Review

Cuphead Review - Rise To The Challenge

  • First Released Sep 29, 2017
    released
  • XONE

Stick and move.

Everything you've heard about Cuphead is true. It is a difficult side-scrolling shooter with relentless boss battles that demand rapid-fire actions and reactions. Think for too long, and you won't stand a chance against the game's toughest enemies. Battles may only last three minutes at most, but they feel far longer when you know that you can only absorb three hits before you have to start from scratch. When you are navigating your way around bullets, smaller enemies, and pitfalls, while simultaneously trying to damage your primary target, toppling Cuphead's imposing bosses is both a monumental and rewarding task.

But difficult battles only tell half of the story. Cuphead's 1930s cartoon aesthetic is endlessly charming, popping with color and expression unlike anything seen at this scale in a video game before. And now that it's available on Switch, you can get a closer look and admire the artwork in the palm of your hand. The sheer variety of characters and settings yields consistent delight as you go from one stage to the next, with everything bearing the telltale signs of grainy film and rudimentary production techniques. Cel-shading means one thing to a lot of people, but Cuphead truly re-creates the look of hand-drawn cel animation.

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The characters and bosses that are clearly inspired by cartoon legends like Betty Boop break free from the expected to surprise you with something new. Never mind that Betty's lookalike is a mermaid now; it's the moment her head breaks free from her body and spews caustic skulls that gives you pause. If you can appreciate the unique animation style, you will be doubly impressed when you see what developer Studio MDHR has brought to the table. If its technical execution wasn't enough, MDHR's creativity puts Cuphead in a league of its own.

No Caption Provided

A world map sets the stage for your adventure. As a Cup-thing who gambled with the devil, you now must go around collecting debts from the devil's other acquaintances--the game's bosses. Outside of one-on-one fights, you also have a few opportunities to run and gun through less-imposing platforming stages. These help break up the action and give you a chance to collect coins that can be cashed in for "weapons" and passive buffs. Coins are in short supply and can only be collected once, so farming to gain an advantage is out of the question. These stages don't compare to Cuphead's main attractions, but they add valuable substance nonetheless.

The mix of ammunition for your handgun--character fire from their fingers--includes the likes of a spread shot, a charge blast, and a boomerang round. There are six in all, and each comes with a secondary attack that's tied to a meter that fills when you successfully land shots on enemies. You can also earn meter by parrying pink projectiles and enemies, a task that requires you to jump towards an enemy and then tap jump again at just the right moment before impact. These range from a fireball and a ring of damaging gems to a burst of bulky, short-range arrows. Finally, you have a super art, which can only be fired when your entire meter is full, as opposed to spending one section of that meter to fire your weapon's secondary attack. The one catch here is that when your meter is full, you can't perform a secondary attack--you are inconveniently forced to unleash your super art, which isn't always desirable.

Given that you are able to equip two weapons at once, the variety of loadouts you can equip before a fight allows for flexibility on your part. While you may benefit by bringing a specific set of arms into some boss battles--say, using tracer rounds to pick off minor enemies swarming overhead--you can still carry whatever you wish into battle so long as you have the confidence and knowledge meet the challenge ahead.

Learning the bosses' attack pattern is oftentimes half the battle, and it's typical to run through a fight multiple times until you see everything that might get thrown your way. Every boss fight consists of multiple stages or forms. Bosses will change shape, position, and behavior with each new phase. And within an individual phase, you may see as many as four different attacks, though you aren't always guaranteed to see them all during subsequent fights. When bosses begin to mix multiple attacks at once, the potential for various deadly combos keeps you on your toes no matter how familiar you are with the fight in question.

The fear of the unexpected is part of what makes Cuphead such a thrilling game, beyond the frantic moment-to-moment tension. You only have three hit points per stage by default--you gain a fourth if you equip a charm that also weakens your firepower. But when the only question in your head is, "In what order will the boss' attacks appear?" fights take on less-appealing light after the dozenth attempt. It's in these moments you start to identify a few places where Cuphead could do a slightly better job of keeping you informed of your own progress and capabilities.

You never can tell exactly how close to death--or a phase change, for that matter--bosses are. At best, you can see a plotline of the battle after death, to loosely gauge your relative progress. In the face of defeat, you may begin to question if you're carrying the right tools for the job. Beyond revisiting old fights, which is more arduous than it should be as you traverse the map slowly and can't fast travel, there isn't a great way to familiarize yourself with new weapons. And there's, unfortunately, no way to tell exactly how much damage one weapon does compared to another. Vague descriptions are all you get.

If Cuphead's fights were indeed puzzles with one correct solution, this would be incredibly frustrating. As it stands, there's only a small amount of frustration to be found while fumbling with new weapons and dying in the process. It may sound like a minor thing to praise, but the fact that boss battles reload in one or two seconds is a godsend when it comes to trial-and-error tactics. And no matter how frustrating a boss may be, you can't escape the draw of their expressive animations.

No Caption Provided

Cuphead does support two-player local co-op as well but it's pretty evident that this makes life more difficult for you and your partner. Despite the intricate chaos that you face alone in any given fight, when you add another character and more projectiles on screen, playing with a friend makes it far more difficult to discern your surroundings, and much easier to slip up. You do have a small window of time to revive a fallen comrade by parrying their ghost, but it's a mere few seconds while it floats up to the top of the screen before disappearing for the remainder of the fight.

For anyone interested in getting a taste of Cuphead without facing almost-guaranteed defeat, there are simpler versions of every boss that you can fight--but you won't be able to access the final battle unless you beat every standard boss on the normal difficulty. And in reality, you may as well stick with the standard fights as Cuphead is relentless no matter how you play.

Cuphead has been a longtime coming, and it's great to see that it lives up to its initial promises across all platforms. It's beautiful to look at, and with a pitch-perfect soundtrack, it flawlessly captures the era its developers so clearly revere. It's also an intense action game that pulls no punches. It could benefit from a few tweaks, and two-player co-op doesn't feel like the valuable addition you might imagine, but Cuphead remains a rare, unique game that truly stands out.

Cuphead is featured on our list of the best Xbox co-op games as well as the Best Xbox Games for Kids.

Editor's note (April 18, 2019): The review text and score have been updated to reflect the Switch version of Cuphead, which looks and plays just as well as other versions of the game--with a few new touches that will soon be applied to other platforms.

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The Good

  • Impressively revives an abandoned artform with modern sensibilities
  • A catchy soundtrack completes the 1930s homage
  • Boss battles feature a wide array of scenarios and mechanics
  • Offers a delightfully punishing challenge

The Bad

  • Busy visual style isn't ideal for two-player co-op
  • Revisiting previous boss battles calls for slow-paced treks across three maps

About the Author

In the span of 24 hours, Peter got to the end of Cuphead's last world but fell two bosses short of the finale. He played through the majority of the game on Xbox One, but spent two hours with the PC version at the start. He also revisited the game on Switch, playing through the first island to put the port through its paces. Complimentary review codes were provided for all platforms.
373 Comments  RefreshSorted By 
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Vodoo

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Edited By Vodoo

This game, imo, doesn't work well for coop. In a sense it kinda needs 2 people because of the difficulty, but having 2 people makes things tougher (especially the difficult platforming areas).

It's a throwback to old school games, but even those games weren't this difficult. Graphics are beautiful though. Really brings the game alive.

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Gelugon_baat

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Edited By Gelugon_baat

I have been hearing people say that the dragon boss is hella tough compared to the others.

Here's one of the developers, talking to Giant Bomb while playing the game. He blazed through most of the bosses, but apparently had Cuphead killed fighting the dragon boss.

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Gelugon_baat

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Edited By Gelugon_baat

At this time of writing, the fastest regular difficult co-op speed-run is around 36 minutes. The current record for solo runs on the same difficulty is far shorter than this.

That should tell you how much more problematic the game becomes in co-op.

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deactivated-5d4c0b80dcd76

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I bought the game based off the reviews and hype...but ultimately returned it. I think its a solid 7 or 8. The game is probably going to be fun to some gamers, BUT Cuphead to me felt like a nicely drawn cartoon which all you do is rapidshoot at big bad guys characters which have very large hit boxes. The boss animations just loop over and over, and dont really respond to your shots until their HP is low enough to cause a state change. I also picked up on the patterns faster than other ‘hard’ run and gun games.

I think I was expecting the Metal Slug 3 experience again (which is still the standard for run and gun games), and this game just felt lesser than that experience. Maybe Cuphead is worth a sale price, but not retail.

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Cherub1000

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@mbrogz3000: ooooh Metal Slug, now your talking! Such crazy fun!

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DarkSouls666

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Wot? You sayin' that the battle is too confusing with co-op? What are you, a dirty casul? Git gud m8. And you sayin' shit about the map. Vro what are you doing? How is walking trough the map boring? You forgot about the fockin' beautiful artwork? Vro, get your shit together.

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Gelugon_baat

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@darksouls666: The co-op speed runs at this time of writing are longer than the solo runs.

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ahpuck

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Edited By ahpuck

To those about to die, die, die, die, die, die, I salute you!

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Shay-Cormac

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Would you recommend the coop for someone who is new to gaming?

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Gelugon_baat

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@shay-cormac: Well, I wouldn't recommend anything, but...

There had been many perfect solo runs. Heck, GameSpot's Joey Yee is posting his videos of no-damage runs on Expert Mode bosses.

Yet up until now, there had been no perfect co-op runs. None.

That should give you very different expectations of its actual single-player and co-op gameplay experiences.

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mari3k

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10/10 with a bad ass seal of approvement

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mboogy

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Edited By mboogy

Uncharted 4 and Nier Automata get cons based on actual core mechanics like Uncharted 4's cover system and still get 10/10 and 9/10 respectively, but cuphead doesn't have insta travel and it's artstyle feels too busy for ya, so that counts as 2 whole points from it??? Yep! that makes total sense... /s

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Gelugon_baat

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Edited By Gelugon_baat

@mboogy: Apples and oranges - these comparisons between different games are more complex than you would think.

That said, all that time spent walking around the overworld could have been spent actually playing the game.

As for the complaint about the busy artstyle, there have been many no-damage runs with Cuphead (or Mugman) - but with both Cuphead and Mugman? None so far. That should convince you that the busy artstyle is indeed not suitable for co-op.

P.S. I am not saying that Uncharted 4 and Nier Automata deserve their praises though.

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Ezioprez9709

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An Xbox One game that I like the look of. Nice.

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Gelugon_baat

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Edited By Gelugon_baat

Another minor complaint is the color options for the pink projectiles, specifically how it might pose problems for people with colour blindness.

Gerstmann of Giant Bomb has the protanopia kind of colour-blindness; I recall that he has said that he can't perceive the blue-red spectrum well, including variations of blue and red (of which pink is one), and he is indeed having trouble making use of the game mechanism regarding pink projectiles, as he said in Giant Bombcast ep. 501.

Unfortunately, there is no option to change the colour of the pink projectiles at this time of writing.

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Gelugon_baat

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There are some very minor complaints among some people who very much like this game.

One of them is that the default control inputs are just unbelievable in the eyes (or hands) of platforming shooter veterans. Gerstmann of Giant Bomb said (in Giant Bombcast ep. 501) that the default controls are like Nintendo controls of yore.

The controls are fortunately re-mappable, but one wonders whether the developers have been following the platforming shooter scene or they are stuck in the past.

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elmarine2064

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Game is crazy hard, but fun!

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Gelugon_baat

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Peter Brown's colleague Joey Yee apparently beat some Expert Mode Bosses.

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onionking108

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Here come the trolls to complain about the score, as if 8/10 is a bad one. 86 on metacritic, chill. If had an Xbox I would absolutely pick this up. That art style is incredible.

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BmOrENiNjA777

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Finally a decent Xbox console exclusive took long enough...though the game is getting heat for being too difficult which is stupid.

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Sam3231

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Edited By Sam3231

I am playing the game in co-op and it honestly isn't that bad. Once in a while I confuse which guy I am but that's about it.

The game is general is a blast. I'm happy it turned out so good.

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deactivated-5bd1e31726b43

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So he didn't beat the game? Makes me feel a little better that I am struggling with the first bosses. This game is so freaking hard, but it is good.

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Gelugon_baat

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Edited By Gelugon_baat

@freeformrulz: Years ago, I would have agreed with you on the matter of finishing a game before writing a review.

Not so anymore. In the case of Cuphead, which is one of those "git gud" games, the fundamentals of the gameplay and any further nuances would have been experienced within just several hours. The rest of the gameplay is practically practice, practice, practice and practice some more. (Dealing with pattern bosses in this case.)

I personally no longer have the patience for such matters of brute determination. I want the games that I play to yield more and more gameplay elements from start to the end.

That said, to cite a run-and-gun side-scroller that does that, it would be Super Time Force Ultra.

There is a lot of worthwhile time (pun not intended) to be had from unlocking the characters and learning to chain their progress together to wipe a boss - and then watching the mashed-together replay.

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zyxahn

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I didn't see anything about the load times. They are too long and will get frustrating in about 2 minutes or so.

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Wretch1d

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@zyxahn: load times are not bad, and when you are in a boss fight you can retry and its fairly instant

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zyxahn

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@zyxahn: The theme song is good. I let it play through before I started playing.

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darksouls

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@7tizz: I truly hope its this game. It actually does something unique unlike Mario which is basically the same game each and every year. I hope that Mario Odyssey flops (I know it wont).

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deactivated-5bd1e31726b43

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@darksouls: You have not even played Mario Odyssey so how could you possibly know what the new Mario is like? I am playing cuphead right now and it is great but Mario is going to be awesome as well. I hate when people blindly shit on a game without even playing one second of it.

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darksouls

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@Legend_of_Link: I've seen trailers and I think it looks bad so I want it to not do super well.

You have not even played Mario Odyssey so how could you possibly know what the new Mario is like (in response to your dumb "but Mario is going to be awesome as well" comment since you previously hated on me for doing exactly what you just did lol).

Nintendo fanboys are some of the worst fanboys imo ;)

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deactivated-5bd1e31726b43

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@darksouls: "Ive seen trailers and I think it looks bad so I want it to not do super well"...... What a shitty mentality you have. Just cause you don't like something you wish for it to fail. I fucking hate people like you. Oh and bye the way I am not a fan boy. I own every system under the sun and play just about everything. I would actually say out of all the companies I play Nintendo products the least.

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darksouls

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Edited By darksouls

@Legend_of_Link: I clearly hit a nerve there with the "I hate people like you comment" lol. I love comments from butthurt people like you :)

Your name is a cringey Nintendo reference so it was safe to guess you were a Nintendo fanboy. I also never called you a Nintendo fanboy, I said they are some of the worst but never said "youre a Nintendo fanboy". It was a statement I made ;)

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onionking108

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@darksouls: if you think the main line Mario titles are the same "each and every year" - should I remind you 3D world came out years ago? - you aren't paying much attention. I'm not bashing this game, it looks fantastic. Won't get to play it because I don't have a pc or Xbox. Odyssey looks fantastic also.

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darksouls

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@onionking108: The main Marios are all pretty much the same especially the modern ones. 3D World is just like New Super Mario Bros which is just like Galaxy which is just like Mario 64 and so on. I liked all of those games but I appreciate them far less now that I realize how little the games change. Mario is not an innovative franchise anymore unfortunately. Nintendo in general just rehashes games which makes them in my book a bad company and one that I wish to see fail.

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onionking108

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@darksouls: that's where I'd disagree with you. Just because the characters and basic premises are the same doesn't mean the games themselves play the same. You obviously disagree but Nintendo is pretty widely regarded as one of the best first party game developers out there. They simply create fun games with a super high level of design ingenuity and polish. You saying that Mario 64 and 3D world are the same game makes me think you've not actually played thru these games and are simply making superficial judgements. But maybe you have, idk. Just because Mario jumps around saying "wahoo" and Bowser shows up to kidnap Peach doesn't mean the games don't each have their own unique styles play. You really think Sunshine and Galaxy are the same 'rehashed' game? If they created a brand new character and the games otherwise played the same way would you still have the same gripes? Maybe Mario games aren't for you, and that's fine, but to say Nintendo is bad at game design is pretty outlandish.

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darksouls

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@onionking108: How can you possibly think Nintendo games play differently? Just because Flood is in one game and Lumas are in the next doesnt change the core of the game.

They are the same game with the same story, gameplay, artstyle, and basic concepts each time. Mario Galaxy is Mario 64 in space. Mario Sunshine is tropical Mario 64 with Shine Sprites instead of stars. Mario 3D World is modern Mario 64. New Super Mario Bros. is side scrolling Mario 64. These arent opinions, these are facts. You cannot say with a straight face that the games are differnt enough to deserve their absurdly high review scores because they are all the same.

Call of Duty (horrible modern franchise imo) is criticized for being the same each game. Whats the difference between CoD and any Nintendo sequel? Each one features minor changes, improved graphics, and the same gameplay as the last.

I have played many Mario games and can safely say theyre all the same. Nintendo is in no way innovative anymore and will continue to rehash the few core series they have left until the end of time. Im sure that when you've played as many Nintendo games as I have, youll understand that :)

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onionking108

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Edited By onionking108

@darksouls: I'm sure I've played as many Nintendo games as you have lol. How would you even know that about me? Just because Mario isn't genre hopping doesn't mean the games are the same. We could go back and forth but you just seem sore that Nintendo gets recognized for it's stellar game design. I'm no fanboy, I'll happily recognize Nintendos mistakes, as they've made plenty over the years. But Mario games are platformers. What would make it different enough to appease you? Mario runs and jumps. Link explores dungeons and solves puzzles. If that's not your thing that's fine. But it doesn't change the fact that if you stripped away the red hat and goombas and mushrooms, you'd still be left with games that use solid mechanics and wonderful level design to create a fun worthwhile experience. Why should Nintendo reskin their franchises just for the appearance of novelty? And I'm sorry, but Galaxy is not Mario 64 in space. That's just ridiculous lol. If you're going to go there you could say that every 3d platformer ever made since they went 3d (or the same for 2d) is the same. It's the core tenet of the genre. You run. You jump. You collect things. That's platforming. And I argue that Nintendo, specifically with Mario, is among the best. Thanks for the lively debate, friend.

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darksouls

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@onionking108: The Nintendo games comment was because I was basically saying there all the same and youll understand that if you played enough of them.

Im not a fan of games being overrated and I think rehashed sequels dont deserve a lot of support and high reviews which is why I am having this talk with you in the first place.

The Mario game mechanics are solid and some of the best in platforming history but that doesnt change the fact that Nintendo rehashes the same game with the same story, gameplay, artstyle, and basic concepts each time (like I said in my last comment).

The thing that would make Mario good again is sadly nothing. Its overstayed its welcome. There have been dozens of Mario games and after rehashing a game so many times, it needs to die. Its the same thing for Call of Duty and Halo, and many other franchises. Sometimes a series just overstays its welcome and thats how I feel about Nintendo games (especially Mario and Zelda).

I just thought I'd put in that final comment since you said the debate was over and I had a bit more to say but now i've said what I have to say.

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onionking108

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@darksouls: didn't say it was over, and you being tired of Mario and Zelda is perfectly valid if that's how you feel. My argument to your saying they've outstayed their welcome in the industry is that despite many things staying the same, Nintendo does take risks with their big franchises, IMO. Take Breath of the Wild for example. They could have made another HD ocarina of Time, where you go to each dungeon, collect the item, use it to beat the boss, and move on. But they completely reinvigorated the franchise by taking it open world and giving the player immense freedom and challenge, and dispensing with many of the traditional Zelda systems.

Also, I don't want Nintendo to stop making their first party titles because new generations get introduced to them, and it's new and exciting for them. For me personally, each new Mario or Zelda title offers something new (admittedly sometimes more than others - but I still disagree that any mainline Mario title is simply a rehash of a previous one) and makes me excited to play again. And that's what games are all about. I want to have fun, and Nintendo is really damn good at making games fun.

So anyway, Super Mario Odyssey here I come! Lol

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darksouls

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Edited By darksouls

@onionking108: I dont find Breath of the Wild to be a good example of innovation. Making a game bigger and open world is the perfect example of a company not knowing how to do anything innovative. I mean how many series in the past ten years have done that? Open worlds being new and exciting was a last gen concept that is kind of a joke at this point.

Besides the lack of innovation, Breath of the Wild was by far the most boring, repetitive, and flat out mediocre Zelda game ive ever had the displeasure of playing. I mean dont even get me started on the Shrines or the Korok Seeds...Ive never struggled to complete a Zelda game (except Zelda II which i dont think I need to elaborate on lol) but I honestly almost couldnt finish this one. Thats how bad it was, I gave it points for attempting to do something new and having some sound mechanics but overall it was just mediocre and highly overrated.

I want to have fun too but I dont think Nintendo knows how to appeal to its lifelong fans anymore which is why in the days of the Wii U, I started to dislike them and the Switch further cemented that belief.

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ALLIAMOS

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