Review

Anthem Review - Two Halves

  • First Released Feb 15, 2019
    released
  • PC
  • XONE

Stronger alone.

Launching upward off a jungle floor and bursting through a thick canopy of trees, bobbing and weaving your way under a waterfall as you take in the lush landscape below you, is one of the highlights of Anthem. Flight, in these moments, is freeing, serene and exhilarating all at once. But you will eventually have to come back down to earth. When you don't have a means to cool down in the air, you have to interrupt your flight to cool off on the ground--or else your suit will overheat and send you careening downward much more violently. This is what Anthem is like as a whole: a game where promising moments are bookended by frustration, where good ideas are undone before they can be fully realized.

It can take a while to warm up to Anthem in the first place. In its intro mission, you are a rookie Freelancer--a hero type who battles threats to humanity in mechanized combat suits called javelins. But that brief mission ends in failure, and after a two-year time skip, you're now an experienced Freelancer. As a result, everyone talks to you as if you know everything about the world, even though much of the game's space-fantasy jargon is explained only in codex entries. "Shapers," "Arcanists," to "silence" this or that "relic"--all the dialogue is structured as if you already know what all these things are, so there's not even an element of mystery to it. It's just hard to follow.

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The story and overall worldbuilding do a great disservice to the characters, which have elements of what you might think of as BioWare's pedigree. The main cast is well-acted and genuine, with complicated emotions and motivations that might have been interesting had they been given time to grow. Two characters are mad at you for the events of the tutorial, even though it's never quite clear why; that bad blood spills over into your relationship with your current partner-in-Freelancing, Owen, and there's enough believable awkwardness there to make you almost feel bad for him. But because the narrative is so poorly set up, the drama feels unearned, the "emotional" reveals robbed of their impact, and any connection you might have had to the characters just out of reach.

Exacerbating all of this is Anthem's loot game core, which is simple on paper. After every mission, you return to your base of operations, Fort Tarsis, to talk to people, get new missions, and tinker with your javelins using the loot you picked up from the previous mission. Missions themselves almost universally involve some quick narrative setup followed by flying, completing routine tasks, and plenty of combat (with more brief plot-related stuff thrown in via radio chatter).

But this general structure doesn't work well in practice. You're told up front that playing Anthem with others is the best way to play and that you'll get better rewards in a group, but this means asking your friends to be quiet every few minutes so you can hear a bit of dialogue or to wait patiently while you tweak your loadout. Playing solo is better if you want to take your time and talk to different characters, but doing so can make missions more difficult or tedious. Matchmaking with random people is the best option, since you'll have people with you for grindy parts but will leave you alone for the story--but even then, it's easy to lose track of what's going on, especially if someone in your team is ahead of you and triggering dialogue early.

And no matter what, you'll have to return to Fort Tarsis after each expedition, which makes for choppy pacing in both the story and the gameplay. There's no way to change your loadout on the go and no way to just continue on to another mission right away, and there are currently a number of loading screens in between leaving and returning to Fort Tarsis. It's hard to really get into any kind of flow.

No Caption Provided

When I finally took the time to talk to NPCs in between missions, I found endearing characters and brief but interesting bits of story spread between them. There's one girl who just loves animals no matter how dangerous, and she'll happily tell you all about them; there's the oldest man in Fort Tarsis, who admits to doing some shady things to earn that title; there's an old woman whose daughter has been missing for years and might just need some kindness. Though it took some patience to do it, I was glad I stopped to listen to them.

Throughout all of this, combat is the main thing keeping Anthem afloat. There are four types of javelins--Ranger, Storm, Interceptor, and Colossus--that are essentially a soldier, mage, assassin, and tank, respectively. Each plays differently, with a different pool of abilities, and you aren't locked into the one you start with; you unlock them as you level up. That, combined with a handful of new weapons and abilities after each mission, means that you're almost always experimenting with new loadouts and playstyles.

I initially picked the Ranger, thinking it would be a good all-around class while I was learning the basics. But the guns alone aren't enough to make Anthem combat's exciting; I found a lot of the weapons, especially shotguns, to feel ineffectual. The Ranger's abilities are pretty straightforward, too--you get grenades and missiles and the like--which left me largely unimpressed with combat in the beginning. But then I unlocked the speedy Interceptor, whose gymnastic jumps and swift melee strikes are incredibly satisfying, and I started to get excited about trying new things in each successive mission.

No Caption Provided

The Storm javelin became my favorite, though, because it both has interesting elemental abilities and can hover for minutes, not seconds, at a time before overheating. Its assortment of powers lends itself well to getting combos, which result in a satisfying explosion of sorts and a more chaotic battlefield. But more importantly, it's the only javelin that doesn't require frequent stops on the ground, and as a result it provides the most dynamic combat--you can go from shooting basic enemies in a hallway to floating above the battlefield, raining down lightning to wipe out five at once while scoping out the area for your team.

Generally, all of the javelins can easily jet out of sticky situations in a pinch or briefly hover in the air to gain the upper hand, and combining movement with your abilities is consistently a good time. But when fighting titans and certain other bosses, there's a catch; a lot of them use fire attacks that overheat your suit and ground you instantly, robbing the fight of much of what makes combat interesting. You can still use your abilities, but they don't do much in these fights, and they fall flat compared to the often bombastic impact they have on regular enemies. This extends to the final fight, which is especially underwhelming.

The endgame thus far is to complete high numbers of the various mission types, which amounts to repeating many individual missions. The draw is better gear, but without compelling high-level fights, you don't have anything to build toward with all that grinding. A post-credits cutscene has the most intriguing plot point in the game and serves as a preview of what might come later on--but right now it's just a promise, rather than a true incentive to keep going.

It's worth noting that the early access period saw a number of technical hiccups. Dropped audio, server issues, long loading times, missions not registering as complete--I didn't have a single session without some sort of problem. A day-one patch aims to iron much of this out, but overall, the poor structure and pacing are a more frustrating problem. [Editor's note: We have now tried Anthem on PS4 Pro, Xbox One, and Xbox One X. The Pro and X versions generally run decently, with some technical hiccups and occasional frame rate drops, while we encountered more stuttering and strain on the standard Xbox One.]

Anthem has good ideas, but it struggles significantly with the execution. It's a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment--of knowing, throughout the good parts of Anthem, that you'll inevitably come crashing back down.

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The Good

  • Flying is exhilarating, and the views are beautiful
  • Experimenting with new loadouts each mission keeps combat fun and satisfying
  • Some side characters and their stories are endearing and interesting

The Bad

  • You're frequently forced to land or stay on the ground
  • The main story is incredibly difficult to follow
  • Playing with others causes pacing issues, while playing solo can be tedious
  • Boss fights are underwhelming and lack the excitement found in other combat situations

About the Author

Kallie played Anthem for 27 hours during the Origin Access Premier pre-release period on PC. She also played for a few hours on a PS4 Pro, with Xbox One and Xbox One X testing by other GameSpot staff. Review code was provided by EA.
562 Comments  RefreshSorted By 
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speed45823

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RIP Bioware.

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murekkep

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@speed45823: They were dead long ago.

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alastor529

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@speed45823: sucks but I do hope that Lucasarts hires Drew, James, Casey and all the guys who worked on KOTOR so they can work on a line of Old Republic games, comics and novels for said games.

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UltimateBastard

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@alastor529: Lucas what?

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gamingdevil800

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@alastor529: Lucasarts was shut down by Disney in 2013

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speed45823

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Edited By speed45823

@alastor529: You have no idea how much I want KOTOR 3. And i think I speak for all of us as well. It was a masterpiece of RPG game. Too bad its never gonna happen under EA's greedy hands as they own the Star Wars IP.

2 • 
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timthegem

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It's great to know that this game might be worth buying in two or three years like No Man's Sky, which I preordered like a jackass.

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DEVILTAZ35

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@timthegem: lol yeah thankfully they released it on Xbox one X at a significantly reduced price upgraded

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Sikkens

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Looks like a free to play version of Warframe. Oh wait...

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Matricks_

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I expected as much, though to be honest the game's shortcomings haven't held be back from having fun with it. I'm still having a blast launching in with friends, blasting through Bastion's enemies, hearing that "ka-ching!" of combo hits going off, and enjoying exploring the world. Will that last? Probably not. However I'm still having fun, and to me that's the point I'm taking in 2019 - because we all know, deep down, that the industry's mindset and business models aren't going to change. So if they're not going to change, then I'm going back to the very basics of gaming - just having fun. No expectations, no "OMG THIS ISN'T THEY TYPE OF GAME THIS DEVELOPER SHOULD BE MAKING!!!" declarations, and no real let-downs based on overthinking or "demanding" of a game. I'm also not going to be one of those douche canoes who wishes for the death of developer just because the game they wanted to like turned out to be a different flavor. That's just petty, cruel, and pathetic.

That Anthem is an evolving game means that the game today isn't going to be the game 6 months from now, so I'll play for now and move on when it gets boring, then come back when something new comes out. I have no backlog of games to play. In the meantime, I'll play Anthem and enjoy it for what it is instead of what I'd hoped it to be. I'll support Bioware to the end, because they've always been able to provide me with at least a few hours (mostly many, many, many more) of fun.

3 • 
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Donut0389

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@matricks_: Here's what I heard:

"I don't care if games are launched unfinished or suck at release. I'll pay $60 for them because they MIGHT become something awesome in six months when the game is on sale for half what I paid because no one is playing it anymore."

5 • 
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Matricks_

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@Donut0389: Congratulations on your obviously impeccable reading comprehension, if not outright stupendous opinion projection tactics. Really, well done.

Suffice it to say I didn't pay $60 for the game thanks to the Origin Premier subscription, so even if Anthem turned into a steaming pile of crap and they shut the servers down, I'm not out any money whatsoever. In fact I've saved money, and can happily go on and play the other titles in the Premier catalog that I've added to my library. As for my unpopular optimism for Anthem, I've been there for great games as service titles that get turned to crap over the course of their lifetime, so why can I not believe that a game can run the opposite way? Like I said, the industry is NOT going to change their habits to launch games prematurely - not so long as there are shareholders to satisfy with profit deadlines. Wishing for a development studio's demise won't change it (publishers will close them and get another one easy enough). So that's why I've changed my mindset to the simplistic of all for the hobby in which I've personally invested thousands, if not hundreds of thousands, of my own money into over my lifetime. I'm in it for the fun, and I'm having fun with Anthem despite it's flaws.

Regardless, I thankfully don't have to justify my enjoyment of a game that has clearly been in the hater camp's rifle sights since Day 1 due to the publisher. I'm having fun with Anthem, and that's all that matters to me.

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SParent180

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@matricks_: The gameplay is the one reason I was interested in Anthem, it does look and sound fun, but I'd most likely have to play this game without friends (my friends and I haven't been able to game together regularly since the first Destiny released) and the inconsistent pace might not keepy attention.

I've notice lately that the games I'm most into are ones with fun and consistent gameplay where I almost always feel like I'm doing something.

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Pongman75

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@matricks_: douche canoe? Lol. Nice

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owlcoholic

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I agree with some of the other commenters about there being too many MP games. Ya know, sometimes it's OK to play with yourself.

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UltimateBastard

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@owlcoholic: EA have been pushing the single player is dead theory for years now, even though they've been proved wrong time and time again. Fact is multiplayer is easier for the greedy cunts to monetise the shit out of

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Smosh150

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@owlcoholic: Righty is all the companion you need sometimes...

Sorry

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DocMARs

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@Smosh150: Thank you, someone had to. ;)

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Smosh150

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Edited By Smosh150

@DocMARs: Reddit corrupts the mind. I could not let that opportunity go.

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sakaiXx

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@owlcoholic: EA don't believe in single player games. They got investors to please.

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Neurogia

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Looks like the game should have been called Requiem.

Rest in peace, BioWare. :*(

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sakaiXx

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Good Kallie, Bask in that EA Hate, let it consumes you

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dani3po

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The video reviews is kinda lazi, isn't it?

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ZmanBarzel

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@dani3po: It's ideal for sharing on social media.

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JustPlainLucas

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I really wish this was a normal, single player RPG. The world and mechanics deserved much more than just a "shoot that, loot this" infinite feedback loop. Real shame.

32 • 
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Fedor

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Mike Ybarra won't be happy about this.

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sangzeel

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And they destroyed Mass-Effect for this. Well done EA one more target achieved. Cya, Bio-Ware.

29 • 
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mogan

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mogan  Moderator

@sangzeel: They didn't destroy Mass Effect for this, they put Mass Effect on hiatus because of how bad Andromeda was. If Andromeda had been good, it'd have kept going.

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musalala

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@Mogan: He means they took resources and personnel from Andromeda to put them into Anthem

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DARREN636

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@Mogan: and why was mass effect unfinished mess?

due to the team being put on anthem

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mogan

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mogan  Moderator

@DARREN636: But it’d have been bad either way, because the “A Team” here also made something of an unfinished mess.

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gweldon

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@Mogan: bioware did put a less experience Side Team to work on their flagship game which is Mass Effect while the Main Team toils away with Anthem. and we have seen how that worked out for one of their most beloved franchise.

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mogan

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mogan  Moderator

@gweldon: Then Mass Effect was done for either way. The “main team” hasn’t exactly hit a home run here.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Mogan: Oddly Andromeda is not all that bad on Xbox one X at least the update improved the graphics and unlike the Pro it is very smooth in on foot combat as well as driving vehicles.

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GoodGamesGuy

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Called it. Followed the Destiny prototype a little too closely. This review even reads like the first games review. Annoyed because I was looking forward to this but I’m not surprised.

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SParent180

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@goodgamesguy: it's surprising. I would have thought they would have taken notes from the first 2 Destiny games, as well as the Division, looked at what worked and didn't work and build their game from their. Instead they seemed to have basically followed the formula of the first Destiny with maybe a little more story and NPC characters.

I'm sure there are people that will be enjoy Anthem, and the gameplay does sound like fun, but i just don't have an interest in a game that revolves around grinding and doing the same missions over and over again. After the first Destiny I pretty much got my fix. I even gave Destiny 2 a try last year when it was a PS+ freebie but the gameplay wasn't enough to hook me again.

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mrbojangles25

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Good game, good score.

Yep, six is now a good score. Well, "fair"...

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deactivated-63d1ad7651984

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Gaas will always be trash.

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Spaced92

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Edited By Spaced92

Unfortunately this isn't much of a surprise. Thank you for the review.

Isn't it strange how Bioware used to be known for great games with below average combat, and now games like Andromeda and Anthem have solid gameplay but everything else is a bit naff. Nearly 10 years since Mass Effect 2 now (coughs blood)

5 • 
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deactivated-5ee7dbd029628

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@spaced92: BioWare has not been the same since Ray and Greg retired from the industry. It started with the acquisition by EA of course, but those two leaving really marked the end of a once great developer.

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Lembu90

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Edited By Lembu90

I hate to spam the comment section again but I'm glad I'm not going to waste my money on this crap. Better save your money on better games.

7 • 
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RSM-HQ

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Edited By RSM-HQ

@lembu90: It is worth noting Fallout 76 is the third best selling FO game ever made.

While it is wise to save and buy better games a large sum of customers are both stubborn and attached to IPs/ developers/ publishers, regardless of quality.

You are correct however, any sensible Gamer would avoid the zeitgeist.

7 • 
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UltimateBastard

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@RSM-HQ: it's worth noting that Todd Howard lied through his teeth and a large portion of the gaming community are retards who continually preorder, in this case with no option for refund so that doesn't surprise me.

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RSM-HQ

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@UltimateBastard: I'm not supporting FO76, and to be honest lies are nothing new for a few of these publishers. ME: Andromeda was a package of lies and people bought it anyway.

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UltimateBastard

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@RSM-HQ: I didn't say you were, I'm just saying this is the reason why

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RSM-HQ

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@UltimateBastard: What I intended to portray is I'm in agreement with you.

Marketing and advertising are powerful tools to make even the worst of products come across as attractive, towards customers who don't look into the wreckage.

Though it cannot be ignored that some buy on brand loyalty alone.

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Neurogia

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@RSM-HQ: There's only a handful of Fallout games developed by Bethesda Game Studios. To say that Fallout 76 is the third best selling Falllout game is the same as saying it's the second worst selling Fallout game of all time.

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RSM-HQ

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@neurogia: All FO games, not just those developed by Bethesda Studios. Eight games from my understanding. The point being is FO76 is known as hot garbage, and it is making money despite its flaws and clear low grade budget.

For context, Fallout 4 had sold 9.5 million units by its seventh week (best selling game in the FO franchise). Fallout: 76 sold a total of about 2.5 million units by its seventh week.

While much less, it is still roughly one-quarter of FO4. A very successful game. And we cannot overlook the amont of microtransactions also in FO76. By all acounts, it is a profitable game.

Todd is laughing to the bank.

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