Defender Review

Fans of the space sim genre or of the original game would be better off renting this one first, as it doesn't really go too far out of its way to distinguish itself.

When it comes to releasing remakes of classic games, Midway, having one of the richest arcade histories in the entire business, is one of the best-equipped companies. Midway successfully delved into its back catalog last year with an update to its popular arcade game Spy Hunter. Now, one of the company's most famous properties, Defender, is getting an update of its own. The original was a feverish side-scrolling shooter in which the player needed to defend earthlings against a relentless alien invasion. The remake has many of the same themes and elements as the original, but it now plays from a behind-the-ship perspective and has a much heavier emphasis on scripted missions. And while it isn't quite as successful as Spy Hunter at re-creating the feel of the old game, Defender still puts on a decent show.

Defender can get incredibly difficult if you don't keep the landers from mutating.
Defender can get incredibly difficult if you don't keep the landers from mutating.

Like Spy Hunter before it, and similar to sci-fi sims such as Wing Commander, the remake of Defender is focused on making you complete various in-level objectives. Each mission begins with a briefing, telling you which section of the galaxy is under attack by the vicious, buglike aliens known as the Manti. In a bit of a twist, most of the missions don't have you directly dealing with the alien menace by wiping them all out. Instead, the Manti are a never-ending swarm of foes, and your mission is usually defensive in nature. So the game commands you to, as you might expect, defend various positions. You'll guard transport ships as they enter stargates, grab tanks and other ground troops and place them in reinforced positions, and, of course, stop the aliens from stealing stranded humanoids. Ironically, these are exactly the types of missions that many fans of space combat simulations tend to like least of all.

While the original game had you flying over a planet and defending the humans by keeping them on the ground, in the new Defender, you pick up the humanoids and bring them to a drop zone for extraction. The enemy landers are, of course, thirsting for those humanoids, so the landers will constantly try to pick them up for themselves. Once a humanoid is stolen, you have a short amount of time to blast the lander and catch the slowly falling humanoid. If you fail to free the humanoid, he is absorbed into the lander and the lander is transformed into a much more difficult enemy. You'll face a handful of other alien craft, including some ground units that can turn humanoids into humanoid-poisoning zombies. Like the original game, Defender can get incredibly difficult if you don't keep the landers from mutating, and your proficiency at keeping the humanoids safe will directly impact the game's difficulty.

The game also has a split-screen multiplayer mode that lets two players play cooperatively or in a deathmatch setting. This mode works reasonably well, and players looking for a cooperative game will have some extra fun with Defender.

The control of the ships in Defender is pretty responsive. There are a few different ship classes, some of which sacrifice some speed or maneuverability for armor or firepower, and so on. Generally, you'll be able to move forward at high speeds and slowly in reverse. You automatically pick up humanoids by flying close to them, and you won't ever run into the ground, even if you dive directly at it. This means you can get pretty fancy with the flying, swooping down at full speed, picking up some humanoids, and getting away before the landers can draw a bead on you. The right analog stick serves as a stunt control, allowing you to execute barrel rolls, loops, and quick 180-degree turns. You'll earn credits as you move through the game, and they can be used to purchase different weapons for your ship or, in an attempt to make the game feel similar to the arcade classic, extra lives. You can toggle through the different weapons with the touch of a button. The game's higher-end weapons are pretty powerful, but your basic blaster does a good job, provided your aim is steady.

Visually, Defender does just fine. The environments look convincingly like wastelands with small human outposts on them, and the game runs at a smooth frame rate. The design of the enemy ships actually evokes that of the classic 2D arcade equivalents, which is a nice touch. The game can also put a lot of enemies onscreen at one time without dropping frames, which is a suitable trade-off for the lack of sheer complexity in the graphics.

The remake of Defender is focused on making you complete various in-level objectives.
The remake of Defender is focused on making you complete various in-level objectives.

The game's sound is decent. The voices used for game briefings and in-mission orders are pretty good. The effect used for the ship's main blaster does a suitable job of emulating the effect used for the original Defender's blaster, though the rest of the game's weapons sound pretty unfulfilling. Additionally, there's one simple mistake that only fans of the original game will notice or care about. When a lander abducts a humanoid, it makes a sound from the original Defender--it just doesn't make the right sound from the original game. The sound it makes sounds more like the sound that swarmers make when they fire at your ship than the proper human abduction noise. It's nothing that breaks the game or anything, but it's one of those weird mistakes that will be difficult for fans of the classic game to fathom.

If you like mission-based space combat simulations such as Wing Commander, and you don't mind the game's defensive focus, Defender does a mostly good job of walking the line between having modern gameplay depth and remaining somewhat faithful to the source material. Nevertheless, fans of the genre or of the original game would be better off renting this one first, as it doesn't really go too far out of its way to distinguish itself.

The Good

  • N/A

The Bad

About the Author

Jeff Gerstmann has been professionally covering the video game industry since 1994.