Review

Death Stranding Review - Postal Service

  • First Released Nov 8, 2019
    released
  • PS4

Alone but not lonely.

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America is broken, and it's up to you to put it back together again. It's a tall order. A lot of people believe in it, but you're not sure you do. It'll take a lot of lonely, dangerous walks and exceptionally heavy lifting, and it's not really clear what America means in the first place. For some reason, you set out anyway, trudging through wetlands and rocky hills on foot, not fully knowing or understanding where you're going. Other than the monsters you can't quite see, there's not really anyone else around most of the time--just you and your thoughts, one foot in front of the other.

On one level, Death Stranding is about America. But your actual goal in setting out across the country is to help people, bring them together, and forge connections, not for the vague concept of America but for the sake of helping the people within it. Death Stranding is unrelenting in its earnestness and optimism--certainly not without its critiques of America, nor without its challenges and setbacks, but inherently hopeful nonetheless. It is a dense, complex, slow game with a plot that really goes places, but at its core, it never stops being about the sheer power and purpose we can find in human connection, and that is its most remarkable achievement.

Hands Across America

Rebuilding the country is as simple as getting every far-flung city, outpost, and individual onto one network, the bones of which were laid down by a pseudo-government organization called Bridges. As Sam Porter Bridges (played by Norman Reedus), all you have to do to win people over is bring them packages; most people never go outside due to mysterious monsters called BTs, but unlike most people, Sam can sense them enough to sneak past them and get important cargo to its destination.

Deliveries can be arduous. You're evaluated on your deliveries across a few categories, but the condition of the cargo can make or break a run, and there are a lot of factors working against you. The landscape can be extremely punishing, from expanses of exhaustingly rocky hills to rivers that are too deep and wide to cross unaided. On top of BTs, you also have to contend with Timefall, a kind of rain that rapidly accelerates aging and deterioration for most of the things it touches. Extended exposure to Timefall can damage or completely ruin your cargo, as can slipping and falling, getting hit by an enemy, or, in some cases, just being a little too rough with it. Even the smallest rocks can trip you up, too. In order to keep your footing, you need to pay close attention to where you're stepping, keeping your balance with the triggers while on rough terrain or when carrying a lot of stuff.

Once you reach your destination, though, you're showered with praise. The recipient will likely thank you to your face (albeit as a hologram), and then they'll give you a series of social media-style likes. You're inundated with a multi-page results screen itemizing all the likes you received for the delivery and in which categories, plus an overall rating for the delivery itself, no matter how small--it's positive reinforcement turned up to 11. These likes then funnel into each of the delivery categories like experience points, and as you level up, you can carry more weight or better maintain your balance, among other benefits. Deliveries also feed into a connection rating with each city, outpost, or person, and as that increases, you acquire better gear and sometimes gifts to reward your efforts further.

In short, you give a lot and get a lot in return. There is a relatively small number of mandatory deliveries to advance the story, but there's a seemingly unlimited number of optional deliveries, and I often found myself picking up orders destined for any place that was on my way. It's a cycle that's easy to get swept up in; no matter how difficult a delivery or how far the distance, you will at least be met with gratitude, likely feel fulfilled from having completed a tough delivery, and often given a tool to make future deliveries a bit easier. Most importantly, though, increasing your bonds with people is how you get them on the network, and the network is what elevates this core loop beyond the simple satisfaction of completing tasks and getting rewards.

No Caption Provided

The chiral network is a kind of souped-up internet that allows you to 3D print objects, which is incredibly useful and a strong incentive in itself. When at a terminal connected to the chiral network, you can print ladders and ropes for traversal, new boots as yours wear out, repair spray for damaged containers, and basically anything else you need to safely deliver cargo so long as you have a blueprint for it. You can also print a portable printer that builds structures for you out in open areas covered by the network--things like bridges, watchtowers, and generators, the latter of which are critical as you start to use battery-powered exoskeletons and vehicles.

The chiral network also grants you access to the online component of the game, which is absolutely essential. You never see other players in the flesh, but their impact is all around you; once an area is on the network, you can see structures and objects left behind by other players in the course of their own journeys, plus helpful signs they've put down just for those who come after them. You can pick up someone else's lost cargo and deliver it for them, too, knowing that someone else may find yours at some point and do you the same kindness.

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In Death Stranding's best moments, the relief and gratitude you can feel toward someone you don't even know is an unrivaled multiplayer experience. At one point in my playthrough, I was being chased by MULEs, human enemies who love to steal cargo. I was on a bike, tasked with a time-sensitive delivery, almost out of battery and totally unequipped to deal with external threats. In my panic, I drove my bike into a ravine. As I slowly made my way up and out of it, I watched as my bike's battery dipped into the red, and I dreaded getting stuck with all my cargo and no vehicle, still quite a ways away from my destination. I rounded a corner and found myself in the charging area of a generator placed by another player, as if they'd known I'd need it in that exact spot at that exact moment. They probably just put it there because they needed a quick charge, but to me, it was a lifeline.

You can give and receive likes for these player-to-player structures, and just like with standard deliveries, it's a strong incentive to do something helpful for someone else. In the earlier sections of the game, I was using other people's structures far more than I was leaving behind help for others. But I wanted to pay it forward and know that my help was appreciated, so I started going out of my way to build structures I myself didn't really need; the map shows the online structures in your instance, making it easier to spot areas you could fill in for others. At first, the likes system seems like a pretty obvious commentary on social media and our dependence on external validation. But it's not so much a critique as it is a positive spin on a very human need for acceptance, and the system does a remarkable job of urging you to do your best for those around you, NPCs and real people alike. Feeling truly appreciated can be a rare occurrence in life, and it's powerful in its simplicity here.

The Super BB Method

The first few hours of the game are the slowest, and a large part of that is because you don't have access to the online component right away. It's an incredibly lonely stretch of time during which you mostly just walk; the work you do early on is especially laborious in the absence of advanced gear, and it serves to give you an appreciation for other players and better gear as you move forward.

Even as the gameplay opens up, you continue to get a lot of story exposition with almost no explanation. It can all seem kind of goofy at first, and you can get lost in the metaphors; every city you need to add to the chiral network has "knot" in its name, for example, and they are all referred to as "knots" on a strand that connects the country. There's bizarre and unwarranted product placement in the form of Monster Energy drinks and the show Ride with Norman Reedus. Guillermo del Toro's likeness is used for a kind of dorky character called Deadman, and there's a woman named Fragile in a game about delivering packages.

No Caption Provided

But the story really does go deeper than that. In keeping with the theme of human connection, each of the core characters you meet and work with has their own story to tell. They all have a unique perspective on death that lends them an equally unique perspective on life, and unravelling their characters, down to the true origins of their often literal names, contributes to the overall tapestry of Death Stranding's take on the human experience. As they open up to Sam, Sam opens up to them in turn, developing into a distinct character in his own right out of the reserved, emotionless man he appears to be at the start. I grew to love Sam, Fragile, and Heartman especially, and even the characters I didn't like as much add to the game's overall message about hope and love in the face of adversity.

By far my favorite character--and the most important one--is BB. BBs are infants in pods that can detect the presence of BTs, and they're issued to porters like Sam to help them navigate dangerous territory. You're told to treat BBs like equipment, not real babies, but it's impossible to think of your BB that way. It's full of personality, giggling when happy and crying when stressed out; it even gives you likes from time to time. There aren't many children left in Death Stranding's isolated, fearful world, but BB is your reminder that the future is counting on you, regardless of how you feel about America itself. The love that grows between Sam and BB is nothing short of heartwarming.

No Caption Provided

Connecting with this story, just as with connecting with NPCs and other players, can take work. It's not a story that immediately clicks on a surface level, and the dramatic mystery and off-the-wall science don't make too much sense at first blush. But it's an emotional story first and foremost, and making sense of things--while entirely possible, particularly if you read the letters and interviews that detail small bits of lore as you go--is not as important as reflecting on how it makes you feel.

You have plenty of opportunities to do that, too. In the quiet moments of travel, usually as you near your destination, music might start to play. The soundtrack, which is largely composed of one band--Low Roar--is phenomenal, the kind of contemplative folk-ish music that suits a trip alone through a meadow or down a mountain. Because the act of walking is so involved, it's not a time to detach completely and zone out; it's a time to feel your feelings or at least consider what's next in your travels.

Fight, But Not To The Death

You can just as soon be ripped out of that headspace, though, by a shift to the haunting music that signals BT territory. The otherworldly growls of BTs as they close in on you can be terrifying, and early on, your best bet is to freeze in your tracks and hold your breath for as long as you can so you can quietly sneak by them. But there are times when you have to fight a BT in its true form, and for that, you have specialized weapons to take them down. These BTs aren't the ethereal humanoid shapes that float above the ground but huge eldritch horrors that screech under clouds of blood. The combat is mechanically simple--you mostly have to move around a bit and hit them before they hit you--but the sequences are visually and aurally arresting.

You don't get a gun that works on live enemies until 25 or so hours in, but even then, it's non-lethal. You are actively guided away from killing in Death Stranding, because when people die, their bodies basically go nuclear and level cities, leaving nothing but craters and BTs in their wake. On top of that, the main human enemies are MULEs, former porters just like Sam that have been corrupted by an automated world--they've essentially become addicted to snatching cargo in their desperation to have a job and a purpose as more and more people become replaced by machines. They're not evil, and killing them seems like, well, overkill; it's easy enough to knock them out with the nonlethal methods you continue to unlock as the game progresses. I didn't kill a single one in my playthrough, though punching them is satisfying.

No Caption Provided

While BTs and MULEs are a concern when delivering cargo, there's also Mads Mikkelsen's character, a man who's introduced through memories Sam sees when he connects to BB's pod. He gets his own dedicated segments that punctuate hours of simple deliveries, and these highly contained, much shorter sections are striking in their art direction and juxtaposition to the rest of the game. It's not immediately clear what he is, whether it's an enemy, potential friend, or something else entirely, but he's captivating in his ambiguity.

The most cartoonish enemy is Troy Baker's Higgs, a terrorist whose depravity seems to know no bounds. Of all the characters, Higgs is the weakest, with far less nuance to him than anyone else in the cast. He's really just there as a Big Bad to motivate you in a more traditional video game sense than delivering packages and helping people, but he and his band of faceless terrorists are more a means to an end than full-fledged villains. He's the catalyst for some of the major BT fights, and in the end, perhaps an extreme reminder that it's possible to stay hopeful even when things are darkest.

Death Stranding argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living.

Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game's more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now.

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Now Playing: Death Stranding Video Review

Back To Top
The Good
Your efforts are rewarded in practical ways as well as emotional ones, driving home the positive impact of what you do for others
Connecting with other players through acts of kindness is a powerful experience that further underscores the game's hopeful message
Each main character's individual story contributes to the whole with a distinct perspective
Fighting BTs is a visually and aurally arresting experience
You're actively discouraged from killing human enemies, which serves the game's themes well
The Bad
Higgs is a disappointing villain that serves as a means to an end
9
Superb
About GameSpot's Reviews

About the Author

Kallie completed Death Stranding's story in 60 hours, taking the time to deliver some pizzas and build quite a few roads. She would die for BB. Review code was provided by Sony.
779 Comments  RefreshSorted By 
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Judge99

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Edited By Judge99

I’m concerned that this rating 9/10 is bunk.

This was by the same reviewer who intentionally bombed days gone......

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JSprunk

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@judge99: So I would expect there to be heaping piles of political correctness in this one. She seems to grade games based solely on that.

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Utnayan

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Edited By Utnayan

@jsprunk: Yep. From the streams I am watching it is all about political left leaning... everything. (Also I haven't seen a streamer yet that isn't frustrated beyond all belief with the game, aside from graphical presentation)

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JSprunk

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@Utnayan: As soon I heard "Make America Whole Again" on the commercial, I knew I'd have to go into playing Death Stranding with a full container of disinfectant wipes and Pepto. I'll be waiting for this one to hit the bargain bin.

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Sindroid

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Like seriously? you deliver Pizza in this game?

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Mogan

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Mogan  Moderator

@Sindroid: Among other things, yeah. And when you deliver a pizza, you've got to keep it horizontal in your giant backpack/cargo stack or it starts to degrade. Because of course you do. It's a pizza.

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Sindroid

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@mogan: Haha.. sure. But i see so much comedy in this game already. Typical Kojima.
The way Reedus has 6feet hick stacks of boxes on his back trying to balance it and at the same time trying to engage in a fistfight with all that shit. I mean this game looks equally comical than serious.

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JSprunk

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So now to the important part. What score would you give the weirdness factor for this Kojima creation?

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ghost140

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@jsprunk: Kojima out of 10

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locopatho

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Love or hate his works, Kojima makes gaming a much more weird and interesting place. Delighted he can still drum up AAA funding for his madness :)

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Utnayan

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@locopatho: Konami: "We kept Kojima at bay long enough to at least make games that would be fun to play. Let him loose and we cannot afford the implications financially, let someone else do it." Sony: "Hold my beer"

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varez

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who cares if the game is boring. It's a political commentary on Trump and for that reason alone it deserves a 9.

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Forester057

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@varez: Oh are you kidding? F this game then KAG Trump 2020!

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Judge99

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@varez: this explains why kallie gave it 9/10.

In reality, probably a boring game.

However it hints about how bad America is, so the reviewer is going to be all in on it.

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maximus1983

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@judge99: No kojima might have over arching deeper implications woven in the narative and how you feel about his brand of crazy will probably play a big role in if you will like the game. Agreed this reviewer gets way to leftist authoritarian in her work but the idea that Kojima is a anti-american or pro left antifa supporter is total b.s. (I know there is a stupid article floating around but it's pretty false on further inspection) the game is about connection and how in the digital age we have fallen into collective isolation and built "walls" between each other . Its way more about the bickering we do twords each other for supporting said belief then the actual belief and he uses America as a symbol for reunification (that's actually a pretty high praise) to look past ideology and connect based on a more fundimental need. If you don't want that kind of symbolism in your gaming (and I won't blame you) then take a pass but if you feel like being part of a unique idea then give it a go but it's spiritual not political

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Forester057

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@maximus1983: Thanks for clarifying. Last GD thing I need in my games right now is politics. Ugh. BSSssss.

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Judge99

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@maximus1983: I concur with you.

I doubt Kojima was trying to weave anti American sentiment into the game..... however this individual reviewer is a different story.

On meta critic, there are sooo many 100 scores.

Dude @ ign gave 6.8, GS gives it a 9/10.....

User reviews I’ve seen paint a much different story.... if feels like to me the “big name” sites march in lock step on their review of big releases, which makes me distrust the reviews lol

It’ll be interesting to see (when I play it), how it scores up to days gone (so we can see who is the best ps4 exclusive this year)

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daledao

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@judge99: So right!!! Days Gone was trashed by this reviewer so WRONGLY!!!

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esqueejy

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@judge99: Internet polling is complete trash. When are people going to learn that?

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Edited By varez

"Agreed this reviewer gets way to leftist authoritarian in her work" - exactly. If you can't keep your political bias out of video game reviews, your work is not trustworthy

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Forester057

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@varez: It’s how journalists are these days. They can’t do objective. It’s all activism instead of factual reporting. It’s more finding stories to fit their worldview instead of finding and investigating for the truth. Journalism is dead.

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Crazy_sahara

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Ah hit that like button huh,

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esqueejy

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Falling Down Simulator 9000.

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ecurl143

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Edited By ecurl143

Overall, I think this game is a disappointment if people were honest with themselves. Barring the Kojimamites & non existentialists, I'm thinking the game doesn't really deliver.

It does go to show how hype can elevate a game beyond what can actually be delivered. I've seen it on so many games, particularly this generation. Death Stranding seems to be no different.

I wouldn't say the game has received mixed reviews. It's just that it really hasn't blown everyone's socks off has it?

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Fia1

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@ecurl143: Yeah so far unless the story is something mind blowing, the only good aspect you can take from this game are the graphics.

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SupaMasterGamer

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A lot of ''walking simulators'' like firewatch or What remains of Edith Finch get great scores and to me Death Stranding is the same type of game just with a bigger budget. I just don't like that some people are trying to make this game more than what it really his which is a big budget walking simulator. And I don't think walking simulators are bad in fact it's a style of game that big AAA developers should make more.

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asnakeneverdies

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@supamastergamer: Walking simulators (referred pejoratively as such) do not actually simulate walking any more than regular games, Supa. Death Stranding might not simulate the mechanics of walking, that being the dynamic management of controlled falls, but walking is indeed implemented as a mechanical consideration.

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SupaMasterGamer

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@asnakeneverdies: Yes very true.And I'm very curious to see what people outside of game influencers will think about those kind of gameplay mechanics.

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sladakrobot

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I dont have a PS4 or a gaming PC so this game and review doesnt affect me much but i wanted to know how it worked out after so many articles about it before launch.
9 is a strong score but for some reason the review itself doesnt sound like its about a 9/10 game!

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VGDork

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Save this game for a night of insomnia. 10 minutes of gameplay will put you down for the rest of the night.

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LiveDreamPlay

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@vgdork:

Doubt you've played it. But it's not uncommon this generation for people to jump on hate bandwagons randomly...

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VGDork

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Edited By VGDork

@livedreamplay: bet I'm older than you, but to humor you. Yes I did play it and didn't think much of it. Typical overhyped game that you fanboys want to be good simply because it's a playstation exclusive.

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Arkhalipso

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@vgdork: You certainly don't sound older than anyone here.

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LiveDreamPlay

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Edited By LiveDreamPlay

@vgdork:

It's not out to the public yet, and the chances of someone that has access to it to be spewing random insults in the comment section of Gamespot are extremely low. So my first comment stands, you're likely just a sheep that jumped on a hate bandwagon.

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MondasM

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nobody understands the definition of repetition unless that person has ground for some item / stat increase in any given mmo...

i have survived paperboy, i guess i can survive this one, too... the game looks interesting and seems to be something different than the cookie-cutter games of today...

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thehawk3986

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I love how this game has been a mixed bag.... this is not COD or Pokemon or some other yearly installment that everyone loves already.... Kojima made some art and chose to create an experience, believe it or not that takes a ton of guts to make something truly authentic and unique for your audience to experience.

This game is not for everyone... Don't feel bad about that.. Just embrace it and enjoy

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LiveDreamPlay

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@thehawk3986: True. Love it or hate it, everyone should appreciate that at least someone has the funding to try something new. Nowadays unless you tick certain boxes, you're never going to be able to make a triple A title, hence why 99% of the big games these days are shadows of other successful games.

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ginxeno

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Edited By ginxeno

While it looks interesting, many games will be released this month (Pokemon, Shenmue, RDR2 PC, SW Fallen Orders) and i can't afford them all, must wait till all the reviews comes out

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rasterror

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I don't get reviewers. Many gave the game a 9 even their reviews made the game sound like a 6 or 7. They complained about the boring gameplay with some saying that many will quit early on because of that and how convoluted the story is yet they give it near perfect scores. It's almost like they're afraid of the Kojima fanbase.

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LiveDreamPlay

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@rasterror: To be fair a lot of people complained about Red Dead Redemption 2 being boring. Guess nowadays unless you produce a mindless action-filled game you will inevitably be labeled boring by some...

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dynamotnt

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@rasterror: or, it's almost like doing something for hours and hours, when playing to review and the more mundane and tedious moments stick out in your head the most, but if you come away feeling something after a long trek, or a specific cutscene then the game succeeded in doing what it set out to do.

if every moment is engaging, and sits perfectly with the narrative, even mundane tasks will be fun, and rewarding, im on the fence though myself, have many games to play.

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270tbags1984

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So very excited for this. Kojima always delivers.

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JustTheTip

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JustTheTip  Online

@270tbags1984: No he doesn’t. Metal Gear Solid V was the worst main series Metal Gear game. He’s a one trick pony. All he does is make the most confusing, weird and nonsensical games he can. He’s the M. Night Shyamalan of video games.

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PCPS4XB

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@justthetip: saying the worsed one doesn't mean it sucks.

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Bread_or_Decide

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@270tbags1984: this time, literally.

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Death Stranding More Info

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  • First Released Nov 8, 2019
    released
    • PC
    • PlayStation 4
    Death Stranding is a PlayStation 4 exclusive from Hideo Kojima's new studio.
    6.9
    Average Rating103 Rating(s)
    Please Sign In to rate Death Stranding
    Developed by:
    Kojima Productions
    Published by:
    505 Games, Sony Interactive Entertainment
    Genre(s):
    Action
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood, Intense Violence, Partial Nudity, Strong Language