheaper. IGN also gave this game a lower score because the reviewer wanted more new features and improvements. Still the both reviews seems lame.

Avatar image for sonichunter99
sonichunter99

254

Forum Posts

0

Wiki Points

0

Followers

Reviews: 11

User Lists: 0

So the original gets a 8/10. THE SAME DAMN GAME gets a 6/10 even though it plays the same ,but it has upgraded graphics and more characters...

Avatar image for Thanatos2k
Thanatos2k

14888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@sonichunter99: The original should never have gotten an 8

Avatar image for santinegrete
santinegrete

3903

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

@sonichunter99: standards have rised.

Avatar image for spiderjensen
Spiderjensen

236

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sonichunter99: It got an 8 by 2008 standard of games. Being that its remastered it's getting a critique by 2015 standards. Nostalgia will play a big part in most fans opinion but by today's standards maybe it's not up to par. Don't get annoyed at me as I'm not saying it's a poor game as I honestly haven't played it yet but I'm just trying to give u a reason why the review scores are different for both games. Just food for thought man I'm not giving my opinion.

Avatar image for rarerichz
rarerichz

336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@sonichunter99: dont bother both ign and gamespot are stupid

Avatar image for strafeyy
Strafeyy

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Strafeyy

@deivis_sc: Enjoy Unreal Engine 3 with slow, easy combat, cuck.

Avatar image for 90wushuman
90wushuman

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@strafeyy: Easier combat? Yes because DmC Dante is easier to move around. Slow? Hell no it was not.

Avatar image for 90wushuman
90wushuman

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By 90wushuman

@deivis_sc: To be fair, mostly the reason that DmC felt too easy for a lot of players is because of this:

https://www.youtube.com/watch?v=NcUrRJAKmPA

The other DMC games never had moves/abilities customization till this one (expect stinger and longer move animations). This allowed players to customize there attack/abilities damage and wide crowd control.

I find this for people who want to pass through this game easily, and get high ranks effortlessly (you know, for casuals). Though for some reason hardcore players who want to show how easy the game just use it, when they didn't need to. I never used this option EVER in the game since I like to play games the hardest way, so I tried it out myself on mission 11 on DMD mode to see what it's like...and I didn't like it. At ALL. It made it WAAY too easy (like DMC1 automatic easy). Even on Dreamrunners, it felt too uncomfortable, and felt cheated that I had to immediately restart the mission and took all the Lv.2/damage upgrades off (if you still use it thats fine. I'm just putting my take on it).

Without it, it doesn't make the dramatically harder, but it's not at all too easy and a lot of fun (though the bosses except for Vergil are still quite easy even on DMD). The game then is just as difficult as DMC4. Not to mention you will have to use a more wider range of combos, and it makes enemies somehow attack more often. Note that this is on DmC Vanilla. I'm still surprised a lot of player still use it in DmC:DE (even though no one has said it was easy with it. Especially on Hardcore+GMD).

Avatar image for fize4ever
fize4ever

1652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By fize4ever

What a weird score, especially since the original got an 8. It's a remaster with added contents. It doesn't claim to be a new game. Should we really hold it to the standards of 2015? Especially since it was made 7 years ago? I don't think so.

Anyway, I never finished the game on the PS3, so this is a welcomed release.

Avatar image for Thanatos2k
Thanatos2k

14888

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@fize4ever: The original should never have gotten an 8. That's the problem.

Avatar image for merimack
merimack

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@fize4ever: Since it's a game being released in 2015. It should be scored as a game being released in 2015. If the game mechanics aren't up to the standards of today, they should've tried to fix those problems before releasing this updated version of it. Like the camera work. That's just how I view remasters.. If they haven't made some big improvements to the original, It's probably not worth playing again, unless you're just really invested in that story and don't have access to playing it on an old console.

Avatar image for fize4ever
fize4ever

1652

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By fize4ever

@merimack said:

@fize4ever: Since it's a game being released in 2015. It should be scored as a game being released in 2015. If the game mechanics aren't up to the standards of today, they should've tried to fix those problems before releasing this updated version of it. Like the camera work. That's just how I view remasters.. If they haven't made some big improvements to the original, It's probably not worth playing again, unless you're just really invested in that story and don't have access to playing it on an old console.

Well, how do you feel about games like Stronghold getting an HD version, or Final Fantasy X getting a remaster. Should these games be reviewed as games made in 2015? In my opinion, Final Fantasy would get 3 for its fixed camera, extremely outdated graphics, and really bad voice-over. Stronghold would probably get beaten to a pulp with their use of 2D sprites. That's just not how it works man.

I don't think this game is marketed towards its players enough to justify an improvement, or something entirely new, just to give them a reason to re-play it again. If anything, I think it's giving a chance for people who missed out on it. Remasters are like that, they give a chance for a whole new generation to experience their games.

Avatar image for merimack
merimack

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@fize4ever: I see what you're saying and I'm sure some people will love playing this remaster and some newcomers might fall in love with the series because of it. But I still don't think some of the mechanics of these older games hold up today, especially the ones made when 3D gameplay was a new thing and developers were trying to figure out camera movement and platforming. I actually bought the remaster of final fantasy X and just couldn't make myself keep playing it. The problems you stated completely killed it for me. However I loved it when it came out, I had just never played anything better back then. I have a much better time going back and playing the old 2D games right before 3D took over like final fantasy VI, where 2D games had had enough time to develop their mechanics into something that worked perfectly.

Avatar image for leviathanxx
LeviathanXX

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Still better than DmC, it is funny how a series that is supposed to be combat heavy is in fact criticised for being combat heavy...Repetition of level design shouldn't cause such a massive decrease in review score, the game itself mechanically is the absolute best in the series and the review itself doesn't do it justice. It should at least be on par with the original 8/10 score which already took into account repetitive levels, maybe even a 9/10 taking into account how vastly superior this game was to DmC...

Avatar image for merimack
merimack

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By merimack

@leviathanxx: I don't really agree with that. I enjoyed playing DmC a lot more than I enjoyed DMC4. The combat and switching between weapons in DmC was just more fluid and fun imo. my rankings for the games are DMC3, DmC, DMC1, DMC4,, and finally DMC2. I played the re-release of DmC that added the lock on and some other good features for the combat which made that game's combat probably my favorite in the series. I haven't played the others in a while (I may need to go revisit them again), but man was DmC's combat fun.

Avatar image for rarerichz
rarerichz

336

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@merimack: you must really suck at devil may cry games then cause dmc 4 is just like all the other devil may crys except dmc 2012. that game is easy and hardly has any difficulty curve just say you suck at devil may cry games. anyway i beat dmc 4 along time ago.

Avatar image for 90wushuman
90wushuman

758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@rarerichz: DMC4 is really not like the other games (Much better than two through), in fact now with DmC: Definitive Edition. DMC4 is now the second easiest game in the franchise. Even then, DMC4 was just almost the same difficulty as DmC vanilla. The only reason DmC vanilla was too easy for a lot of people is because unlike the other games. DmC has weapon/ability customization that a lot of you players use willingly to make Dante overpowered, when you didn't need to.

Avatar image for leviathanxx
LeviathanXX

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@merimack: And I completely disagree with that...DmC suffered from a identity crisis, Weapon switching was available in all DMC's (Yes even in the very first) so it was nothing special in DmC, it was made worse by the fact enemies had that stupid colour coding forcing you to constantly switch back and forth to match them rather than to match your own flow like in the main series. Angel/Demon was a poor replacement for Style Switching in DMC4, I don't get how a fan of the series can ever say combat wasn't the best in 4, you had access to 5 styles each with totally unique moves as well as all the Devil Arms and Firearms, everything on the fly and able to be weaved into intricate complex combinations. None of that is present in DmC. DmC 's combat was like many reviewers said, it was easy and basically eye candy, the fact that enemies barely reacted and the SSS ranks were just heaped onto you of course made it seem more fun, but in terms of complexity and variety and just sheer intuitiveness DMC4 beats it in every way. Subjectively you can prefer DmC, that's fine, but objectively DmC was inferior to its older brothers.

And this is only talking about combat, nevermind how DmC ruined the setting or atmosphere or even the characters, Sparda was no longer a badass demonic hero instead he was some stupid gimp locked in a parallel dimension. Or Vergil's out of character cruelty shooting a pregnant woman, nevermind he was supposed to be a honourable character. Bleh that game frustrates me to no end...Still...

Avatar image for ajaychitown
ajaychitown

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@leviathanxx: I agree with you. I really couldn't get into DMC at all. I thought the art style was cool and I can see how it can appeal to people new to the series, but i'm old school and i remember when Devil May Cry 1st came out. It was one of a kind and part 4 stayed somewhat true to the formula. Having said that I didn't like part 4 all that much and never finished it but I still enjoyed it more than DmC. Maybe with this fresh coat of paint I'll check it out again.

Avatar image for leviathanxx
LeviathanXX

221

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@ajaychitown: Reviewers were morons when it came to DmC, they treated is as though it was a separate entity and not simply a entry in a existing franchise, I never saw a single reviewer point out that the combat mechanics were the weakest of the series, with brain dead enemies and piss easy gameplay and shockingly simple platforming. The level design was praised but it didn't have any of the exploration or open-ness of say DMC1, its music was awful and its character arc were laughably bad. Eh I could right a essay on why DmC sucked but it would just be torn down with comments of 'hurr durr just mad cos his hair wasn't white' just like what happened when any critique was aimed at Ninja Theory.

Either way DMC4 is the pinnacle of what a action game can achieve, and Legendary Dark Knight mode is the craziest shit to play, the review should honestly reflect this.

Avatar image for ajaychitown
ajaychitown

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ajaychitown

@leviathanxx: Again, i agree with every point you just made, I'd have to say the worst in the series was Devil may Cry 2 which actually stopped the series right in it's tracks, then it came back and dropped a bomb with part3 which is my personal favorite of them all. With DmC they tried to reinvent the series, or reinvent the wheel would be the more accurate statement. I think what i miss the most about the old games is the atmosphere and the original Dante. it had nothing to do with the color of his hair like some idiots would try to tease. The fact of the matter is the new Dante is annoying as hell. And getting back to the atmosphere the world he's in feels fake and almost has a funhouse kinda feel. The older games were a lot more creepy with a touch of comedy relief from the real Dante.

Avatar image for Gen007
Gen007

11006

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

This honestly should have been included with the DmC remaster it just isn't strong enough to stand on it's own imo even at the lower price point. DMC 2 and 4 are the lowest points for the series 2 being absolute rock bottom. Releasing it separately is def just a cash grab just like how REmake HD and RE zero should have been bundled together at this rate capcom is re-release every single game they have ever made separate which just screams of desperation. All this time, money , and energy would be be spent making actual new games and maybe going exclusive with SF franchise isn't the best of ideas when you're desperate for money.

Avatar image for RSM-HQ
RSM-HQ

8647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

@Gen007: REmake HD was released at $15, how is that a cash-grab? Sounds like you expect more for less.

Avatar image for Rotondi
Rotondi

1854

Forum Posts

0

Wiki Points

0

Followers

Reviews: 67

User Lists: 2

Got to love how this game's review score dropped 2 points since 2008. So what's the recommendation if you've never played it? The original or the remaster?

Avatar image for merimack
merimack

131

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@Rotondi: If you're playing it for the first time in 2015, I'd say go with the remaster score. IGN has a review of it up if you want to look at theirs as well.

Avatar image for karloss01
karloss01

773

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

Getting it either way, Yeah the backtracking with Dante was a downer but I didn't really mind it. It was a fun game and I'm looking forward to playing it again with added features.

Avatar image for ctlaltbatman
ctlaltBATMAN

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

It's a 7 year old game. What did they expect.

Avatar image for santinegrete
santinegrete

3903

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

@ctlaltbatman: as simple as that.

Avatar image for kemar7856
kemar7856

11783

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

I agree with the backtracking it kinda ruined the game for me the first time basically use nero go through the levels go backwards with dante

Avatar image for Soundaholic92
Soundaholic92

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Considering I'd still been playing DMC4 occasionally right until this release, I can say I happily dropped my cash on this. And if anything this gives us hope that Capcom still cares about their original DMC and getting rid of the reboot for good.

Avatar image for RSM-HQ
RSM-HQ

8647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

Edited By RSM-HQ

Always liked Devil May Cry 4, or better phrased, I liked the combat. When the fight was on it's second to no slasher.

However buying half a game that got the cut-and-paste treatment is not for me. Let along a game that has so many flaws unaddressed.

Gladly rebought the DMC collection. Holds two of the best games ever. This isn't, even with Ladys awesomeness.

Avatar image for Damnation_6
Damnation_6

2197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Oh another lazy remaster....big surprise.

Avatar image for mogan
Mogan

12165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Mogan  Moderator

@Damnation_6: Ehh. The remaster doesn't really seem all that lazy (and it's only $25) it's just that the game isn't all that great.

Avatar image for RSM-HQ
RSM-HQ

8647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 76

User Lists: 0

@Mogan: This exactly, enough content was added. But you can't fix a game that was never that great.

Avatar image for GregoryBastards
GregoryBastards

502

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

Edited By GregoryBastards

KYRIEEEEEEEEE!!!!

This game rocks.....Nero ftw.....i dont care what anyone says..........

Avatar image for cejay0813
cejay0813

1571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

Sorry. I'm a fan of DMC but DMC 4 was a 6 for me when it came out. DMC 3 will always be the best in my book

Avatar image for NiteX
NiteX

1810

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Damn Gamespot is on a role. First Yoshi, then Batman, now Dante. They are tearing it up you guys!

Avatar image for santinegrete
santinegrete

3903

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

Edited By santinegrete

@NiteX: this game genuinely deserved it.

Devil May Cry 4 More Info

Follow
  • First Released Feb 5, 2008
    released
    • PC
    • PlayStation 3
    • + 3 more
    • PlayStation 4
    • Xbox 360
    • Xbox One
    Devil May Cry 4 is the fourth installment in Capcom's demon-hunting series, but this time it stars a new character, Nero, and his powerful demonic arm.
    8.6
    Average Rating16867 Rating(s)
    Please Sign In to rate Devil May Cry 4
    Developed by:
    Capcom
    Published by:
    Capcom
    Genre(s):
    Adventure, Action
    Theme(s):
    Fantasy
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood, Language, Sexual Themes, Violence