Review

Batman: Arkham Knight Review

  • First Released Jun 23, 2015
    released
  • PS4

Only as good as the world allows it to be.

$7.99 on Walmart
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"A clean shot to the head," drones the villain known as Arkham Knight. "That's all it will take." At every opportunity, the Knight speaks of the horrific deeds he might perform, doing his best to drive fear into Batman's heart throughout the open-world adventure game that features his name. Scarecrow similarly trades on Batman's doubts, attempting to convince the troubled hero of his own impotence at every turn. "All eyes, all hopes upon a man who fails his friends," calls out Scarecrow through Gotham's public networks, reminding Bruce Wayne that he, too, bears responsibility for the losses his loved ones endure.

Batman is a troubled hero, and past Arkham games haven't shied away from exploring his dark side. Arkham Knight is no exception: the caped crusader growls his way through one confrontation after another in which he must question his role in Gotham's current crisis. We've seen these themes before, many times over, and Batman: Arkham Knight's villains repeat them ad nauseum, as if you weren't already choking on heavy-handed metaphors at every turn. It's fortunate, then, that Arkham Knight, for all its ham-fisted storytelling and frequent returns to well-trod ground, features the qualities developer Rocksteady has infused its previous games with: superb production values, hard-hitting combat, and a wonderful sense of freedom as you soar above the skies of Gotham.

Hey, it's the Batmobile! Over and over!
Hey, it's the Batmobile! Over and over!

Scarecrow, Arkham Knight, and the legacy of the now-dead Joker loom large over this freedom. There is another, more surprising obstacle which you must overcome if you wish to retain your ownership of Gotham's skies, however: the Batmobile. For the first time in this series, you can leap into the iconic vehicle and zoom down the streets, drifting around tight turns and pursuing key vehicles as they speed away. The driving itself is slick and satisfying, as long as you can overlook Rocksteady's tendency to wrest away camera control to show you some dramatic sight or another. Yet there's no beating the incredible rush of using your line launcher to fling yourself through the sky--and it's worth mentioning that taking to the air is usually faster than settling behind the wheel. As a result, Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.

Particularly in the latter third of the story, you're frequently forced to take part in vehicular battles against remotely manned drones. When you first engage in this kind of combat, which turns the Batmobile into an agile tank, it's a delight. You strafe from side to side, sliding the vehicle into safe areas between the visible lines that indicate the path of incoming enemy rockets. All the while, you fire your cannons at the drones and use small fire to eliminate missiles fired upon you; the dark sky lights up during these battles, giving vehicular combat an initial spark, and making you the director of a spectacularly violent fireworks display.

Gameplay utilizes Batman's excellent detective skills. His orphan skills go underutilized, however.
Gameplay utilizes Batman's excellent detective skills. His orphan skills go underutilized, however.

But in spite of the upgrades the Batmobile earns over time--EMP blasts, the ability to hack enemy drones, and so forth--the Batmobile battles never become more interesting, just more monotonous, as they seem to go on forever. The story's final hours succumb to a series of same-ish battles that play out more or less like the last, lending an air of tedium to what should be the game's most poignant surprises. The Batmobile is also the centerpiece of a number of mediocre boss encounters, all manner of puzzles, boring cat-and-mouse games with superpowered tanks, and even some of the Riddler's many optional challenges scattered across the city. Don't be surprised should you end up muttering to yourself, "Too. Much. Batmobile."

Arkham Knight is at its best when you are given the freedom of movement you both need and deserve. What a treat it is to look down upon this beautiful and derelict city as you glide through the thick, black air. Gotham has been deserted by most citizenry due to Scarecrow's most recent threat to release a hallucinogenic toxin into the streets, making the clouded heavens and the stoic statues all the more imposing. The bat-symbol cuts an impressive silhouette in the sky, drawing you towards your next mission objective--and the objective itself may be a structure like the grandiose Panessa Movie Studios, where climbing ivy and guardian statues warn you of potential danger.

Arkham Knight is constantly trying to justify the Batmobile's presence, forcing it upon you at nearly every opportunity.

No Caption Provided

Batman is beautifully animated and an absolute joy to control. To soar towards Man-Bat and tackle the shrieking beast in one of the game's many side missions, and to zip to higher vantage points only to descend onto a rioter and deliver a hard kick, are the moments that represent Arkham Knight at its very best. Every mechanical edge is oiled to maximum slickness: Batman glides through Gotham with the confidence of an experienced predator, and exhibits the exact right amount of stickiness as he approaches surfaces. There is an astounding amount of flavor voiceover; Batman comments on the task at hand should you try to leave the area you are confined to, enemies remark on the number of fallen comrades they have counted during stealth encounters, and the annoyingly chatty thugs swarming the streets have more speaking lines than any number of film scripts. Few games are this rich in audiovisual details.

Don't forget: Batman isn't killing anyone in his rampage against Gotham's enemies, though he delights just enough in breaking bones that it's hard not to nod your head along to the Arkham Knight's insistence that Batman is just as responsible for Gotham's dereliction as anyone else. The storytelling gymnastics the game performs to remind you that Bruce Wayne is not a murderer are ridiculous. The Batmobile is using nonlethal rounds, you are told, and when you run over criminals, a little zap lets you know that you're not squishing them under your tires, just giving them an electrical jolt as you pass. I could dismiss this mounting nonsense easily as forgivable video game logic if the narrative didn't devote so much time explaining (and re-explaining, and re-re-explaining) that Batman lives by a non-killing code. Rocksteady tries to have it both ways, representing this code as an emotional conflict that figures heavily into the story, then letting you plow through crowds of bad guys without consequence. Even in the oft-illogical world of video games, the dissonance is striking.

No Caption Provided
Everyone loves a good crane-moving puzzle.
Everyone loves a good crane-moving puzzle.

Then again, this is a story about a billionaire in a bat suit, so perhaps there is only so much plausibility to be expected. It might be hard to believe Batman isn't sending men to the morgue during Arkham Knight's melee battles, but the series' rhythmic hand-to-hand combat continues to set the bar high. Batman is a frightening, almost otherworldly creature as he tumbles and slides from one target to another, and his fists exhibit the raw power of any hammer or club. Stealth combat sequences, which offer astounding flexibility in how you approach enemies, are as good as ever. Slinking through vents, taking down a goon, and zipping away is as rewarding as it is to sabotage your armed foes with your disruptor rifle, causing their weapons to malfunction and leaving their owners open to attack. Smart level design and a large array of gadgets--a remote electrical charge, a machine that emulates villains' voices, a hacking device, and so forth--keep each predator room as interesting as the last.

Batman's many talents give rise to a terrific amount of variety. He is a scientist and a detective in addition to being Gotham's scowling savior; he has a computer that knows the answers to every imaginable question (except the ones that drive the plot, of course); and he possesses the memory of an elephant rather than a bat--a nice skill to have when solving the murder mystery that serves as one of the game's better side plots. Arkham Knight finds great ways of incorporating these talents into gameplay. For instance, you re-create a kidnapping by activating the returning bat-vision mode and scouring the street for clues. The crime's events are then depicted on screen, allowing you to forward and reverse through them at will in your search for answers.

Poison Ivy is dressed for success, and like almost every one of Arkham Knight's female characters, is in need of rescue.
Poison Ivy is dressed for success, and like almost every one of Arkham Knight's female characters, is in need of rescue.

Puzzles like this are clever, and the related tasks, such as scanning a corpse's tissue to find anomalies, make you feel like an active participant in a real forensic analysis. The game constantly digresses, asking you to team up with comrades like Nightwing and Robin to deliver cooperative beatdowns, and to perform all number of secondary missions, which incorporate villains like Penguin, Two-Face, and Firefly. Some set pieces, such as one in which you defuse a set of bombs as a villain stands on a rotating platform, are particularly noteworthy for smart use of camera angles, and for the way the gameplay assists in characterization, teaching you about the miscreants at hand not just through dialogue and plotting, but through the way you interact with them.

Arkham Knight is loaded with villains, actually, including the one that gives the game its name: Arkham Knight himself. His identity is meant to be the game's greatest mystery, but conspicuous foreshadowing, and a reliance on age-old storytelling cliches, make every reveal as surprising as the time The Mighty Ducks won that big hockey game. There are some tense story beats and moving events, but your two primary goals--to stop Scarecrow's evil toxin plot, and to confront and unmask the Arkham Knight--are too predictable to be compelling.

Pow! Crunch! Whiff! Harumph!
Pow! Crunch! Whiff! Harumph!


What Batman: Arkham Knight does well, however, it does really well. Gotham is a dazzling playground where neon lights pierce through the rain and mist; all it takes is a single glimpse to tell you that this is a city in need. Moreover, many individual elements are so carefully constructed, and presented with such flair, that appreciation is the only reasonable reaction. Yet most of these elements--excellent acting, wonderful animations, moody soundtrack--are ones that Batman: Arkham City also excelled in, making Arkham Knight's missteps all the more noticeable. Rather than escape the pull of the games that spawned it, The Bat's newest adventure refines the fundamentals; it is a safe but satisfying return to the world's most tormented megalopolis.

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Now Playing: Batman: Arkham Knight - Video Review

Back To Top
The Good
Soaring above Gotham is a consistent treat
Smart crime-solving sequences
Lots of mission variety
Imaginative stealth and combat encounters
Impressive audiovisual details
The Bad
Forced use of the Batmobile puts a damper on fun and freedom
Ham-fisted dialogue and predictable reveals damage the story
Monotonous encounters and mediocre boss fights hurt the second half
7
Good
About GameSpot's Reviews

About the Author

Kevin is now well into a new-game plus in Batman: Arkham Knight, and has spent about 30 hours with the game in all. He played the PlayStation 4 version provided by WB Games on a debug console. He welcomes debate on whether Arkham City or Arkham Asylum is the better game, but scoffs at anyone who thinks it's Arkham Origins.
2987 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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Nihil

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Personally, I don't think 7/10 is entirely fair. The batmobile is pushed in the gameplay to an extent, but it feels smooth and satisfying. I think it was a fun addition to the already refined, well-established mechanics in the previous Arkham games. Given that and the beautiful animations, clever level desighn, and well-told, cinematic story of Arkham Knight, it's a game that's worth picking up in my opinion.

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essan126

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@nihil: I felt the batmoblie was forced at the beginning of the game.

Later, when the Batmobile is destroyed, I felt sad, as I used it to explore the city, searching for the Most Wanted Sidequests.
But then, Bats called for the second Batmobile, and IT WAS SWEET!.

So, yeah, at first it feels forced, but eventualy, it grows on you.

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Nerull360

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Edited By Nerull360

@essan126: When the knight destroyed it I was like, "F yah! Oh happy day! Thank you so much for taking the god-forsaken thing off my hands." 5 mins later... "Oh BTW I have a spare." NOOOOOOOOOOOOOOOOOOOOOOOOOOO! Not this again.

Seriously the horribly uncreative bosses and so many side missions using the batmobile make this the only Arkham game where I'm not touching New Game+. Arkham Knight is the biggest disappointment of the year for me.

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HalcyonScarlet

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Edited By HalcyonScarlet

Arkham Knight score:

Warner Bros Montreal vindicated/10

Arkham Origins > Arkham Knight

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HellaStoned

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Edited By HellaStoned

"Poison Ivy is dressed for success, and like almost every one of Arkham Knight's female characters, is in need of rescue."

I guarantee you at least 1 point was knocked off because of this.

Better make a strong female protagonist or GS will F you up

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boodleout

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Edited By boodleout

The game is far from difficult.

I've completed over 20% of the game on hard mode just doing the campaign. I haven't leveled up once yet nor seen any need to.

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nomailx

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Just finished the game. This review is garbage. Check out IGN for a more accurate review.

A good reviewer would have noted that:

- Batmobile IS one of the most iconic element of the Batman universe. It's a shame it was absent in previous titles. Maybe Kevin should watch some Batman movies. Even in the old tv series there was a batmobile. And "Forced to use the Car"?? Seriously???

Well someone could say "Hey! I am forced to use the cape!!!" or "I am forced to use the Grappling Hook!".

That's silly, really, if you're not a gamer, or you can't accept that Batman uses Vehicles ALL THE TIME IN THE COMICS AND MOVIES AND THAT ITS NATURAL TO FIND THE SAME IN THE GAME..

Then you have serious issues. Like not being paid for a better review.

- Story? You guys don't like the story??? And then give 10 to the Witcher 3's crappy most boring linear story without any twists???

Well, if you give a 10 to the Witcher it shows that you don't have any issues with whatever treatment the devs offered to Dan back in their "poor european country"...

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WeskerTeam

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@nomailx: I knew there would be some massive butthurt in the comments. You did not disappoint.

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Nerull360

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@nomailx: I must have missed all those parts in the movies and comics where the Batmobile was a tank and fought other tanks every 15 minutes. The Batmobile is awesome, the Bat-tank and fighting scores of unmanned drones, with no melee bosses, blows big time.

Seriously you're dissing the Witcher's story, but this one is fantastic? If Gotham was taken over by an army of tanks, that's not Batman's jurisdiction, the National Guard would have been called a long time ago.

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Lunatic420s

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@Nerull360:completely agree and deathstroke in a tank is just sad, why would anyone put ds in a tank is beyond me,

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essan126

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@nomailx:I'm a Batman fan, I absolutely love the Batmobile, but at first it feels forced: every little step you take, you have to use the freaking car.

From powering up the radio, so you can catch the chemical trace the fear gas left, to taking down countless tanks in battle (not counting the Riddler's Tracks).

But I get it: the game is as much on foot as it is in the Batmobile.

The story is in fact very good, except for the title character!!

It's very cheap to use Jason Todd as the Arkham Knight, as he already is The Red Hood, and if Rocksteady planned this to be the final entry in their Arkham Saga, they could have used a better twist, or simply, make it Batman vs The Red Hood, and not "Arkham Knight" (it even sounds stupid!!).

The boss fights were some of the lamest ones I've played, and the only ones cool were against the Arkham Knight.

Later, when the boss fight against Deathstroke was a re-hash of the tank fight against the AK, I felt ripped...

Personally, I found the Most Wanted to be the strongest and the weakest points of the game, as in the late game I had to drive arround the whole city just to find a goddamned firefighter, the burning bat-sign on top of a building, a land-mine or a militia checkpoint.
It was fun to run into them, but it could have helped if in the late game they were easier to find (or if the thugs at least spoke about the most wanted instead of asking themselves wether 'Harvey would show up his faces', and he had been in prision for the last half of the game!).

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Cherub1000

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@nomailx: think I have to agree here. The Witcher 3 was massively overrated in my opinion. Story was boring and the never ending fetch quests were painfully, finding an old ladies frying pan, escorting a goat, Seriously!?

I'm rather surprised batman didn't do better here as, like yourself, I love the batmobile elements, and I think it's a great addition to an already very strong game. Probably the only element I found was missing in the previous 2 titles so it's great to see them add this and give the player to use it as much or as little as they like, sure there are plenty of main story missions where it must be used but is this a problem? Surely it's a bonus as it's a different play style and changes things up a bit. It's all down to personal preference I guess.

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freestyler_85

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Edited By freestyler_85

@cherub1000: those were some of the first side quests in the game you liar. All the side quests in W3 are completely unique with some kind of story behind them. This just tells me you didnt even play the game or just the first few levels.

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Cherub1000

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@freestyler_85: woooooow settle down buddy, it's only my opinion. No need to call me a liar, my statement was based on how I perceived the game that's all. I have indeed played the game and while you are correct I did not finish it, I did play it until i got about half way through all the Skelige quests as I'd had enough. I had invested a great deal of time and patience doing my best to get drawn into the game and at some points it was truly great, however I felt there were far to many quests where the pace dropped so dramatically I struggled to find motivation when I would return to the more central themed missions.

I got Witcher 3 based on its fantastic reviews and by real positive feedback by other gamers like yourself, which I appreciate a great deal. Bottom line here, it simply isn't my thing. Take it easy bro

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evilace_stealth

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I'd completely recommend this game to anyone. The batmobile IS a bit forced, yes. But the sections where you're forced to use it aren't that long. And some side missions that include the batmobile are really fun. Overall, I like the high speed chases better than the tank battles but it's still a change of pace and a pretty easy way to get some upgrade points.

If the batmobile would have been more optional in the main story the game would have been pretty amazing, but given that the forced batmobile puzzles are over pretty quickly and you get to go back to the fun stuff - it's still a really good game. It's impossible to recreate the wow-feeling from how awesome Arkham Asylum was a third (or forth) time around but hey, being Batman is still awesome.

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Spiderjensen

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Edited By Spiderjensen

Does anybody know how to turn off the constant screen prompts saying level up, press right for mission select etc. I've turned off hints but these messages keep coming. It's really annoying, I know how to select a mission already dammit stop telling me to do it.

???????

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Schlongoloid333

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Well I was really enjoying this game, got to about 86% completion for the main story and now I have a game breaking crash. SPOILER ALERT Right after I defeated Arkham Knight and found out his identity, after rescuing Gordon and jumping in the elevator, the game crashes in the same spot. Tried reinstalling, same deal. Looks like Rocksteady is on my sh*tlist now. Also it is true, the bat mobile is shoved down your throat wayyyyyy to much but I still enjoyed it. Too bad I'll never finish this game

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ragethorn

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Now I see why Gamespot gave this game a 7. The story, and overall ending make this trilogy finish with a whimper. Wow! So underwhelming.

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tastemycobra

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As a PC owner, I say "Shame on you Rocksteady..."

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Gotmerked

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Edited By Gotmerked

I too Love/hate the Batmobile... there are way to many segments that force you to use it but that being said , i think its complete ignorance to have played this game and rate it below an 8.

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lionheart1981oz

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Who cares.....6,7,8,9,10 or 11 just play the damn game. I for one could not care less about scores..... I seen gameplay vids and it feels like and plays like previous batman games with some tweaks so I am still going to get it and enjoy the heck out of it ! Gameplay looks and feels solid and oh yeh the batmobile looks like a nice variety added to it.

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roddelar

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It seems the only issue this reviewer had with this game is how much we where forced to use the batmobile. Am I the only one who loves driving the batmobile in this game??

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dprice80210

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@roddelar: I absolutely hated it, but you are certainly allowed your opinion. I decided to sell the game after playing the game through once and getting 100%. I played Arkham City over 100 times and enjoyed every second. Forcing the bat mobile on every mission and the riddle trials was too much for me personally. I found it boring and at times really frustrating (I would like to be locked in a room with the person who designed Riddler Trial #9 Lap 3). I would actually give this game 5/10. If the bat mobile had been removed or just not forced, it would have been an 8 or 9 out of 10.

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gokussj529

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@dprice80210: Wow. from a 5 to a 9 just because of the batmobile?? you got issues.lol

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evilace_stealth

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@roddelar: Nope, I think it's amazing. But still, it IS a bit forced in the story. I think the car chase sequenses are pretty amazing but thoose are side missions. And to use the batmobile in SO many puzzles are just boring I think.

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jonsono2

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Read this 2 weeks ago and hated it. Now that I've finished the game, I can totally relate to it. Never mistrusting Mr VanOrd again!

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supernaught360

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It's a Batman game. With the Batmobile. With Burnout style takedowns, tank combat, high speed chases, puzzle solving, and upgrades. It even aids in hand to hand combat, and comes to you like a loyal dog.

There's still TONS of hand to hand combat available, air traversal, and zip lines.

If there's a dark center to the universe, it's where all the whiny gamers hang out.

Go play some 16 bit Batman and get your attitude straight. Arkham Knight has more actual GAMEPLAY options than GTA 5, you ignorant fart nuggets.

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OsirisEG

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Decent review, poor scoring. This deserves an 8.5. I agree with the forced use of the Batmobile. I agree with the disappointing story. I agree with a lot of stuff in this. Ultimately, I felt it was a fantastic game though. A quality, friggen, game. I knew I enjoyed it a lot, because when I beat the game after 3 days of binge playing a total of 26 hours, it was a bittersweet farewell. I didn't want it to end. However, the Riddler trophies aren't my cup of tea, so I didn't finish that aspect. I just looked up the 'secret' 100% completion cinematic for myself on youtube. I hope Rocksteady makes another one! Focusing on Knightfall and Azrael's descent into madness, and how Batman has to take up his mantle once again to stop him.

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cora007

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@OsirisEG: 8.5 is way too much. aside that the game is not 10/10 even without the issues, the forced drive of batmobile is easily -1 in score. and then there's the rest flaws. the problems the game has are very serious. for example, i can't overlook the boring boss fights, or the painful average way of getting true ending. gathering all these Riddle trophies is he most boring thing to do in the entire game

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mred1289

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the bat mobile is fine makes you feel powerful on the streets has good physics, cool gadgets,if theres 1 thing to pick at its the bat mobiles overuse on riddler trophies,eventually when enough people complain about the bat mobile it starts to circulate around the internet and people pick it up because its " cool " to hate on the bat mobile trust me its not that bad and its not extra filler for the game the game is lengthy by itself with the side missions included if it seemed it went by to fast you were probably having so much fun with the game you didn't even realize....awesome game BE THE BATMAN!

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cora007

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people hate batmobile cause they really do hate it. they don't hate it cause it's vyral or something. i hate it cause it's way too forced on me. spoiler about batmobile

i was so happy when the batmobile got destroyed. but that shitty Batman had to call another one. screw you Batman

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deactivated-58068e533d0c3

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DOWNVOTE -1

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TJlive800

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I actually agree 100% with the cons listed here but I still feel a 7 is a tad bit too harsh. If this Kevin guy is more into RPG's then let him stick to those.

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evilace_stealth

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@tjlive800: I agree. Even though it's completely valid points, the game is awesome. If the forced batmobile-specific missions would have been longer I could agree but even though some of it is straight up boreing, they're over pretty quickly. And the high speed chases are amazing..

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outfoxt

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Edited By outfoxt

Kevin Van Ord is seriously the worst reviewer of all time. I have never seen someone who actually made it this far into game reviews while never seeming to actually enjoy the 'gaming experience' itself. He focuses on minutia aspects that have no impact to the gameplay or really anything. A lot of what he says is is very biased opinion on a certain character, theological elements, or plain person aesthetic preference. I used to love this site for reviews but this fucking troll WHO REVIEWS EVERY FUCKING AAA RELEASE has ruined this website for me.

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kenundrum7

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@outfoxt: So you disagree. You do not have to be so low class about it.

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BigDawgSteve420

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As I play this game and find myself groaning with every bat mobile mission that pops up I have to say that a 7 seems overly generous. There is literally nothing fun about the batmobile or its missions. Pits extra padding and a huge mistake to have included. Traveling around by gliding/grappling is much fun and faster, yet your stuck with HAVING to use the batmobile....which also means less predator challenges. Rocksteady dropped the ball here. Do yourself a favor and don't buy the season pass as most likely it's filled with more batmobile missions(which is all the scarecrow challenge missions are, ugh).

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rogue81

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A 7 is pretty fair. The batmobile is shoehorned into the ridiculous Riddler missions and puzzles (and a few too convenient story missions) which makes it feel gimmicky. "I need to get my car to the roof of this building... It's a good thing the Arkham Knight left this floating ramp directly over my head so I can jump it!"

If Rocksteady had taken a "less is more" approach by reserving the batmobile for transportation and occasionally battling drones, I think the game would have faired a lot better. As it is, using Batman's ride to play Jenga with Riddler's pull switches, makes the batmobile a bit of a joke.

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marlobc

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Kevin should only review RPG or semi RPG games , just saying lol

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EmptySki

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I would honestly say that a 7 is definitely a little harsh. I just beat the main campaign last night and while I don't care for parts of the story, overall the game was fun as hell to play. At first I was iffy about driving in the Batmobile but after some time I started to enjoy it. Nothing beats grappling and gliding over Gotham though. Some of the side missions are pretty enjoyable. I wish parts of the main story were better though. Overall, I really enjoyed Arkham Knight.

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cora007

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@EmptySki: no it's not harsh. the issues the game has are very serious. the force of batmobile is huge problem and i can't overlook it. -1 easily. boss battles the same. i give it a 7.5, and i'm being generous. even if someone scores it with 7, i wouldn't disagree at all

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JohnnyCanuck

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Edited By JohnnyCanuck

As much of a HUGE Batman Arkham fan as I am I think this review is more right than wrong. The Batmobiole looks and handles well in the tank combat but driving it is not fun, doesnt make me feel very BAtman-y as I basically destroy everything in my path driving around the city I protect and it is unecessarily forced into WAY too many aspects of game play. Riddler race course puzzles? Come on. That said - the fighting and flying and detective work have all never been better. I could just fly around this Gotham all the time doing side missions and be 100% satisfied. So while I do think a 7 is a tad low, I dont think the reviewer is far off in calling the Batmobile beautiful but also misdirected and over produced. Now what would it take for Rocksteady to do a Justice League game?!?!?

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joet2828

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I hardly EVER post a review or a response to a review. But I think for anyone on the fence about buying this game due to the negative reviews about the batmobile are personally missing out on one of the great games of this year. Without getting on a soapbox, Rocksteady has done a great job of integrating the batmobile to feel like a seamless part of the game. A bit tough to control at first, but once you get it, it's pretty f'n sweet to have as part of your arsenal. The mandatory parts of the game to use the batmobile do not feel like they are jammed down your throat, they actually make sense with the entirety of the storyline. To sum it up, it's great to be the bat again, and the batmobile just adds to the fun. Don't feed into the hate.

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akitokung69

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The first time I disagree with him that give B:AK a 7/10 but when I get to play it....On PC....I want to give it a 5/10 on console and 8 for the too much batmobile because its too much!and the lack of story.

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88MIKElll

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+I like using the batmobile, don't know whats wrong with you people

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cora007

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@88mikelll: nobody said we don't like the batmobile, but there should be a limit in it's use. it's like i already ate a whole pizza and i'm full, but you staff me with force. just because i like pizza, doesn't mean i will eat more than i can, to the point i vomit all the pizza

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Batman: Arkham Knight More Info

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  • First Released Jun 23, 2015
    released
    • PC
    • PlayStation 4
    • Xbox One
    Batman faces the ultimate threat against the city he is sworn to protect. The Scarecrow returns to unite an impressive roster of super villains, including Penguin, Two-Face and Harley Quinn, to destroy The Dark Knight forever. The game introduces Rocksteady's uniquely designed version of the Batmobile---drivable for the first time in the franchise. Batman: Arkham Knight offers gamers the ultimate and complete Batman experience as they tear through the streets and soar across the skyline of the entirety of Gotham City.
    8.1
    Average Rating794 Rating(s)
    Please Sign In to rate Batman: Arkham Knight
    Developed by:
    Rocksteady Studios, Iron Galaxy Studios, WB Games Montreal
    Published by:
    Warner Bros. Interactive Entertainment, Warner Bros.
    Genre(s):
    Action, Adventure
    Theme(s):
    Fantasy
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood, Language, Suggestive Themes, Violence