Batman: Vengeance Review

  • First Released Oct 15, 2001
  • GC

Batman: Vengeance succeeds at what it set out to do--it puts you into the role of Batman.

Though not without its share of flaws, Batman: Vengeance for the PlayStation 2 was the best Batman game in years, and it's now arrived for the Nintendo GameCube as well. The game is essentially a straight port with only a few minor enhancements, mostly graphical. While there's nothing here that would warrant picking up this version if you already owned the PlayStation 2 edition, the GameCube version slightly edges out its PS2 brother.

For those keeping track of continuity, Batman: Vengeance is based on Paul Dini and Bruce Timm's smart and stylish cartoon series, rather than on Tim Burton's and Joel Schumacher's films or on DC Comics' comic book series. You play as the "dark knight" himself and enjoy access to all his wonderful toys, including the batmobile, batplane, and batarangs, just to name a few, and you'll need them all to fight the enemies you'll face, such as Mr. Freeze, Poison Ivy, Harley Quinn, and, yes, The Joker. Without giving too much of the game's storyline away, The Joker has apparently set a plot in motion from beyond the grave, and you're obliged to play along in order to uncover his plans.

There are many different gameplay modes in Batman: Vengeance, but most of the time you control Batman from a third-person perspective. You can run, jump, and glide through 3D polygonal environments as you have in many other games, but that's just the beginning. You can position Batman flat against a wall in order to sneak up on an enemy or peak around a corner, as in Activision's Tenchu: Stealth Assassins. Or you can shift into a first-person perspective to throw batarangs at opponents or fire a grappling hook to gain access to areas that are higher than or further away from you. Other modes have you driving the batmobile through the streets of Gotham City, flying the batplane above them, or diving down from tall buildings in order to catch falling civilians before rappelling to safety.

Picking a fight with a thug will shift the action into a 2D/3D fighting mode where combat consists of punches and kicks, powered-up combinations of those two, and supermoves that you learn as you progress. The fighting is simple and straightforward, but it's done well enough to be entertaining and only becomes frustrating when multiple onlookers sucker punch you from behind. A typical encounter with foes consists of entering a room where a few thugs are perched on catwalks. You throw batarangs at them to knock the machine guns out of their hands and then engage them in hand-to-hand combat, handcuffing them once they're down so they don't get back up to fight you again. Add platform jumping, puzzle solving, boss encounters, and some of the other aforementioned modes to the mix, and you've got Batman: Vengeance. The variety found in Batman: Vengeance is easily the game's best feature. Unlike Acclaim's Batman & Robin (which also had a diverse selection of modes), though, most of the modes come off passably or well. Of course, since the game is neither a dedicated fighting game nor a first-person shooter, those features don't compare to games that only involve those elements, but they get the job done nonetheless.

Batman: Vengeance's drawbacks are its camera, its fluctuating difficulty level, and its final few stages. At first, the game's camera isn't much of a problem. When playing in the third-person perspective, the camera follows you loosely, catching up shortly if you make a sudden turn. You can center the camera behind you with a touch of the R1 button, and Batman's body goes translucent if he's in the way of your frontal view. As you get farther into the game and must platform jump and dodge enemy fire, it becomes apparent that having the camera always center on Batman, save for being able to rotate it manually as in Eidos' Soul Reaver, would work much better. Additionally, Batman is great at running and gliding, but not at precise stops and movements. He is also, for some reason, difficult to keep facing forward during glides. Both of these things make the platform jumping sections of the later levels more difficult than they should be. In fact, while the difficulty level is extremely forgiving throughout most of the game, it becomes so frustratingly hard toward the end that you'll contemplate breaking your GameCube, your television, or both. It's one thing for a game to present a challenge--it's another for it to stack the odds against you and then present you with camera and control difficulties.

That aside, the graphics and sound in Batman: Vengeance are often excellent. The game looks exactly how you'd expect a 3D version of the animated series to look. The cartoon's art deco building designs have been preserved, and its sharply styled characters animate very well. The game's visual effects follow those of the series with numerous instances of soft indirect lighting, as well as the occasional glowing phosphorescence appearing on the walls of Ivy's plant kingdom or creatures. The game's environments are sometimes visually sparse, however, even considering the oft-minimalist look of the show. The soundtrack is equally satisfying, with many themes appropriate to the series and with voice work performed by many of its actors. Kevin Conroy and Mark Hamill's performances as Batman and The Joker are especially noteworthy, although some of the other actors sound a bit flat and occasionally muffled.

There are only a few areas where the GameCube version is different from the PlayStation 2 edition. On the positive side, it has a much faster frame rate, cleaner textures, and faster loading times than the PlayStation 2 version. On the negative side, the stick that you aim your batarangs and other targeted items with is very touchy, and you have to take your finger off the stick in order to fire. This can be particularly vexing in combat situations, but you get used to it over time. The CG sequences also look a little compressed, but that's not much of an issue. The two versions are fairly identical otherwise, so the GameCube edition of the game wins by a nose. It's the better of the two versions of a game that's fun, but held back by a few key flaws.

In the end, Batman: Vengeance succeeds at what it set out to do--it puts you into the role of Batman. Every major aspect of the character is presented in some way in the game. Those looking for that sort of experience should be pleased, but hard-core game players might not appreciate the tribute in the same way. Suffice it to say, it's not competing with games like Devil May Cry and Metal Gear Solid 2, it's competing against Spider-Man and Superman, and in that scenario, it fares pretty well. Batman: Vengeance may not be one of the year's best overall, but it is one of those incredibly rare birds known as a good licensed game, and hopefully it marks the end of what has been, until now, a disappointing trend in Batman games.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Batman: Vengeance Video Review

Back To Top

The Good

  • N/A

The Bad

More Platform Reviews

About the Author

Batman: Vengeance

First Released Oct 15, 2001
  • Game Boy Advance
  • GameCube
  • PC
  • PlayStation 2
  • Xbox

Unless you happen to like frustration, or you love Batman fanatically, or both, you're better off leaving Batman: Vengeance alone.


Average Rating

1420 Rating(s)


Published by:

Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.