Review

Battlefield 1942: Secret Weapons of WWII Review

  • First Released Sep 10, 2002
    released
  • PC

Its additions are extremely enjoyable to play around with and, in some cases, really change the gameplay of the original in new and intriguing ways.

EA Games and Digital Illusions' team-based World War II action game Battlefield 1942 took first-person shooter fans by storm last year. Despite its initial technical problems, the game had a combination of fast-paced action, powerful and easy-to-use vehicles, and surprising depth that made it an incredibly popular multiplayer game. The game was followed by the Road to Rome expansion pack earlier this year, which added larger maps and more-balanced vehicles. Now Battlefield 1942 has been supplemented, yet again, by another expansion pack, Secret Weapons of WWII. The latest expansion adds a lot of interesting new features and an additional eight maps. What it offers should be enough to keep Battlefield 1942 fans playing, though it could have offered more.

Like the expansion's other vehicles, the German King Tiger tank is extremely powerful, but not unstoppable.
Like the expansion's other vehicles, the German King Tiger tank is extremely powerful, but not unstoppable.

As its title suggests, the expansion pack focuses on experimental secret weapons that saw little or no use in the actual war. Some of these additions--especially the new personal rocket pack that lets you take high-flying leaps--might seem pretty far-fetched, but they work out well in the game and seem surprisingly balanced. The personal rocket pack can't be used to fly indefinitely, and it saddles you with an unimpressive MP40 assault rifle. In addition, its volatile fuel reserves explode instantly if you take a solid hit, thus killing you. Likewise, the game's new heavy-duty tanks, such as the German Sturmtiger and the US T-95 Supertank are exceedingly powerful, but they are limited by such factors as a lack of ammo, speed, and turret-turning radius. The same can be said for the expansion's new aircraft, such as the incredibly speedy F-85 Goblin and the Natter rocket jet. Both have so much forward speed that they can be difficult to shoot down, but both are also relatively fragile and not heavily armed. Just controlling these jets is a challenging task and should prove to be entertaining for ace Battlefield 1942 pilots.

While the expansion does introduce plenty of new aircraft, it also introduces plenty of new countermeasures, such as the antiair Flakpanzer tank and the Wasserfall guided missile--the latter of which is controlled from a first-person perspective (similarly to the redeemer weapon from Unreal Tournament 2003). Several of these vehicles actually give you brand-new options on the battlefield. For instance, the C-47 cargo plane acts as a mobile spawn point that lets you parachute behind enemy lines, while the LVT-2 Water Buffalo and Schwimmwagen are amphibious vehicles that can be used to cross bodies of water you might otherwise have not bothered swimming across--since swimming remains exceedingly slow. The expansion also adds a few modified weapons for infantry soldiers on its eight maps, such as the new shotgun weapon for Allied engineers and the grenade launcher for Axis engineers. Though some may take getting used to (especially the shotgun), these weapons represent a good change of pace for on-foot battle, and none is horribly overpowered or underpowered. So, if you were concerned that the game's outlandish weapons and vehicles might somehow destroy its balance, you needn't worry.

Secret Weapons of WWII also introduces eight new maps that, interestingly enough, seem to be designed around the vehicles they feature. The Essen weapon factory level, for instance, puts the Allies and Axis on opposite ends of the map and equips the Allies with plenty of powerful aircraft, including the C-47 transport plane (which can carry a whole host of Allied infantry across enemy lines). The Axis control a weapon factory on the opposite side of the map, complete with antiaircraft Flakpanzer tanks and a Wasserfall missile silo. The maps seem extremely well designed, for the most part. Maps that do feature lots of aircraft also feature numerous stationary antiair turrets so that airstrikes aren't as overwhelming as they could sometimes be in the original game's maps. The expansion also introduces a new objective-based gameplay mode that generally tasks one team with completing a specific goal--such as destroying fuel silos or key documents--while the opposing team must prevent it. The objective mode can, in the best cases, make matches considerably shorter (at least shorter than the constant back-and-forth of the game's basic conquest mode, anyway). In the best possible cases, objective mode is a focused and enjoyable gameplay mode--if you have skilled and coordinated teammates. However, it can often become frustrating and tedious if you end up with a team full of goof-offs who don't bother trying to complete the goal.

Considering all the gameplay additions, it seems a bit disappointing that the expansion doesn't add much in the way of improved graphics or sound--aside from new weapon noises and new models for the new weapons and vehicles. Then again, Battlefield 1942 still looks really good, and the game comes updated with the version 1.45 patch, so, by now, most of the bizarre sound issues that plagued the original game seem to have been solved. However, though we experienced no technical problems--playing both single-player and multiplayer games--we have read scattered reports about players who continue to have problems playing the game or connecting to online sessions. Unfortunately for these players, the expansion does nothing to improve the single-player bot AI--which remains unimpressive--nor does it add a new single-player campaign. Battlefield 1942 was all about multiplayer, and this continues to hold true for the new expansion. Also, it seems doubtful that anyone will appreciate the fact that if you have Secret Weapons installed, you still have to swap CDs to switch to a Road to Rome map or to specific maps from the original game. While this requirement may serve as good copy-protection, it can be annoying if you like to play a variety of different maps each session.

The Wasserfall anti-air missile is a great new weapon. Too bad it isn't in more maps.
The Wasserfall anti-air missile is a great new weapon. Too bad it isn't in more maps.

While Secret Weapons' new maps (which can be played in objective mode as well as standard conquest and deathmatch modes) all seem well designed and enjoyable, there are only eight of them. It's true that the development and production teams were essentially forced to balance the new maps twice--once for conquest and general gameplay and once for objective mode. But all the new vehicles and weapons are so interesting that they really should have been featured in more new maps. This seems especially true when you consider the expansion's $30 retail price (as opposed to the $20 price for Road to Rome) and the continued work of independent hobbyists, who have been hard at work crafting new modifications and maps for the game for some time.

Secret Weapons of World War II adds plenty of new features, and nearly all of these new features are great. However, considering how much it retails for, it probably could have offered more. Nevertheless, its additions are extremely enjoyable to play around with and, in some cases, really change the gameplay of the original in new and intriguing ways. The new additions should give fans of Battlefield 1942 reason to keep right on playing their favorite online shooter.

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