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Review

Assassin's Creed Origins Review

  • First Released Oct 27, 2017
    released
  • Reviewed Oct 26, 2017
  • PS4
  • XONE
  • PC
  • XONE
  • PC
  • PS4

Come for the assassinations, stay for the sights.

GameSpot may get a commission from retail offers.

When you need to see the bigger picture, sometimes it's best to return to your roots. Assassin's Creed Origins takes this thinking to heart and steps into the seamless and dynamic open world of ancient Egypt. Although this move shows glimmers of a brighter future for the series, it also becomes clear that its core gameplay and presentation have some difficulties keeping up with the newfound pace and scale.

Blurring the lines between prequel and sequel, Assassin's Creed Origins takes us back to the beginning of the Assassin Brotherhood, while also laying the groundwork for a new present-day storyline. Set during the time of the Ptolemaic Kingdom in Egypt, you take on the role of Bayek, a Medjay ranger who embarks on a quest for revenge against a mysterious order that pre-dates the Templars. Crossing paths with historical figures such as Cleopatra and Julius Caesar, Bayek travels through the dense and varied lands of Northern Africa. He'll sneak, loot, and stab key figures in the social and political worlds of Egypt, leading to several unforeseen consequences for the future of the Kingdom, right up to present day events.

While references to significant characters and events from other games are present, they take a backseat to the parallel narratives of Origins, particularly to that of Bayek and his companions as they lay the foundations of their creed in Egypt. Bayek himself is a major influence in the world, thoughtful of others and his surroundings. Despite facing tragedy, he isn't shy about breaking the tension with a joke or sharing a tender moment with loved ones. While he's steadfast in his resolve to take revenge against those who wronged him, he's always willing to help those in need.

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Origins makes good on the potential of its setting, showing off a clash of ideologies and cultures during Ptolemaic Egypt, and giving it life in a number of surprising ways. In its 30 hour main story, you'll travel across Egypt and meet different allies and enemies with their own agendas. While some locations share a few too many similarities in style and general landscape--and others are frustratingly sparse with content and activity--Egypt overall is vibrant and lush, giving a strong sense of life within it.

From the flocks of birds that rise in unison while running through marshlands, to the crocodiles that pluck sailors off their boats as they float across rivers--Assassin's Creed Origins displays vivid details of a world in action, and houses several unique AI systems that play off each other. In one instance, you could find yourself raiding a camp, and which suddenly come under attack by groups of angry hippos from the nearby lake. Egypt is impressively dense in the more populated cities and towns, convincingly realized through a clear attention to detail, and is one of the series' finest achievements.

Playing through Bayek's journey is surprisingly educational, making each event and landmark--even the gladiator arenas and chariot race tracks--an opportunity to learn more about the setting and period. From general chatter of crowds in Alexandria, to the various notes and logs found from points of interests and bandit camps, you'll come to learn quite a lot about the past ages of Egypt, what led to the "present" state of its Ptolemaic rule, and the cause of the social strife throughout. Showing instances of culture clash between Greco-Roman and Egyptian influences, the core narrative and side-stories are engaging and feel meaningful, tackling issues of racism, colonialism, and the systemic misogyny of the times.

This is especially relevant to Bayek, who is himself an outsider in many of the locations he travels to, and as a result witnesses some of the abuse firsthand. Origins deftly handles its overall tone despite this by balancing moments of heartbreak and earnestness--such as quests dealing with greedy landowners poisoning lower-class citizens--with moments of levity, like when Bayek helps out local children in cities by performing parkour tricks.

Unfortunately, several technical hiccups and bugs crop up--which disrupt the flow of the experience. During our playthrough of the Xbox One X and PS4 versions, instances of texture pop-in, noticeable framerate dips during cutscenes and gameplay, and odd graphical issues while exploring and interacting with other characters detracted from impactful moments and events. These issues unfortunately persist throughout, slightly dragging down the otherwise incredible setting.

Moving steadily away from the somewhat identical formula of past Assassin's Creed games--where you gradually move out to different hub areas and tackle largely isolated missions--Origins gives you a greater level of freedom and agency in a more seamless world, where you can take part in activities at your leisure. With each region possessing several points of interest, veering off the path to find sights unseen can yield valuable loot, history about the world, and other secrets that tie into something greater.

 When on his downtime, the Medjay ranger can take part in arena combat and chariot races to win gold and other prizes.
When on his downtime, the Medjay ranger can take part in arena combat and chariot races to win gold and other prizes.

Alongside introducing a new open setting, Origins overhauls one of the series' other major gameplay pillars: combat. Trading steel with enemies now feels more active and involved thanks to its dynamic strikes and real-time blocking and parrying. While certain traces of the series' group-oriented action remain, combat focuses more on smaller skirmishes where you pick your moments and strike at the right time. Moreover, ranged combat has also been improved, adding greater maneuverability and accuracy, including a useful slow-mo aim while leaping through the air. Though this new approach to combat initially feels like an improvement all around--making battles more engaging and involved--some of these changes give rise to problems that can make them a drag.

While combat is solid when fighting a limited number of foes, things quickly turn south when more enemies are added into the mix, as the mechanics are designed for more intimate engagements. This becomes especially problematic with a lock-on camera that follows the action far too closely, turning battles that could be tactical and fierce into disorienting and clumsy encounters. In some cases, it felt better fighting without lock-on enabled to better keep track of what's going on.

This clumsiness is even present in the stealth system, which is more awkward than in past games. Somehow, slower and deliberate movement can feel unreliable due to controls that are less accurate and unresponsive. In some instances while sneaking and climbing, Bayek can hitch onto ledges and other objects when he gets close enough, frequently resulting in accidental exposure to enemies. Sneaking is undermined by these inconsistencies, whether it comes from enemies seeing through objects, or instances where AI partners routinely walk into danger. Stealth is often more of a hassle than it's worth, making it one of Origins' weakest aspects.

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Assassin's Creed Origins attempts to blend the established stealth-action elements with the mechanics of an action-RPG, but these two halves don't always coalesce. By including stat-building and a loot grind, it creates needless level-gating for areas of the map. This results in time spent grinding to acquire vital skills and resources--and in the broader sense can feel like artificial padding. This, in turn, conflicts with the fantasy of being a skillful assassin who uses his resources and wits to maneuver through enemy hideouts. It can be quite jarring spending the time sneaking up to elite enemies, and then finding out your hidden blade won't work for an assassination due to it being underpowered.

While Assassin's Creed Origins reaches great heights in this new setting, it routinely runs into issues that bog down the overall experience. Technical issues make for an inconsistent experience and its new gameplay pillars wobble under the weight of its systems. But despite this, the world of Origins remains fresh and exciting to explore, which is a testament to the remarkable setting and compelling story. Assassin's Creed has undergone many changes in its long and storied history, and Origins feels like the first step in the start of a new journey. It has its fair share of problems, but the vision for its future is one worth pursuing.

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The Good
Egypt is a beautifully realized setting, showing off distinct cultures and activity
Incredible visuals and fidelity that possess great detail
Engaging story and lead character keeps things interesting
Plenty of noteworthy and memorable side-events and missions
The Bad
Persistent technical issues
Awkward, clumsy combat and stealth systems
Some regions and areas are disappointingly sparse
7
Good
About GameSpot's Reviews

About the Author

Alessandro is an admirer of the Assassin's Creed series. Though the series became too convoluted for his tastes, Origins did a lot to win him back with its new formula. Ubisoft invited GameSpot to a review event where they played through the 30 hour campaign for five days on an Xbox One X developer unit. Ubisoft also provided copies of the PS4 version for additional testing.
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PR813

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Edited By PR813

I love the game it’s great I wish they would make another with Anya bayek let there journey continue. Also learn a lot about the Egyptian culture

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Litchie

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I think a 7 seems pretty generous for this shit.

I've played the game for about 12 hours. Under that time, I've come across several bugs, 3 of them I had to restart the game for since I got stuck and couldn't move. I've had 4+ crashes.

AC combat has always been a weird combo of awkward and too easy. Origins is no exception. Graphics are great. And that's about the thing that's great about the game. The other shit has been done before so many times. Overall this game gets the normal Ubisoft copy/paste-game score of 6-7/10.

Kudos to GameSpot for giving a game what it actually deserves for once!

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hushed_kasket

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This review is laughable!

Most gamers I've talked to agree this AC is a homerun. I see a few people on here complaining about the "lack of content" but then they admit they've only progressed 10% into the game ?

Reviewers "cons":
Persistent bugs — You have to be kidding me. I've seen maybe 2 or 3 minor glitches in my 70+ hours, but I honestly can't remember what they would have been. And considering size of the world and numerous systems all working in tandem, this thing runs like a dream.
Awkward, clumsy combat and stealth — Dude, this just means YOU are awkward at the combat and stealth. I love the changes they made to combat and the depth of the new weapon arsenal, and once you put in enough training, you can easily stealth the toughest outposts if you want to. The combat and stealth are only "awkward" to players who resist adaptation, those who are unwilling/unable to learn the new systems.
Some regions are disappointingly sparse — GTFO of here with that. The main game (not including DLC) has like 20-30 regions of every type of terrain imaginable, is the largest of any AC to date, and is filled with a huge variety of flora and fauna. Being in Egypt, yes, a couple of those regions are mostly desert. This dude says, "some regions are disappointingly sparse" HAHA, yeah, duh. But even in those areas, Ubisoft puts in things like heat exhaustion effects (with hallucinations) to add to the immersion. Again, you're in ANCIENT EGYPT. Did you want them to just leave out the desert?? Stupidest complaint in the history of reviews, possibly.

Beautiful game, fun mechanics, interesting story, immersive world, and very good DLC to boot.

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mrbobbster

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5th play through and still having a blast. Old gamer, 314 games on Steam only because I have been on Steam since it came out, but I also love games, play as often as I can. I have always been a Gamespot fan but this review is just bogus, the low score feels like Gamespot is playing politics with their reviews to cause angst or damage to Ubisoft somehow, who knows, but ACO is not a 7/10 game IMHO, not even close. I love the new Open World (huge at that) design along with the revamped fighting mechanics where I am still getting better after 5 plays and I have never had such a good time riding a mount through any other game ever. The game world is amazing.

After 460 hours in ACO and having the best gameplay experience of any AC game (by far) I just don't trust Gamespot reviews like I once did. I mean, sure reviews are written by people who can have different views and preferences, but I just don't see how Gamespot has stood behind this 7/10 for this amazing game. A review score like that by an outfit like Gamespot has most likely helped convince gamers it wasn't worth their time or money and that's a shame at best.

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artiebuco

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@mrbobbster: I agree. I'm only 40 hours in, but I'm having a blast with the detailed quests and castle conquests. This game is definitely a 9. Looking at some of the games they've given 9s to, I have to laugh.

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Batusai4Ever

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I'm at level 32 and just reached Cleopatra's castle/temple or how it's called...IMO this game is very addictive and I just can't put it down. I'm practically doing all the side quests I come across (even the FFXV easter egg) and I honestly think this is the best AC to date. Keep in mind this is only my opinion and everyone has a right to one.

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GNS

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I admit, I'm only in Alexandria and I'm already thinking of uninstalling it. Yes, the visuals are great, the whole Ancient Egypt setting is good and authentic (presumably, because I've heard that Ubisoft actually contracted the help of archaeologists and historians on that subject), but as in so many open-world games (and this, in my opinion, is where Ubisoft went wrong), there is a ton of content, but nothing actually meaningful to do.

The Pros:

1. Beautiful world. Yes, the ancient Hellenistic/Roman period of Egypt is stunning and breathtakingly beautiful. Especially for those who are interested in Egyptology.

2. Graphics. They are good, yes. Aaaaand, that's about it of the pros.

3. Assassination's. It's a good thing that most of the times the player has a huge leeway on how he will accomplish his assassination (be that directly with a hidden blade, from a distance with a bow or from up close by using light, dual and heavy weapons).

The main-cons:

1. The main-story. While, I can't substantiated say that it is uninteresting (because I'm only in the second zone (Alexandria, the first one was Siwa), but from what I've gathered - it is unappealing and unnecessarily starts in the middle. You are avenging the death of your own son (which indirectly you have killed by your own hands) and must hunt down those responsible. I have already assassinated three or four Egyptian priests, but, um, their motive are still unclear to me. The game's story does not tell the player why they are so evil. Maybe it will become clear later-on, but for now it does not. And I have to say I don't feel any interest to find that out.

2. Side-quests. Now, I heard a lot of people talking that Ubisoft drew inspiration from other RPGs on this matter. Well, if that is the case, then they did it poorly, because while in other RPGs, if you have gathered specific materials or saved specific persons necessary for the side-quest before starting it, all of the RPGs, which I have played automatically confirms that you have finished the side-quest successfully. Here, it is not so. For example, I play the game like this: first clear all of the question marks and side-quest in one area, then move on to the main game. The issue is, if I happen to come across a question mark, which is located in some enemy barracks, looted the barracks clean and killed all of the marked generals and corporals (or what they are called in the game), and then go to a side-quest, which NPC tasks you to go back to the said barrack and retrieve something from it, this means that I have to go back to the place where enemies respawn and do "my thing" all over-again. This might not be an issue for the first or second time, but there are many side-quests which do this. Now, some people in here might say that I'm supposed to take the side-quest first and then go raid that barrack, but some of the other side-quests also directs me to the previous barrack of another side-quest.

Now, I will not talk about whether the side-quests were interesting or not, because it's a matter of pure subjectivity.

3. Combat-mechanics. I can't say that this is a specifically a negative thing for me, but it is definitely a different route, which Ubisoft took. Gone are the possibilities to counter-attack (sure, you can always buy a specific skill point to unlock this feature, but it is not the same, because it does not guarantee an insta-kill of your enemy). Now, the combat is like this: lock-on to the target, roll around him and stab him in the back a couple of times (depending on the level of the enemy), oh, and be careful of arrows going towards you, because they will go towards you and enemy archers while given the chance will flank you, and you will be in for a treat (especially in lower levels). While some people might like the challenge, but to me it was a far deviation from the combat mechanics of all of the previous AC games. You are no longer a unstoppable killing machine (well, having regard to the fact that after unlocking half of the skills in the tree I became nearly unstoppable on Hard difficulty, it might not be such an issue, but still), and instead have to be careful not to get flanked.

4. Senu. An eagle-helper, which replaces Eagle vision. Now, maybe later-on in the game Senu's and Bayak's secret will be revealed on how can Bayak see through Senu's eyes where his enemies are (and it's really helpful for the player to know and track his enemies positions), but from a pure game world standpoint, this feature is ludicrous. Not only it is illogical, but when most games, which I have played, actually at least tries to make-up an explanation on how this could be done, AC just says: "Just go with it, you can see through your Eagle. Isn't that cool?"

Anyways, as I've said, I haven't finished the game (far from it), but from what I have seen in the game I have my doubts on going forward. I guess, it will be the second of the main instalments, which I will not finish (the first one was Unity).

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mdinger

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Edited By mdinger

@gns: I'm most of the way through the Alexandria area, and you're pretty much right. Boatloads of Ubisoft busywork (find the loot, find the papyrus, kill the Captain etc) and then more running around to the next "?", repeat. Then you climb the thing, Synchronize, repeat. It's not quite as tedious as Far Cry Primal (the last Ubisoft game I played), but imo it isn't even as good as AC: Syndicate, let alone far better games in this genre like Dishonored. I guess I'll finish it, since I can't refund it now, but honestly it is already starting to feel like "work". I'm going to try and skip as much of the side "content" as possible and mainline the story mission in so far that's possible (given it's level locked).

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mrbobbster

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@mdinger: Sort of seems like you spent as much time writing your critique as you did playing the game. Alexandria is just barely starting the game, there's tons of new things that take hold as you progress and the story, missions and scripting is excellent. All that said, you sound to be set on not liking ACO, that's cool, uninstalling will free up disk space for something else you might like. Honestly I keep coming back for "just another play through" because I am having a blast and that's what games should be all about. I could write a book on what I like in ACO but people don't read walls of text these days and I tend to be long winded :D. Well have fun no matter what, just know, you haven't really started playing into the game enough to partake in the fun that ACO has to offer IMHO.

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GNS

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@SIDEFX1: I don't know what is more to tell, because I've already stated the main-key points of why the game was good and why it was bad for me. Most people liked this game, but for me it's just another generic open-world game with generic tasks shrouded into the AC universe. In my opinion, it did not revolutionize anything at all, but I guess I'm in the minority of people that did not like this game. :)

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Obiroid1

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Edited By Obiroid1

7 wtf? AC origins is a 9 or 10 in my mind.

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Edited By Lasciel

Hmmm, it seems that people keep changing what their expectations are. I finished the Witcher 3 and while it was a great game, it was by no means perfect either and even with that game I was getting tired of some of the grinding. So when people knock this game for grinding and compare it to the Witcher I find it laughable as both have extensive grind aspects. Also, the missions with Cirri were boring as hell and you could not personalize her at all. I think this game is right up there with the rest. Every game has thing people are not going to like, but to say the story is shallow means you did not pay attention to the story. I admit it is simple they killed his kid and he and his wife want revenge, as would all normal humans. The layout is gorgeous and all in all it's a great game. If you do not like grinding then don't. They gave you the ability to buy the upgrade leather and such so you do not have to grind if you do not want to. To base the game off that and then not say the same about the Witcher is simple bias towards a game that has the same type of content. Hell if you want to complain about grind play a freaking Dark Souls game. There is tons of grinding and restarts and yet great satisfaction in the end. Stop playing games on easy and you will have a better and more challenging experience.

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wildamnesia

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About 50 hours in and I'm close to completing the game. I know the end is coming but I'm enjoying the game too much to complete the final mission, so I'm sweeping up all the side missions and exploring every inch of the game.

In my opinion, it's the best Assassin's Creed game I've played and one of the best video games I've ever played (certainly in my top 10).

A remarkable achievement and exactly why I play video games in the first place.

Not perfect but nothing is, so 9/10 from me.

I hope they move to ancient China next and build on this improved formula.

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Aumakua

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Another out-of-touch review from Gamespot. I'm almost 90 hours into the game and have experienced literally no technical issues. The stealth mechanic in this game is unsurpassed. I've never had more fun on stealth-based missions, but you're not forced to complete them that way. The 'sparse' regions that the 'reviewer' refers to are DESERTS, and, therefore, sparse by nature. I'm pretty sure there's a persistent carbon monoxide leak at Gamespot that is driving these terrible reviews.

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pinkfloyd6789

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@Aumakua: Maybe a patch was released.

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gotrekfabian

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@Aumakua: The most baffling thing about this review is that it wasn't even written by GameSpot staff. This reviewer was hired as a freelancer and they still published it as is. It baffles me as to what GS staff are actually paid for if not playing, reviewing and posting videos relating to the latest and upcoming video games. CNET (GS's parent company) needs to check that these guys aren't simply playing what they like rather than that which they are paid for.

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Aumakua

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Why has the 7/10 rating already been applied to the expansion? It's just further proof that Gamespot is manned entirely by dyslexic chimpanzees. I read that they also prefer Miracle Whip...absolutely disgusting.

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deactivated-5b2c8e0382c99

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Now that I've played this more (15+ hours), my opinion of the game has changed, and not in a positive way. Don't tell me, "it gets better." No game should take over 15 hours to get better. I love the gameplay. I think the combat system is my new favorite of the series. It feels far more realistic. I feel like this is a taste of what God of War's new combat will be. That being said... The story is very, very weak, and this is one of the worst, least interesting characters of the series. The setting is amazing. I've always been fascinated by ancient Egypt. However, and bear with me here, this is the most repetitive AC since the original. I know they're all repetitive to a degree, but this one really makes you feel that repetition more than the rest of them. I'm planning on still playing through and beating it, but I will definitely be trading this in when I'm finished. I think this has a lot potential and I hope they keep the combat for the next game, but I'm glad I picked this up for $16 (it was on sale for $30 and I had a trade). It's not worth anywhere near $60. I now agree that this game is a 7/10. Pretty graphics don't matter when a story driven game has a bland story and main character. Before you decide to chew me out and tell me how wrong I am, keep in mind that this, along with EVERY REVIEW OF ANYTHING ON THE PLANET, is just one person's opinion. If you still have a problem with my opinion, I don't give a shit. I really wanted to like this game. I tried so hard, and originally was telling all my friends to get it, because I thought it was awesome. It's very rare that my opinion of a game changes this drastically. So that just goes to show you how big of a letdown this game is after you put some time in. If I had to rank every Assassin's Creed (ones I've played), it would look like this:

9.Unity

8.Assassin's Creed

7.Assassin's Creed III

6.Origins

5.Revelations

4.Brotherhood

3.Assassin's Creed II

2.Syndicate

1.Black Flag

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pinkfloyd6789

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@deactivated-5b2c8e0382c99: Oh i really liked AC 3. Story was good. Black Flag was the best and i played it in the summer which was relative with the mood of the game. I hate Rouge!

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ShadowPandora

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Edited By ShadowPandora

@frosty988: I must agree about its repetition, I got hammered for pointing this out as well.

Not only is main story boring and protagonist bland, the side quest structure is one of the worst I have ever seen in any game. They are absolutely soulless and consist only of “The Greeks and or Romans have pissed me off, follow me around the desert for 20 minutes and kill everyone I point at”

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deactivated-5b2c8e0382c99

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@shadowpandora: Exactly! People complained about this stuff with the first Assassin's Creed. I have no idea how they're not noticing it with this one. I'll admit that I was blinded by the new setting and combat system, but I finally realized this game sucks. I forced myself to at least try to beat it before I trade it in, just on principle, but I couldn't even do that. I had 3 main enemies to go and I just couldn't play another second. I was in the middle of a mission, and I popped the disc out and took it to GameStop. I honestly think this only deserves a 6 at most.

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ShadowPandora

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@frosty988: I was also taken in my the changes in combat, RPG-lite mechanics and gear system and breath taking settings upon emerging into the world.

I was perfectly happy to tackle every treasure location, ruin, camp and fort and gather every side quest I could get my hands on.

After about 20-30 side quests, and I believe the game had almost 90, I was just so burnt out on them. I still managed to complete every side quest and explore every region but I was literally forcing myself at the end for the sake of my completionist OCD.

Even with that I said F that to most of the War Elephant boss fights which I found way too similar to the 4 Legendary ship battles in Black Flag that also wore my nerves.

The only points of interest not done are two Elephant fights and a few animal hunting spots. There were way too many of those and I finished all my crafting half way through the game and was just starting to feel worn from killing whole dens full of animals for no reason.

I would also give it about a 6-7 overall, the parts and changes that were good were REALLY good but the games pacing tended to stumble over itself. Everytime you reached a quest or story point I found interesting I was thrown back into the desert for 10 hours of exploration and tedious side quests before I could reach the next story quest.

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deactivated-5d10628188787

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I think the reviewer/editor decided to be extra careful since the previous few games were a letdown.

Gone are the irritating eavesdropping missions and insta-fail desynchronizations, forced "my way or the highway" linear approaches taken out, stealth is not imposed on the player anymore - this is not really Assassin's Creed, it's a finely crafted open world light RPG, with all the sharp corners smoothed and all the kinks ironed out. Every annoyance and gripe removed with numerous quality of life improvements replacing them. It's a pure, unadulterated gaming bliss. More importantly - it's a complete fun experience, in what seems to be a post-fun era.

I watched it at a friend's, played a bit, and fortunately nabbed the Gold Edition at a 30% discount and I'm almost sorry that I did because the guys who made this game deserve all the money they'll get. Because of reviews like these I almost missed one of the sleeper hits of 2017. Shamefur Dispray.

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deactivated-5b2c8e0382c99

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@amirfoox: Damn dude. Strong review. I mean it. I've been on the fence about getting this, because of this review. It's just like you said. I almost missed out on this one. I ended up grabbing it yesterday, because it was on sale for $30 and I had a game to trade. So I walked out of GameStop with this for $16. I'm just now starting it up, but your review made me feel better about getting it.

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deactivated-5d10628188787

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@frosty988: Thanks for the appreciation man :)

After around 10 hours in, bear in mind that it's not without its faults - it has its fair share of grinding here and there, but I still stand by my initial review - an awesome game which I look forward to return to whenever I get a tiny bit of free time. And as a hard working married man with a 1 year old kid, I'd say that's quite the praise.

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gotrekfabian

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An absolute shamble of a review. This reviewer clearly doesn't enjoy gaming as an overall experience if they think this was a 7/10. I can only imagine that this was marked down due to these 'persistent technical issues' mentioned as a negative that I, and many others in the comments here, never experienced. My advice to this would be gamer/reviewer is to get another job and another hobby, your journalistic tendencies and opinion do not match the overall consensus of the demographic.

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Obiroid1

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@gotrekfabian: I had the FR drop 2 or 3 times that's it. very polished game and the main story was really fun for me. its in my top 10 games maybe top 5

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gotrekfabian

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@obiroid1: Frame rate drops are common in many games today whether on PC or console and are a minor niggle rather than a technical issue which causes a game to become problematic to play. This reviewer seemed to find more niggles to grumble about in their limited time with AC Origins than 100 gamers put together if you ask me. They just seemed to want to say something negative instead of praising where it was due.

I can't say that Origins figures into my top 10 of all time but it is definitely my third favourite Assassin's Creed. Hopefully there is some longevity in Curse of the Pharoahs, the last DLC seemed a little short for my liking.

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Aumakua

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@gotrekfabian: Well said.

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JASOBCrob

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Edited By JASOBCrob

I used to love GameSpot but this horrible review on what I thought was hands down a fantastic game pushed me over the edge enough so to create a account just to comment on this horrible review.

First, having played already 60+ hours I almost laughed when the reviewer tried to kill a higher level character (shown in "danger red") using the hidden blade and moaning about it failing.

Yes you need to upgrade it but I LOVE they moved from the 'insta" kill model of previous AC's.

You can limitlessly approach any open world event leading to some fantastic silliness (like finding a trade route, poisoning some guards, watching other passing guards get poisoned, infecting more, and on).

I won't lie, first 1 hour in, I was not impressed (I switched my controls to alternate which was huge for me) but I gave it time and it pulled me right in, it is literally like AC and GTA had a love child in Egypt in the best ways possible.

You can go ANYWHERE, attempt to kill ANYTHING, and just discovering things is half the fun.

I would recommend reading some basic "recommendation" guides (not walkthroughs) as they have some helpful insights (using your Eagle a ton, upgrades to go for first, making sure to be above level of quest, trying alternate control scheme, etc).

Someone did a post about how it was a rip off of the Witcher and yes, I did find some things very similar and even thought about the Witcher while playing but for an AC game this is a huge step up and you really can not compare the Witcher 3 to anything in my eyes as it is pure perfection!

As for the technical issues, I had maybe 1-2 pop-in's (to be fair, I was riding a horse, shooting a bow in slow motion, with the Giza pyramids behind me, and almost forgot, the bow was on fire but yeah, you know, things happen).

Is AC Origins perfect, nope. Did Gamespot give COD WWII a 9, yes. SMH...

What gives GameSpot?,

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Obiroid1

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@jasobcrob: No COD duty should get over a 5 rating lol

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deactivated-5aa546641889b

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Maybe it’s time this reviewer finds another job. Bashing a masterpiece like Assassin’s Creed Origins like this. Gamespot often underrates top games.

And when comparing gamespot’s review scores with other sites, it’s always gamespot with the low rating.

If you experience technical issues, maybe you should clean your xbox yourself.

Maybe your xbox is the cause and not the game.

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budah78

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so having playted most of these games, still have no idea what the story is about.seriuosuly i remember desmond from the first game,left on a cliffhanger, and ever since then, new game, new guy going around killing people.sorry i just dnt get it

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gog8tors

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I don't agree with the review either, but everyone is entitled to their own opinion. I love the game. What I find weird about the review is the continued complaining about technical issues. I've been playing for over 90 hours on the Xbox One X and I can't remember a single technical issue. Like with most games, there probably have been a few but I can't remember any. Definitely none that have ruined the experience. I can't wait to get home from work so I can get back to Egypt. Great game!

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nfled

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Edited By nfled

@gog8tors: I agree with you. I played for 92 hours on PC and rarely experienced any technical issues. Also, I disagree completely with the reviewer who indicated that stealth is one of the weaker aspects of the game. In my view stealth is a great aspect of the game, and I enjoyed that I was able to approach almost all situations with stealth and then it breaks down to combat if I mess up on stealth (I'm not great at stealth).

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deactivated-5bd1e31726b43

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I just wanted to come back and say how ridiculously awful this review is. Makes me hate this site. I've been on here a couple of times because I STRONGLYdisagree with this review, and I hope that gamespot acknowledges that this reviewer did a piss poor job, and should never be allowed to review a game again. Most everyone in the comment section is calling this guy out for doing a terrible job reviewing the game. You know you have a problem when the public is supporting Ubisoft and you are just hating them, because that is how you have been conditioned. After 57 hours I have 55% game completion. First game in a long time that I have had a desire to 100%.

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phili878

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This game is 8.5 - 9, easily....

7 ? Been a member since almost 16 years here, the reviews are really bad compared to back then.

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LTJohnnyRico

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Edited By LTJohnnyRico

@phili878: The score doesn't really matter! .. and its not like Gamespot said it was bad! The reviews are quite good, I read the whole review and not just the score.

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Edited By darius-I

well, i dont get the people who are overwhelmingly positive about this game, and i dont understand the reviewer when he calls the story "compelling". its not. its a disaster.

before i explain my opinion, i would like to mention that this game has a handful of very praiseworthy points and elements most of which are related to its art and its world design. (although you have to realize that choosing ancient Egypt as your setting already gives your game a head start. looking at the image of the great pyramid of Khufu slowly gaining sharpness beyond the dunes is one great spectacle to behold) but even in its most powerful aspects, this game fails to connect with me as a player who values story, narrative, character depth and attention to details an awful lot. somewhere in the middle of roaming the world you start thinking that all those animals and small details like crocs preying on boats or children being entertained by Bayek and... are all stark and soulless copies and hopeless attempts to replicate the uncanny liveliness and beauty of a game like the Witcher3. you feel they had this group on their payroll who singled out stuff like this outa every game they played and tried to implement it into this game.

its story is nowhere near compelling. i am really shocked by such a stupid and lethargic plot and narrative. specially coming from a company that made valiant hearts a few years ago. if you're tired of reading i'll summarize how bad the story and its characters are in one statement. the best polished most believable and interesting character in this whole game is a greek sailor who you'll see no more than 3 or 4 times throughout the game. i'll go as far as to state that Aya's character is far shallower than a regular elder in the Witcher universe who triggers one of the games many quests. namely the guy who is stuck somewhere in the swaps of Velen and gives you an errand but then fails to pay for it, asks for time and then fails again. everything about that character was real, understandable and interesting, and thats while he was one of literally hundred's of characters in the game. Aya on the other hand is a girl of whom you dont know about the very slightest but happens to rush into your arms at first sight. she is also overwhelmingly devoted to cleopatra and only god knows why. you dont understand why she does what she does. the same is true about Bayek. you dont connect with him. his son Hemu is also shallow as hell. i knew he's gonna die the moment i saw him and this kinda spoils the point. and eventually this clumsy character development gives off most noticeably in the lackluster transition of Bayek's main goal, from avenging Hemu to -suddenly out of all the blue there is in this world-to creating a better world and freeing Egypt from the evil claws of a order you just dont get to hate that much. in Witcher, every character you're up against is beautifully crafted, his or her goals are so tangible and vivid that you can feel them as if you're literally in the game itself and their contradictions and conflicts with your own goals are realistic and connectable. even characters like the stupid guard who catches you before catching up with the murderer of a noblewoman, are polished and you can connect with them. i mean every time you ride near that place you remember the guy and say to yourself: that idiot is still in there somewhere. now lets see how quest characters are portrayed in AC origins. they are all a totally dead face dummy who always stands in front of you in a military salute position while the camera always and without a single exception pictures a two shot of you and them talking like two cassette players. there was even this one time where i hit a glitch where the character is keeping her same old stance only this time she's totally facing the other way and you are talking to her back. then you have the awful cinematic editing here that cuts the animation abruptly mid way through the soundtrack or in technically wrong times for editing which totally turns you off. i once even shut down the console immediately. there is no attention to details no polished narrative that encourages you to explore the game in all its aspects and whatever urge it creates for further exploration owes credit to the "Lusory attitude" we all have and the naturally addictive aspects of video games specially open world RPG's.

you cant use your addiction to a game as an indisputable proof of its greatness. or else clash of clans would have been the best game ever.

even the voice overs for the major characters are amateur as hell, i mean god you can't leave cleopatra's monotone voice unnoticed. i bet they could have had siri do her voice overs and it wouldn't get any worse. i mean it.

jesus, there is a lot to say but i have already said a lot. overall, this is a game with amazing art and modeling done for it, with beautiful animations and world cycles and a handful of other positive elements that are all single hoops of a chain, which are unfortunately not connected to form a thread. the connection which was expected to me made by an incredible story, deep and thoughtful side missions and polished characters all bound together by a compelling narrative and presented in the right rythm. none of which has been done in this game.

in the end i would like to say that every video game is made through countless hours of work and passion and creativity and therefore it must be respected and AC origins is surely no exception, i only wish that the players reviews would find their ways to the developers and help them elevate their craft.

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deactivated-5b2c8e0382c99

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@darius-i: Couldn't agree more. Anyone giving this game anything higher than a 6 or 7 either hasn't played it long enough to notice these flaws, or they have terrible taste.

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dgboweniii

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I don't understand this score. I played Wolfenstein 2 first based on it's 9, and now that I'm getting to AC Origins... If Wolfenstein is a 9 (It's great don't get me wrong), ACO is an 11. This game is INCREDIBLE. Maybe the reviewer rushed through the main story, ignoring the side quests? Ignore this nonsense and buy the game. IGN's review was much more in line, and that's saying something.

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ace_of_hearts

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Edited By ace_of_hearts

Yo, I was called a monkey for the first time in a n AssassinsCreed game. What Gives?

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phili878

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@ace_of_hearts: they call me monkey and idiot often in-game (out of game only idiot).

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Matte1448

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Edited By Matte1448

Been reading Gamespot for 14 years and never even bothered to create an account until now, just to roast this awful review. Thank god I scrolled down to the comments and saw that everyone else affirmed that this guy is out of his mind. They really need to stop rating games based on 1 random staff member's opinion.

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deactivated-5bd1e31726b43

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About 40 hours in and have not left Alexandria Area yet.... I can't stop playing this game! Currently saving up my skill points to unlock the ability to buy a Chariot. I really want to have a Chariot on demand to explore Egypt in Style.... Still have not fast traveled and I don't plan to.

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r-memon

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@Legend_of_Link: Chariot is too wide and clumsy. Use your points in essential skills instead

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deactivated-5bd1e31726b43

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@r-memon: I plan on getting every skill eventually and want a chariot on demand. I don't go fast through the streets. I know the skill points would probably be better spent elsewhere, but I have been wanting a chariot since I found out you could own one. I am doing every quest and finding every treasure so I am sure I will have enough skill points to boost my essential skills.

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Stat84

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Edited By Stat84

After playing for like 10 hours I can say that this game is sensational. Everything runs so smoothly, the world they built is amazing, taking elements from The Witcher, Far Cry and For Honor, Ubisoft made one hell of a game. Arrived to Alexandria and I just get lost with all the stuff there is to do..and It's just the beginning. I hope Ubisoft will learn from this that with these gigantic franchises you need to take your time with every release. 9.5/10

Assassin's Creed Origins More Info

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  • First Released Oct 27, 2017
    released
    • PC
    • PlayStation 4
    • Xbox One
    Assassin’s Creed Origins is a brand-new vision for the franchise embracing Action-RPG elements where players level up, loot and choose their abilities to customize their very own skilled Assassin.
    8.3
    Average Rating411 Rating(s)
    Please Sign In to rate Assassin's Creed Origins
    Developed by:
    Ubisoft Montreal, Ubisoft Sofia, Ubisoft
    Published by:
    Ubisoft, Microsoft Game Studios
    Genre(s):
    Action, Adventure
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    Blood and Gore, Drug Reference, Intense Violence, Nudity, Sexual Content, Strong Language, Use of Alcohol