Awesomenauts Review

Awesomenauts is a deep multiplayer battler with the approachability of a Saturday-morning cartoon.

Multiplayer online battle arena, or MOBA, is a genre of games packed with some heavy hitters in the PC space. Whether it's a legacy game like Dota (or Dota 2) or the ever-expanding League of Legends, there's one thing most MOBAs have in common: an absurdly steep learning curve. Expertise in some MOBAs isn't measured in hours, but in months. It's not exactly a pick-up-and-play genre. Enter Awesomenauts, a colorful 2D MOBA that is approachable for genre newbies but is deep enough to satisfy veterans. On consoles, Awesomenauts had the luxury of being one of only a few MOBA-type games. That's not the case on the PC. It may not be as novel, but the PC version is definitely the best yet. It includes additional characters and some subtle balance tweaks. Also, it still has a French chameleon with a robo-laser sword for an arm, and that ranks pretty high on the awesome scale.

You'll find a lot of variety in the characters, from a French lizard assassin to a robot with a metal mohawk.
You'll find a lot of variety in the characters, from a French lizard assassin to a robot with a metal mohawk.

You play as one of eight Awesomenauts (the PC version comes with the two console DLC characters) on a mission to mine solar, a galactic fuel source and currency. Unfortunately, another group of Awesomenauts wants the solar too, and so you must fight to control the precious resource. The premise and plot are as absurd as a monkey with a jetpack, but Awesomenauts isn't about telling a story; it's about battle. You pick your hero, join two others (or AI-controlled bots), and slug it out against another team of three on one of a few symmetrical maps. Your goal isn't to kill other players, but to reach and destroy their solar core. While killing opposing heroes helps, this is not a game of 2D team deathmatch, and playing it as a straight team deathmatch game is a recipe for frustration. Success in Awesomenauts requires teamwork, strategy, and smart upgrade decisions.

You need your teammates to get to the solar core, which is housed behind layers of heavy-duty turrets. To aid you in your efforts, your solar base cranks out a never-ending stream of droids, Awesomenauts' version of creeps. They whittle away at the turrets, providing you cover to stand behind so you can blast them with your more powerful weapons. You battle back and forth, in a constant struggle to press forward into the opposing base.

It might sound like a plodding war of attrition, but the setting and crazy characters turn every match into a frenetic clash of strategies. It feels like you're always just one button--one quick decision--away from death or domination. The maps have multiple levels filled with jump pads, a couple of environmental hazards, and some local creatures you can kill for health. There's plenty of space to duke it out while your droids bop along on their paths of destruction. It's a dead-simple concept made more complex by the three player-controlled hero characters on each team.

There's a lot of room for customization in Awesomenauts, both as an individual and as a team. The heroes blur the lines between traditional battle roles, like tank, healer, ranged, and damage dealer, thanks to a diverse set of upgrade options. As you fight, you earn solar, which you can use to buy upgrades and abilities. There are more than a dozen upgrades per hero, some passive and others active. Seeing them all listed before you can be overwhelming early on--this isn't a simple loadout choice like in a team-based shooter. The cartoon icons help explain each upgrade's basic function, but learning how to use them and when they should be purchased takes practice.

Taking on a turret alone is a very bad idea.
Taking on a turret alone is a very bad idea.

The upgrade path you follow can have a huge impact on a match. For example, you could go full-tilt tank with Clunk the robot and upgrade his bite ability so that it steals health and lengthens his health bar with each successful bite. Or you could be a bit of a glass cannon and dump points into his missile launcher and self-destruct ability. The former build makes him last longer, while the latter does more damage but could lead to more deaths, which costs you precious solar. Awesomenauts gives you wiggle room to shape characters to your style of play. Like with a good fighting game, in time, your favorite character will feel uniquely yours.

Unfortunately, not all of the characters are available up front, which means you need to level up your profile through matches with characters you might not like in the meantime. You can level up in offline practice modes (the only single-player option because there is no campaign mode), but playing against the not-so-smart AI doesn't come close to playing against real people with real strategies. There's a short tutorial in the beginning of the game, but it focuses more on the basic mechanics than it does on how to build a character and a team. It would have been nice to see some character-specific scenarios that offered tips on upgrade selections. Instead, you'll likely learn the hard way, by coming across nearly unbeatable combos--like a fully upgraded Voltar and Clunk.

If you're willing to put in the time to explore characters on your own, or you've got a couple of friends who can help you along, you'll be richly rewarded. The more you know about the characters, the more you understand how to play as them and, more importantly, fight against them. When you start playing as a new hero, it may take you a few matches before you learn how to use him or her effectively. Yuri the jetpack monkey might look cool, but he's easy prey for a skilled Leon, the French lizard player. The good news is that the learning curve is manageable, especially compared to other MOBA games.

The 2D aesthetic introduces a layer of verticality and maneuverability to the genre.
The 2D aesthetic introduces a layer of verticality and maneuverability to the genre.

You have several abilities, each mapped to hotkeys, and you move around the 2D space with typical keyboard movement controls. The controls translate nicely to keyboard and mouse--keeping a bead on your target as you hop around dodging turret fire is much easier now. As a result, hero kills seem to be a little more frequent than on consoles. If you prefer a gamepad, you'll find the same control scheme here as in the console versions, and it still works great.

A knowledgeable, synchronized team of Awesomenauts is a thing of beauty. There's a camaraderie that blossoms when you successfully use your character's strengths to cover a teammate's weaknesses. You're never an all-star in Awesomenauts, because lone wolves die fast; rather, you're always a team player, doing your part for the success of the group. The focus on an objective and the reliance on others make Awesomenauts feel more like a team sport than a typical frag fest. Once you get on a roll with a team, it's hard to stop. Every match is a new challenge: Will the next team have a better strategy than yours? Does someone have a different build of Lonestar the space cowboy that could best yours? Should you try out that new upgrade you unlocked? The addictive momentum of Awesomenauts is easy to get caught up in.

The 2D presentation is the most obvious departure from the usual MOBA setup, but it's the art style and underlying absurdity that steal the show. Awesomenauts has everything you'd want out of a wacky Saturday-morning cartoon: ridiculous eccentric characters, goofy voice acting, and an enthusiastic theme song, complete with an over-the-top animated intro. The characters are brimming with personality. They're all visually unique and easily identifiable, which is great since things can get hectic on the 2D battlefield. You won't mistake the floating brain creature Voltar for the hip-hop-inspired Froggy G (who might have the best theme music of any hero). The dedication to the Saturday-morning cartoon theme makes it feel like Awesomenauts is based on an actual show, and after spending a few hours with the colorful cast, you might wish it were.

My, Clunk, what sharp teeth you have.
My, Clunk, what sharp teeth you have.

The few small issues that plagued the console versions--unreliable net code and some minor character balance annoyances--are gone. We jumped in and out of games with ease, never losing one to a bad connection like we did on consoles. Awesomenauts replaces disconnected players with bots seamlessly, and then boots the bots when the players return. Bots can mess up your team strategy, but it's better to have a full team than to play lopsided. Thankfully, playing with bots in online games doesn't happen near as often as it did on consoles. The heroes were already decently balanced, but now they're almost pitch-perfect. The most notable balance tweak seems to be with Leon. Previously, a fully upgraded Leon could spell disaster for an unorganized team. The PC version tones him down a bit and levels the playing field. The same balance fixes and additional characters also came to both console versions.

If you've never played a MOBA, Awesomenauts is a great place to start. Grab some friends, take the time to study up on your favorite characters, and you'll have a blast. MOBA pros may enjoy the fresh perspective and the quirky characters too. With more heroes on the way, and a passionate community of fans, Awesomenauts looks like it could get more awesome with time. For just $10, Awesomenauts is a great value, offering a deep, rewarding, and approachable competitive battleground.

The Good
Ridiculous Saturday-morning cartoon characters and presentation
Deep customization options for individuals and teams
Well-balanced, visually diverse characters
The Bad
Could use some more tutorials for genre newbies
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Awesomenauts More Info

  • First Released May 1, 2012
    • Linux
    • Macintosh
    • + 5 more
    • PC
    • PlayStation 3
    • PlayStation 4
    • Xbox 360
    • Xbox One
    Fight with Russian monkeys in jetpacks, giant robots, and mighty aliens in this Awesomenauts.
    Average Rating163 Rating(s)
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    Developed by:
    Ronimo Games, Abstraction Games
    Published by:
    Ronimo Games, Merge Games, GameTrust, DTP Entertainment
    MOBA, Strategy
    Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language.
    Blood, Suggestive Themes, Use of Tobacco, Violence