All Aspect Warfare Review

This futuristic shooter is frustrating, flawed, and murderously difficult.

Don't believe the hype. All Aspect Warfare may be receiving some press proclaiming the shooter/flight sim hybrid to be a kinder, gentler take on the 3000AD school of game design, but this exercise in frustration is arguably more annoying than its Battlecruiser and Universal Combat predecessors. Where developer 3000AD’s earlier games possessed roller-coaster-steep learning curves, wild complexity, and ancient graphics and sound, All Aspect Warfare teases you with a promise of accessibility before pulling the rug out from under your feet. Even though the smaller-scale focus on shooting it up first-person-shooter-style and zipping around in fighter planes is much easier to take than the kitchen-sink craziness of the earlier games, this is still a grueling experience that revels in confusing and punishing players.

See those tiny dots on the horizon? One of them is about to kill you.
See those tiny dots on the horizon? One of them is about to kill you.

Many of the superficial aspects of All Aspect Warfare are reminiscent of Universal Combat--which means that everything is dated and bland. Particularly the story. You're part of a Terran force attacking the evil alien Gammulans on their military base world LV-115. Something has gone wrong with an offensive, and you're stuck on this barren rock fighting overwhelming enemy odds while a superweapon called a Random Access Nuclear Destruction of Obsolete Matter, or RANDOM, ticks down to going boom and taking out the entire planet. Not that you need much of a backstory to start shooting in a game, but still, this tale feels phoned in, even with the added nuke spice. So does the environment. All the action takes place on a large, nearly empty desert planet where you can run around for ages without going anywhere. Foreground visuals are reasonably sharp and modern, especially when it comes to Halo-esque soldier models and beat-up spaceships, both externally and inside their detailed cockpits. Still, the terrain is dull and the scenery is so flat that it feels like you're fighting in front of stage scenery that you could knock over if you don't watch your step. Bases and terrain have no depth, coming off like a matte painting in an old Star Trek episode. Explorations in this cardboard world are accompanied solely by shrill rat-a-tat-tat gunfire and a theme song that fires on all eight cylinders from the moment a level starts until you make it back to the main menu. Dialogue is absent, aside from wingman chatter and the occasional comment provided by the "Mother" computer that looks after battle alerts.

Beyond the cosmetics, All Aspect Warfare is very different from its predecessor. The focus is on just two methods of combat. The 16 instant-action missions are pretty much evenly divided between shooting it up in FPS fashion or dogfighting in spaceships. Story mode is a little more wide-ranging, with sandbox levels that set out objectives and give you latitude to accomplish these goals however you want. Multiplayer supports up to 64 players online (good luck finding opponents) and over LANs in game modes such as the conventional Deathmatch and Base Wars and the unconventional Nuclear Winter, where you try to set off one of those RANDOM doohickeys. But no matter which way you choose to play, the action always spotlights either shooting or flying, so you can concentrate on what you're doing instead of stretching yourself all over the place a la Universal Combat. This is of course a dramatic break from 3000AD games of the past, which broke their backs trying to depict every single way that sci-fi soldiers could go to war.

It's a shame that this new keep-it-simple philosophy doesn't work. The shooter aspect of play, for instance, is a total disaster despite being based on a familiar formula where you pick a soldier from four basic weapon loadouts and lead a squad into battle. There are so many problems that almost every aspect is wide open for complaints. One of the biggest issues is the level design. Since much of the action takes place at Gammulan bases surrounded by flat terrain, the combat is remarkably boring because there isn't any cover. Even worse, enemies deploy at long range, so you spend most of the game shooting at dots on the horizon. Gammulans also shoot with unerring accuracy and can kill with just a couple of shots. If you hesitate at all, they will turn out your lights, usually with a shot that you will never see coming. It's easy to get killed by unseen enemies in the first minute of a level. Over and over and over again. Even if you can somehow learn to live with this unreasonable threat, the game further tests your patience through unnecessarily complicated and dated controls that don't even support using the mousewheel to switch weapons. Furthermore, there are an incredible number of bugs that run from plain-Jane desktop crashes to weirdness like dead enemies springing back to life as phantoms and immobile statues.

Complexity and insane difficulty make hopping into a cockpit intensely frustrating.
Complexity and insane difficulty make hopping into a cockpit intensely frustrating.

Aerial combat is equally demanding, if a little more stable. Complexity is the most obvious sore point. It's shocking to hop into a cockpit for the first time, as you move from a fairly straightforward shooter to a relatively hardcore flight simulation. Each of the game's many vessels features a serious-looking instrument package and HUD. Flight controls are keyboard- and joystick-only, so mouse jockeys are out of luck. Keyboard flying is very awkward, due largely to the strange key mapping that uses the WSAD and arrow keys to mimic a flight stick, with the Enter key used to fire the onboard guns and the spacebar used to load and launch missiles. Nothing feels natural, especially the arrows handling roll, pitch, and yaw, because you need to pull your hand off these keys every time you want to fire either the guns or a missile. At least you can rebind the keys. Still, the real annoyance is difficulty. While most furballs have an intense, Battle of Britain feel, the odds are just as stacked against you in the air as they are on the ground. It's all too easy to get blown out of the sky by the missiles of long-distance enemies before you even get close enough to fire off a shot. You're very, very lucky to survive even the first 30 seconds of an engagement, let alone shoot down any bad guys.

The one defense for All Aspect Warfare is that it is supposed to be a tough "thinking man's" action game, not an arcade shooter. But it doesn't feel like a stiff-but-fair tactical challenge for smarty-pants gamers. Rather, it's a sloppily made mess, with archaic level design, controls, graphics, and sound.

The Good

  • N/A

The Bad

  • Spectacularly frustrating on-foot sequences
  • Almost equally as difficult flight-sim missions
  • Ancient production values
  • No in-game tutorial
  • Plenty of bugs in the FPS component of the game

About the Author

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Naruto_Ninja123

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It will be a Final Fantasy character vs. a Nintendo character... It ALWAYS is that way...

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anthman

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Morgan Freeman Seriously I have played most of these games and I can tell you there is no better hero. Just writing down his name gave me goosebumps.

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ButlockJones

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Since it's based on popular opinion I have Cloud vs. Link in the finals but I agree with you tyler22221 for me it would have to be Ratchet & Clank even with Snake in there.

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gamedude2009

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@shadowysea07: I agree. Link For The Win!!!!!!

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bendean

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wheres squall i wanted squall!!!

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DrStrangelove29

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I'm going with Mr Freeman.....Just remember the right man in the wrong place can make all the difference in the world.

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Circusfred

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Final four is easy to predict yet hard to determine when the dust settles. Nuff said there. I have to say that Bo Jackson is the true Cinderella story here. It's just sad, cause we all know what happens when Cinderella meets a real contender and he's got a tough bracket i.e. Marcus and the Duke. I'm still taking him to Link. Bo Jackson FTW.

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Melzarg

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Gordan Freeman ftw

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ErkiB

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hehe

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BuRnKiSs88

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Yea slick but there not all nintendo... agree with you 100% though

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slickvic1990

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just imagine the Smash Bros type game you would have with these 64 characters. it would be too awesome.

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shadowysea07

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@karkanis uh they do speak troll you admitted it. you just don't babble on like most losers such as guybrush do. and because link is silent makes him even more great. though if you want to listen to him talk you could always watch the cartoon he had.

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slickvic1990

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my top 4 was cloud, link, master chief, and snake. and btw, i was very upset that i had to pit mario and cloud together for a spot in the final 4. But its ok. Link is still representing

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shadowysea07

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just about all of them are easy. i don't see jak and daxter winning since their game was ok but was too much like mario 64 and the story sucks. fox will easily win that one. now if it had been them vs banjo kazooie then they would of won

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Ghost_Face

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I had my final four as Snake, Link, Kratos and Master Chief....

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Narutofan30

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Master Chief Vs Snake it works........

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tyler22221

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the winner for me is ratchet and clank

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mydawghatesme

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My top 4 Cloud vs Dante and Wander vs. Link

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TwilightAngel21

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hello cloud he is the greatest hero ever he was even put into a movie for being so awesome. My toughest matchup was dante vs cloud sucks they both cant win

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KingOfKinGS8807

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Dante and Snake are the Mans!! [honerable mention]-Link and Sonic

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zako94

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i did chose sam fisher vs snake

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kkz0r

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Dig dug vs Bo Jackson. You just cant stop Bo Jackson. He would tackle all in his way.

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nintendoboy16

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Fox vs Jak and Daxter is my main match right now.

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Bankai316

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my two are ryu and leon.

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K-PhaNTOM

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Kratos vs Snake. 'nuff said.

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Kid_Black_Star

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SNAKE And NATHAN DRAKE ALL THE WAY!

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SQUALL20XX

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Cloud gonna win this, I feel it :(

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bobbo30271

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I have to agree, Kratos over Sam. The toughest matchup for me was Mario vs Cloud, but I have Cloud as my number 1, Donkey Kong taking number 2. I really wanted to carry Earthworm Jim, but just couldn't bring myself to give the vote, lol.

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youngsexynerd

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i swear if a fps hero wins this, i will never visit this website again! masterchief bbblllaaaaaahhhhh, he sucks

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dan_151

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top 5 1) the prince .he can turn back time slow it he is agile and he is a master swordsman beats them all 2)max payne 3)marcus fenix 4)sam fisher 5)mario

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xXl_IMoRTaL_lXx

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Megaman and Leon are my personal top2.

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CRYSIX

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NICE.

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redeer

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Top 2 (get this) Abe VS. Gex. ....

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kyle2235

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my top 4 : Mario, Link,Mastercheif,Fenix

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Sharvie

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my top 4: snake, mario, kratos, freeman

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batmanrw

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I thought that it was pretty fun thinking about some characters that I have not thought about in a while. This kind of stuff takes me back to when I started gaming over 20 years ago. My top four are Snake, Marcus, Master Cheif, and Cloud. Cloud and Snake take 1 and 2.

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Itemmaster23

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wait what about a Kirby vs Kratos match? i dont like Kirby all that much but it would be fun too see that pink ball goup against the God of War, wouldn't it? (Kirby got KO'd in the storied sixteen by master chief)

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Itemmaster23

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My top 4 are Crash Bandicoot (gotta go with the clasics), Link, Master chief, and Lara Croft (ummmmmmmmmmm this is because.................(stalling).....................................................)

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coximus22

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I can't believe Mario didn't make my top four. Unfortunately for him he went up against an unbeatable opponent in the top eight.

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kazini

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@gerard your kind of right it usually is a popularity contest but some people like me can play these fights out in our head and i actually do it while daydreaming in school sometimes so i spent a long time and ended up with my final four being cloud vs. dante and marcus vs. the apprentice

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snake_6483

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This is no REAL hero battle... how can you have a hero battle without even mentioning The Doom Guy?

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gerardobonilla

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Its actually not a "who´s the strongest character" contest. This polls are allways about the popularity. I´ve been playing for a loooong time now and you can call me a fanboy or whatever but Link´s gonna take the trophy this time, then Cloud´s gonna be on second place, and of course Master Chief wil be in the final four with Snake.

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gmax

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gmax  Moderator

It does seem very odd that these brackets were random... I thought they had at least been tweaked... I thought the Duke/Marcus was unfortunate for a first round, particularly in view of a few others that won't really clean up enough in the first round. BTW, as much as I know people love 'em, I think it will be pretty hard to get Sonic and Samus in the final four, or Niko and Freeman for that matter...

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shakti_1990

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mine top 4 r master chief,gordon freeman,mario,niko bellic

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ssjdagas

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My top 4 are Cloud Strife, Ryo Hazuki, Leon S Kennedy and Snake.

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supertails123

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top four for me would be: cloud, snake, sonic and samus love these guys, played em all my life

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aukurfuu

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wow yeh i also said snake vs. kratos. kratos as winner. and samus beats masterchief

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Innos007666

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naaah

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zaheer2020

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Kratos is winner here...i know sam fisher.....good stealth but krotos win every challenge until he defeated the GAME GOD....i predict final is Krotos VS Snake Snake is high tech futuristic fighter while kratos geek magic mus-caller fighter. If this goes all the way final then i would say the winner is TIE...emmmm

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foxgguy2001

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Always bet on duke.

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