Resident Evil continues to be more action-driven and less about horror, still some genuine thrills are included.

User Rating: 6.5 | Resident Evil 6 X360
As I mentioned in the "Resident Evil: Revelations" review, I've always followed the RE franchise, 4 was a masterpiece in it's time, I really liked 5 as well, they became more action oriented, but this one goes all out with the action, massive explosions, large set-piece moments and over the top boss fights. Let me just say I haven't been this divided about a RE game since...ever, I HAVEN'T been this divided before, it has really awesome moments to be sure, but also moments where the game is reduced to total garbage. You start the game as Leon in a massively action packed sequence through Racoon city, it's impressively done, problem is, it's cutscene overload and QTE overkill, fair enough, it's a opening tutorial meant to pull you in, but it's strangely boring despite the gigantic explosions all over the place, there's no tension, it's not like the RE series can't do tension anymore, check out the fairly recent aforementioned "RE: Revelations", that game had tension along with sequences with heavy gunplay. The game is lengthy, there are 4 campaigns available, 3 of them can be played from the get go and the final campaign featuring Ada Wong can be unlocked after finishing the other 3.

Out of the 3, Leon and Helena's is the best one, it has plenty of shooting alright, but memorable moments that are, at least closer to what RE used to be than two of the other campaigns. Like the scene at the bar, hell, there are plenty of zombies in this campaign, or creatures that act like classic zombies. It's a shame you have to do the tutorial again near the end, you've seen the coo, stuff already so it's a little anticlimactic, but the final boss battle is pretty epic. Chris's campaign is easily the worst as far as I'm concerned, this is the campaign where I constantly felt like I didn't have enough ammo despite it being the campaign with the most shooting, the enemies are mostly J'avo, many packing guns, the cover system sucks, so it's sometimes frustrating when you're forced to use it at certain points. Also at several points you have many soldiers with you, it just makes things even less scary. There's a moment where you pilot a jet, which is cool but I couldn't fully get into it, because it felt more like Paul W.S. Anderson's RE movies than the games. There's actually a referance to the first movie at one point, the laser room. Jake and Sherry's campaign is better, but again there's a lot of shooting, but at least some stealth sections and a few larger more open environments keep it a little more fresh. Jake can also really fight with his hands, the recurring monster here also looks really cool. Ada Wong's campaign is the most distinct one, the most challenging one, you go it alone, no partner to revive you, the first chapter is easily the most difficult one due to the tight corridors and limited ammo.

The game is certainly fun for large portions, but then you get moments of absolute frustration, sadly these are often moments meant to be awesome, it seems like Capcom looked to another one of their franchises, Mega Man while making this game, there are several cheap deaths here. The train, the truck which comes out of nowhere, QTE which come too fast and unexpected so that you don't react in time, also, at some points the game slows down like in Call of Duty and you're supposed to hit a target before you or someone other die, well, too bad I had no idea they were coming and I was in the middle of reloading so I couldn't shoot in time. The climactic escape from the final boss in Chris's campaign had me dying again and again, you have to do it flawlessly, don't slow down for one second or you're dead. But the game has epic moments, this is what Resident Evil is now, and I guess we must accept it, it's not terrible, I really liked some of the gigantic boss fights and I had fun, but at the same time, I do miss the classic Resident Evil elements.