Code Veronica X is a great game, but compared to the past Resident Evil games before it, it's nothing.

User Rating: 8 | Resident Evil Code: Veronica X PS2
Every Resident Evil game out there today has some kind of puzzle in the game, and they are all used very well to fit in to each and every game. Resident Evil Code: Veronica uses these puzzles, but the game uses them too much, and takes away from the game itself. Now, I definitely do not hate this game, in fact, I love it, but every Resident Evil game before, and after it for that matter, are better and have more of a ‘Resident Evil’ feel to them. Code: Veronica was the first Resident Evil game for the Dreamcast, and it was supposed to be an exclusive, but after a year or two, Capcom ported it over to the PS2 and renamed it Code: Veronica X, and it was also converted to the Gamecube later in its cycle.

The story is kind of different, and not too bad, but it’s also not too fantastic either. Clair Redfield, one of the main characters from the second Resident Evil game, is back, but this time the game takes place on an Island somewhere in Europe. Clair is looking for her lost brother Chris, who was traced to the island, so she heads there to look for him. Clair originally went to Racoon City in the 2nd Resident Evil game to find him, but what turned out can write itself. While on the island, Clair run into guards, and she gets caught and put in jail, and from there, you must look for your brother, and escape the island alive. You also meet different people in the game like Steve Burnside, a character that wants to escape from the island along with you, and a whole love story starts out between you, and things get pretty lame. But overall, the story is good, but nothing fantastic. No Resident Evil game can really have an amazing story anymore, they’d have to change things up a bit to refresh things.

At the time when the game was released for the Dreamcast, the graphics were outstanding. But when the Playstation 2 came out, and they had Code: Veronica X out, the graphics were still good, but not on calibre with lots of other Playstation 2 games. But for its time, everything about it was great and stood out from a lot of other games. The character models are very smooth and look great. The environments are also very good , and look basically real. The pre-rendered cut scenes are good, but they don’t look any better than Resident Evil 2’s cut scenes, which is really sad since I thought the Dreamcast and Playstation 2 were supposed to have unbelievable graphics. But, overall, the graphics in Resident Evil Code: Veronica are great, but if they used all of the power of Dreamcast and Playstation 2, we could’ve seen something special.

Scary as hell, that is one statement you can say about the music, and sound of this game. Every different area you enter has a different set of tunes that fits the mood your character is in. Some music though, like the training facility, can’t get extremely old, and annoying very fast. But not everything gets old and annoying fast, some of the music is perfect and sound perfect. The sound the game is fantastic. Every footstep, gunshot, zombie moan, and explosion sounds realistic as possible. Like every Resident Evil game, Code: Veronica has some serious music and sound that makes the experience that much scarier and it that much better.

Like most Resident Evil game, Code: Veronica has set camera angles, but in this game, they’re used a bit differently than normal. In Code: Veronica, the camera moves slowly in some instances instead of changing a camera angle entirely. This new camera angle can be better than normal in some instances, but in other instances, it can be annoying. All of the controls are the same. There’s an action button, an aim button, then when you press the aim button plus the action button, you shoot the gun you have equipped. There’s also a run button, and you need to hold it down to run. The controls are absolutely easy, and if you can’t get used to them, that would be very odd. The game takes place in a military facility in Europe, and in Antarctica, those 2 places do seem weird and kind of out there. Usually, Resident Evil games take place in Racoon City, so it is sort of nice for the game to take place somewhere other than the same city as every other Resident Evil game. Code: Veronica doesn’t have much action, at all, instead it’s more oriented in collecting items, using them in different places, and obviously, solving puzzles. I like the execution of this item collection and puzzles, but there is so much of it, it can get repetitive and just plain boring.

Again, like most Resident Evil games, there isn’t much to do besides the main quest. But the main quest isn’t that bad, so it makes up for almost nothing. But after the main quest, you unlock a battle mini-game. In the battle mini-game, you have to pick a character, then, go through an area killing enemies and try to get to the end with the best time. The battle mini-game is fun, but, if that’s all that Capcom has got, that’s truly sad.

Resident Evil Code: Veronica, is not a bad game, no, but it’s definitely not the best Resident Evil game made. The too much collecting of items, and not the greatest graphics to back it up. I would recommend this game to anyone that likes Resident Evil games, but not to anyone that doesn’t.