BioShock Infinite - A Fan Scorned Review

Squandering infinite possibilities. Tom takes a second look at one of 2013's biggest games.

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The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.

My love of the original BioShock is unwavering. Irrational's previous foray into a dystopian society explored the ways in which the foundation of civilization crumbles when everyone has only their own desires in mind. The powerful themes resonated throughout every inch of that modern-day masterpiece. Not only did plasmids add novelty to the combat, they furthered the ideas the game was centered around. Plasmids injected into your veins let you twist your body into an unrecognizable monster, and the enemies you fought against showed how debilitating overuse of these drugs could be. Important figures exemplified how various mindsets would function when the rules of decency were removed. Remember when you explored the blood-soaked hovel of J.S. Steinman, the plastic surgeon trying to carve beauty into unwilling patients now that morals had been absolved? Or when you gazed at the artist Sander Cohen's disturbing masterpieces? BioShock was a terrifying exploration of the manifestation of selfish desires left unchecked.

BioShock Infinite begins with a similarly intriguing premise. Jaded by the unclean, corrupt beasts that rule democratic lands, Zachary Comstock founds a city in the clouds free from the shackles that have been destroying the modern world. Columbia is a place of pure hatred. The elitist settlers believe they are the chosen ones, elevating themselves above the unwashed masses who dared to be a different race or have less money than the privileged few. The stage is set for a sobering exploration of how a segregationist's mentality is ultimately doomed. However, Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset. With nothing of value worth exploring, Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth never says no to a dance off.
Elizabeth never says no to a dance off.

Booker DeWitt is a guilt-stricken war veteran who readily massacres hundreds of individuals. Relating to the protagonist is nearly impossible, and not just because he's a terrible person whose hands are perpetually drenched in the blood of his enemies. Because Booker's words and actions so often conflict, it's hard to take him seriously. Why would we ever believe that he regrets killing Native Americans at Wounded Knee when he still willingly enters battle zones with murder on his mind? Infinite desperately tries to engender sympathy for Booker by giving him a troubling backstory, but it feels as empty as the rest of this adventure because his motivations are continually ignored to allow for another extended battle sequence. It hardly matters that he's on a rescue mission because there's so little investment in who he is. Instead of offering an emotionally complex individual as the star, Infinite instead introduces a female companion who desperately tries to give the game moral grounding.

Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth is a bird in a cage, spending her days locked in a tower as she peruses the books that make up her most readily available companions. No average woman, she has extraordinary powers that allow her to open portals to other realms. A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes, so she's thrust into that role regardless. She's rescued by Booker early on in this adventure, and accompanies him as he mows down the armed citizenry of Columbia. Sadly, she's little more than an item dispersal system with a fancy dress. Elizabeth helpfully tosses ammunition and health when Booker gets low, and unlocks doors, but otherwise she serves as a bystander. She does offer one nice touch of humanity. When Booker kills enemies in particularly violent ways, she recoils in disgust, which is more character development than is found elsewhere.

Located where the sun touches the sky, Columbia is a gorgeous city in which every new location contains its own beautiful touches. Marvel at the intricate railway system connecting one floating section of town to another and appreciate the down-home sensibility of the quaint storefronts. Despite the disgusting people who live there, Columbia is a place where you want to spend your time, gazing at the myriad delights as you listen to the serene music that fills your heart with joy.

BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.
BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.

Treasure those quiet moments when you're allowed to soak in the stunning sights, because such respite is all too rare. Around every dazzling corner await gun-toting soldiers who are all too eager to make your life miserable. Infinite pushes unceasing waves of attackers your way to ensure little more than a minute passes without your trigger finger seeing action. Sadly, in the six years since BioShock introduced a fascinating world with mediocre shooting mechanics, Irrational has still not been able to inject the core action with the same appeal as the aesthetic wonders. The claustrophobic locations of BioShock's Rapture have been replaced by a sprawling cityscape in which enemies snipe you from across great distances, which transforms the personal conquests of BioShock into exhausting, pixel-hunt ordeals in which you're constantly being peppered by unseen heathens offscreen.

The chaotic endeavors are tiresome rather than thrilling because haphazard enemy placement urges you to sprint pell-mell across Columbia's skies. With no fluctuation in the rhythm of combat, these battles quickly lose what little appeal they offered. There's no deeper strategy necessary to dispatch the brain-dead foes who hunt you, so once you've succeeded in a few encounters, there are few surprises to keep you invested. With exhaustive numbers and thick skins, enemies long overstay their welcome, and there's not even interesting punishment to keep you fearful of death. Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used. It's troubling that Infinite forces you to spend so much time engaged in these boring ordeals. As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

No Caption Provided

The standard assortment of guns Booker carries fail to enliven these excursions. However, vigors imbue you with crazy powers that complement your bullet-spewing antics. By tapping a button, Booker can unleash a murder of crows at enemies, or push them into the setting sun with a blast of water. Shocking enemies with an electrical bolt is certainly more interesting than peppering them with a pistol, but vigors have such little depth that they too grow stale before long. There's little reason to experiment with different powers, because once you have a projectile in your inventory, you can keeping using it until your hand grows tired. More troubling is how little thematic relevance vigors have. Their counterpart in BioShock is plasmids, and there's a reason plasmids exist in Rapture aside from diversifying the combat. But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance? It doesn't make any sense, and subsequently feels like it's stealing from BioShock without understanding why such powers resonated so deeply in the first place.

As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

And then there's the ending. Infinite's argument that an evil megalomaniac will always exist is an extremely cynical outlook. That history shows this is the case doesn't matter, because whether it's true or not isn't important. What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place. Issuing this statement is merely a shallow way to link the universes of the BioShock games. Instead of exploring the inherent problems that would urge Comstock to found Columbia or Andrew Ryan to create Rapture, it takes the easy approach by stating the what without delving into the why. Contrast this late-game revelation with what transpired in BioShock. There, we realized that in a society built on objectivism, the protagonist doesn't even have free will. Such twists are satisfying only when the game builds on them throughout rather than just throwing them in at the end as Infinite does.

Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray. Infinite has a fascinating world, in both visual design and story premise, so it's a shame that its vision falters, shying away from exploring any potentially unsettling plot thread in favor of focusing on choppy action sequences that endlessly drag on. BioShock Infinite is an incoherent mess that fails in both its shooting and its story.

The Good
Gorgeous visual design
Amazing soundtrack
The Bad
Tedious, never-ending combat
Story refuses to explore difficult situations the premise presents
Mechanics clash with the narrative
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About the Author

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
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Avatar image for deactivated-59e0c3e2b083b

Fumble 4 games never have "Gorgeous Visual Design" nor "Amazing Soundtrack".

Many could understand the anger of replayability. But I do not understand the cynicism of you as a reviewer, although the points you consider are more than valid to a certain extent.

It is a Solid 7.

Avatar image for naryanrobinson

I agree with everything he's saying actually, but he seems to have taken off points on account of disappointment as opposed to the objective reality of the thing.

As I've said before, I'd have given this game a 7, and I'd understand a 6.

Yeah it's frustrating as hell that it's not better, but you can't penalise a game for that. It's simply not fair.

Avatar image for rdwolf260

Sometimes it's hip to hate what's popular I guess. It's amazing to me that Tom praises Infinite for introducing the theme of racism, elitism, and entitlement yet scorns the game for not forming an opinion of those themes for him. To me this is what made the game so great. The fact that it made me reflect on such themes but did not try to convince me of an opinion on the subject but instead allowed me to come to draw my own conclusion on such a heavy and important topic. As far as complaining about the length of combat and being sniped at by "unseen" enemies is not something that I can even recall. Most enemies I've able to clear out in minutes and was easily able to spot the "snipers" and take them out, though those spots in the game were quite few. The developer did a right thing by allowing the player to form their own opinion on the subjects presented within the game, it's too bad that you felt like they had to spoonfeed you and force their own on you.

Avatar image for Boddicker

I love the Bioshock franchise and this is my personal favorite. Just by a hair though over BS2.

I defended you Tom, but I cannot defend this review.

Avatar image for Animussi

Have you even finished the game? I confess I didn't play the previous games of Bioshock, but this game is nothing near disappointment. At the beginning it seemed to me boring as well, but as I went on, the storyline started to smother me into endless amazement. The ending was completely amusing. Especially those (quoting) ''action sequences that drag on''. I am planning to play and see the previous Bioshocks. But for now I am in love with Bioshock Infinite.

And btw, combat and shooting was totally alright, weren't a mess at all. Well it may BE, if you just simply cannot control the situation in a harsh fight and can't put yourself together. And it is definitely not a mindless game.

Avatar image for gamefreak215jd

Goodbye Tom.

Avatar image for mkess

This is one of the most overhyped games ever. Must be the the new generation of use once, then throw away games.

NO replay value. Abysmal weapon system, with only 2 slots. Have they ever played Bioshock 1 or 2? And an ending, that forbids buying any DLC content for it.

Avatar image for Installing

I will never understand why this game is so overrated. It is almost almost frustratingly baffling to me.

Avatar image for hemanshk

Agreed on many points. Though the review is a little bit harsh, but the points you make are mostly valid.

Avatar image for fursecu

wow, this review is pointless and has nothing to do with the actual game..i see that you just tried to highlight some of the weaker elements, but really, what the heck is this?

Avatar image for kvan33

Just finished BSI. It is truly one of the most overrated games of the last decade. Many of my gripes mirror Tom's. The gameplay truly feels dated, which is a major detriment to a FPS. Hard to describe, but it just feels clunky to move and shoot. In addition, the whole package seems to be a loosely tied together mess of random game mechanics and plot narrative. It's almost as though Ken Levine had a concept for an original game that was never intended to be part of the Bioshock franchise until he realized that he could never get a AAA budget unless Bioshock appeared in the title. I guess this is what you get when you tell someone they are a genius, give them a huge budget, and then allow their vision to run unchecked. Star Wars: The Phantom Menace anyone?

Avatar image for chrisb66

Review the actual game, not the game you wanted and hoped for. Review what is actually before you!

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Just finished BI. Loved it.

Avatar image for cboy2332

This article is just a piece of sh*t. I can not believe how could gamespot post such a horrible article.

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@cboy2332 It's the same guy who reviewed Beyond Two Souls (the main review) and gave it a 9, listing no "bad elements" of the game. Ridiculous. Gamespot is dumb.

Avatar image for RobGrizz

I think a 4 is a bit harsh, but I too, didn't have a good time playing this game.

" Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset."-

FULLY agreed, and one of the sore spots of the game to me. After that unforgettable bit in the beginning at The Fair, and later meeting the Vox Populi, I really thought this game was going to have some meaningful things to say about certain themes they established, and I would get proactively involved. But the game wasn't interested in any of that, and story surged forward into much more absurd territory with parallel universes and time-travel. What a waste, considering all the social commentary they set up. Including aspects of Booker's blood-soaked past. Those did't go anywhere.

"Sadly, (Elizabeth is) little more than an item dispersal system with a fancy dress."-

This is exactly right, and for the life of me, I can't understand why people have made her such a big deal as some revolutionary character. For non-playable A.I. what's to be impressed with? Because she sometimes looks at things in the environment?

"As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler"-

And this is ultimately what turned me off in Infinite. The tiresome combat just wasn't dynamic. Some vigors are utterly worthless, while some others are so effective, so why bother using anything else? Endless waves of foot soldiers encompass I'd say the entire second half of the game, removing one of the more interesting elements of Columbia that set it apart from Rapture- the people. I hated the dizzying skylines, I hated my limited arsenal (only 2 guns at a time, are you serious?!!) and those mother effin Handymen were the worst.

There are two flashes of combat brilliance, and incidentally, they come when the game finally decides to CHANGE IT UP. It happens at Comstock's place when you have to sneak and be more careful around the horrifying Silent Boys, and at the airship battle when you finally can summon Song Bird. These moments (along with the kinda-fun boss fight with the spirit of Lady Comstock) almost saved my entire Bioshock playthrough.

But I can't get over the fact that it feels like this game almost went TOO big, and tried TOO hard, with too many ideas, and somewhere along the way, lost sight of being more a streamlined package.

Hell of a review.
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I totally agree with you for the first time Tom :D

Avatar image for ares_dc

Finally a person who can write a non paid review.

Great review, even 4/10 is a bit low, i would have gave it a 5/10, an enjoyable game after all.

But the fact that they call this game "Bioshock', it simply makes me laugh.

I dont know why this game hasnt been released with another name? The hype it has been generated before launch was so high, when players actually put their hands on this game, made them uninstall it in short time.

We have been lied. Yes! This game has nothing to do with the original Bioshock games.

For me at least, the uber hype combined with the lie, turned into negative game experience.

And above all, this game is only fun only for the 1st hour or so, after that is repetitive and boring as ****.

Avatar image for doctordapper

@ares_dc If you don't see why it's a Bioshock game, you clearly haven't played all the way to the end.

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@doctordapper @ares_dc

Obviously i didnt, I've played till chapter 25 or so, when i couldnt bare the boredom.

I only finish games i like :)

I strongly wanted to finish it, because i'm a huge fan of 1st two Bioshock games, but the repetitive gameplay put me down.

If this was a standalone game, i wouldnt even reach chapter 5, but i said to myself: lets give a try to the team behind epic Bioshock games.

Avatar image for BravoOneActual

Playing the game now. Sorry to say, but it's really half-baked and I get a sense Levine lost his mind a little bit on this one.

I keep wanting to quit, but my gamer street cred isn't allowing for it. A "4" is a bit harsh and certainly speaks to a broken game, which this isn't, but in spite of it's good looks and high-production, this one is a study in missed opportunities.

The scores I keep conjuring in my mind are dropping by the half-point with every hour I play.

Avatar image for maxbb1

@BravoOneActual Play it to the end, and think about it.. it's a 4/10 if you don't understand it, a 10/10 if you do.

Avatar image for canuckbiker

Interesting insight Tom. I think the score is a little harsh, but I can't argue with any of your points. The first bioshock was so great I knew they could never live up to it, so I went in with low expectations and enjoyer it for what it was. The first was horror survival, and this was shoot everything that steps in your path. Spot on about combat as well, endless shoot em ups that dragged on far too long. I did like the idea of their society, it seemed like a 1910 Mormon paradise, however they didn't focus enough on the race warfare enough in my opinion. However I thoroughly enjoyed the parallel dimension aspect, as well as the mind blowing ending that had me pondering it for weeks afterwards, but nothing could top the originals plot twists for me.

Avatar image for wongph

the weakest entry of the Shock series. very good review

Avatar image for canuckbiker

I enjoyed #2, but it's story was pretty weak with it's "let's replace one misguided rapture dictator for another" vibe. Minerva's den was actually a much more enjoyable ( albeit personal ) story in my opinion.

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@canuckbiker Play it to the end and it will all make sense...

Avatar image for flameon12346

Tom this review have redeemed you from that old Bioshock Infinite review. Haters are going to hate and you say it as it is. You earn my respect.

Avatar image for Camoth2

Hear, hear. This is what the original review should have been.

Avatar image for flameon12346

@Camoth2 Agreed.

Avatar image for ebyrwa

I enjoyed this review. I think there should always be a dissenting opinion. Then again everyone got mad at the review for GTAV so maybe not everyone on here can appreciate an opposing opinion. I thought Infinite was ok and a lot of the pitfalls were identified in this review. A lot of comments on here too are thoughtful too.

Avatar image for spoonshoe

I hesitate to bring up philosophy on a game review but, it was referenced in the review. Not just this one, but yet again, i hear people reference Objectivism, but ultimately have no idea what it is. It's not a 'wikipedia' article way. The original Bioshock, was a great game, but it had nothing with Objectivism, it had everything to do with Anarchy. So if you want to review it as a game, for a game, then find but please don't pretend to understand philosophy from some 3 paragraphs you google. Please.

Avatar image for rdwolf260

@spoonshoe I think you hit the nail on the head here. The reviewer loved the first game because of it's "philosophical" and "deep" meaning but to me seems like he may not have completely gotten in. He was possibly expecting Infinite to spoonfeed him some additional insight into "philosophy" so he can seem smart when discussing the game but it failed to do so. Infinite does bring up some very heavy subjects when it comes to religion and racism but it doesn't force an opinion on you and lets the player form their own opinion and argument on the subject instead. This is what the new generation of gamers is going to be: I don't want to think about complex issues, please decide for me and make it entertaining! I'm horrible at hand-eye coordination so it takes me 20 minutes to kill 10 enemies, therefore the game is too hard! I'm horrible at hand-eye coordination so I die A LOT in this game therefore the game is repetitive and boring!

Avatar image for pbernoos


Avatar image for joesguy

@pbernoos What, can't handle a differing opinion?

Avatar image for advocacy

BioShock Infinite won best shooter at the VGX. I guess that makes this 4/10 review irrelevant now.


Avatar image for joesguy

@advocacy Well it might, if the VGX wasn't a massive joke.

Avatar image for greyfoot

I agree and slightly disagree.

I'm delighted to see that I'm not the only one who was disappointed with Bioshock Infinite; I've read players and professional critics' reviews around the net, and there are a few who also deeply criticize it. However, it does seem that I'm the only one morbidly disappointed. I say this because the original Bioshock, for me, is a contender for the greatest game I've ever played. I won't go into a detailed critique of the first installment unless anyone asks me to. Suffice to say, it was one of the most original, intense and fun gaming experiences I've had. The first sequel, as we all expected, was a joke--just more of the same. But like a lot of people, I became excited when I heard the third installment was being totally rehashed, with a new code and everything. So imagine not just my disappointment, but heartbreak, when Infinite turned out to be repetitive, dull, and way too easy in some cases.

Which is where the only disagreement with Tom comes in. I was actually bored. I spent far too much time running from one scene to the next with nothing happening in between but cut scenes and dialogue with Elizabeth (which wasn't even that interesting). Battles have potential to be dynamic, but only if you choose for them to be. A lot of the time one can sleep his way through it. In a few cases, I could lob explosives or use kinetic powers to dispatch enemies from a lofty corner and never be touched by them. I'm also irritated that Elizabeth can't be harmed during these battles. What's the point of being her escort, her protector, if she's not going to get hurt anyway? And then of course there's the story itself--totally unoriginal and lacking suspense. The revelations at the end are hinted at so heavily throughout the game that they come as no surprise at all. I felt robbed. The final battle scene is ALMOST difficult enough to keep you from being bored, but because it's actually just more confusion and pandemonium than difficulty, it becomes tedious after 3 tries.

I also agree with other players that this "beautiful airborne cityscape" was wasted most of the time. Almost none of it is interactive. And that which is is scarcely useful.

There was so much potential with this one. It's really too bad. And I find it baffling that 9 out of 10 gamers thought it was brilliant. As I suggested though, I'm glad it was 9 out of 10 and not EVERYONE.

"To each our own" is a respectable enough aphorism. Which is why I must admonish other commentors for their vaulting assumptions that a scathing review must automatically be insincere. The fact that Tom is an enormous fan of the original in this series precludes this review from being disingenuous, people. If you disagree with him, then just say so. Stop trying to demonize those who aren't in lockstep with your opinion.

Avatar image for nunyerbiz

I just completed the game, having picked up the PC version on sale. While I would not personally assign a 4 to this game, I generally agree with most of Tom's points. They set up an interesting early premise and then buried it under multiverse nonsense... With only Time Lord Elizabeth being able to use her God powers at the end to tie it all into a neat bow. The first half of the game could have taken place anywhere, with anybody doing something generically 'evil' and the second half of the game wouldn't have had to change a bit... so all that exploring and listening to all those audio logs in the beginning about racism and religious zealotry... It was all just a big time sink until the 'real' story, the time space continuum stuff, kicked in about five hours into the game. There was a weird disconnect there.

While I enjoyed the gameplay more than Tom, there was a distinct grind to the whole thing that wasn't present in the first Bioshock. There was no sense of dread of what was behind the next door, no tension or suspense or any of that vibe that made the first game so memorable. Not that I necessarily wanted a straight rehash of the last couple of games... But without that fear of the unknown everything become a simple routine of enter room, clear room, look for audio logs, rinse, repeat. I also agree that the vigors always felt out of place in this universe... just an excuse to give your character super powers and provide a flimsy gameplay link to the original game.

I'm not trying to slag the game, I enjoyed it for the most part... I just don't think it lived up the hype or provided the overall gripping experience that the first game did.

Avatar image for Kaleous_Maximus

He is very accurate in this review. After the game received a 9.0 I went and picked it up. As a fan of FPS games this one fell short in almost every aspect. Simply put the gameplay was simple and repetitive making the game very boring. So if the gameplay is boring what is it supposed to fall back on? Story? That fell short as well. There are other games with more to say. I think that a lot of games now are coasting off the success of their previous titles.

Avatar image for ViskiJack

Tom is an idiot i said this before and i say it again.Infinite is a bandwagon game much like COD i certainley did not deserve it's 9 when it came out.But it's sure as hell not a 4 either.For me it's a 7 or a generous 8.It's the bare minimum i would play theese days.It's not time wasted and it's not a masterpeice.

Avatar image for Zjarcal

Finally having played this game months after its release, the only thing I can say is that I could not agree more with Tom's opinion on pretty much every point.

Obviously I'm not gonna tell people who love the game that they're wrong or anything like that, but I seriously ended up hating this game.

The score is also right around what I would give it. Yes, it has undeniably good aspects, but when you dislike the rest of the game so much, it's impossible to give it even an average score.

Avatar image for kwanzudood

I'm finding it harder and harder to trust game reviews. This just seems like click-bait, because they know the game was reviewed well and people would flock to an article with a dissenting opinion. It's BS that a videogame reviews site has a positive review for all the people who like a game, then a negative review for all those who disagree, and then Gamespot in the meantime just soaks up all the page view numbers.

Avatar image for lordnitrodead

I whole heartedly agree with this bioshock infinite dissapointed me more than aliens colonial marines

Avatar image for rdwolf260


Even if you didn't like the game, to state that ANY game is more dissapointing than Aliens Colonial Marines is pure madness. That particular game was a pure, unplayable, train wreck. I am seriously concerned about your sound mental capacity with this type of comment.

Avatar image for margevich

but.. but.. the metacritic score is 99/100 therefore it is the best game ever! how dare you!

/sarcasm off

Avatar image for lild1425

If you read the review before looking at the score, I'd say they would have given it a 7/10. While this review is a fantastic opposing viewpoint highlighting the pitfalls many of us had when playing, giving it a 4/10 is absolutely laughable.

Avatar image for Zjarcal

@lild1425 How on earth do you get the feeling of a 7/10 out of such a negative review, especially one that ends by saying the game fails in both story and shooting? :/

4/10 is actually very in line with the tone of the review (regardless of whether you agree with said review or not), 7/10 would actually suggest the reviewer thought the game was good, which they didn't.

Avatar image for MenaceSG

I personally fell in love with the world of Infinite. I liked the unique story, I loved the characters, and the setting was really special. I've loved Rapture and this was a nice change of pace. I personally feel a 4 is a bit unfair as I've seen numerous games on this site that didn't live even close to what this game is get better scores. Infinite was a fantastic game and I think it will stick with me. Just like how TLOU got major hate after its release because of its glitchiness and its "boring" gameplay. Another game that blew me out of the water. Gaming comes down to your personal opinion and views. I don't view a game based on its review score from websites. I base it off of gameplay and the idea behind it.

Avatar image for Northuz

If you think the game is that great saying "I personally feel a 4 is a bit unfair" is way too weak. Four is ridiculous, even for a critic.

But anyway, I loved the game as well, good to see at least a few other fans among all these weird creatures who somehow don't like the game or like it only marginally.

BioShock Infinite More Info

  • First Released Mar 25, 2013
    • Linux
    • Macintosh
    • + 3 more
    • PC
    • PlayStation 3
    • Xbox 360
    BioShock Infinite is a first person shooter where players assume the role of former Pinkerton agent Booker DeWitt who is sent to the flying city of Columbia on a rescue mission to save Elizabeth, who has been imprisoned since childhood.
    Average Rating5433 Rating(s)
    Please Sign In to rate BioShock Infinite
    Developed by:
    Virtual Programming, Irrational Games, 2K Games
    Published by:
    2K Games, Aspyr
    Action, First-Person, Shooter, 3D
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood and Gore, Intense Violence, Language, Mild Sexual Themes, Use of Alcohol and Tobacco