Review

Batman: Arkham Knight Review

  • First Released Jun 23, 2015
    released
  • PS4

Only as good as the world allows it to be.

$7.99 on Walmart
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"A clean shot to the head," drones the villain known as Arkham Knight. "That's all it will take." At every opportunity, the Knight speaks of the horrific deeds he might perform, doing his best to drive fear into Batman's heart throughout the open-world adventure game that features his name. Scarecrow similarly trades on Batman's doubts, attempting to convince the troubled hero of his own impotence at every turn. "All eyes, all hopes upon a man who fails his friends," calls out Scarecrow through Gotham's public networks, reminding Bruce Wayne that he, too, bears responsibility for the losses his loved ones endure.

Batman is a troubled hero, and past Arkham games haven't shied away from exploring his dark side. Arkham Knight is no exception: the caped crusader growls his way through one confrontation after another in which he must question his role in Gotham's current crisis. We've seen these themes before, many times over, and Batman: Arkham Knight's villains repeat them ad nauseum, as if you weren't already choking on heavy-handed metaphors at every turn. It's fortunate, then, that Arkham Knight, for all its ham-fisted storytelling and frequent returns to well-trod ground, features the qualities developer Rocksteady has infused its previous games with: superb production values, hard-hitting combat, and a wonderful sense of freedom as you soar above the skies of Gotham.

Hey, it's the Batmobile! Over and over!
Hey, it's the Batmobile! Over and over!

Scarecrow, Arkham Knight, and the legacy of the now-dead Joker loom large over this freedom. There is another, more surprising obstacle which you must overcome if you wish to retain your ownership of Gotham's skies, however: the Batmobile. For the first time in this series, you can leap into the iconic vehicle and zoom down the streets, drifting around tight turns and pursuing key vehicles as they speed away. The driving itself is slick and satisfying, as long as you can overlook Rocksteady's tendency to wrest away camera control to show you some dramatic sight or another. Yet there's no beating the incredible rush of using your line launcher to fling yourself through the sky--and it's worth mentioning that taking to the air is usually faster than settling behind the wheel. As a result, Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.

Particularly in the latter third of the story, you're frequently forced to take part in vehicular battles against remotely manned drones. When you first engage in this kind of combat, which turns the Batmobile into an agile tank, it's a delight. You strafe from side to side, sliding the vehicle into safe areas between the visible lines that indicate the path of incoming enemy rockets. All the while, you fire your cannons at the drones and use small fire to eliminate missiles fired upon you; the dark sky lights up during these battles, giving vehicular combat an initial spark, and making you the director of a spectacularly violent fireworks display.

Gameplay utilizes Batman's excellent detective skills. His orphan skills go underutilized, however.
Gameplay utilizes Batman's excellent detective skills. His orphan skills go underutilized, however.

But in spite of the upgrades the Batmobile earns over time--EMP blasts, the ability to hack enemy drones, and so forth--the Batmobile battles never become more interesting, just more monotonous, as they seem to go on forever. The story's final hours succumb to a series of same-ish battles that play out more or less like the last, lending an air of tedium to what should be the game's most poignant surprises. The Batmobile is also the centerpiece of a number of mediocre boss encounters, all manner of puzzles, boring cat-and-mouse games with superpowered tanks, and even some of the Riddler's many optional challenges scattered across the city. Don't be surprised should you end up muttering to yourself, "Too. Much. Batmobile."

Arkham Knight is at its best when you are given the freedom of movement you both need and deserve. What a treat it is to look down upon this beautiful and derelict city as you glide through the thick, black air. Gotham has been deserted by most citizenry due to Scarecrow's most recent threat to release a hallucinogenic toxin into the streets, making the clouded heavens and the stoic statues all the more imposing. The bat-symbol cuts an impressive silhouette in the sky, drawing you towards your next mission objective--and the objective itself may be a structure like the grandiose Panessa Movie Studios, where climbing ivy and guardian statues warn you of potential danger.

Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.

No Caption Provided

Batman is beautifully animated and an absolute joy to control. To soar towards Man-Bat and tackle the shrieking beast in one of the game's many side missions, and to zip to higher vantage points only to descend onto a rioter and deliver a hard kick, are the moments that represent Arkham Knight at its very best. Every mechanical edge is oiled to maximum slickness: Batman glides through Gotham with the confidence of an experienced predator, and exhibits the exact right amount of stickiness as he approaches surfaces. There is an astounding amount of flavor voiceover; Batman comments on the task at hand should you try to leave the area you are confined to, enemies remark on the number of fallen comrades they have counted during stealth encounters, and the annoyingly chatty thugs swarming the streets have more speaking lines than any number of film scripts. Few games are this rich in audiovisual details.

Don't forget: Batman isn't killing anyone in his rampage against Gotham's enemies, though he delights just enough in breaking bones that it's hard not to nod your head along to the Arkham Knight's insistence that Batman is just as responsible for Gotham's dereliction as anyone else. The storytelling gymnastics the game performs to remind you that Bruce Wayne is not a murderer are ridiculous. The Batmobile is using nonlethal rounds, you are told, and when you run over criminals, a little zap lets you know that you're not squishing them under your tires, just giving them an electrical jolt as you pass. I could dismiss this mounting nonsense easily as forgivable video game logic if the narrative didn't devote so much time explaining (and re-explaining, and re-re-explaining) that Batman lives by a non-killing code. Rocksteady tries to have it both ways, representing this code as an emotional conflict that figures heavily into the story, then letting you plow through crowds of bad guys without consequence. Even in the oft-illogical world of video games, the dissonance is striking.

No Caption Provided
Everyone loves a good crane-moving puzzle.
Everyone loves a good crane-moving puzzle.

Then again, this is a story about a billionaire in a bat suit, so perhaps there is only so much plausibility to be expected. It might be hard to believe Batman isn't sending men to the morgue during Arkham Knight's melee battles, but the series' rhythmic hand-to-hand combat continues to set the bar high. Batman is a frightening, almost otherworldly creature as he tumbles and slides from one target to another, and his fists exhibit the raw power of any hammer or club. Stealth combat sequences, which offer astounding flexibility in how you approach enemies, are as good as ever. Slinking through vents, taking down a goon, and zipping away is as rewarding as it is to sabotage your armed foes with your disruptor rifle, causing their weapons to malfunction and leaving their owners open to attack. Smart level design and a large array of gadgets--a remote electrical charge, a machine that emulates villains' voices, a hacking device, and so forth--keep each predator room as interesting as the last.

Batman's many talents give rise to a terrific amount of variety. He is a scientist and a detective in addition to being Gotham's scowling savior; he has a computer that knows the answers to every imaginable question (except the ones that drive the plot, of course); and he possesses the memory of an elephant rather than a bat--a nice skill to have when solving the murder mystery that serves as one of the game's better side plots. Arkham Knight finds great ways of incorporating these talents into gameplay. For instance, you re-create a kidnapping by activating the returning bat-vision mode and scouring the street for clues. The crime's events are then depicted on screen, allowing you to forward and reverse through them at will in your search for answers.

Poison Ivy is dressed for success, and like almost every one of Arkham Knight's female characters, is in need of rescue.
Poison Ivy is dressed for success, and like almost every one of Arkham Knight's female characters, is in need of rescue.

Puzzles like this are clever, and the related tasks, such as scanning a corpse's tissue to find anomalies, make you feel like an active participant in a real forensic analysis. The game constantly digresses, asking you to team up with comrades like Nightwing and Robin to deliver cooperative beatdowns, and to perform all number of secondary missions, which incorporate villains like Penguin, Two-Face, and Firefly. Some set pieces, such as one in which you defuse a set of bombs as a villain stands on a rotating platform, are particularly noteworthy for smart use of camera angles, and for the way the gameplay assists in characterization, teaching you about the miscreants at hand not just through dialogue and plotting, but through the way you interact with them.

Arkham Knight is loaded with villains, actually, including the one that gives the game its name: Arkham Knight himself. His identity is meant to be the game's greatest mystery, but conspicuous foreshadowing, and a reliance on age-old storytelling cliches, make every reveal as surprising as the time The Mighty Ducks won that big hockey game. There are some tense story beats and moving events, but your two primary goals--to stop Scarecrow's evil toxin plot, and to confront and unmask the Arkham Knight--are too predictable to be compelling.

Pow! Crunch! Whiff! Harumph!
Pow! Crunch! Whiff! Harumph!


What Batman: Arkham Knight does well, however, it does really well. Gotham is a dazzling playground where neon lights pierce through the rain and mist; all it takes is a single glimpse to tell you that this is a city in need. Moreover, many individual elements are so carefully constructed, and presented with such flair, that appreciation is the only reasonable reaction. Yet most of these elements--excellent acting, wonderful animations, moody soundtrack--are ones that Batman: Arkham City also excelled in, making Arkham Knight's missteps all the more noticeable. Rather than escape the pull of the games that spawned it, The Bat's newest adventure refines the fundamentals; it is a safe but satisfying return to the world's most tormented megalopolis.

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Now Playing: Batman: Arkham Knight - Video Review

Back To Top
The Good
Soaring above Gotham is a consistent treat
Smart crime-solving sequences
Lots of mission variety
Imaginative stealth and combat encounters
Impressive audiovisual details
The Bad
Forced use of the Batmobile puts a damper on fun and freedom
Ham-fisted dialogue and predictable reveals damage the story
Monotonous encounters and mediocre boss fights hurt the second half
7
Good
About GameSpot's Reviews

About the Author

Kevin is now well into a new-game plus in Batman: Arkham Knight, and has spent about 30 hours with the game in all. He played the PlayStation 4 version provided by WB Games on a debug console. He welcomes debate on whether Arkham City or Arkham Asylum is the better game, but scoffs at anyone who thinks it's Arkham Origins.
2987 Comments  RefreshSorted By 
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DeadManRollin

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Bought this game 2 years ago for PS4--gave it away after a few weeks because I hated the batmobile missions.

Last week, game was given for free on PS Plus. Downloaded, tried playing again from the beginning, and no, still not liking it.

I wouldn't mind simple driving missions. But not allowing Batman to get in to missions "without" bringing his batmobile is just asking too much. There's this chemical facility which I am supposed to infiltrate, and God knows why I have to take the car inside.

Poor game design.

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Gr4h4m833zy

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@DeadManRollin: Agreed. Im playing it again right now and the stealth and combat actually aren't as good as i remembered them to be either.

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Batmortal

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Edited By Batmortal

The arkham knight is a cool new character I'd like to see in a coming or some form of media in the future, and he's a close draw between himself and red hood. With that said, it's taking me a while to finish this game out of the sheer frustration I have to endure with taking down both scarecrow and AK. So far I've come close twice with both villians in defeating them, only for batman to drop the ball, for them to escape, and for me to be back to square one with no leads. Awful way to prolonge and continue a simple story. The logic is also off, with the storyline being that batman is faced with facing all of his most brutal rivals in one night, while trying to stop scarecrow from releasing his fear toxin (which still happens). It's unreal. The sort of logic of story would belong in a season of the gotham tv show if Bruce was already batman and had 22 episodes to materialize for the arkham knight story. A lot of the sequences with trying to defeat the enemies are repetitive too. A lot of these fights make it look like batman, with all of his gadget and batmobile, still can't get the job done in a timely manner, has to rely on his tech to solve everything, and even then it's barely enough. I haven't played the 1st three arkham games yet, but I hope those games' stories flow more smoothly without the need to be repetitive in order to make up for a lack of substance.

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koolyoe

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Edited By koolyoe

I have never played any of the batman games. Should I play the others first? Or go straight to this one? Or are there certain ones that can be skipped. I don't have a ton of free time would enjoy a fun one and not worry about missing out. Thanks

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theblueberry123

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@koolyoe: Batman: Arkham Knight is a fantastic title. However, you'll enjoy it on two separate levels based on if you have played the earlier games or not. If you're an Arkham virgin, then this game is nearly impeccable. Powerful combat, fucking drop dead gorgeous graphics (I'm not messing around, this game is the greatest looking game I'm ever seen), an interesting story, great acting, and enticing replayability all add up to make an essential game. If you've messed around with the previous titles, however, Arkham Knight is at best a very good game-- not beyond incredible, just very very very good. The story starts off with a MAJOR spoiler to Arkham City, and sometimes the story relies heavily on lore from the previous titles, leaving uneducated players clueless as to what the hell is happening. Also, there are some obscure combat and general gameplay elements that veteran players will already have caught onto, but will be almost entirely unexplained to newer players. In retrospect, Batman: Arkham Knight is a fantastic game. Surprisingly, it's almost more enjoyable for new players than it is for veterans, simply because veterans will be more keen to point out the game's tiny little imperfections. If you're new, I highly recommend getting this game. It's incredible for me either way, and it's still one of my favorite games I own simply because I'm a huge Batman fanboy, and have been since I read the old comics and watched the 60's TV show as a kid.

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bobjr

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Its a great game with just some flaws that can get annoying. Story could have been better and wish it didn't feel as put like mighty ducks ending. Ultimately it felt like night rider, having bad writers trying to find a way to have a car be involved so heavily in story. When batman didn't need a tank for 3 games to get job done.

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Sadpolar7

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Great story, terrible tank/Skynet battles constantly. Just watch the cinematics on YouTube. The story is really good.

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ScrapperK

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Edited By ScrapperK

7/10 is a fair score. The game is truly beautiful, clean and articulate. The demand for the batmobile sucked at least 2 points off my own review. I missed also a couple of staple gadgets in my utility belt, such as the glue or ice options from previous Arkhams. The end was predictable but the Joker scenes recovered that point loss. I will probably play around with the Ridder's challenges over time, but they didn't interest me beyond the rescue. IF the car handled a ton better thru upgrades, I could adjust my score. Maybe some free dlc in the future in that regard.

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Gelugon_baat

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I won't doubt that there would be some people who would say "good riddance" when the Batmobile was eventually destroyed in a certain subterranean encounter.

The Batmobile is emblematic of what I perceive as a problem with this game, in its position as one entry of the franchise: in order to up the ante of this game over its predecessors, Rocksteady has introduced tanks, cannons, missiles and even more guns, along with the accompanying noise and explosions.

This won't sit well with fans of Batman who believe that the IP should be about subtler themes and settings.

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Gelugon_baat

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Edited By Gelugon_baat

It's unfortunate that a player a will have to go through a few hours of rote Batmobile-piloting and repetitive mook-bashing before getting to one of the better parts of the game, which are the scenarios in the Panessa Studios.

Also, here is an example of where the game might have one too many fights: Batman has just rescued Gordon, and then a fight gets dumped on the player before the scenario with Gordon resumes. The fight adds nothing to the narrative of the scenario.

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Gelugon_baat

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The writers for the game are sloppy at times. For example, here is Robin calling Batman "Bruce", even though there are other people around within earshot. This mistake is uncharacteristic of Robin.

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Gelugon_baat

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Edited By Gelugon_baat

One of the silly joys of New Game Plus is watching Batman replace his suit with the same suit. XD

Also, Kevin Conroy's voice has some noticeable lisp.

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Gelugon_baat

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Edited By Gelugon_baat

I don't like the premise's set-up. Just one attack by Scarecrow, followed by a public announcement, and Gotham empties itself.

Gotham has endured years of murderous shenanigans, and it freaks out from an incident at a diner where the patrons killed each other. I find this very unbelievable.

Also, that Batmobile does indeed wear out its welcome. Batman uses it to do rather uncharacteristic things, like winching an elevator while he stands in it when Batman could have just circumvented the elevator by going down or around its shaft (even if it's subterranean).

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Gelugon_baat

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Edited By Gelugon_baat

The game over scenes with in-homeboy's-head Joker are priceless. XD

On the other hand, he really says some douchey things, especially when talking about Barbara Gordon. Damn, he's acutely tactless in this entry of the series.

Eventually, the Joker can eventually wear out his welcome for some people; I know he did for me.

Also, there are just so, so many of Arkham Knight's and Scarecrow's taunts throughout the game.

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sendintheclownz

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This is why Gamespot is my favourite, most trusted game website. The review came out, you gave it a 7, said too much batmobile. Everyone went crazy, calling you dumb, saying you dont know s*** about anything. 7 months later everyone is saying too much batmobile, and that its really not that great of game. Keep it up GS, never doubted you guys for a second :)

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fluffy_kins

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There were some disappointing choices made by rock steady. The batmobile was clearly meant to distinguish AK from the other Arkham games but they completely overused it. It's never good when you have to force something. Scarecrow had so much potential as the main villain but they basically made him a repeat of Hugo Strange. So disappointing. A lot of the side missions were total grinds. All the militia stuff and the fire fighters? They felt endless and not in a good way. And Gotham, while way bigger in size, somehow didn't feel as wholly realized as City or Asylum. I enjoyed the game, but it's probably for the best that they decided to stop while they're ahead.

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vikandar

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Edited By vikandar

When I first saw this review, and started playing this game I thought Kevin was way off thought the game was 10 of 10 or at least a 9. Half way through maybe an 8.

Now that I'm finished I think this is the most accurate review for this game, it is so totally a 7.

This is a 10 of 10 game. The attention to detail, the story, all worthy of high praise. Total overuse of the Batmobile screws that up royally, I wanted a Batman game not mario cart, throw it in, here and there, not have it take over the damn game.

I can see how people who never played a Batman game before or many good games in their lives could see this as a great game, it still is. Compared to other games out there as of this moment this game is very well made. When you compare it to the best games, how the Batmobile is used in this game is terrible, and it ruins what should be one of the best games of the year.

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GoIrish80

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Edited By GoIrish80

@vikandar: I seriously stopped playing the game after like 2 hours, I was so annoyed with how much they were shoving the batmobile down my throat.

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scambune

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Dear Reviewer, bull fucking shit this game is a 7/10. It's fun. Pick this shit up. Serious.

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sendintheclownz

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@scambune: nah....7/10 seems just about right.

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GoIrish80

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@scambune: You sound like someone who is really worth taking seriously. So much intelligence streaming out from you.

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ConsoleHaven

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I'm a Batman game virgin and have to say that this game is exceptional. From the frequent yet unintrusive cinematic moments that constantly pull you into the universe, making you feel like you're literally in a Batman movie / comic, to the exceptionally crafted musical score, character models and animation, every aspect of the game, from outdoor to indoor transitions, and batmobile entry exit, is smooth as butter. The fighting is heavily on the easy side, BUT is fast and fun. Using the Bat gadgets makes up the bulk of the game, and moving around Gotham feels meaningful and is a gameplay mechanic in and of itself.

I'm not one to comment on a reviewer's score. 7 is actually a good score by any measure, and probably doesn't negatively impact the sales of this particular game all that much, especially since there are many other higher scores from game journalists out there. That said, The only way Arkham Knight can be scored a 7 is when it's reviewed by someone who's played the originals, and just isn't so easily attracted to the gameplay mechanics anymore.

The Batmobile gripe, while legitimate if you don't like the batmobile, is entirely overstated. At any time you can simply hop out and travel by gliding over the city, find whatever objective requires the Batmobile, hop in, take out some tanks, and hop back out.

The whole, ''BUT BATMAN DOESN'T KILL" Is really a nerdy fanboy gripe. I never felt like I was on a killing spree, simply because you never directly kill thugs. Batman is overly aggressive in his approach to even small time thugs, though, and I probably would be do in his shoes, as the only people left behind are criminals endorsing Scarecrow and his toxins, and are the worst kind opportunists.

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bobjr

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@consolehaven : that kind of the problem. I don't use bat tank unless I have to, which I have to alot to do some main missions. The big thing as why those played other games is that they made 2 great batman games. Never played origins but hear its ok. 2 great games without ever having to use batman tank once to further story or do anything mission related. No reason they couldn't have made more puzzles and obstacles like did in other games that felt like batman.

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jewell21

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As always, superb review from VanOrd. I would add one more negative point.

The 'Fear Multitakedown' is cool, but it makes some of the other stealth options redundant. Most predator encounters are so open-ended that you can generally use repeated fear takedown to breeze through them, even on Knightmare difficulty. It kind of breaks the illusion that Batman's abilities are being tested to the limit.

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Narutogx2

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Edited By Narutogx2

@jewell21: Yeah But He's Also In His Prime So He's At His Strongest During This Game. The Fear Takedown Is Part Of His Abilities, As Well As A Suit Enhancement. Also, Not Everyone Can Easily Do Fear Takedowns As They Take Time To Recharge Or There's Never An Opportunity To Do Recharge Them For Some People, lol.

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PrinceEV

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even though I played and finished PC version, the game deserves a 8 in my opinion.

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I really don't understand the negativity for this game. If you liked 'Asylum' and 'City' then 'Knight' is a great entry into the Trilogy. The excuse that the gameplay is repetitive is nonsense as all first person shooters are exactly the same. Rocksteady obviously poured a huge amount of love and energy into this game and it is all on screen. I've only around The Riddler to apprehend at the moment and i loved the story. The more personal battle going on within Batman manifested as a metaphor of the Joker inside his head was genius and so the action was handed to the Arkham Knight. For me, the three games were like the first three Die Hard movies. The first intimate and confined. The second larger, more brash and the third an all out rollercoaster, Batman with a Vengeance if you will.

A Batman Beyond would be a great inclusion. Against my better judgement, i loved the cartoon series and i think if they got the same voice actors it could be excellent. I could imagine some very cool imaginative boss fights with Inque, Blight, The Royal Flush Gang and the Jokerz.

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swisdwag

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@wonderfalls: yes, the next batman game should be batman beyond but not cartoonish. It has to be like arkham knight graphics. It would be epic.

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Narutogx2

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@wonderfalls: A Batman Beyond Game Would Be Amazing, But I Think Their Making A Suicide Squad Game Next, lol.

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psuedospike

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Edited By psuedospike

This game is GARBAGE - 4/10

Nothing but padding, more frustration than fun, the batmobile is batmoboring, combat and stealth haven't changed in four games, bosses are lame, ending sucks and you can't even get the real ending until you 100% the crappy story...that's right go gather all 250+ of Riddler's brainless nonsense trophies hidden around the map *sigh* ...no thanks! The only good things about it are the graphics and voice acting (lots of Joker).

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theblueberry123

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@psuedospike: Ok look this is just my opinion but I feel like you have a somewhat biased view here, correct me if I'm wrong. Saying the gameplay is repetitive and hasn't changed in four games is sort of short-sighted. That's like being annoyed at the fact that first person shooters all require you to shoot at people from a first person perspective......... you're gonna get what you pay for. To be honest, Call of Duty hasn't really changed in terms of gameplay, because THEY ALL REQUIRE YOU TO SHOOT FROM A FIRST PERSON PERSPECTIVE. And honestly, I didn't really mind that much that some of the combat is recycled from other games. They've tweaked some of it really, making it a little more fluid and DEFINITELY more powerful. Yes, the story is either predictable or just unsurprising at times, but the times where it does work are as equally surprising as they are satisfying and awe-inspiring. The manifestation of the Joker following you around in your head sometimes makes you question whether or not Batman is merely succumbing to the toxin or if he's really losing his mind over the Joker's death. And the graphics are nearly impeccable. It's beyond detailed and drop-dead gorgeous. Every little rain drop, every little moving part on the Batsuit, every little detail is crafted with love and care.

I will agree with you on one thing though: The Batmobile sections do get very, very boring, and sometimes just plain annoying, especially with the drones that can only be destroyed by shooting them from the back or else they'll destroy you in one or two shots. There are some times where I enjoyed just cruising in the Batmobile around the beautiful city, and dive-bombing off a skyscraper and landing in the Batmobile in a cinematic view is still pretty damn cool looking, but otherwise the Batmobile mechanic falls flat. I was extremely excited to see the iconic ride finally be used in an Arkham game, and was somewhat underwhelmed.

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Narutogx2

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@psuedospike: Its 249, lol. I Managed To Do After About 3 Months, lol. I Think U Just Happen To Be Really Bad At The Game, lol.

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Phoenixbradley7

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This game is at least an 8.5/10! The bat mobile is a slight bit overused, but still a nice addition. Though challenge maps would have made the game better (AR missions are watered down). Just wish the Arkham Knight was actually an original character and not a re-skinned existing character.

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Narutogx2

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@phoenixbradley7: AR Missions Are Challenge Maps Tho. Just With A Different Name, lol.

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tsuingosuto1985

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The Story - the story is overall entertaining, its a nice way to end the trilogy off as its a collection of stories really from the batman novels combined nicely into one or two overall story archs in the game, there are a few overused abuse story plot twists that i think were not needed due to it being the last game, i almost see it as "anyone can die just make it interesting" but even still its fun, the arkham knight himself is boring and far from the main story of the game though i felt, i guessed who it was over a year ago and rocksteady definately lied to sell the secrecy more but for it didnt work, think of it as taking a story of a masked villain and putting another mask on him just to literally take it off at the end and go "awesome plot twist" but it really wasnt, but overall i was satisfied i felt the series had come full circle and kept me entertained. but i was annoyed by the "oh were just gona copy batman begins and evacuate the city because the city is gona be filled with fear gas" but ahwell, it was basically just like arkham city in that respect.

The Gameplay - a little repetative and boring, and seeing batman fly half a mile down a street to kick a thug running away felt like bad mechanics but i lived with it as it kept the fighting smooth, but boss battles wise dont expect anything interesting, its mostly thugs and street fights, the batmobile as much as i wasnt sure at first was easy to drive and semi-fun but it was forced on me alot for my liking, and i felt the only reason for evacuating an entire city was so that you were not running over the public all game, even when you run over a bad guy an electric shock from the car sends them flying away because you know.. batman doesnt kill... but he does literally break some fingers in this game from the very start, even cutscene wise

The PC port - surprisingly i was worried about my PC handling it but it ran just fine, and ive only got an R9 280s and an i5-4670k processor, but it never dropped below 30fps which for me was fine, and i had unlocked the framerate to 60 in the config files incase i could get more, sometimes i was at 50fps without a problem, there are alot of heavy drops but i only hit 28fps about twice and it was for a split second, the batmobile sections ran just fine, i was surprised they removed it from shelves in all honest, maybe some peoples cards or systems just dont like the game more so nvidia cards from the sounds of some reviews. but again playable and enjoyable for me atleast.

heres my gameplay recording, i noticed a little more lag during this playthrough of the game but i guessed it was likely the fact i was recording using the same PC i was playing on, like i said my systems not amazing, but see for yourself.

https://www.youtube.com/watch?v=DjUyxNnmnyU

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WeskerTeam

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S'matter kids? Can't enjoy Batman because Kevin doesn't think the game is perfect? Grow up. It is his review score, not yours.

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GameYakuza

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Can't wait for Arkham beyond.

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Grn_Lntrn2814

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When the game first came out, I saw the slew of great reviews and gamespot was the outlier. The batmobile was to blame for some of that. I had since then played through, and now I can whole heartily agree that the batmobile does bring the game down a bit.

Don't get me wrong. It's amazing that it's in the game. Its part of the bat family and a character all on its own. Its just kinda disappointing to see how much the developers revolved the game around it. It's like gotham became a giant hotwheels play set. And contextually in the storyline they just find random reasons to get in the batmobile. Practically, it just doesnt make sense.

Otherwise, all of the game is amazing. They really refined the combat and navigation. Just a little less batmobile would have made this perfect.

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Narutogx2

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@grn_lntrn2814: Yes Please, Have Fun Fighting Big Ass Tanks Without Ur Batmobile :D

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Lunatic420s

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Edited By Lunatic420s

great review, I liked the story as cliched as it was, but the mediocre boss fights and the overuse of the bat-tank really bring the experience down and makes it feel a little anticlimactic. good game overall

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gokussj529

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Edited By gokussj529

Totally not a 7. The batmobile being pressed on you all the time is true, but its not so bad. Still, how in the world did this get a 7, but the witcher got a 10. These websites have to be consistent, either you fluff all games by allowing a fan of the series to review the game, or you give the review to someone who is not really aware of the hype and will be objective. KEVIN VANORD!!!!!!!!!!!

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TheBruuz

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Edited By TheBruuz

Finished a 100% playthrough on PS4 (including knightfall protocol). Batman AK is a very solid game. There's never a dull moment (unlike Witcher 3 which once you get good gear gets tedious), always a puzzle or a challenge to do. Mechanics are solid and improved in minor but significant ways, even the batmobile was a blast for me and used in interesting ways. If you like games that will challenge your hand-eye coordination, interpaced with some sweet cruising then don't miss out on this one. I've played all the previous installments, was on the fence about this one, and I'm very happy I bought it after all. 8.5/10

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Spiderjensen

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Edited By Spiderjensen

Just finished it. Didn't get the true knight fall protocol ending yet, still gotta get all them dam riddler trophies. I really enjoyed this game. I thought the combat was balanced evenly between the batmobile and hand to hand. I don't agree with Kevin suggesting the batmobile is forced on us all the time. The villains were interesting and I loved the ending, it has me thinking a lot about. My only issues are the lack of boss fights and the camera tugging to the right when grappling. I can't remember if it did this in previous games but it just got on my nerves sometimes cause I'd end up facing a different direction then intended. Small issue though. I can't wait to jump into new game plus and really put all the gadgets and skills to use.

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mattg-man

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Just finished the game. I agree that some of the boss battles were pretty sub par compared to previous ones in the series but the voice acting was the best and I really enjoyed the story cliche as some of it may be. The side quests were fun and it was great to see some lesser known villains get the go ahead, I spent so much time just searching for opera music. At times found the batmobile frustrating but that may just be me and my PC frame rate issues.

Thank you rocksteady for another entertaining game.

Bring on the Killing Joke

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advocacy

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Spoilers:

One thing that really irritated me about this game was the lack of interesting boss battles. Remember the boss fight against Mister Freeze in Arkham City? There's no such thing in this game. How about that spectacular boss fight against Deathstroke in Arkham Origins? Surely, at some point, this is how you're going to throw down against Arkham Knight, right? Nope. As the final entry to the Arkham trilogy, I was expecting to experience the most difficult and interesting boss fights the series would have to offer, but I was clearly let down. I can't say anymore without spoiling anything, but a major character whom you fight later in the game simply involves another tank battle and cinematic takedown.

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ShienYeh

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As a pc player , I gave it 1/10 (maybe 0 if 0 is accepted).

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jayz0ned

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@ShienYeh: As a PC player I gave it 9/10.

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"Too much Batmobile" - 7/10 GameSpot

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Batman: Arkham Knight More Info

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  • First Released Jun 23, 2015
    released
    • PC
    • PlayStation 4
    • Xbox One
    Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. The game introduces Rocksteady's uniquely designed version of the Batmobile---drivable for the first time in the franchise. Batman: Arkham Knight offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.
    8.1
    Average Rating796 Rating(s)
    Please Sign In to rate Batman: Arkham Knight
    Developed by:
    Rocksteady Studios, Iron Galaxy Studios, WB Games Montreal
    Published by:
    Warner Bros. Interactive Entertainment, Warner Bros.
    Genre(s):
    Adventure, Action
    Theme(s):
    Fantasy
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood, Language, Suggestive Themes, Violence