Much better than I expected...

User Rating: 8.2 | Red Steel WII
I have to say, Red Steel is not nearly as bad as the Gamespot review says it is. It does have it's shortcomings, but because of it's great controls, sometimes beautiful graphics, and redeeming split-screen multiplayer, I must give this game my recommendation. The story is part of the problem: You play this guy who's girlfriend gets kidnapped and you have to get her back, tell me you haven't played that one before! But at least the plot takes you to beautiful Japan where the environmental graphics are often eye-catching. The characters on the other hand, look pretty unremarkable. The controls in Red Steel are pretty spot-on. I don't know why anyone would call them difficult or "wonky" unless they didn't posess the mental capacity to point. It's a pretty basic wiimote setup: nunchuck moves your character, reloads, and grabs new weapons; wiimote points, shoots, and cycles arsenal.

The missions are pretty long and are mindless FPS ecstasy. It's been a long time since I played a true run n' gun game and this one doesn't dissapoint in that way. Where it does fail however, is in the enemy AI. They mindlessly shoot at you without care for there own lives. The sword-fighting, much touted before the game was released, is a huge letdown. No skill is required to mercilessly slaughter your opponent-just flick the wiimote and eventually he'll go down.

The multiplayer, however, is quite good. With enough maps and standard-issue modes to keep you happy for a while. It's a real joy to compete against someone else using the wiimote. Thanks for reading!