Review

Destiny: The Taken King Review

  • First Released Sep 9, 2014
    released
  • PS4
Mike Mahardy on Google+

A New Monarchy.

The Taken King is more than just an expansion; it's also a heart transplant. And with its wounds sewn shut, the anesthetic wearing off, and the scalpels put away to dry, Destiny has pulled through the operation with renewed vigor and a much stronger pulse. Now, only a few scars remain.

Destiny's first year was a collage of peaks and valleys as Bungie released two expansions to its sci-fi multiplayer title. At its best, Destiny comprised a shooter with pristine controls and clever cooperative play. But at its worst, Destiny disrespected my time. To me, the first year of Destiny felt empty. Its gorgeous worlds held promise, but lacked much of a soul. I frequented those static environments because no matter how boring they might have felt, they contained the slim promise of better loot. I continued long past the point of actually having fun.

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Now Playing: Destiny: The Taken King - Video Review

Destiny's newest strikes are among its most creative.
Destiny's newest strikes are among its most creative.

But The Taken King changes things. Now, my time is better spent. Bungie revamped the Light, loot, and experience systems to be more accessible, and provide a more rewarding overall experience. Light is no longer tied to specific armor pieces, but just an average of your gear's overall value. Raising it is necessary for difficult missions, but when it comes to your rank, you can reach the level 40 cap through experience alone. And now that loot scales with your level, the promise of better gear is always on the horizon, encouraging constant improvement and rewarding results.

By decoupling Light and character level, Destiny allows you to play however you want, regardless of which missions you want to play, or how often you want to play them. In Destiny's first year, only certain events were worth pursuing for better gear. But now, much of the loot is out there, somewhere in the solar system, waiting for you to stumble upon it. You can fight through cooperative strikes, explore Mars, or turn in bounties for added experience. You can summon a plethora of challenging bosses in the Court of Oryx, a public event area teeming with Guardians in search of gear.

The Dreadnaught itself, an abandoned ship in the rings of Saturn, is full of secrets, hidden items, quest chains and more. It's an area worth exploring, and sets the stage for The Taken King's exceptional narrative.

Nathan Fillion's Cayde-6 delivers a phenomenal performance.
Nathan Fillion's Cayde-6 delivers a phenomenal performance.

The new story missions follow our Guardians in their fight against Oryx, the Hive king whose looming shadow has darkened things since we killed his son in The Dark Below expansion. These story missions are coherent, providing much needed context to the quests our Guardians embark upon. I always knew the mission objective, and always felt the pull of that final battle with The Taken King at the end of the road.

There's also more character here. The vanguard leaders are more than talking mannequins now, with personalities, motivations, and fears of their own. Nolan North delivers a stellar performance as your Ghost, but its Cayde-6, the Hunter leader, who stands out. Voiced by Nathan Fillion, his sarcasm and sardonic wit are just facades. They slowly give way to doubt and remorse when he learns of a friend's death. For the first time, Destiny transcends archetypes, and shows signs of humanity in its storytelling. It's ironic then, that Cayde-6 isn't human.

Fighting through these story missions is more varied than ever before. It's not just endless shooting at cookie cutter enemies. The Taken are ghostlike clones of Destiny's other enemy factions, which Oryx has absorbed into his own army, creating a force with a wide array of abilities and attacks. Fallen captains blind you, Cabal scions split into triplets, and Vex goblins shield their allies, forcing you to aim for one specific grunt at a time. Destiny's combat is more dynamic now, and more versatile than the skirmishes of its first year.

Strike bosses in The Taken King follow suit, and require teamwork and tactics to defeat. Among the best is The Restorative Mind. This Vex boss hidden in the depths of Venus is more than just a bullet sponge, and constant motion is the only way to lower its defenses. You'll need to drain its shield, protect your teammates, and fight through clusters of Vex in a ring-shaped arena. All of this is done on the AI's terms, though, as the boss rotates an impassable force field around the room, dictating the flow of combat and forcing snap decisions.

The Taken King transcends archetypes, and shows signs of humanity in its storytelling.

Bungie added even more variety to combat with the new subclasses, which change how I approach certain situations. Take my Hunter's Nightstalker option, for instance. By firing my bow into a cluster of enemies, I tether them together, marking a prime target for my Titan friend's Hammer of Sol, or the Warlock's chain lightning. It also makes every shot a critical hit, so using it at the right moment, on the right enemies, is part of the decision process. The subclasses don't just open new possibilities for character loadouts, but also encourage experimentation in cooperative matches.

The same rings true in the Crucible, Destiny's PvP arena. The subclasses aren't as balanced here--I reverted back to my Hunter's Golden Gun when the new subclass failed to produce--but they still alter the flow of combat on each new map. And these are among Bungie's best arenas, with varied sightlines and verticalities, offering hectic clash points amid the firefights. Once again, the developer has proven its prowess with multiplayer level design.

And when you've gathered enough powerful gear, equipped your best weapons, and tailored your subclass to cooperative perfection, there's the new raid. It's called King's Fall, and it's the most expansive in Destiny to date. It begins on a sour note, with ill-advised first-person platforming that appears farther in as well. But everything else gathers speed. The checkpoints all require careful teamwork, and the bosses are some of the most creative Bungie has ever designed.

Golgoroth is a prime example. On our tenth try, when muscle memory guided us through the fight's necessary tactics, this hulking ogre had a sliver of health left. We were almost through. And the moment before he died, when all six of us threw caution to the wind and unloaded everything we had, despite the Taken minions surrounding us--this is Destiny at its finest. Careful planning gave way to satisfying victory. And I don't want to spoil too much about the trek's latter stages, but its final boss, both in size and scope, is colossal. He's a fitting end to Destiny's most dynamic raid yet.

The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.
The Hunter's Nightstalker subclass creates useful tethers for cooperative situations.

But despite all of the improvements to Destiny's systems, all of the new content in place with The Taken King, and all of the heart that's gone into its compelling storyline, remnants of Destiny's hollow past still endure.

After 16 hours with the expansion, the grind began. At first, I didn't mind. The Taken King excels by granting you gear through hard work rather than luck. But I played the same strikes five times over, day in and day out. I trudged through the Dreadnaught for hours on end. I completed similar bounties throughout the week, and didn't see many variations throughout 35 hours with The Taken King.

The king himself.
The king himself.

For a game that requires so much grinding, it still doesn't have the breadth of content to support the repetition required. The promise of better loot is the driving force, but the journey there is taxing. Quests are interesting only for a time, until they once again become long lists of cloying chores.

But The Taken King still deserves ample praise. It not only grants us new content, but reinvigorates a game that needed new life. In one of The Taken King's early story missions, you'll come across the remains of Destiny's first strike boss. He's right where you left him, surrounded by his own robotic innards, the life long gone from his dormant shell.

"Remember when Sepiks Prime was our biggest problem?" Ghost asks us. And like the Guardians who killed that boss, Destiny has since moved on. There are still traces of its mediocre first year, but it's now more vital, and more promising, and it has left much of its past behind.

Mike Mahardy on Google+
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The Good

  • Excellent story, with outstanding voice acting, characterization, and cutscenes
  • Varied enemies result in more dynamic combat
  • New progression systems create a consistently rewarding experience
  • Quest log contains numerous paths to follow between strikes and story content

The Bad

  • Game becomes repetitive after 15 hours, and not much variety to support the late-game grind
  • Many quests are still taxing, with chore lists and boring objectives to complete

About the Author

Mike's hunter reached level 40 within 15 minutes of starting The Taken King. 35 hours later, he's now at Light level 296.
529 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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Pyrosa

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Edited By Pyrosa

I appreciate the reviewer's honesty here, and it speaks volumes about what's wrong with Destiny: "I continued long past the point of actually having fun."

If someone is playing a game and NOT having fun, that means it's pure obsession (or even OCD). Like gambling on a losing streak, just having to throw away one more dollar/minute/whatever...

I'll pass on more Destiny, regardless of the changes. That first month was more than enough wasted time for one gamer.

...oh yeah -- how about that Matchmaking for Raids? Never happened, despite thousands of requests from fans. Meh -- doesn't matter anyhow; I've got better games to play.

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deactivated-610c3819be19e

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@Pyrosa: I agree. I think people will only continue to play this game as long as they have a few friends to do it with. The game is definitely not even worth picking up in a solo scene. It's more of a place to hangout and shoot the shit with a few buddies. The longevity of this game is hard to say. Like it's not Evolve dead or anything.

Once Halo 5 comes out and their infinitely better MP takes over I think Destiny will be a barren wasteland.

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finalstar2007

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Been playing this game daily since the day it came out last year, its highly addictive lol

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eduardocc

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Edited By eduardocc

@finalstar2007: eating the same shit every f* day makes you happy !?, ROFL.

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Bread_or_Decide

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This game has been remade so many times it makes you wonder what the hell happened during the original development process. Who's vision was this game? Feels more and more like a game made by committee and now they're playing catch up fixing all the things that didn't work because those in charge werent' concerned with what worked. They wanted to integrate all the little addictive mechanisms that keep people hooked on certain games. I wouldn't be surprised if by Destiny 2 they started a monthly charge ala Final Fantasy XIV.

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RickPhoenixxx

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I got the original for free with my X1 last year. Played it for maybe 5 hours lol. Traded it it at gamestop to get TTK Legendary edition yesterday for $40, So I should get my money's worth. If I had paid $60 for the original "beta" and bought the two dlc's plus TTK for $40 now? Man, I would be mad.

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timoteo2k1

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@rickphoenixxx: i bought the original and the expansion pass last year... and played it with friends at least 4 nights a week for an entire year... so i'm down to just a few pennies per hour in cost. Hard to be mad at that.

The only better gaming value I've ever played was maybe GTAO.

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RickPhoenixxx

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@timoteo2k1: I didn't have friends that owned it, guess that would have been funner

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lomar07

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I played the new story missions the first day and by the second day I was back to MGS. This DLC is fun and there's a lot new things to do but I'm sincerely tired of it all by now.

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deactivated-617422934ef91

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Better then the base game. Interesting.

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Tony56723

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@STrugglingFool: Not hard to do level design wise and story wise

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prince_warhero

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This is the state of the game that should have been at the launch, instead they keep on giving bits and bits of content, and everyone pours full 49$ price for all the bits !! Sheep herd !!

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nickpeck36

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@prince_warhero: And why do you care what other people spend their time and money on? Seriously...

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eduardocc

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@nickpeck36: hey moron, it seems a good behaviour not feedin bad comercial practices on gaming industry, so, shut up an suck ma dack.

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nickpeck36

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Edited By nickpeck36

@eduardocc: Sorry, I don't "speak or read" incoherent moron so I can't make any sense of what you typed. Pretty obvious who the moron is here... (hint, it's you).

It seems like you have a thought but lack the skills to explain it, either way, why do you care what others do? No one gives a rats arse what you do. If you don't like it, don't buy it, pretty simple.

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Breadman1455

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@prince_warhero: word

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Stevo_the_gamer

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Stevo_the_gamer  Moderator

I can't wait to see what Bungie makes when Activision isn't breathing down their necks.

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BDRTFM

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Edited By BDRTFM

@Stevo_the_gamer: My gaming days will be pretty much over by then. Too bad. This game would have been so much more if left to their own devices.

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Tiger_Ali

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@bdrtfm: what will u be handy - capped by then? Your old as it is now why stop?

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SerOlmy

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Edited By SerOlmy

I have a question. As someone who rented and barely played the original, is it worth getting TTK now if I can get it for $40? Are all the quests and bounties just in the new areas or do they vary across all the previous planets. Similarly, are all the strikes now just TTK strikes on rotation or have the other ones been up-scaled too? I ask because it seems like if I buy TTK now and only can play the new content at max level that the content doesn't seem to be worth the entry price even at $40. If all the old content is completely scrubbed at max level aren't we just back where we were a year ago complaining about only a handful of strikes and bounties on rotation?

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eduardocc

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@SerOlmy: dont be a moron, i loved destiny and purchased 2 first dlcs, i dont buy ttk cuz is overpriced and really has not to much content, instead, you can purchase another good solid game.

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timoteo2k1

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@SerOlmy: I've been playing the new content for a full week now, maybe 30 hours of new quests so far and no signal they're letting up. Plenty of value.

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nickpeck36

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Edited By nickpeck36

@SerOlmy: It will be $60 if you need the base game and all of the expansions, $40 was just for TTK upgrade to the base game with expacs 1 & 2. Anyways, yes, the bounties are added to and upgraded on every planet. Several of the old strikes have been "upgraded" / "changed" from their original form slightly. You will get plenty of quality time with the game NOW if you buy the whole thing no doubt, imo.

As for the complaining about doing the same things? It will happen eventually, just like in ANY game. just don't play it 20hrs every day and it can last you a good long while. I take breaks because of other games but I hop back every so often and have fun for a good long while. I used to play WoW like crazy, but it doesn't hold my interest like it used to and can only play it for a month at a time every once and awhile anymore, it's more of the same with a fresh coat of paint really, just how it goes with these types of games.

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timoteo2k1

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@nickpeck36: They have 2-3 different variants of each strike now, which keeps them fresh.

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SerOlmy

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@nickpeck36: thanks, that is more or less what I wanted to know. If the old strikes and areas are still utilized it seems more worth it. I was just expecting that once you hit 40 all you have is a couple of new strikes and 1 raid to do at the level cap and none of the old stuff. I'll probably grab it then.

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JoshRMeyer

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@SerOlmy: If your in the US, spend $60 and get all the dlc... it's a great game now.

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SerOlmy

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@joshrmeyer:

That is in no way helpful or relevant to what I asked.

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Unreal849

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@SerOlmy: It's basically the same game with some convenience improvements. If you had an issue with the basic gameplay loop of the original, this will not change your mind in any way.

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JoshRMeyer

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@SerOlmy: Somehow I don't think you actually want an answer. If ya did you'd just google it and not expect someone to try to explain the new leveling system. And the game is great, get it... that is relevant.

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404FredNotFound

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I sold my PS4 copy last year because frankly I can't stand FPS on controller, maybe when Bungie wakes up and releases this on PC ill give it another try...

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qisoqiso

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@404FredNotFound:

http://xim4.com

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TallestJon95

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Edited By TallestJon95

@404FredNotFound: I will buy destiny again if it cones to PC. Do you hear us bungie? Let us buy your game, or at least the sequel!

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JoshRMeyer

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Edited By JoshRMeyer

@404FredNotFound: there's only one reason you can't use mouse and keyboard on ps4, and that's because bungie blocked it. I can use m/kb on ffxiv without any problems... plug and play.

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subsided94

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@404FredNotFound: they're too busy sleeping in their piles of money to start giving it to the pirates on PC

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RogerioFM

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@404FredNotFound: The pirates man, the pirates are ruining everything. *sarcasm.

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RogerioFM

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Last time I played the first expansion wasn't even released yet, maybe it's a good time to go back to it, even if I'm sure I lost almost of all my progress by now.

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Terrencec06

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Destiny 2 will probably be amazing

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gotrekfabian

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As a stand alone title this may well be an 8/10 but as DLC it is a meagre 6/10 for me. Completely lackluster story mode and the raid isn't that interesting either.

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BrunoBRS

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so from what i understand, there are improvements galore, but content starvation and lack of variety to justify the grind are still big issues.

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brownyyy

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My problem with destiny is that after 2 years and over £120 odd pounds you are left with still a half made game. All be it with good mechanics the game still is half done and is shallow. The story makes no sense the enemies have no purpose apart from "you must die" difficulties are simple more health bars and now the 1st years worth of destiny are pointless because you can skip to level 20 and the weapon system is ruined now that any weapon can be upgraded making those wow moments they spoke of in the beginning non existent.

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aberryman12

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Edited By aberryman12

@brownyyy: Exactly.

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GH05T-666

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I enjoyed it.

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xWinson

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Edited By xWinson

Definitely recommend for new players, for the old players it depends if you're willing to get exploited by Bungie/Activision lol!

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jarobusa

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@xwinson: How are they exploiting us? I guess if they didnt call this an expansion and simply called it Destiny 2.0 everyone would be happy? COD, Battlefront, Madden, FIFA, etc....

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eduardocc

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@jarobusa: at least those titles offer MORE CONTENT, HA !

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xWinson

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@jarobusa: You mean the fact that old players who bought the base game and the first 2 DLC can't even buy anything from NPC, do trials of osiris, nightfall, can't specifically pick whether they want to do clash or control, can't even level up to 40 so iron banner is gonna be bad for them, etc.

I say exploiting old players because they restrict content you paid for unless you buy the next DLC - I have never seen any other game do this.

They're not asking for free content, they just want to continue playing the game/content they already paid for without a scammy paywall blocking them in the future like TTK.

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dooNish

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@xwinson: I give your first criticism a 6/10, but after you updated it with more content........8/10!!

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jarobusa

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@xwinson: I agree. Taking away content you paid for does suck. I didnt know they did this until a friend told me. If you put that in your original post, I would not have responded.

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ccusick

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re: the review:

"It not only grants us new content..."

Grant means gift, in my vocabulary. Grant is a flattering word to be applied to purchased content. Grant is more aptly applied to free DLC.

There are many people who play this game long after it stops being fun, as stated in the review. If you are one of those people, then you will likely agree with this review. If you chose to stop playing a game that stopped being fun, your mileage will likely very.

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