All Aspect Warfare Review

This futuristic shooter is frustrating, flawed, and murderously difficult.

Don't believe the hype. All Aspect Warfare may be receiving some press proclaiming the shooter/flight sim hybrid to be a kinder, gentler take on the 3000AD school of game design, but this exercise in frustration is arguably more annoying than its Battlecruiser and Universal Combat predecessors. Where developer 3000AD’s earlier games possessed roller-coaster-steep learning curves, wild complexity, and ancient graphics and sound, All Aspect Warfare teases you with a promise of accessibility before pulling the rug out from under your feet. Even though the smaller-scale focus on shooting it up first-person-shooter-style and zipping around in fighter planes is much easier to take than the kitchen-sink craziness of the earlier games, this is still a grueling experience that revels in confusing and punishing players.

See those tiny dots on the horizon? One of them is about to kill you.
See those tiny dots on the horizon? One of them is about to kill you.

Many of the superficial aspects of All Aspect Warfare are reminiscent of Universal Combat--which means that everything is dated and bland. Particularly the story. You're part of a Terran force attacking the evil alien Gammulans on their military base world LV-115. Something has gone wrong with an offensive, and you're stuck on this barren rock fighting overwhelming enemy odds while a superweapon called a Random Access Nuclear Destruction of Obsolete Matter, or RANDOM, ticks down to going boom and taking out the entire planet. Not that you need much of a backstory to start shooting in a game, but still, this tale feels phoned in, even with the added nuke spice. So does the environment. All the action takes place on a large, nearly empty desert planet where you can run around for ages without going anywhere. Foreground visuals are reasonably sharp and modern, especially when it comes to Halo-esque soldier models and beat-up spaceships, both externally and inside their detailed cockpits. Still, the terrain is dull and the scenery is so flat that it feels like you're fighting in front of stage scenery that you could knock over if you don't watch your step. Bases and terrain have no depth, coming off like a matte painting in an old Star Trek episode. Explorations in this cardboard world are accompanied solely by shrill rat-a-tat-tat gunfire and a theme song that fires on all eight cylinders from the moment a level starts until you make it back to the main menu. Dialogue is absent, aside from wingman chatter and the occasional comment provided by the "Mother" computer that looks after battle alerts.

Beyond the cosmetics, All Aspect Warfare is very different from its predecessor. The focus is on just two methods of combat. The 16 instant-action missions are pretty much evenly divided between shooting it up in FPS fashion or dogfighting in spaceships. Story mode is a little more wide-ranging, with sandbox levels that set out objectives and give you latitude to accomplish these goals however you want. Multiplayer supports up to 64 players online (good luck finding opponents) and over LANs in game modes such as the conventional Deathmatch and Base Wars and the unconventional Nuclear Winter, where you try to set off one of those RANDOM doohickeys. But no matter which way you choose to play, the action always spotlights either shooting or flying, so you can concentrate on what you're doing instead of stretching yourself all over the place a la Universal Combat. This is of course a dramatic break from 3000AD games of the past, which broke their backs trying to depict every single way that sci-fi soldiers could go to war.

It's a shame that this new keep-it-simple philosophy doesn't work. The shooter aspect of play, for instance, is a total disaster despite being based on a familiar formula where you pick a soldier from four basic weapon loadouts and lead a squad into battle. There are so many problems that almost every aspect is wide open for complaints. One of the biggest issues is the level design. Since much of the action takes place at Gammulan bases surrounded by flat terrain, the combat is remarkably boring because there isn't any cover. Even worse, enemies deploy at long range, so you spend most of the game shooting at dots on the horizon. Gammulans also shoot with unerring accuracy and can kill with just a couple of shots. If you hesitate at all, they will turn out your lights, usually with a shot that you will never see coming. It's easy to get killed by unseen enemies in the first minute of a level. Over and over and over again. Even if you can somehow learn to live with this unreasonable threat, the game further tests your patience through unnecessarily complicated and dated controls that don't even support using the mousewheel to switch weapons. Furthermore, there are an incredible number of bugs that run from plain-Jane desktop crashes to weirdness like dead enemies springing back to life as phantoms and immobile statues.

Complexity and insane difficulty make hopping into a cockpit intensely frustrating.
Complexity and insane difficulty make hopping into a cockpit intensely frustrating.

Aerial combat is equally demanding, if a little more stable. Complexity is the most obvious sore point. It's shocking to hop into a cockpit for the first time, as you move from a fairly straightforward shooter to a relatively hardcore flight simulation. Each of the game's many vessels features a serious-looking instrument package and HUD. Flight controls are keyboard- and joystick-only, so mouse jockeys are out of luck. Keyboard flying is very awkward, due largely to the strange key mapping that uses the WSAD and arrow keys to mimic a flight stick, with the Enter key used to fire the onboard guns and the spacebar used to load and launch missiles. Nothing feels natural, especially the arrows handling roll, pitch, and yaw, because you need to pull your hand off these keys every time you want to fire either the guns or a missile. At least you can rebind the keys. Still, the real annoyance is difficulty. While most furballs have an intense, Battle of Britain feel, the odds are just as stacked against you in the air as they are on the ground. It's all too easy to get blown out of the sky by the missiles of long-distance enemies before you even get close enough to fire off a shot. You're very, very lucky to survive even the first 30 seconds of an engagement, let alone shoot down any bad guys.

The one defense for All Aspect Warfare is that it is supposed to be a tough "thinking man's" action game, not an arcade shooter. But it doesn't feel like a stiff-but-fair tactical challenge for smarty-pants gamers. Rather, it's a sloppily made mess, with archaic level design, controls, graphics, and sound.

The Good

  • N/A

The Bad

  • Spectacularly frustrating on-foot sequences
  • Almost equally as difficult flight-sim missions
  • Ancient production values
  • No in-game tutorial
  • Plenty of bugs in the FPS component of the game

About the Author

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Innos007666

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It is, damn hard! Master Chief got funny opponent :D

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sajtail

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damn it so many hard choices.....

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mikey1611

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Mario has got to be in the final four or even in the finals, I remember watching this show that Mario has won the top ten greatest hero, Duke (in the show) was like 6th or 7th and Lara was either 3rd or 2nd. Hard to separate what you want from statistics and favourites of the people. Then you have to take into account of the die-hard Star Wars fans out there, the history and emotional aspects of the characters, it was really hard for me to choose between Snake and Crash, Crash being one of PlayStation's fronts to attract customers (as well as Lara Croft) and Snake being the legend and still being played today. Argh, it's so hard.I hope Snake wins.

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MonkeyDLuffy41

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I suppose that Master Chief will be the winner

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AbominableToast

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Top four have got to be Jak n Dax vs Gordan Freeman, and Master Chief vs Kratos Jak n Dax: Because it was the very first playstation 2 game I ever played and was the best thing to this day I have ever played on the ps2 Gordan Freeman: Hes awesome, a brainy guy shooting stuff, how many times do you see that happening? usually its some brainless muscle man Master Chief: Personally I perfer the Arbiter but Chiefs still orsum enough to get right up there Kratos: He is the god of war and he reminds me of my brother.... Overall I'd say itll come down to Kratos Vs Jak n Daxter No Snake see? hes not even that special, he doesnt have secret dark powers, he's never had any experience with aliens, he has no energy shields and hes not a god.

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Terminator95

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Mario vs Duke

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Incubus420

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Some of these are pretty easy. You gotta go with Kratos, when talking about the Sam Fisher vs. Kratos match up. For one Sam Fisher has gray hair, and walked funny for a period of some of the games he is featured in. Kratos has been featured in highly rated games on both the PS2 and the PSP. One glaring issue with the match up all together is the fact that these two guys couldn't be further apart in regards to genre. "The Duke" takes it over Marcus just because he was one of the originators of the "Bad Ass war vet," that takes on Aliens. Regardless of all of these match-ups I filled this bracket out to a Cloud vs. Snake final, with Snake taking the cup. Snake has earned his stripes, if you will, as both a Hero for being developed by a 3rd party developer in Konami. Snake was featured in games that were created before I was even born, and he is still one of the best characters in this generation of Systems. He is also one of a hand full of game characters to be featured in a game that received either a 10 or an A plus by over 80% of the videogame rating community.

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AttorneyAce

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obiusly dante

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Gamer_4_Fun

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Great match up cant wait. For me overall Solid Snake!

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Big_Mahfah_John

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top 4 1) Jak & Daxter - just amazing platforming 2) Garrett - one of the only games to perfect stealth 3) Jade - just a hero inherself 4) Earthworm Jim - 'nuff said

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Big_Mahfah_John

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[This message was deleted at the request of the original poster]

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Varny

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No Shodan :(

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brokeirishman

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I wish you guys had picked a different character from the Castlevania series besides Alucard. While he is a force to be reckoned with, I think one of the Belmonts would have made a much better candidate, especially considering they were there from the start. Plus, the Belmonts don't have all the daddy-issues haunting Alucard.

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E3BigC

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[This message was deleted at the request of the original poster]

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solidguls

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Snake vs. Crash was immensley hard for me to choose one. But I went with Snake.

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xgamer40

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Dante FTW, but, having Snake vs. Travis Touchdown was a HUGE trouble for me especially only in the second round, considering they are both one of my favorite game characters.

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spidermattress

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gordan freeman gets TBed by master chief. above^ my vote says the winners top to bottom are kratos, leon kennedy, marcus fenix, jak and daxter. honestly though, kratos is a badass god, walking up to enemies and slicing them to bits with incredible power. Sam Fisher usually doesn't even have the guts to come out of the shadows. not to mention, everyone knows kratos is bullet proof.

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Tripwolf

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Leon would stomp em.

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Stormer77

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Gordan Freeman VS. Master Chief ----- Gordan Freeman FTW!

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mrbowjangles45

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master chief vs. snake

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shii666

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My first was Snake... Ooooooooold Snake could have been better, lol. I suppose it isn't worth mentioning, but my second was Ratchet, third Leon Kennedy, and fourth was... Ready for this? Dig Dug.

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willboom47

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Kratos Vs. Marcus Fenix!! Super badass showdown!

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Einhanderkiller

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Gordon Freeman vs. Master Chief.

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myzery17

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kratos and duke nukem :D

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GreatSnake666

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Kratos owns Fisher in every way. Fisher: "Hey Kratos, what's up---" Kratos grabs him by the neck, then smashes Fisher's face into his abs.

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wiirkokonuts

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Go Cloud Go!!! Lol. For the following that they mentioned my votes are with 1. This was hard, but I went with Sam Fisher, 2. Leon Kennedy, 3. Marcus Fenix, 4. This was also hard but I'm with Jak & Daxter.

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AndrewP

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--

Get started here: Enter your << LINK REMOVED >>

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Here's the deal. Brackets for the All-Time Greatest Game Hero competition are up, and if you haven't chosen yours, << LINK REMOVED >>. We'll wait.

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Some matchups seem like they'll have pretty obvious results. Others don't. Keep in mind that brackets were not chosen in any specific order, so purely by the luck of the draw, some characters seem like they might have an easier time getting to the finals than others. (Or do they?)

Some of the most interesting matchups are the ones between characters who seem like they're almost, kind of, sort of, evenly matched. Even though this is a competition between game heroes from a variety of different eras, from the early arcades to the 8-bit days to the newest generation of console and PC hardware, there are a couple of matchups that seem like they could go either way. Let's take a look:

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