Review

Assassin's Creed Syndicate Review

  • First Released Oct 23, 2015
    released
  • PS4
Alexa Ray Corriea on Google+

It takes two.

After completing my second ghost hunt with Charles Dickens, I decided it was about time to shut down the last factory forcing children into labor. As I made my way across Westminster, zipping between rooftops with my rope launcher, a notice popped up indicating I was approaching a bounty hunt. The objective was simple--kill an important member of my rival gang--and I decided the children could wait a bit longer. I was in and out of the mission in under a minute after dropping hanging barrels on gang members, throwing down a smoke bomb and taking out the leader with a gun to the head. I ziplined out, stopping only once more to change my outfit to one that held more throwing knives, before dropping by a black market stall for a refill and dashing towards the factory. The children of London needed me.

This is Assassin's Creed Syndicate's playground. One moment you're free-running through a borough towards the next story mission, the next you're sneaking through a dilapidated building picking off criminals as you find yourself irresistibly drawn to the promise of experience points and in-game cash--not to mention notoriety among the London underground. The organic way in which missions and side projects pop up is bolstered by their placement in a gorgeous rendition of 1868 London, complete with massive factories spewing smoke into the sky and intricately detailed copies of every major landmark you can think of--all climbable, of course. Overlaying all of this is one of the best stories the Assassin's Creed franchise has told in recent years, featuring dual protagonists that are relatable and lovable. Occasionally during climbing it can feel like your freedom of movement is limited, and controls will sometimes sabotage you with some unwieldiness and counterintuitive button placement. More of the environment has been made available for you to climb on, and the rope launcher can attach to nearly all ledges, so these small occurrences of flying off the rails are inconvenient at worst. But overall combat and movement feel great, and Assassin's Creed Syndicate's story is charming, while countless amusements will keep you lost in London for hours.

Syndicate's story is an intimate, personal tale like that of last year's Assassin's Creed Unity mixed with older Assassin's Creeds' tendencies to pack in the historical figures. The modern day elements are more toned down than they were in previous Assassin games, so much so that they're barely present. You spend all your time as Jacob and Evie Frye, assassin twins who come to London in 1868. Under the leadership of Crawford Starrick, the Templars have a stranglehold on the city, and a sinister gang called the Blighters run things to their liking.

Gang fights are wild, unpredictable, and tons of fun.
Gang fights are wild, unpredictable, and tons of fun.

The absence of any fiddling around in a present-day timeline is a boon to Syndicate's story, allowing laser-focus on the 1868 London plot. The story centers around the politics and policies of Industrial Revolution London, with Jacob and Evie fighting not only to dismantle the Templar conspiracy but also to bring justice and refuge to the city's downtrodden. Jacob and Evie also frequently fight each other, with disagreements about what it means to be an Assassin forming a tense undercurrent. Along the way, the two come into contact with a smattering of historical characters--ranging from Alexander Graham Bell (who gives the game's best items) to Charles Dickens and Karl Marx--making the Fryes tangential and sometimes integral to the great successes these individuals achieved. These interactions fit neatly into Syndicate's overall flow, and while it does seem like these figures are packed in a little too tight, the game gives breathing room to each individual story.

London feels alive. Towers breathe smoke into the sky, stations bustle with passengers and passing trains, the homeless burn fires in trash cans in alleys, and stray cats pause to look at you while you lie in wait for your target. Bystander AI can be overdramatic at times, cowering in fear indefinitely after witnessing you murder someone in front of them, but those visceral reactions are what make starting fights in public such a delight. You throw a punch in a marketplace and crowds immediately vacate the area, fleeing from your wrath. Little boys and women run and scream as you sink your blade in someone's throat. NPCs also yell at you when you loot bodies, bid you good-day as you walk by, and make whispered comments to companions about your looks. And piled on top of it all is a brilliant soundtrack, a seamless sea of tunes that capture the sadness of the poor and the determination of the Fryes. In one instance, as you climb a spire to a viewpoint, a soft soprano-and-string number kicks in, painting a picture of melancholy for the past and hope for the future. Sights and sounds combine to create an irresistible portrait of London, and make exploring for every side quest and collectible an enjoyable experience.

This doesn't look good at all.
This doesn't look good at all.

Moving and fighting in London is also a satisfying experience, at least when controls cooperate. Combat is fluid and simple and relies mostly on the D-pad, on which directions are mapped to attack, counter, stun and shoot. If you're quick, you can punch in combos that knock enemies over and trigger some final execution moves that are brutal and beautiful. It's undeniably satisfying to chain hits and kills until you're bopping around between enemies in a gang war, flying along a circle of combatants and systematically bringing them to their knees in one fell swoop.

Free-running follows this same simplicity; hold down R2 while running and press one button to go up and another to go down. You can climb pretty much everything in London with relative ease, with the city's gorgeous details offering compelling arguments to eschew fast travel. But these controls take some time getting used to and feel counterintuitive, especially while climbing. Sometimes you'll kick off a wall when you meant to climb up or go up when you try to go down; this imprecision has characterized the series controls from the start. But in Syndicate this imprecision is infrequent, and while the controls aren't perfect they do feel much better and more fluid.

Gone are the days of snapping to cover and blending into crowds. In Syndicate, a white "Threat Ring" appears around your assassin when enemies are near. Markings on the ring show you where enemies are relative to your position, which is helpful when you're crouching in an area and can't see much. This tool makes stealth much easier and allowed me to gauge who to take out first based on how close they were and whether they'd noticed me. Then you can determine which tools to whip out of your belt, be it electric bombs or throwing knives. Do I smoke bomb this group and take out the leader under cover? Or do I just escape to a rooftop and pick them off one by one with throwing knives? Or better, make them turn on each other with hallucinogenic darts? The tools at your disposal and how you combine them is entirely up to you, and Syndicate's mission design offers ample breathing room to complete each mission in your own way.

The only thing that matters here is that corgi in a purse.
The only thing that matters here is that corgi in a purse.

I can recall only using Syndicate's fast travel points three times during my entire playthrough, because with the rope launcher in your toolbox, why would you take any other route through London? The setting is so lovely, and zipping across the city like a Victorian Spider-Man makes you truly feel like the city's protector, dropping to the streets every so often to air assassinate someone. In addition to setting up aerial kills, using the rope launcher instead of fast travel allows you to organically stumble upon one of London's many sidequests and make a pit stop for extra cash. Many times, on my way to a story mission, I would zipline over a side mission and think, "Why the hell not, I'm here!" One tool helps you traverse, discover, escape, and assassinate. The rope launcher is the thing this franchise so desperately needed, and now that it's here I don't ever want to be without it.

I always feel bad for the horses in these situations.
I always feel bad for the horses in these situations.

Another new mechanic is the ability to drive carriages. I found Syndicate's vehicles relatively easy to handle. You can also do any number of things with these carriages, including hijacking them for your own purposes and hiding bodies in them. One string of side missions involved collecting wanted criminals for a policeman; I would knock them out, steal a carriage from an unwitting bystander, put the body in the car, and then drive away. In some instances the rival gang has carts on the road as well, which can devolve into some hilariously fun Grand Theft Auto-style chases. You can ram carriages as they ride up next to yours or climb up onto your own carriage’s roof to engage in fisticuffs with enemies. Hijacking moving carts is thrilling, and destruction is encouraged. There's an experience perk you can earn for destroying street lamps and other public property, so don't be shy about running people over.

Combat, grand theft carriage, and bounties all play into the game's main story, and you'll be tasked with doing all of these things over the course of Jacob and Evie's adventures. While you can switch between the twins on the fly when playing side missions, you'll be locked into playing as a certain twin for specific story tasks. Each chapter has dedicated objectives for both Jacob and Evie. Jacob's tasks cause more mayhem and utilize his talent for close-quarters combat as he seeks to bring justice to London's underdogs, often resulting in explosions and other destruction. Evie's missions mostly require sneaking around without being detected. Her objectives feel closer to the traditional Assassin's Creed story, and you'll spend time with her doing the order proud while Jacob makes a mess of everything and invests in creating his own gang, the Rooks.

"Yes, he's like this all the time."

In addition to differing personalities--with Evie constantly reprimanding Jacob while he rather humorously bumbles around achieving his squad goals--the twins have different unique skills that tie into their interpretation of what it means to be an assassin. Evie's special skills are stealth-based, with one incredibly useful ability allowing her to disappear completely while she's standing still in sneak mode. She can also hold twice as many throwing knives as Jacob and her stealth stats far exceed her brother's. She'll be the one you take with you on bounty hunting and liberation missions. Jacob is more suited for gang wars, a brawler who takes less damage and, with all skills unlocked, can bring enemies to near-death states quicker. Their differences are noticeable in gameplay, and rather than have one character you can customize either way, it's a brilliant touch to have two characters ready and available for different kinds of missions at any given time.

I cannot stress enough how deeply likeable and relatable Jacob and Evie can be. Evie is serious but sweet, tough in battle but willing to pick up the scattered papers of a stranger she bumps into on the street. She acts more like an older sister than a twin, bossing her brother around and openly deriding his more destructive decisions. Jacob is goofy, flippant, cheeky, and is more concerned about his gang and toys while his sister fulfills her oath. He makes fun of Evie's belief in ghosts and her willingness to help everyone they meet, but under all that snark it's clear he loves his sister. Their banter is sweet and at times funny, and while they are two separate entities when it comes to combat, they truly feel like two parts of the same whole. Their story is a powerful one, about duty and family, and the ease with which they communicate and the believability of their relationship showcases the draw of Syndicate's narrative. Add to this a supporting cast filled with diverse, equally believable characters, and Syndicate feels a little bit like being at a party with all of your friends.

The first rule of fight club is Evie Frye always wins fight club.
The first rule of fight club is Evie Frye always wins fight club.

In addition to leveling up Jacob and Evie, you can level up their green-clad gang, the Rooks. I became obsessed with tricking out my gang, because having strong fighters on the streets mean you'll always have backup in a fight. Using in-game currency, you can unlock perks for your gang, such as sturdier carriages and cheap access to hallucinogenic darts. You can even pay off policeman to turn a blind eye to some of your illegal activities and assemble an army of children to bring you crafting items on the streets. Micromanaging your gang is worthwhile because it completely changes your experience in London. Having this extra layer to deal with keeps you engaged in activities outside the main story and is another fun way to leave your mark on the world.

Syndicate's story is a riveting tale of compassion and greed, but the mechanics of its climax don't carry enough urgency and drama. A final boss fight usually tests the skills you've learned throughout the game, but Syndicate's is a memorable for the wrong reasons. It's an anticlimactic scramble through moving environmental obstacles to reach the boss and trigger a quick time event. This sequence of events happens several times in order for you to beat the encounter. It's a frustrating setup that tosses all narrative tension out the window.

But a disappointing final fight and some control hitches can't diminish the charms of Assassin's Creed Syndicate. The game is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling.

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Now Playing: Assassin's Creed Syndicate Review

Alexa Ray Corriea on Google+
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The Good

  • Excellent world design allows organic discovery of missions with open-ended solutions
  • London looks gorgeous
  • The rope launcher tool is a game-changer for traversal and stealth
  • Building up your gang is rewarding and satisfying
  • Masterful soundtrack captures the hope and despair of the setting
  • Wonderful story led by two of the strongest protagonists in the series

The Bad

  • Final boss battle is frustrating and kills the drama
  • Sometimes controls can be imprecise

About the Author

Alexa Ray Corriea has made it a point to never miss an Assassin's Creed game. She finished the main campaign of Syndicate along with enough side operations to net 75 percent synchronization for this review.
1185 Comments  RefreshSorted By 
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sethfrost

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If you like AC Syndicate, you cannot dismiss AC Unity. It's like an extension to the new mechanics and enhanced AnvilNEXT engine, introduced with Unity (incl. Global Illumination).

Same with people hating on AC III. Black Flag and Rogue would not exist without AC III. Reviews and opinions are so often based on completely irrelevant personal bias and (lack of) taste. It is rather amusing.

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jay30mcr

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Edited By jay30mcr

The problem with Syndicate is the fact its a cleaned up (previously buggy to the point of unplayable engine) Unity set in London. Nothing has changed aside from the female character and backdrop but until people refrain from buying, Ubisoft is just going to churn this crap out year after year. Next we'll see another character set in World War 1. Then World War 2. Then the 50's and so on. They will continue to milk this until they get to the present but nothing will change. The movement will still be as bad as it was when it started and the combat will be just as bland.

Put simply this game is boring with endless side missions and very little reward. Maybe its time you took a step back Ubisoft and try playing some current-gen games to see how far behind you are.

Unity wasn't even fit for release but they released it anyway and instead of actually fixing that mess they thought well seeing as our engine allows us to basically keep the crap combat and movement system and alter the backdrop we'll just chuck London in there during the industrial revolution and get some American writer to create a story about the balance of power and how it would be cool to group the gangs together and call them the Rooks to battle the main force controlling London.

Seriously why would the head writer for a story about London be American? Granted he does include some historical characters like Charles Dickens but there's no personality and they are just there to remind you that despite looking similar this is London and not Paris!

I really thought Ubisoft could not sink any lower with Unity and their ethics toward their consumer base but they once again have proved there is no level too low as long as there's money involved. The only reason they picked London is because of the hype it would receive.

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Maddie94

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Edited By Maddie94

@jay30mcr: Y'all are entitled to your opinions, so I'm not gonna comment on that. But, I am gonna call you out on your criticism of Ubisoft hiring an American writer to write a story about London. How does that even make sense? Why can't an American write about London? That's like saying Tolkien can't write about Middle Earth because he's not an elf. Or Shakespeare couldn't write Romeo and Juliet because he's not Italian. Or like saying any great historian is restricted to writing solely on the history of their own country. It just doesn't make sense.

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jay30mcr

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@maddie94: everyone is entitled to their opinion but just play the game for a few hours and you will see why the history is so out of kilter with reality. If you are going to use a real-world location and timeframe then i say do your research Ubisoft.

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nomailx

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Omg. Whatever Ubisoft is paying you, does it worth your integrity? Or Kevin's job? Really? Shame on you. I am done with this fcn site.

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heguain

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@nomailx: Thank you, for making sure that both FO4 and ACS are must have for me! ;)

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ZDarkOne

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Edited By ZDarkOne

Okay please somebody has to tell me why or how Gamespot gave such good rating and review of this ACS while the user base ieedback is so much inferior?! Come on! They are some serious disparities between the two, (game press VS user base). I am not saying that that game is bad or not fun and it has its moments, but ithat game is average at best and it is far of being a master piece that could get such consideration and rating. It is just an Ubisoft game by all its respects and just writing this "Ubisoft game" gives you the classification that game should be in (at least for the Ubisoft games since the 2 past years), besides anyone that has a some brain can't honestly endorse a good quality of product when that product offers MIcrotransactions or such practices - ONce again useful or not any piece of MIcrotransactions in any AAA game that is not some "free to play" game should be accordingly reprimanded for doing so.

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scorp321

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Once again I'm convinced that Gamespot is being paid to give good reviews to these large games even when they are but a warm-over at best. If Syndicate had come out before Unity, I may have liked it. However, the visuals are so similar to Unity that it's rarely possible to tell them apart (which is probably normal since they are only a year apart). The grappling hook is cool, and it's cool playing as Evey. But anything in this game is only cool for but an hour or so. There's no compelling story line there's not something earth-shatteringly different from previous entries that make this game worth playing. It's really a snooze fest, and I found myself wondering why the hell I was even playing it. AC II & Black Flag are my favorites. Now, Ubisoft is clearly just milking us for money- including my biggest pet-peave being in-game purchases for a game that costs $60! This isn't a free phone game that I wouldn't mind paying a few extra bucks for. Luckily I only rented this game & I wouldn't buy it at any price. Maybe Ubi will listen this time and come up with some new action franchise- but like Friday the 13th movies, I'm guessing this will go to part 20- Ezio vs. Predator! How about a real review Game Spot- There's no way one of your real gamers could give this a 9!

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Trickymefan

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@scorp321:

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Chr0noid

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Edited By Chr0noid

"Alex has made it a point to never miss an Assassin's Creed game"

http://i.imgur.com/RHZU7Z5.jpg

I don't believe you. Why do you lie?

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Jmalk

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Edited By Jmalk

@Chr0noid: HAHAHAHA

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heguain

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@Chr0noid: Wait, I don't get it. Wouldn't it be stupid of her to say that, on the same post of GS link; where it's said ''Alex has made it a point to never miss an Assassin's Creed game''? or what...maybe she meant to replay them?

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asmoddeuss

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@Chr0noid: BUSTED! f***** liars

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jay30mcr

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@Chr0noid: It's obvious. Gamespot is no longer in the business of providing influence-free impartial reviews. There's not enough money in it.

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JDFS

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Edited By JDFS

Evie Frye... female twin... really? who cares about this whore?

As mentioned before, it's unrealistic, and again... female assassins made by feminists, what a surprise... she's smart and he's goofy, you don't say!

AC is falling apart just like Ubisoft is (losing employees day after day), it holds thanks to brainless sheeps (fanboys) still buying their crap products.

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GNS

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@JDFS: Jacob goofy? I'd call him a terrorist actually.

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UrbanMessiah

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@JDFS: Sound the alarm...suburban white male feeling threatened by perceived threat to his idea of the status quo!

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Zenwork21

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Nice Review, I will give it a try, Thanks

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farwander

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@Zenwork21: I am about 85% through it and, for me, it's been a lot of fun. I don't know why so many people here are bashing it.

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Jerger_GS

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@farwander: its cool to hate.....I guess...

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froggiestone

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@farwander: I think it's just what people do on the internet, hating on things just to hate. I personally love the game, and i think it's the best AC to date :D

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Scarshi

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I've played the first Assassin's Creed, then got Black Flag. Now I think its time for another and Syndicate looks fun.

AC is a lot of fun, if you don't buy into everything.

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Azghouls

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Edited By Azghouls

I don't understand why people saying it's the same ole. What does that mean? The way I look at it, Halo is the same ole, CoD is the same ole, Need for Speed is the same ole, Fallout 4 the same ole. I believe AC is not the same ole - the settings are unique and beautifully created. Please confirm what the same ole means? Also add in any examples of games that are not the same ole that's part of a franchise - thanks. Only one I can think of is Tomb Raider - however that's the same ole...the new Tomb Raider is the same ole as the previous one. So the way I look at it, every game that's part of the franchise MUST be a reboot of the series - no excuses right?

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ZDarkOne

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Edited By ZDarkOne

@Azghouls: hum, but the latest Tomb Raider presented some new pieces of gameplay that were not really there in the previous game of the franchise - I am sorry but I don't see any piece of a rebooting in ACS or even ACU as it was advertized least year. For any AC I just see the same pieces of mechanic over used for each game (since the past 8 years) "BUT" with a different setting and location every year. The only one that brought something new was indeed AC4BF with the pirate far, but it is about it. I would say what Ubisoft is convinced the most is that AC fans care more about the time period and its location than the actual gameplay and story. imagine a Rockband that replays its same susseful song with a different sound engineer for each of its album release, and you get what Ubisoft does for each AC game. Year after year.

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TheBruuz

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Edited By TheBruuz

@Azghouls: We play games. Meaning, that if a game plays exactly the same as it's previous installments it is "the same old". And yes, it can be said for a lot of franchises.

Dyeing my cat pink and calling it Fluffy, doesn't make it a different cat...

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Spiderjensen

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Edited By Spiderjensen

Syndicate is definitely an improvement over unity but the ai is still terrible and everything about the game is boring and generic in everyway. I stopped playing after a couple hours. Fans of the series may still it enjoy this one though.

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diggergig

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Calling the next one out now:

Assassin's Creed: Cartel

Setting: 1920's New York

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GNS

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@diggergig: And it has nothing to do with Cartels, just like this has nothing to do with Syndicates. Except of course for Jacob's terorism spree over London...

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TheBruuz

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Edited By TheBruuz

Just finished the game. Same old + zipline.
Standalone I'd give it a 8/10, but as a franchise it's time to move on.

On the review:
- Masterful soundtrack: Not really, I've heard a lot better than this. Masterful is not the adjective to use here, unless you come from awesomeland.
- Building your gang up is rewarding and satisfying: Really? The game is so easy, I never needed to use them...at all.
- Organic discovery: ...eh? What?

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chkmode

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Edited By chkmode

What choice do Ubisoft have? I mean they have developed enough AC games and they can change the game settings very little. Yes, they should end this franchise but they will not. I have to say the game is good much improvement over Unity but 9 ummmm NO. But long time fans like me should give this game a chance.

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metalkid9

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Edited By metalkid9

ziplining doesn't make a game an automatic 9. Nothing else looks new here. move on folks!

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smccaffrey19

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The average score is 6 yes, but if you look at the distribution, 2-7 have 35 combined, and 1 has 40. And not a single one of those 40 wrote a comment. So obviously there are a lot of people who just don't like the franchise, or don't know how to properly score something.

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farwander

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@smccaffrey19: Agreed. If you actually dislike a game enough to give it a "1", at least give some reasons why. AC: Syndicate in no way deserves a 1.

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Edited By ZDarkOne

@farwander: yep! but giving a 9 to game that is somewhat average at best is not reliable as well. ACS is good, but it is far of being a master piece - maybe the score stands there because the game works (?) donno?

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chkmode

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Edited By chkmode

@smccaffrey19: Completely agree. Users rating is not always reliable.

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PhatTuna

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Can someone who has actually played this game confirm whether or not it is "Superb"?

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GNS

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GNS  Online

@phattuna: If it has been a couple of years since you played any AC game, then, yes, it's superb, but if it's not and you freshly remember the gameplay and the story of all six games after the III, then no, it's a freaking bore fest with a story that does not progress for the past 6 games.

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farwander

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@phattuna: I agree with the 9. The mechanics are very similar to Unity, but the game is beautiful, the setting is a blast and playing the two assassins has been a lot of fun. I am about 85% through the main story and have done about half the side quests. Great game.

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depman1972

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@phattunaI'm playing atm 50% sync, the game is in fact superb, lovin' it.:

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The_Mystery_Box

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Gamespot- 9/10

Average GS user: 6/10

lol another paid review.

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Edited By flaw600

@The_Mystery_Box: Or people rate games they don't play. Or they rate games before finishing the game. Or they rate the game based on the AC bias of 'everything after Brotherhood is crap'. The 9/10 seems to be mainly because it's a return to form, not solely based on the game alone which probably merits a 7 or 8. This is also verified by the fact that the average rating (via Metacritic) was an 7.5.

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browland1

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@flaw600: This. Anyone who puts stock into the GS user rating is only doing so out of confirmation bias. The people downvoting the game usually haven't played it and are simply spamming the user score to make it as low as possible. This was evident by the user score being at 6 on release day.

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flaw600

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@browland1: I edited my post to put in the correct Metacritic rating but yes indeed, I agree.

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browland1

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I am about 12 hours into Syndicate and, on the whole, I agree with most of this review. Can't comment on the bad ending since I'm not there yet, but I do agree with the controls being sometimes imprecise. That's a common issue with AC games (and many others), but it's not so overwhelming that it ruins the game. Glitches, I've encountered only one that caused me to do a little backtracking, and twice where strange visual glitches occurred. A massive improvement over the missing faces and bottomless pit falls through the geometry that we saw with Unity at launch.

What makes the game work is the two protagonists and their interplay between each other, the setting of Victorian London is fantastic and the various side-missions (child liberation, gang strongholds, templar hunts, etc) are always exciting. I also love the rope launcher and it minimizes the slog of having the constantly climb and seek out ledges to grab onto. Is it a 9/10? By AC standards, I would say so. People who dislike the series have no reason to look sideways at it, since it does do enough different to win you over. Series fans, it's an easy purchase. Former fans who have lost interest, I think this might win you back. It improves on some of my core complaints about the series and delivers the best game in the series since AC2.

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55584623

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I had the chance to play this game for quite some time now, and have to say, i'm quite shocked with this score, i would say this is a solid 7, maybe an 8, but a 9? wow!

I'm struggling to understand the positive points in the end of the review.

"Excellent world design allows organic discovery of missions with open-ended solutions" - There's really nothing different from the rest of the series, climb a bunch of towers and uncover the map, open ended solutions? Again it's the same approach, linear stealth and or straighforward combat.

"London looks gorgeous" - Shiny graphics, yay!

"The rope launcher tool is a game-changer for traversal and stealth" - It isn't! While it makes traveling much faster, the stealth is still very simple, maybe even easier since you can rope out of the battle.

"Building up your gang is rewarding and satisfying" - I don't really understand that, the game relies on a simple, repetitive side mission system based on conquering street territory. Building a gang is hardly exciting when the actual game relies only on simple linear missions to deliver gang wars.

"Masterful soundtrack captures the hope and despair of the setting" - Soundtrack is cool, no doubt!

"Wonderful story led by two of the strongest protagonists in the series" - Both protagonists are pretty much the standtard "hollywood" type, cracking jokes and always tough(Jacob) or smart(Evie). For me they just feel bland, but hey i didn't play a lot of the story, so i may be very wrong on that one.

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flaw600

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@55584623: The 9/10 seems to be based on how good this game is vs the past few in the series, not necessarily how the game is on it's own. In that respect, I'd give it an 8 for standing on it's own.

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Assassin's Creed Syndicate

First Released Oct 23, 2015
released
  • PC
  • PlayStation 4
  • Stadia
  • Xbox One

Introducing Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions in Assassin's Creed Syndicate. Rise to rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

9
Superb

Average Rating

692 Rating(s)

7.2

Developed by:

Published by:

Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
Mature
Blood, Drug Reference, Strong Language, Violence