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Battlefield: Hardline Review

  • First Released Mar 17, 2015
  • Reviewed Mar 16, 2015
  • XONE
Aaron Sampson on Google+

Serialized killers.

The felons and thieves of Battlefield: Hardline are like weak-willed vampires. A quick reveal of a police badge and a yell of "Freeze!" is akin to holding up a holy cross in their faces. They surrender despite being armed with semi-automatic rifles, and protected by bulletproof vests. They surrender despite outnumbering you three to one. On the other hand, if you're slow on the draw with your badge, these offenders become as lethal as any Battlefield opponent you've previously faced. There's no middle ground between their willingness to capitulate and their cold-blooded ruthlessness--and it's hilarious. Looking for more consistently challenging opponents? That's what Hardline's multiplayer is for, with maps and modes that capture Battlefield's distinct combined-arms warfare, despite the shift away from traditional combat-ready zones toward civilian locales.

The episodic structure of Hardline's campaign is hardly unusual. Chapters are framed with recaps and coming-soon montages, reminiscent of games like Alan Wake and Split/Second, which, incidentally, were released the same day in 2010. To appreciate Hardline's contemporary style, you simply reach the end of any episode, where you're greeted by an image that is apparently inspired by Netflix's streaming service: the next-episode countdown timer. The only feature that's lacking is a 13-episode season; this campaign only has 10, plus a prologue.

A proper criminal takes what isn't his.
A proper criminal takes what isn't his.

Hardline's story is intended to be appreciated as a TV action drama, though its safe, middle-of-the-road appeal makes it more suited for the USA Network than for Netflix Original Programming. This risk-averse narrative is underscored by its protagonist, Nick Mendoza, your standard issue, incorruptible, straight-and-narrow cop. Just because this medium runs the risk of anti-hero burnout doesn't excuse Nick from being "the boring one" in an ensemble cast with more interesting characters. In defense of Hardline's writers, at least Nick's story isn't the generic drug supply chain investigation that the initial chapters lead you to believe.

It would be a mistake to approach Hardline's campaign in the same way as the straightforward single-player modes of Battlefield 3 and Battlefield 4. Hardline's world is a complicated one, where its dangers and hostility encourage tactful stealth while your all-powerful badge presents tempting opportunities to be more out in the open. Staying hidden means you get to work against some of the most oblivious criminals you'll face in a first-person shooter. For every guard who moves back and forth in a patrol path, you have one who stands in one spot forever, making the latter a laughably easy target. All that you need to survive is a basic level of competence in studying their field-of-vision cones on the minimap.

Excuse me, officer, but could you please watch where your hand roams?
Excuse me, officer, but could you please watch where your hand roams?

Unless you are a Solid Snake savant, you will be spotted from time to time, and the ensuing shootouts are typical of Battlefield campaigns. Enemies move with enough unpredictability to keep you on your toes, but not so erratically as to frustrate you. More importantly, the levels are wide enough that you're subconsciously encouraged to try different routes should you keep dying in any given section. Enemies react to your last known position, so flanking opportunities abound and the results can be thrilling if you manage to outsmart the AI.

Half of the outposts you infiltrate are wired with alarm systems, the kind that call forth reinforcements if you manage to get spotted. If you're not into prolonged shootouts, it's in your best interest to disable these alarms, so not only does Hardline present a dumbed-down version of Metal Gear Solid's radar-based stealth, but it can also be appropriately described as Far Cry 4 with training wheels. It teaches the basics of surveying an area, marking alarm components, and spotting patrolling enemies. Despite the ease, there's an inherent pleasure in clearing an area undetected, just as getting spotted may cause you to kick yourself out of self-imposed frustration.

No Caption Provided

Who needs sneaking when you can sprint toward enemies in broad daylight and yell "Freeze!" well before they notice you?

Along with the vision cone, a Splinter Cell-inspired detection ring thickens when you remain in a felon's field of vision, with the potential of going full alert. This would add palpable tension if not for the fact that these enemies suffer from a combination of poor eyesight and abysmal reactive abilities. Who needs sneaking when you can sprint toward enemies in broad daylight and yell "Freeze!" well before they notice you? While it's laughably unrealistic, the negative impact isn't too distracting, at least not during the initial playthrough. That's partly because arrests yield the most points toward the campaign's character progression system. Perhaps this reward is a statement by developer Visceral Games that it's more worthwhile to arrest someone than it is to kill him, but even so, the steps it takes to cuff someone without being detected aren't significantly more challenging than surviving a shootout. The only issue with this points system is that it diminishes the value of replaying the campaign. By arresting roughly two out of every three perps, you can easily reach the level cap of 15 long before the final chapter, thereby removing that particular incentive to play through the story again. Retrieving evidence, on the other hand, has multiplayer repercussions, so you may still wish to make a return trip.

For as much as Electronic Arts has flaunted Hardline as "The Fastest Battlefield Ever," the need for speed is not satisfied during the campaign's driving sequences. Whether it's a daring escape or an equally heated pursuit, these chases are largely forgettable despite the spectacle of ramp jumps and dodging rockets fired from vans. The helicopter takedown during the first driving sequence of Battlefield 4 was more stimulating. Ironically, the only pleasing moments behind the wheel are the few periods when you don't have to make a getaway, when the characters in the car are naturally making small talk--trivial but nonetheless engaging chit-chat that you wouldn't hear in the dramatic war scenarios of Battlefield 3 or 4.

By arresting roughly two out of every three perps, you can easily reach the level cap of 15 long before the final chapter.

Speed is instead found in two of Hardline's multiplayer modes, Hotwire and Blood Money. Battlefield vehicles finally get to be more than just death dealers and efficient transports, though Hardline doesn't fully break free from the chains of tradition, including both Conquest and Team Deathmatch in its rotation of modes.

In Hotwire, vehicles function as mobile capture points to the players who manage to get behind the wheel. You can't exploit the system by hiding your stolen car in a garage; points are only awarded when you're traveling at speed. This kind of vehicular keep-away is reminiscent of the standout multiplayer events of Driver: San Francisco and Watch Dogs. When you're flooring it, these maps can feel small. Unless you're adept at keeping one eye on the road and another on the minimap, you will inevitably break past the maps' boundaries in the first few rounds, often dying before you have the chance to correct your mistake. Once you're used to a given map's general layout, the conservative approach is to drive laps around the map's outer lanes. While this might keep your top speed high, it can make you a predictable target, especially against a rocket-propelled grenade.

No Caption Provided

Blood Money effectively captures the time urgency depicted in countless robbery films.

Vehicles have been synonymous with Battlefield since its inception, so placing the series in the context of the modern-day heist makes a lot of sense, especially given the ubiquity of getaway vans. An escape vehicle is essential in Blood Money, a mode in which both the cops and robbers are looting an evidence vault of cash at the center of the map. The importance of a getaway vehicle near the vault can't be understated, since a packed van of proper villains with bags of loot can turn the tide in the brief time span of a single cash delivery. It effectively captures the time urgency depicted in countless robbery films. Team members can be meaningful contributors by ignoring the cash and instead focusing on being efficient wheelmen (though anyone with money can also drive the van). If you find yourself yelling, “Get in the van! We gotta go!”, simply embrace the fact that you've become a crime movie cliche. Stakes are higher particularly in maps with helicopters, where deliveries are even quicker provided the competition doesn't have a rocket with your name on it.

This emphasis on teamwork highlights one of the core values of Battlefield, a series that popularized rewarding players for contributions beyond mere kill counts and other individual achievements. Wheelmen who stay close to players making cash deposits are awarded proximity bonuses. It's rare to get this much gratification from being a mere shuttle driver going back and forth between two points. In Hotwire, a packed van can last a long time if you have enough teammates firing back at pursuers and at least one buddy constantly repairing the van while inside of it.

The tension mounts.
The tension mounts.

What makes Blood Money more than just a race to collect the most money from a neutral vault is the option to raid the opposition's vault as well. This can be a headache for teams that don't know how to multitask and divvy up responsibilities. Imagine hauling a big score to your home base only find yourself at the receiving end of a shotgun blast. As your new sworn enemy collects the cash from your vault (and your corpse) and heads for the getaway van, you're anxiously counting the seconds before respawning. Any reasonable thief wouldn't blame you for taking this personally. A thirst for vengeance plus a set of wheels equals a beeline to the opponent's base for the opportunity of justified retribution.

The influence of e-sports is felt in Hardline's two five-versus-five modes, Crosshair and Rescue. Both offer multiple conditions for victory, which leads to multiple team-driven strategies. You cannot respawn in these two modes, so eliminating the entire team in order to win is certainly an option. Rescue is a well-designed retrieval mode in which the law enforcement side has to save one hostage at the other end of the map. Visceral Games wisely provided two hostages to choose from per round, a design choice that helps spread out the hostage takers, thereby balancing sides in an otherwise lopsided mode. Equally unpredictable is Crosshair, in which the police are tasked with escorting an informant to a rendezvous point. Given that the cops do not have to stick together and the VIP is well armed (with a potent golden gun, no less), Crosshair often turns into an engaging guessing game for those hunting the snitch.

No Caption Provided

For every guard who moves back and forth in a patrol path, you have one who stands in one spot forever.

These opportunities to outthink enemies strike at the core of these Battlefield modes unique to Hardline and go hand-in-hand with countless opportunities for risk assessment. Camping at the VIP's escape point might be a sneaky tactic in Crosshair, but how does that help when your team in the field is now one man short and respawns aren't allowed? One of the smartest things you can do in Blood Money is driving a mobile spawn point to an inconspicuous spot close to the vault. Novice teams will wonder why your side manages to dominate the match despite the kills piling up equally on both sides. Furthermore, the more teammates you have collecting cash evidence, the faster you're able to amass Benjamins individually. Greed sets in, and you wonder if you can stick around and grab one more handful before stiff opposition arrives to kill you all. Do you have a personal cut-off of five handfuls, or do you max out at ten? Temptation weighs heavily on you in Blood Money.

The simplicity of the campaign's stealth gameplay and the enemies' readiness to submit at the sound of "Freeze!" is comical, though the silliness was not likely Visceral's intention. Even in Battlefield: Hardline, multiplayer competition remains the series' heart and soul. It wasn't that long ago that the ability to eject from a fighter plane and seamlessly continue the battle on foot was one of the most awe-inspiring things you can do in an online shooter. That's why many gravitated to the Battlefield series in the first place, and Hardline isn't short of similar transitional vehicular moments. You can spawn in a chopper, do your part as a gunner to take out valued targets on that ground, and then jump out with a parachute so you can capture a marked car. This isn't Iwo Jima or an Arabian oil field--but it's still pure Battlefield.

Back To Top
The Good
New multiplayer modes are well-suited to the Battlefield formula
Even if you’re not a skilled killer, you can still make meaningful and enjoyable contributions
Outrageous multiplayer stunts energize competition
The arrest system leads to inadvertent hilarity
The Bad
Seemingly vigiliant enemies are as dumb as bricks
One-dimensional protagonist
Hotwire's small maps encourage repetitive driving tactics
About GameSpot's Reviews

About the Author

Miguel’s review is based on 18 hours in multiplayer across all its modes, and completion of the campaign on Expert difficulty. He still grins that the thought of holding up another braindead thief in the single-player mode, while Hardline’s stealth gameplay makes him crave a Metal Gear Solid marathon.
879 Comments  RefreshSorted By 
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Avatar image for Gelugon_baat

No shit about the dim-witted mooks. Here, look at this: one mook gets spooked, another two round the corner to be whacked, while the first one just looks on.

Also, the campaign takes way too many liberties with believability. For example, in this scenario, the player's main gun has been blessed with a magazine of infinite capacity.

Avatar image for Gelugon_baat

It seems like the story has been written by the same blokes who wrote Activision's shooters. Some of the scenes seem so shoe-horned in, like when Dawes brought up Mendoza's past in Cuba for little reason other than to spook him.

There are also so much convenient story-writing. For example, Boomer's an e-wizard, but it turns out that he's a mechanic too, and Mendoza somehow knows how to operate a tank - alone.

Avatar image for mulder_000

Well, won't this make an awesome addition to the EA vault. *eyeroll*

Avatar image for chad_emerick7

I hate this game. Lets start with the small maps, wat the f***?! How do u put an attack chopper in a radius the size of a gymnasium?! And then when there is somehow room for one u took away the option of a side carried rocket launcher?? So now this guys at 30-0 n im trying to shoot at the prick with a grenade launcher (unsuccessfully).. U dont take away from a sequel game... U just dont!! Look at mortal kombat for example, scorpions combos and finishers have been the same buttons since the arcade!! Uppercut has always been down+HP!!! How tf do u sell me a game with less than the game i bought from u before??? If u went to a restaurant and got a steak they would give u a knife and fork, and u enjoyed ur steak.. Now they upgrade, new building same place and same restaurant. U order your steak thinking maybe u get what u did last time but this time with a "new" plate or even a napkin. Waiter gets there and hands u just the damn steak, no fork or knife, not even the new napkin. Ur gonna still try to eat the steak, BUT IT WILL NEVER BE AS SATISFYING!!!!

I wanted to break this game instead of trading it in just so noone else has to suffer the loss of $60 for this Half-A**ed POS game..

Sincerely, a BF original...

Avatar image for azironman

Worst Battlefield by far. It's like a bad Call of Duty mixed with a bad Grand Theft Auto. I don't want to trade the game in I want to break the cd and throw this junk away. Waste of money. Huge step in the wrong direction. They took out the best of Battlefield and created bad maps and lost the reason for the larger scale maps. Poor all around. A huge disappointment. Just makes me angry I waited and purchased this junk. Time to review what gamers you are after EA. If you want to be Call of Duty you are missing the mark.... but what 'we' wanted was something different than COD. A marketing mistake hasn't been made like this since "New Coke". << Look it up

Avatar image for chad_emerick7

I just said that! I dont wanna trade it in i wanna break it so noone has to go thru wat i just did!! Worst BF EVER!! I hate this garbage!!

Avatar image for yboucher

@chad_emerick7: Do that. That,ll be one more sale for EA. Best Battlefield campaign in a LONG time. It was about time a proper cop game was done. And love the stealth. If only you guys didn't just stick to NAMES and BRANDS.... -_-

Avatar image for CoRiNi

Just get Payday and enjoy the magic, this is garbage.

Avatar image for Quandry

Limited guns,Anti armor and air placement limited until you can afford to purchase for vehicles,limited weapon accessories few maps, very little destructible environments really take away from the Battlefield feel.

Avatar image for frankiefish24

Don't buy for 360 unless you want to risk your system overheating. Won't let you install to hard drive same as titanfall. EA is trying to faze out the 360 generation and is reverting to it's most hated company moniker.

64 player team deathmatch on fairly small maps!? And where the hell is Bad Company 3?

Avatar image for yeknomdab

Hey, it's Battlefield of Dookie! Seriously, though, Hotwire is a blast. The rest, well, meh.

Avatar image for cnx2022

Okay, I have much to say about this game and I hope it helps anyone on the fence about this game. First off, I am a very dedicated Battlefield fan since Bad Company. I absolutely love Battlefield. I have played some CODs and really enjoyed them too (no hate on COD) but I have always preferred my Battlefield over CoD. I have taken every battlefield in with its new changes and adaptions with somewhat difficulty. Adapting after so many years on Bad Company 2 to BF3 was a tougelh transition for me...really really tough :)

BF4 I absolutely loved but since I got that on launch date, as you all know, the first months on to its first year or two, this game was frustrating as hell, but still stuck to it and played the living heck out of it. In its core it was really fun.

Then game this game. I went into the Alpha Beta kind of curious but never as super hyped as I was for BF4. PLayed the Beta just a few hours and I gotta say I not just disliked it, but I actually hated it. So in light of this, I readily discarded this as a ``Pay Day`` wannabe. A badly-thought out game tacked on with the Battlefield name. By then I had made up my mind that I would not be purchasing this lame excuse of a game and made it clear to all my battlefield buddies that asked if I was purchasing the game.

The game came out, and I obviously was expecting bad scores for this. Went to IGN-they gave it an 8, and I was a bit surprised. Came here, saw that 7.0 and scoffed to myself nodding my head saying: `` I knew this game was gonna be crappy``.

Plus I wasnt at all surprised by the relatively low scores it was getting.

However...a friend of mine decided to purchase this game digitally so he could share it with me. He told me exactly like this:

He invited me to play it and asked me to decide if I would. That if I decided to play it, he-d get it digitally or that if I said no, then that he-d get it on disk. To his surprise, I respectfully but greatfully turned down his very generous offer. He even insisted but I firmly said no. To me, this game was not worth it not even for free..

My friend went on to get the game but didnt fulfill his previous decision. Without my knowledge he purchased it digitally with hopes of getting me to play it because he was convinced I`d like it. He got in touch with me, and told me he got the game digitally that I could go ahead and download it anytime, but I said no thanks.

He even explained why he was sure I`d love it. He said he was sure because I had only played the Alpha beta, and that during that time, plus the post-beta, that the gamers had made a lot of requests to Visceral (The Devs) to make many changes to it, and that surprisingly, they listened. That still was not a good enough argument, since to me, they lacked the jet fighters, the lavs, the attack choppers, the know, the essence of what makes Battlefield a BATTLEFIELD.

However, a family member insisted I no longer reject my friend since he really wanted to play it with me, and because of this family member, I downloaded it. It took freaking like 4 days to download. During this time, i checked out angry joe-s review, and got even more dismotivated to play it.

When the game downloaded, i played ,and the first few hours were hell. We tried bloodmoney first...and I really did not like it. I told my friend and he said that bloodmoney was not really the best mode to start out on. I went on to Heist and didnt even remember nor could not recall what changes were made to this game...but somehow...heist was starting to stick. played a few more hours, and started liking it even more. It has now been sbout 5 days and I could honestly say I absolutely love this game.

See, once you let go of the notions of what a Battlefield game ``should`` be, it starts to stick. I am surprised how few bugs exist, and how smooth it runs. Now that I have poured in dozens and dozens of hours...I could say that I really dont agree with the reviewer`s score. This Multiplayer has turned out a blast. Such a blast that I put off games I was really enjoying currently. The graphics are beautiful in MP and it is so smooth. However, I tell you, just like any BF gaming, I wiould never rate it on campaign, because i-ve hardly like them at all. Not even Bad Company 2`s campaign I enjoyed very much. I cannot say a BF campaign has ever stuck on me. They`ve been kind of generic in my point and expect nothing different from this game. So to buy it just for CoD seems to do a better job at those. But for MP alone, I give this game a 9.5. is that good.

So I hope that to anyone out there doubting this or even hating on this without even playing it (like I was) go into this taking this game for what it tries and sets out to do. Dont come in expecting stuff from previous BF games. just take it for what it is, and you might have a blast just like I am.

Avatar image for chad_emerick7

Ur a POS!!

Avatar image for zeca04

For pc gamers: dont buy this game. The stupid drm wont let you change hardware pieces anytime you want or else it will lock your game. Dont support this anti costumer measure

Avatar image for latas2015

I prefer the mobile version, it's amazing:


Avatar image for IrrelevantGamer

It's obvious that none of you haters have even played the game. The multiplayer is tons of fun. Awesome maps and modes. Heist is a nice take on capture the flag. Not regretting this purchase in the least. Even the single player game is fun in it's own right.

Avatar image for adeippho

@IrrelevantGamer: what you say there is total bul***it. Just bought the game 2 days ago, spent £100 on the game and premium so i can get in a game that has a multiplayer system full of cheaters (especially aim botters). My opinion only, AVOID !

Avatar image for cboye18

I would rate

bad company 2: 9

Bf3: 7

Bf4: 6

Hardline: 5

Avatar image for bigruss51

@cboye18: After they fixed the bugs bf4 is an 8

Avatar image for dani_i89

Here's the real review people. Watch it and don't waste your money:


Avatar image for frankiewapps

<< LINK REMOVED >> dude you don't have to write your reply three times for me to grasp that you're upset I mentioned cod. I mention the game because the mouth breathers here at gamespot scored Advanced Warfare higher than this game when I personally thought the game was crap. The jet pack only added to the aggravation alongside the stand behind a milk crate for cover camping nonsense when in real life a bullet would go through that milk crate and end the opponent, quick scope sniping which requires no skill at all, needless to say the game feels like the makers of this game gave a buncha teenagers red bull and pixy stix, threw them in a padded 4 wall room with straight jackets on let them go crazy. If you like cod I'm not making fun of you, but if you're a game critic and you're trying to tell me this game is better than BF Hardline, you need to be re evaluated why you have a job again. Most of it is because these sites save face for these companies and even fund their magazine or give them free content so in return they lie their a$$ off about how good the game is when in reality its the same engine you've been playing for quite some time now with a different campaign that is below sub par unless you play Black Ops 2 campaign which was fun.

Avatar image for blacklightgamn

I've watched the streams of this game on twitch, but something still is missing since Battlefield 3. The war atmospheric excellence BF3 displayed is just not there and has been replaced with a cartoonish graphics system.

Avatar image for RabbiSchmuley

This game looks like a soulless (hey it's a military shooter) cash-in once again. I've seen the trailers make this thing look like a best-of grab-bag harping on Grand Theft Auto's success. My sneaky suspicion is that this POS was supposed to be released before GTA received Heist Missions: this garbage was likely the dark side that frustrated GTA players were supposed to bandwagon over to ....cause HEY! EA owns licenses and patents the idea of multiplayer.

Go away EA. You're an old bitch gone in the teeth, desperately stuck to us with your gummy maw.

Avatar image for dani_i89

@RabbiSchmuley: I posted something similar....this really looks more like a BF 4 mod than a brand new game....and BF4 sucked. Saw it coming since it's announcement. Knowing EA is producing the next Mass Effect kills me a little inside....

Avatar image for RabbiSchmuley

also, it looks a hell of a lot worse than the initial videos showed it to be....I mean, they made it look like they used a different graphical approach...but now, this looks trashy.

Avatar image for abcdefgabcdefgz

How is the multiplayer any better than bf 4 or the previous ones?

Avatar image for adeippho

@abcdefgabcdefgz: it is not lol

Avatar image for julianboxe

If i want single player i play Dark Souls, or any RPG. This game is all about the multiplayer.

Avatar image for frankiewapps

Yet again another crappy review by another mouth breather at gamespot. On expert I didn't get the wonderful opportunity of running up on a perp and yelling freeze because he was shooting at me when I did so. This guy spent way too much time trying to downplay a game that is better than the new call of booty which these clowns scored higher. The amount of nut hugging gamespot, gameinformer do to call of duty games is nauseating. The multiplayer in this game is awesome and was annoyed at how the reviewer tried to downplay the creativity in the campaign and said it was like USA. Ummmmm USA network doesn't have cursing like that or is nearly as violent, dumb a$$. It is like an original cop drama on netflix with a really cool story. I actually loved the campaign and would go back and beat it again. I enjoyed the arresting aspect and it is easy if your difficulty is on easy. The one thing that the schmuck doesn't reference is that the actually one unrealistic feature is after you arrest the perp they are passed out and don't respond or yell for help. If the perp was able to yell and ask his boys for help that would be great but I'm not complaining, its a great game. I like how you have to be good with the gun you choose unlike cod where you are a god with any gun you use and not have reality tell you you're not and able to be as annoying as possible. He fixates on arresting and barely discusses how well it's done and how great it looks. Such herbs that don't deserve the privilege of being a game critic.

Avatar image for analsoftiem69

Why are you even bringing up cod? When i play cod or read reviews i dont cry ablut battlefield. Seems as though your friends play cod together while you play battlefield by yourself and cry. And you say its too easy to kill in cod. I'm sure that has nothing to do with your skill level right? I mean you were just complaining about how the writer must've been playing on easy to arrest perps so easily . . .

Avatar image for dani_i89

@analsoftiem69: CoD/BF are interchangeable pieces of trash.

Avatar image for analsoftiem69

Oops :")

Avatar image for analsoftiem69

Why are you even bringing up cod? Seems as though your friends play cod together while you play battlefield by yourself and cry. And you say its too easy to kill in cod. I'm sure that has nothing to do with your skill level right? I mean you were just complaining about how the writer must've been playing on easy to arrest perps so easily . . .

Avatar image for tedlimert

@analsoftiem69: he got a point cod fanboy. What are u, 12? anyone who defends cod is a teenager kid which has no skill in shooters.. god i love generalizations

Avatar image for Krauklis

Another franchise killed by EA.

Avatar image for Dredcrumb9

This game is horrible. The story is police state propaganda, brainwashing for Pavlovian public, and the protagonist is not cool or like-able in the slightest. And why do we have hit markers in campaign mode? Why can't we turn them off? Blood is the only hit marker needed.

Avatar image for ripgore187

This review really is bad 7/10 is very harsh and untrue.

The police badge doesn't quite work how the reviewer describes you have to sneak up on enemies from behind show the badge then point your gun at then to make them drop there weapons. If you just wave the badge in there face your get shot instantly.

The whole cops take on the SP really mixes in up and with the very well written story interesting characters and tactical gameplay cutting edge graphics best on PS4 so far a marked improvement from the beta test actual game has much better textures.

Gamespot want to stand out by giving big games bad scores then at least don`t lie to do so.

This whole review seems to come from the bitter angle of someone who got his ass handed to him in MP which i really enjoy 64/64 with hardly a vehicle in site has made for some of the best fire fights i`ve ever had in a BF game truly epic moments complete carnage.

9/10 for me

Avatar image for adeippho

@ripgore187: It is not Gamespot giving the review, are the players."hardly a vehicle in site" is what you say when in fact, limited vehicles and, whenever someone gets the better one it's a score (carnage, as u stated). Let's not mention a game full of cheaters (aim bot)

Avatar image for dani_i89

@ripgore187 Watch Angry Joe's review and be put into your place. 9/10? No chance. 7/10 is even generous.

Avatar image for deactivated-57bac25e99ee3

If you judge the game based on it's lower number of guns, maps and modes then it's pretty easy to see that the game is clearly an expansion pack for BF4 stretched out to full price. If the game had been £20 to £30 then maybe it would have been an ok value but nope. There's no denying that Battlefield is a yearly franchise now and EA may be planning to squeeze every last penny out of it by repackaging the same game into different scenarios. What next? Battlefield: Counter-Terrorism?

Avatar image for adeippho

@robertcain: They lack imagination lately and thats not only it. They lack good game developers as well as they want max income by min spending. The fools are us because we keep spending on the name, not the good games.

Avatar image for Rashkavar

So wait, the unrealistic part is that criminals get arrested when confronted by a cop they haven't spotted yet? These are not special ops trained soldiers here. What would you do if someone behind you yelled "Police, Freeze!"

The alternatives to allowing yourself to get arrested are as follows:

1: run away. Usually when cops order you to freeze, they have support that is ready to head you off. If you run, they flush you right into said support, and now you get resisting arrest and the original charges, if any.

2: Shoot back. Which branches into 2 possibilities:

2a: Kill the cop. Congrats, now you have an entire army of police with a serious grudge against you, and are guilty of Murder in the first degree.

2b: Get killed by the cop. Darwin Awards all around. He did already have a gun pointed at you, at least as far as you know. Fighting back from this position is about as smart as the guy robbing the gun store.

3: Call out to your buddies that someone's there. Oh wait, the cop already bellowed freeze at the top of his lungs. Nevermind - if anyone can hear you, they already know. Plus, you're still going to get grabbed and arrested.

Cops can get away with a fair bit because of the fact that they are cops - even among criminals, there aren't a whole lot of people willing to deliberately choose to reap that whirlwind. At least, not unless they're in a position where they have a pretty solid chance of getting away with it.

Avatar image for daabulls23

The campaign looks like it has some good bugs in it. Saw a part where birds are flying nowhere.

Avatar image for therealeu

After reading the first paragraph of this review, I had to stop reading. /goes to read review on other gaming site

Battlefield Hardline More Info

  • First Released Mar 17, 2015
    • PC
    • PlayStation 3
    • + 3 more
    • PlayStation 4
    • Xbox 360
    • Xbox One
    A brand new series in the Battlefield franchise focused on the war on crime and the battle between cops and criminals.
    Average Rating342 Rating(s)
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    Developed by:
    Visceral Games
    Published by:
    Electronic Arts
    Tactical, Action, First-Person, Shooter
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood and Gore, Intense Violence, Strong Language, Use of Drugs