If the current proliferation of newsgroups, tournaments, supplements and level editors is any indication, Descent is approaching the popularity of that other D game. What more can be said about a true 3-D, real time, multi-player dogfight free-for-all with a killer soundtrack? Descent II expands upon the original's x-y-z axis combat with 30 new levels (culminating in a battle inside the enemy mother ship), a scout recon robot which comes back for you if you fall behind, a suitably loud and grinding soundtrack (by Ogre of Skinny Puppy, with Redbook Audio, no less), a particularly irritating "thief-bot" enemy that hunts you down and drains your energy, and a new AI scheme which Interplay assures me will adapt to my style of playing (although I still seem to be able to fool it with decidedly Germanic dogfight tacticshe who hath ears, let him hear). If you don't like Descent at least a little bit, make no mistake, there is something wrong with you. Descent II's huge replay value and absolutely insane network play should ensure its popularity for a long time
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- First Released Feb 29, 1996released
- First Released Feb 29, 1996
- Acorn Archimedes
- If you don't like Descent at least a little bit, make no mistake, there is something wrong with you.
- Developed by:
- Parallax Software, Interplay
- Published by:
- Interplay, Mac Play
- 3D, Action, First-Person, Shooter
- Animated Violence