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Assassin's Creed IV: Black Flag Review

  • First Released Oct 29, 2013
  • Reviewed Oct 29, 2013
  • X360
  • PS3
  • XONE
  • PS4

Call me Edward.

We've now had the opportunity to play the Xbox One version of Assassin's Creed IV, and there are no way ways around it: this version just doesn't look as nice as it does on PlayStation 4. The differences, however are slight. The PlayStation 4 version boasts a higher resolution, making detailed edges--like the leaves of a palm tree, or the rope nets on a ship--smoother and less jagged. But taken on its own, the Xbox One version still looks fantastic, with the impressive lighting and water effects that make sailing the Caribbean in this game such a joy. While the PS4 version does look better, you won't be disappointed by Assassin's Creed IV on Xbox One. - SM, 11/21/2013, 09:00 PST

How far can you stray from home before it's impossible to ever return? That's the question at the heart of Assassin's Creed IV: Black Flag. It's something that plagues Edward Kenway, the game's roguish hero, as he explores the Caribbean in search of wealth and the dream of returning to England a more respectable man. But for as much as Kenway longs for the day he can leave the pirate life behind, the freedom of the open sea is a difficult thing to resist. And who can blame him? Because after this stunning and beautifully realized tale of adventure on the high seas, it's hard to imagine the Assassin's Creed series returning to its landlocked roots

The world of Black Flag is nothing short of remarkable. This is the most expansive setting in the history of the franchise, a virtual rendition of the West Indies that encompasses all manner of burgeoning colonies, Mayan ruins, and deadly jungles. Cities like Havana and Nassau reflect the series' trademark attention to detail, from the stonework cathedrals of the former to the ramshackle taverns of the latter. Then there are the remote islands inhabited by nothing more than crabs and sea turtles, underwater shipwrecks waiting to be explored, and vast stretches of sparkling Caribbean waters that are every bit as deadly as they are gorgeous.

Indeed, what makes Black Flag so special is the way it captures the thrill of sailing the open sea. It's more than the spectacle of a humpback whale leaping into the air and spraying the deck of your ship, or the sound of your crew breaking out into a sea shanty just as the sun is beginning to set across the horizon. It's the feeling that there's always something out there to be discovered, rewards waiting to be captured no matter who's standing in your way.

Simply sailing into the sunset is a delight in Assassin's Creed IV: Black Flag.
Simply sailing into the sunset is a delight in Assassin's Creed IV: Black Flag.

What began as a series of isolated side missions in Assassin's Creed III has exploded into a full-fledged means of exploration, discovery, and combat. Early into Black Flag, Kenway takes the helm of the Jackdaw, a pirate ship that has clearly seen better days. From there, it's your charge to build the Jackdaw into a vessel capable of taking on the most powerful warships in the Caribbean. After all, that Spanish gold isn't going to plunder itself.

Taking on naval superpowers seems like a tall order early on, but pushing yourself to improve your once-rickety ship is a process that Black Flag makes incredibly rewarding. This is a game that gives you an absurd number of ways to acquire the coin and resources needed to hold your own at sea. You might run off in search of buried treasure using nothing more than a crudely drawn map, or silently infiltrate a military storehouse to collect the wood and metal needed to bolster the Jackdaw's hull. That bit of flotsam floating in the distance might be a crate of rum you can sell to make up the difference on your new mortar upgrades, or it might be a stranded sailor you can rescue to expand the size of your crew. Black Flag doesn't just present a beautiful world; it gives you a mountain of reasons to run off and go exploring.

Black Flag builds on ACIII's naval side missions to create an experience every bit as important as running around on dry land.
Black Flag builds on ACIII's naval side missions to create an experience every bit as important as running around on dry land.

Upgrading your ship is critical because Black Flag places a huge emphasis on naval combat. Both the storyline and side missions are full of tense sea battles, where strategic positioning and explosive cannon fire come together in exhilarating contests of naval supremacy. It's a system that allows for a variety of tactics while never getting bogged down in overly complex controls, whether you're picking off enemies from afar with a well-placed mortar strike or dumping explosive barrels into the path of an unsuspecting foe. Whatever approach you take, managing sea battles is an absolute blast.

It's not just wanton mayhem, either. Black Flag encourages you to take pause and survey the landscape before charging into a fight. With the help of your spyglass, you can scout another ship's cargo to decide whether the resources onboard match your current needs, as well as scout out how much money you'll be able to loot. This same tool also reveals an enemy's overall combat level, letting you know if you should warm up against a few more level-8 schooners before taking on that level-20 frigate. All this reconnaissance makes naval combat that much more satisfying; success comes not only from how accurately you lob your cannons, but from how adeptly you measure the risk versus the reward.

These naval battles often lead directly into more traditional Assassin's Creed swordfighting, and it's in those seamless transitions that Black Flag fuses its two halves into one cohesive whole. Destroying a ship outright rewards you with only half its cargo, so you need to board these vessels and wear down their reluctant crews to reap the full reward. That means swinging acrobatically from one ship to another, exchanging sword strikes with enemy sailors, and watching your crew erupt in cheers once those enemies have surrendered. A similar transition occurs during the game's numerous fort takeover missions, where you bombard the defenses of a seaside fortress by ship before charging into the ensuing chaos to assassinate its officers amid a storm of fire and smoke.

Black Flag doesn't just present a beautiful world; it gives you a mountain of reasons to run off and go exploring.

That these acts of naval piracy continue to be so exciting so deep into the game's lengthy story campaign is a testament to just how excellent Black Flag's progression loop is. Raid an enemy gunboat, and you can scrap it for parts or send it on trade route missions to earn more money on the side. Overtake a fort, and you'll unlock dozens of new activities on the map, whether they're the location of great white sharks whose skin you can turn into improved armor or an underwater shipwreck you can explore once you've saved up enough for that diving bell. No matter where you go or what you do, it's virtually impossible to feel like you're not advancing in some way.

And it's a quick game to advance, too. Assassin's Creed III's crawling preamble and frequent pacing issues are nowhere to be found here, as Black Flag wastes no time throwing you into the life of a pirate. The story revolves around the aforementioned Edward Kenway, a charming troublemaker from Bristol by way of Swansea. If his name sounds familiar, it should: Edward is the grandfather of ACIII protagonist Connor Kenway. The elder Kenway's backstory is rooted in a fairly standard trope--a peasant off in search of wealth to build a better life back home--but it's his unique place in the series' overarching fiction, and the universal themes the story explores, that makes the narrative shine.

Storms have a way of catching you off guard in Black Flag.
Storms have a way of catching you off guard in Black Flag.

At the game's outset, Kenway is neither assassin nor templar. He's a man whose only allegiance lies with his ship's crew, playing both factions against one another for his own gain. But as the years wear on, the luster of youthful indiscretion fades away as Kenway wrestles with a desire to find some greater purpose and a longing to do right by his estranged wife back home. It's a story that explores the human side of pirates, painting larger-than-life figures in a light that even manages to turn Blackbeard into a sympathetic character.

The narrative grows a bit unwieldy toward the end, but finds its footing just before a credit sequence that is far more touching than any story about pirates has a right to be. An eclectic cast of side characters briefly dance with but never fully tackle more powerful themes like race and gender in the age of colonialism, but such narrative flirtations are one of the few shortcomings in an otherwise terrific story. Even the modern-day chapters--brief and innocuous as they may be--manage to add a refreshing and occasionally humorous take to the Abstergo story arc.

Despite the presence of pirates and scoundrels, the world of Black Flag is a consistently gorgeous one. The Assassin's Creed series has always had a knack for establishing an engrossing sense of place in its dense urban landscapes, and Ubisoft hasn't missed a step in applying that same level of craftsmanship toward the islands and jungles of the Caribbean. Black Flag looks especially impressive on the PlayStation 4, where improved lighting and a greater resolution bathe the world in a terrific level of visual fidelity and artistic flourishes. You're better able to notice the little things, like the way foliage gives way to Kenway while he sneaks through the bushes, or the realistic flutter of fabric on your sails when a strong wind sweeps across the sea. The current-generation versions of Black Flag still look terrific, but all those little details in the PlayStation 4 version draw you into the world that much more.

Cities like Havana echo the classic environments of previous games.
Cities like Havana echo the classic environments of previous games.

Kenway's adventures on dry land don't amount to the same wholesale reinvention of the series that his time aboard the Jackdaw does, but these portions of the game have hardly been ignored. Ubisoft has borrowed a number of concepts from Far Cry 3, and they improve the on-foot experience immensely. Crafting animal hides into better equipment is a far greater incentive to hunt wild animals than it was in ACIII, while the ability to sabotage alarm bells in an enemy base adds more flexibility to the stealth experience. But once a fight breaks out into a full-on melee, Black Flag begins to feel much more like its predecessors: swordfighting is as fluid and lively as ever, but lacks any substantial refinements over previous games.

Where that sense of deja vu hits Black Flag the hardest is in its overuse of eavesdropping missions. Throughout the main story, the game asks you time and again to tail your targets (but not too closely!) and eavesdrop on their conversations (but not too obviously!) before finally letting you decide what to do with them. These types of missions--a staple of the very first game in the series--had already begun to show their age in recent Assassin's Creed installments, and time hasn't done them any favors since then.

Not all treasures are above water in Black Flag.
Not all treasures are above water in Black Flag.

While less glaring, a similar lack of advancement can be found in Black Flag's multiplayer. The cat-and-mouse nature of Wanted and the co-op chaos of Wolfpack are still tremendous fun, but outside of a new story-driven tutorial mode, there aren't any substantial additions. Even though Assassin's Creed multiplayer has always occupied something of an "icing on the cake" role, it's a shame this part of the game hasn't enjoyed the same creative renewal that its single-player portion has.

But these moments of stagnation are isolated events in what is, ultimately, a massive and highly ambitious game. Black Flag presents a world full of adventure and opportunity, where treasures scavenged in a remote jungle can be used to turn the tide in a massive naval battle against mighty Spanish warships. It's a game where you can sail the seas for hours at a time, either hunting great white sharks or simply listening to your crew sing one infectious sea shanty after the next. There's an incredible scope to what you can do in Black Flag, with a level of harmony between its component parts that encourages you to try it all, and a story that keeps you invested throughout the whole thing. If there was ever any question that Assassin's Creed needed something ambitious to get the series back on track, Black Flag is that game and then some.

Back To Top
The Good
A gorgeous, vibrant world full of reasons to go exploring
Outstanding naval combat
Progression systems are profoundly rewarding
Terrific story that paints pirates in a human light
Seafaring and on-foot exploration complement each other wonderfully
The Bad
No substantial additions to multiplayer
A few too many eavesdropping missions
About GameSpot's Reviews
Other Platform Reviews for Assassin's Creed IV: Black Flag

About the Author

Shaun McInnis can spend hours explaining why Assassin's Creed II is his favorite game in the series, but Black Flag gives it a real run for its money. He played the PlayStation 4 version to completion over a period of several days at Ubisoft's San Francisco office. Current-gen versions were later played in GameSpot's office.
2101 Comments  RefreshSorted By 
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Avatar image for Sahand666

I've essentially stopped playing AC games because of their dull nature.....I really enjoyed AC 1 though...great game.

Avatar image for lindallison


Wasn't that the dullest one?

Avatar image for theexperience13

@lindallison @Sahand666 No, that was Revelations. This one doesn't look too enthralling either, that's why it's the only AC I haven't gotten on launch day. Like Shand666 said, it gets dull if you release a game for a series every single year

Avatar image for dom28

@theexperience13 Man I was thinking the exact same way you are right now.......until I started playing the game yesterday.....and holy crap assassin's Creed IV is anything BUT dull. I might even go as far to say it's right up there with assassins creed 2, but in all honesty I'm enjoying this game even a little more than assassins creed 2

Avatar image for josh7845

@theexperience13 I have to say, it does enough to become fresh again by changing up the core gameplay of focusing more on the sailing rather than the runny jumpy climby aspects. If you liked the sailing in AC3 but thought it was too unrefined, then this game more than makes up for it. The characters and setting I found to be more interesting than AC3 too. Instead of the hooded brick that was Connor and the boring setting that was the American Revolution, you're given a character you can empathise with and you're thrown into the golden age of piracy. Even the upgrades are actually worth it now since they directly effect the core gameplay.

The only negative things I can think of about the game are:

A) It may put people off if they prefer the original mechanics of Assassin's Creed

B) It has a few bugs here and there.

C) It can be difficult to manoeuvre Edward. Sometimes he jumps to where you want him to and most other times he'll over-shoot the jump and land on the guys you happened to be tailing, by accident.

D) The Animus story is still rather dumb and has no intention of ever getting resolved it seems.

Avatar image for theexperience13

@lindallison @Sahand666 No, that was Revelations

Avatar image for Sahand666

@lindallison If you mean the original AC, I have to disagree with you…sure it was a little bit rough around the edges but it still delivered original gameplay, story and a massive environment.
Remember when a series gets released annually it’ll eventually turn into a dull experience …like COD games.

Avatar image for stev69

AC1 for me was one of my least favourite, iirc i didn't even bother to finish it., didn't find the protagonist at all interesting or engaging, Connor was similarly bad.

Avatar image for dom28

@DAP2010 @Sahand666 @lindallison This is basically an end of gen title, of course it's going to be mostly sandbox and less story, but that doesn't make it any less of an immersing experience. Their saving the good story for the next assassins creed title that will be on next gen only.

Avatar image for DAP2010

@Sahand666 @lindallison absolutely agree. AC1 was brilliant. It immersed the gameplayer into its world. Everything was connected. It was revolving around a central story, while there was some sandbox elements, Now it just seems the whole thing is a sandbox and your taking part in a disconnected story. Loved AC1, so much mystery, culture, and fantastic original gameplay

Avatar image for python1026

Remember when EVERYONE thought the game was gonna suck?:)

Avatar image for stev69

@python1026 The naysayers will be out in force for the next one as well, its simply become a hipster pastime to bash AAA franchises.

Avatar image for Beasthunt

60fps on ps4?

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@beasthunt25 It's 30FPS on all platforms rofl

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@Pondelicious @beasthunt25 all platforms minus pc

Avatar image for mirage_so3

I have played the other games and I just finished this one. I Liked the first game and loved the second. I found Brotherhood boring and hated Revelations. The third game to me was the worst one, Connor was a wuss and I can't remember any good parts to that game. However, I did greatly enjoy this fourth one. The game definitely steers away from assassination however and that's important to keep in mind. The game is fun but parts of it are still bland and boring. There are way too many tail and eavesdrop missions and the story is just dull. An "out for himself" pirate finally finds his purpose in life and that's about it. As far as the real world plot goes you can definitely tell this was not meant to advance the story at all. I will say this now: For anyone wanting to see the real world plot, STOP BUYING THESE GAMES NOW. You will NEVER see a satisfying conclusion to this plot now. The series is too popular and has become a yearly title. They have already admitted they have an end in mind but when we see the end depends on sales.

Avatar image for python1026

@mirage_so3 At this point, Im pretty sure people are buying it just for the setting and how they can mix Assassins in it:P It would be cool to get a satisfying ending but people,me included, will buy the games if theyre interested.

Avatar image for vhiran

If this were "badass blond pirate of the carribean" I would similarly rate this game a 9.0... it's very good and while the open seas can be repetitive (who knew there was so much FLOTSAM!) I forgive UBI for it because it was their first attempt at making an open world and they did a pretty good job (its FUN) that they can improve upon.

The problem... is that this isn't really much of an Assassin's Creed game. Yes, it features the same characters, but Assassins/Templars doesn't mean a damn thing until late in the story... and the real world? Forget about it, it's just Abstergo vs Erudito hackers (who?!?) and doesn't build on the ending AC3 left us with.

And the toughest realization of all is one I see a lot of people haven't figured out yet... Early on this series had to make a choice: Action vs Stealth. UBI chose action.

Anyway, good game, a lot of stupid bugs and display issues (some of Edward's outfits including his ultimate outfit have major clipping issues) that remind you that this is a yearly game... but besides that, it's pretty good... but it's links to the rest of the series are tenuous at best.

Avatar image for bnutzinger

@vhiran Yeah, this pretty much sums up my feelings about AC4. The story was ok but nothing to write home about. The actual writing and the way the plot is presented was really bad. I always had the feeling that I missed some crucial part of the story. I didn't there just was none :)

Gameplay was fun. Nothing new on land but sea combat was definately enjoyable. Once you have some upgrades to the Jackdaw it becomes ridicously easy thogh.

I feel like Ubisoft missed an opportunity here. They should have made Black Flag a standalone IP. Let the assassins be assassins and make this game about pirates.

Avatar image for theblackfrog

the story, especially the beginning is very lame....totally unspectacular. the cool things are:

- it has pirates

- open world

Avatar image for bnutzinger

@theblackfrog I feel the same about the game. My short review:

The bad parts: Assassins Creed

The good parts: Black Flag

If you get what I mean ;)

Avatar image for DigiRave

@theblackfrog Wow, I was totally not interested in the pirates <blaaaghchcgchh, vomiting> and was looking forward to a good story. Guess I'm going to be majorly disappointed then.

On the other hand, if someone decides to make a good Black Lagoon game with Revy or Dutch as main character, I am totally on board!

Avatar image for trippypees

buying this only cuz it has pirates !

Avatar image for 01brs

Contender of the most overrated game of the year! Poor stealth mechanics, bad controls and hopelessly stupid AI with an uninteresting story... Well, I'm not gonna buy a Ubisoft game in a long, long time...

Obviously Assassin's Creed isn't my taste anymore, even though I played the previous games.

Avatar image for theexperience13

@01brs That's what I say about COD every year based on Gamespot review scores- disgustingly overrated

Avatar image for python1026

@01brs Well its a Pirate game(which is rare)thats yeah.

Avatar image for Pelezinho777

Love the open endness, gonna check it out.

Avatar image for ghost_1919

Always been a fan of this series and this game does not disappoint. With all the sea battles and being a pirate :p & of course the killing of people haha

Avatar image for VargasUniverse

I've been playing this game for a days now and I still can't believe how engrossing it is. Huge contender for Game of the Year.

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@VargasUniverse GTA 5 laughs

Avatar image for pedro_lucena

First I think that reviews should be made by staff that doesn't have involvement - or just isn't used - with the game, the series or the genre. This way it would be unbiased and neutral, like journalism should be after all.

Second, AC shouldn't deviate this much from its roots. I think this game could have its own line, and could be called just "Black Flag", or be a parallel story of the main AC, not a sequel, while AC should follow the traditional path (please make a chinese one!). Nevertheless, Black Flag is a great, amazing game, just not an AC game anymore.

At all, it's just my opinion.

Avatar image for bnutzinger

@pedro_lucena Had the same Idea.

Black Flag should have been a standalone title without the AC-Stuff.

Avatar image for josh7845

@pedro_lucena Reviews of art can't be unbiased and neutral. The only aspect of a game of which you can have an objective opinion on is whether it's broken and buggy or not. Opinions on the story and the way the mechanics are implemented can never be right or wrong since they're entirely subjective.

Journalism in terms of articles should be unbiased, no doubt, but reviews and editorials which are highly based on opinion should not be. Otherwise, everyone would give the same game the same score since there's apparently a correct way and an incorrect way to feel about a game.

Avatar image for pedro_lucena

@josh7845 I understand what you say, but look this way: I wrote above about a text everyone can read, so all of you can compare my opinion about the original to the original, that is available. But what if, as is my case, I don't have the object of the review available to me (i.e. I don't own the game)? How can I compare McInnis review to the object of the review, and extract my own conclusion?

I think Gamespot here should help me know the game, through the eyes of a specialist, so I could have my decision: To buy or not to buy.

I don't disagree about what you said, but that would be true in case everyone have the game, so they could compare a third party opinion to their own opinion. And I don't think this is how things here work.

Or I am getting that wrong. Are Gamespot reviews meant to be description - like I think it must be - or criticism?

Avatar image for josh7845

@pedro_lucena Game reviews involve both the elements you mentioned. A reviewer has to be descriptive when mentioning whether or not the game runs well on hardware. If the game is broken, then the story or the gameplay don't matter since it doesn't work.

However, when it comes to plot and mechanics, it is simply impossible for someone to have a neutral opinion on them. You either liked the plot, or you though it was boring. You either enjoyed the mechanics or you hated them. There's no general consensus on what a game's story or mechanics or art direction or music score should be.

Games reviews are essentially a mix between tech reviews and film reviews. Game critics must see whether the game works or not and they have to see if they personally enjoyed it at all.

There are a few ways for you to see if you would like a game or not.

1) Read more than one review. Some reviewers may not be on the same wavelength as you so it's best to just head to metacritic and see what a whole bunch of critics are saying about the game you're interested in. I also recommend you watch Zero Punctuation reviews (they're on YouTube too). Highly entertaining and they really help you see the game's flaws.

2) Play a demo of the game. If it compels you, go ahead and purchase the full title. I understand that not every title has a demo, but if it does, you should definitely play it.

3) Watch the first 20-30 minutes of a let's play. They're becoming incredibly prominent on YouTube and can really help you get to grips with the game's message and mechanics without even touching it. The person playing it (if there's commentary) will more often than not, point out problems they might be having with it as they play which could be quite useful. I recommend Total Biscuit to this end.

Avatar image for DrizztDark

Highly disagree.. If they did that, you would have the same linear style game again and again.. This game is still about assassinating but also gives a immersive adventure too go along with it

Avatar image for pedro_lucena

@DrizztDark I agree that, from the beginning of the series until today, AC games keep doing more and more of the same. But imagine, like I said...

A game set on ancient China, amidst a great war, so you, as a skilled assassin, could change the tides killing generals and even emperors. Climb pagoda-like towers, walk or run past stone arched bridges, rickshaws, long-tailed birds and long-bearded elders. Finally, lose your breath before one of the wonders of the world: The Great Wall...

Now, having a so different backdrop, and eventually a revamped story, you could use almost the same engine and mechanics, even so avoiding growing too old. So why dropping the blockbuster gameplay, if you can greatly refresh its cover?

Avatar image for python1026

@pedro_lucena But the problem is that if they stay true to their roots some people will say "ACs the same game every year". And as for the spin-off you mentioned...well that sounds cool.

Avatar image for pedro_lucena

@python1026 They must stay true to the roots that matter. Please read my reply to DrizztDark above, and say if you agree with me or not.

Avatar image for pedro_lucena

@python1026 They should add it, for sure, among other little additions that would make a big difference. Agree totally with you.

Avatar image for python1026

@pedro_lucena @python1026 Now THAT is something I can agree on, but 2 things I would add are 1)Crouch button would be nice and 2)It would be cool if enemies could actually feel dangerous(not snipers, those are just tedious).

They could stick to their roots ,true ,but they'd need something grand so that people wouldnt be pissed:)

Avatar image for Creed02

Wow.. cant believe gamespot gave it 9/10. surely getting this one on PC

Avatar image for PCFreakPC

I wasn't going to comment again because I've said enough on the video comments, but just as a little evidence that those of you saying this game is garbage and deserves a rating way less that what it has received, you obviously haven't looked at all. I googled "Assassins Creed 4 review" and opened the first 8 reviews I saw. Here that are and none of them are below 8. And for those of you that wont actually read any of them and stick with your thick-headed opinions, probably the most influential rating (Metascore) was an 85. Do the research before you freak out about a sites review without playing the game yourself.,review-1932.html

Avatar image for jackstraw419

@PCFreakPC The first 2 AC's got boring so fast I doubt I'll ever give another one a chance. Call me a hater or whatever you want. I just can't afford to buy boring games. This does look pretty cool though but I thought the same thing on all the other ones. maybe Ill get it on craigslist or something in a year when they release the next AC.

Avatar image for PCFreakPC

@jackstraw419 Nah, I wouldn't call you a hater, I think that's financially smart haha I'm just fed up with people bitching about this review and how they aren't ever going to use the site again despite saying that a number of times already. I quoted Einstein on insanity on the video comments haha Its an accurate rating and they just don't like I because GTA:V got a 9 too.

All in all, those age old words of wisdom hold true... Haters gonna hate. ;)

Avatar image for python1026

@PCFreakPC Nice:) But that probably wont stop the haters...just sayin.

Avatar image for PCFreakPC

@python1026 Haha nothing ever does.

Avatar image for souther_hill

Can I play this game without the previous ones?

Avatar image for DrizztDark

Yea.. Buy it and stick the disc in your console homie

Avatar image for Roanark

@souther_hill Obviously I would recommend playing them but yes, all AC games can be played without the previous. Especially this one as it tackles a new ancestor and a new take on the real-world story portion with Desmond no longer in the spotlight. There will be nods to the other games you might not understand and it might take a bit longer to grasp the appreciation of the story but you'll definitely enjoy the game all the same without playing the rest.

Avatar image for souther_hill

@Roanark @souther_hill thank you mate. :)

Avatar image for mhj0808

@souther_hill @Roanark Yeah, I played AC 2 first without ever playing the first one... and the story is a bit comlicated, but not too hard to pick up if you pay attention. In fact, I suggest playing the series backward like my friend did, to give you a new perspective on it.

Avatar image for normanislost

Loving he game so far but I'm not sure wether its because I've just finished batman:AO (where the combat is brilliant and flows beautifully) or if the combat has indeed gotten worse since AC3

The game just doesn't seem to flow as well as it did in AC3 while fighting and the is it me being forgetful again or has the range on assassinations been lowered? I don't remember having to be so close to get them from behind (ofc this could be Batmans superior combat clouding my mind)

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Review written by Shaun McInnis, Game review scored by Kevin Van Ord

Assassin's Creed IV: Black Flag More Info

  • First Released Oct 29, 2013
    • Nintendo Switch
    • PC
    • + 5 more
    • PlayStation 3
    • PlayStation 4
    • Wii U
    • Xbox 360
    • Xbox One
    Assassin's Creed IV: Black Flag is a free-roaming action adventure game for both current gen and next gen consoles. Players will take the role of young captain Edward Kenway whose exploits earn the respect of pirate legends like Blackbeard, but draw him into an ancient war that may destroy everything the pirates have built.
    Average Rating2198 Rating(s)
    Please Sign In to rate Assassin's Creed IV: Black Flag
    Developed by:
    Ubisoft, Ubisoft Montreal
    Published by:
    Action, Adventure
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Blood, Sexual Themes, Strong Language, Use of Alcohol, Violence