Demon Gaze Review

Quite the eyeful.

There are plenty of dungeon-crawling-focused role-playing games out there, but given the substantial time investment they require, first impressions can drive you away before the game has a chance to put its best foot forward. In the case of Demon Gaze, bear in mind that first glances can be deceiving. It may appear like another forgettable Wizardry-inspired import featuring overtly sexed-up still images, but behind those initially off-putting images lies a robust, well-made adventure with a lot of depth.

You begin Demon Gaze by waking up in the bottom of a dungeon. You have no idea why you are here, but you hear strange, childlike laughter off in the distance. As you try to escape your surroundings, you encounter a battle-scarred warrior woman. She gives you a weapon and tells you to face the source of the voice--a vicious, bloodthirsty demon. It's in this battle that your initial abilities are revealed: you have the gifts of a gazer, an individual capable of subduing and controlling demons.

Combat gets intense when enemies decide to gang up.
Combat gets intense when enemies decide to gang up.

Soon, you discover more about your odd situation. You've signed a contract to board at the Dragon Princess Inn, an unusual safe haven in a dangerous region. The local mercenaries make their living doing menial jobs in the hazardous ruins, but Fran, the inn's manager, has a different job for you: to capture all of the demons wreaking havoc in the surrounding lands. A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine. Each character has his or her own reasons for being at the Dragon Princess Inn, but ultimately, it is Fran's guidance that binds the cast together. Unfortunately, as part of the story, Fran sometimes gives you mundane tasks you must do before you can proceed into new areas, and during these times, the narrative slows to a patience-trying crawl.

Demon Gaze's blatant pandering may also test your patience. Scantily dressed non-player characters like Lancelorna and Prometh, along with cutscenes showing a nearly naked Fran, make it clear that the game seeks to titillate. That pandering can be difficult to stomach (Did we really need to see Fran's maid secretly sniffing her panties?), but the baring of skin isn't limited to the female characters; there are suggestively dressed and more modest character creation art choices for guys and ladies, and one of the more frequent skin-baring characters is Lezarem, the item shop's handsome elf proprietor. Even so, I was surprised at how much I came to like a lot of these characters despite behavior I found initially off-putting.

A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine.

The story may twist and turn, but Demon Gaze's mechanics are straightforward, at least initially. It's a turn-based, first-person RPG heavily inspired by old-fashioned PC games. The Dragon Princess Inn acts as the game's hub, where you can buy items and weapons, take quests, and rent rooms for up to four additional party members. The art representing the characters is well drawn, distinct, and colorful, though it's obvious that multiple artists worked on the images, leading to an inconsistent overall look. Once you take your first steps into one of the two starting dungeons, however, you begin to see some of Demon Gaze's more interesting nuances. The 3D visuals don't look that great, but map layouts are terrific, filled with all sorts of devious tricks: hidden passages and traps, tiles that randomly spin you around, one-way passages, and the like. An automap fills as you explore, though unlike in the similarly Wizardry-influenced Etrian Odyssey series, you can't use the touchscreen to draw boundaries or place your own icons on the map.

What you can do is write and read gazer memos strewn about the dungeons. These function similarly to messages in the Souls games: anyone playing Demon Gaze can write a memo using preprogrammed phrases, where it appears in other players' games at that spot. These can be used to share locations of hidden doors and treasures, give directions, warn of impending dangers, or just convey idle chatter, making the exploration experience feel more communal.

This...happens. A lot.
This...happens. A lot.

Another noteworthy presence in the dungeons of Demon Gaze is the circles. Circles serve a variety of purposes and are key to your success. Their first role is as checkpoints, and you must take control of every circle in a dungeon before you can fight that dungeon's demon in its final form. They also act as points where you can save and swap out the demon keys you've earned. What you mostly use them for, though, is collecting loot. By setting gems corresponding to different item types on the circle, you initiate a battle with monsters that are guaranteed to drop the items you specified. This makes the process of loot hunting considerably easier and much more fun, since you always know what you're getting out of combat. Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get. Of course, the quality of the goods isn't always guaranteed, but there's plenty you can do with even subpar loot: you can sell it, sacrifice it to power up your higher-quality gear, or, given that the circles are save points, reload your progress and try your luck again.

Combat also presents some unique twists. The boss demons you have defeated are transformed into keys, and the gazer character has a special command menu to release demons during fights. Demons have their own health, loyalty levels, and skill sets, and behave according to their own whims. While demons don't have magic points, being in battle uses up stored energy from a demon gauge. (You can also command the demons to perform specific actions--even when not on-field--at a significant gauge cost.) If the gauge runs dry, the demons transform and run wild, attacking both friend and foe indiscriminately for massive damage, so keeping tabs on how you use them is crucial. Their presence adds an interesting dimension to both combat and exploration; demons you bring with you can also grant passive field bonuses, such as revealing hidden doors or preventing health loss on floors that damage you.

Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get.

But even with demonic forces on your side, combat can get pretty tough. Key to your survival is the use of your team's special skills. These are acquired through gaining levels, and most skills are learned based on the character's class. However, rare artifact items come imbued with their own skills. You can equip these on a character who can make use of the artifact's skill regardless of their class. This can be used to create otherwise impossible skill combinations--for example, giving a damage-shield creation ability to a fighter--or to grant abilities to characters much earlier than they would be naturally learned. Using artifact skills in tandem with innate character skills opens up a plethora of interesting strategies, though it's hampered by the relative rarity and costliness of gems needed to obtain artifacts.

The ease of loot collecting and gear enhancing combined with entertaining combat makes exploration in Demon Gaze enjoyable. Things are a bit tough initially--and a very dry translation on the game's assorted help screens doesn't work in the game's favor--but after a bit of dungeon crawling and party building, Demon Gaze settles into a nice difficulty level that is challenging but rarely feels unfair. Yes, you'll probably lose the first time you fight certain bosses, but carefully looking at what went wrong and reevaluating your approach gets you results. And if that still doesn't work, there's an option to alter the game's difficulty level whenever you want.

Don't get those demons angry. You wouldn't like them when they're angry.
Don't get those demons angry. You wouldn't like them when they're angry.

Demon Gaze is not a game for those looking for fast, easy rewards; you need a great deal of patience to find success, and sometimes it feels like the game's narrative is actively working against your desire to progress to new places. But when you are narrowly clutching victory from the jaws of defeat, laying waste to a challenging foe through party synergy and clever planning, or finding an incredibly rare piece of loot that completely changes how you use a party member, you feel like your efforts have yielded delicious fruit.

The Good
Demon wrangling puts a fun spin on turn-based battles
Dungeons and combat are challenging, but not overwhelming
Nicely drawn character and enemy visuals
Searching for, collecting, and enhancing loot is rewarding
The Bad
Story can drag at times
Visual styles are sometimes inconsistent
Fan-service-heavy situations may turn some players off
About GameSpot's Reviews

About the Author

Heidi honestly didn't expect much from Demon Gaze, and was pleasantly surprised to find out that it's a good Vita RPG. Strangely, the game doesn't have an internal timekeeper, but she played the game frequently for about two straight weeks to review it. Also, she assures us that all of the gazer memos she left you folks are totally helpful and not trolling at all. Hmm...
21 Comments  RefreshSorted By 
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Avatar image for advocacy

How does this compare with Dungeon Travelers 2?

Avatar image for ufocoffee

Yawn.... "i'm offended because there are girls in this game, which is aimed at men, who aren't wearing much clothes and i'm a woman and i think women shouldn't go around with no clothes on like this so i'm going to litter this review with my personal tastes regarding the portrayal of women blah blah"

So tired of seeing this with these Japanese games. Why do they keep giving them to female reviewers when they're clearly aimed at men? If i worked a movie website as a reviewer i wouldn't accept the latest "chick flick" movie to review as it clearly isn't aimed at me and i would assume that the female audience wouldn't want to hear my personal opinion on the cheesy, topless, muscly male actor who is romancing the female protagonist.

I really don't care if you're offended by nudity in games. I would have thought violence would be more worrying than harmless things like a girl in her underwear? Most people don't want to hear if you personally wear upset by seeing some nudity in a game.

Avatar image for kazeswen

I can't believe the reviewers just trashed the only major selling point of the game. The sex appeal!

I just read the review and all the so called negative points in the review seem to be aimed at the sexy scenes. Which is kinda the point of the genre, this game obviously follows the success of games llike Take Heart 2 Dungeon Travellers, and Dungeon Travellers 2 on PSP, which are really just sexy dungeon crawlers for anime fans.

It's about time N.America publishers started bringing over these sexy dungeon crawlers from Japan, they're the biggest innovation in RPGs in years.

Gonna get this game and support more sexy RPG localization.

Avatar image for kazeswen

Sex and Violence sells. There 's already enough violence in the market. N.A reviewers need to lighten up.

Avatar image for dipdish

I want to play it!

Avatar image for fatalscorpion

I want a Vita now. There are so many JRPGs coming out for it and the 3DS has a lot that aren't coming to the States. :(

Avatar image for GregoryBastards

"Fan-service-heavy situations may turn some players off"

It actually turns me on.

Avatar image for sakaixx

PS VITA is doing what it do best JRPG'S <3

Avatar image for Rock_Lord14

Everytime... Don't already know that a lot of japanese games are like this?! Like Oleg said in Saints Row The Third: "There is no shame in the human body. Unless you have... insecurities.". Even if you find it awkward, other people might like it. So, could you please stop saying how naked every character is in every rpg you review?

Avatar image for samus_my_life

Good game, i really enjoyed it but it didn't take my interest for much longer 4-8 hours only sadly :(

Avatar image for LeFeverBeaver

I've already spent some "quality naked time" with one of the shop owners and the the Dragon Princess Inn manager is a lezzie. This game bodes well for us gaybos. Love the game so far, but man, you gotta push "X" A LOT!!!!

Avatar image for amc9988

@Thuaxiz @stage4saiyan cod piqued my interest since I can let out all my desires for killing and violence. Hey it can reduce the crime rate

Avatar image for Silverline62

Still not as good as Etrian Odyssey IV

Avatar image for jakesnakeel

@Silverline62 Sounds like you haven't played this game.

Avatar image for Silverline62

@jakesnakeel @Silverline62 I have, hence why I'm saying.

Avatar image for deactivated-597794cd74015

Japanese developers have almost completely moved away full 3D console games huh ?

Most japanese gamers seem to be into the portable systems.

With weird fan-service..........................

Avatar image for h1221292h

@Thuaxiz is this a translation of the above? :/

Avatar image for nodbgp

@h1221292h @Thuaxiz Maybe, I mean, just maybe, he likes boobs.

Avatar image for mortalsaw

for all perverts out there just for 39.99

Avatar image for stage4saiyan

This piqued my interest when I read a preview for it earlier in the week, and I've had the itch for a loot-heavy RPG. I might pick this one up.

Avatar image for Thuaxiz

@stage4saiyan This piqued my interest when I read there is stripping, and I've had the itch for a boob-heavy RPG. I might pick this one up.

Demon Gaze More Info

  • First Released Apr 22, 2014
    • PlayStation Vita
    Demon Gaze is a dungeon-crawling RPG where you play as the main character Oz and explore 3D dungeons as you fight against of a myriad of monsters in order to bolster your party with ever stronger equipment.
    Average Rating11 Rating(s)
    Please Sign In to rate Demon Gaze
    Developed by:
    Experience Inc.
    Published by:
    NIS America, Kadokawa Shoten
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Fantasy Violence, Language, Partial Nudity, Sexual Themes, Use of Alcohol